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Install Guide

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Announcements

Updates Sep 17, 2026, 10:00 (UTC) Patch Notes - September 17, 2026

 

 

Greetings Adventurers,


Here are the latest update details for Black Desert Online on September 17, 2026 (Thu). Today’s patch contains 100 updates and is approximately 4.58GB.

 

Events


  • [Donghwa's Gift] Hot Time - [More Details]
    • September 17, 2026 (Thu) after maintenance – October 8, 2026 (Thu) before maintenance  
 
  • [Path of Farmer/Hunter] Living off the Land - [More Details]
    • September 17, 2026 (Thu) after maintenance – October 8, 2026 (Thu) before maintenance  
 
  • [Donghwa's Gift] Pearl-Bearing Clam Fishing Spot - [More Details]
    • September 17, 2026 (Thu) after maintenance – October 8, 2026 (Thu) before maintenance  
 
  • [Combat Special] More Benefits and Loot - [More Details]
    • September 17, 2026 (Thu) after maintenance – October 8, 2026 (Thu) before maintenance  
 
  • [Donghwa's Gift] Gift of Fortune - [More Details]
    • September 17, 2026 (Thu) after maintenance – October 8, 2026 (Thu) before maintenance  
 
  • [Autumn Sale] Packages and Bundles Sale - [More Details]
    • September 17, 2026 (Thu) after maintenance – October 8, 2026 (Thu) before maintenance  
 

Inner Edania Main Questline

에다니아 내부
Inner Edania
 
At last, the final chapter of Black Desert Act 1 unfolds in Inner Edania. The long-buried truth behind the depths of this world awaits you.
 
Agris, Markthanan, Elion, Aal, and Hadum.
The gods who have been watching over this world reveal themselves at the brink of the end, guiding humanity.
 
You will press on beyond the doors of Alyaelli to face the power of the gods and seek true salvation. We hope you will stand against the despair that consumes the world, and press on past any trial.
 
The story of Black Desert has come this far only because you, our Adventurers, have journeyed this world alongside us for so long. Here in Edania, that long journey that has carried us to this point comes to a close. And at its end, a grand new journey of fate will begin.
 
Black Desert Studio will continue to work hard to bring you yet another adventure. We hope that the next 10 years of Black Desert's story will be written in your names, just as they have been until now.
 
We ask for your continued interest in and support for the story of Black Desert.
Thank you.



Inner Edania Main Questline

  • The Society of Equilibrium has made a momentous decision regarding Edania at Hakinza Sanctuary and is preparing for the final battle.
    • The Inner Edania main questline becomes available after completing the Outer Edania main questline.
    • The Inner Edania main questline can be completed with a character of Lv. 60 or above.
    • Progressing through the Inner Edania main questline grants a large amount of Agris Gold Coins once per Family.
Inner Edania Starting Quest
Quest Title: [Edania] A Secret Meeting
Quest NPC Requirements
Black Spirit - Main Quest Lv. 60 or above
Possess the knowledge "Purest Union"
Available after completing the quest "[Edania] The Pact"

* If any character in your Family has completed "[Edania] The Pact" and your Family possesses the knowledge "Purest Union," you can begin the main questline immediately.

TIP! How to Enjoy the Main Questline with Voice-Over
Use "Auto-skip lines in sync with audio (TAB)" at the bottom right of the screen during quests!
The story will advance in sync with the voice-over without any keyboard input.


 

 

Agris Gold Coin Tier 4 Family Exchange

  • Added Tier 4 Family Exchange items that can be obtained with Agris Gold Coins through the Manage Currency UI.
 
Item Qty Agris Gold Coin Required Exchange Limit
Advice of Valks (+300) 1 300 1
Advice of Valks (+250) 1 220 1
Twilight of the End - Earring 1 50 10
Twilight of the End - Ring 1 50 10
Fusion Shard 2 10 3
Nev's Fragment 2 10 3
Perfume of Envy 2 8 30
Perfume of Tenacity 2 8 30
Sealed Black Magic Crystal 25 8 20
Sharp Black Crystal Shard 15 8 20
Cron Stone 30 8 10
Caphras Essence 50 5 8

 

  • Added 20 new Tachyon Legacies and Traces throughout Inner Edania.
    • Discovering Tachyon Legacies can grant special rewards.
    • Tachyon Legacies can be started at locations marked by a blue effect.
    • Discover a Tachyon Legacy and complete its trial to obtain Agris Gold Coins.
 

 

Adventure Log

  • Added Adventure Log featuring stories from Inner Edania.
    • The new Adventure Log can be found under Menu (ESC) - Adventure (F5) - Adventure Log.
    • The new Adventure Log consists of seven stories that can be completed in order.
    • Selecting a story from the Adventure Log will guide you to its starting point.
  • Inner Edania's Adventure Log features a total of 7 stories.
Region Introduction
Doors of Alyaelli When the two keys are combined, the doors of Alyaelli will open and scatter crimson ashes...
The door to the prophesied paradise was said to be buried beneath Hakinza Sanctuary.
Beyond it, the truth of this world awaits.
Aphrodon Agris, the Goddess of Abundance, once bestowed blessings without end.
With grain gathered from across the decaying golden land,
what could the goddess be awaiting?
Hermesia Above the mines where Black Crystals are excavated without end,
a black castle towers, ruled by none other than the Black Dragon.
Why is Markthanan, who had been recuperating in the Everfrost,
now waiting here in Edania?
Magaia Magaia, the city between heaven and earth that connects gods and mortals.
Why does Elion remain silent before humanity?
The flow of divinity lies stagnant within the sanctuary,
while only the voices of devotees praying for salvation can be heard.
Aresion Where is the promised Blackstar of salvation?
After fighting an endless battle, the Hashashins could wait no longer.
They shall face Aal themselves and learn the truth of salvation.
Voidekaia The threat of the end is already upon us, consuming this world.
Complete Ynix and stand against despair.
Now is the time to press onward to the end.
Angavu Outpost ???
  • Changed the following Tachyon Traces located near an Inner Edania main quest cutscene playback area so that it can be completed after progressing through the Inner Edania main questline.
    • Tachyon Traces XLI
 

 

 

Boss Subjugation

  • Added the Inner Edania boss subjugation against Hadum.
    • The entry conditions are as follows:
      • You must have accepted the weekly boss subjugation quest. The boss can only be challenged after meeting the stat requirements below.
      • You can enter only while equipped with red-grade or higher gear, including weapons, defense gear, and accessories. Artifacts and alchemy stones are excluded.
      • Heuklang cannot be mounted during the boss subjugation.
Inner Edania Boss Subjugation Entry Conditions
Event Horizon
Hadum

428+ AP
520+ DP

  • Added the weekly Event Horizon boss subjugation quest.
    • You can challenge only one throne per week, including Outer Edania. You can also accept and complete only one weekly boss subjugation quest among the Inner and Outer Edania weekly quests.
    • After accepting the weekly quest, you can use the exclusive UI to enter a private challenge area undisturbed by other Adventurers.
      • Each Edana Rising Token obtained as a weekly quest reward can only be used during the Throne of Edana application period active when it was obtained. The token expires three hours after acquisition.
[Weekly] For the Throne: Voidekaia
(Required Displayed AP & DP: 428/520+)

Items Obtained
Edana Rising Token - Voidreach
Edania: Voidreach Chest

Open the Edania: Voidreach Chest to obtain all items below:

Piece of Edana x7
Choose Your Twilight of the End III x4
Embers of Ynix - Helmet x1
Embers of Ynix - Armor x1
Embers of Ynix - Gloves x1
Embers of Ynix - Shoes x1
Fusion Shard x2
Nev's Fragment x2
Caphras Essence x70
Perfume of Envy x7
Perfume of Tenacity x7
Gold Bar Box x5
Gold Bar 1,000G x12

Available at a low probability:
Apeiron Necklace
Apeiron Ring
Apeiron Belt
Apeiron Earring
Silent Crystal of Origin x1
Distorted Crystal of Origin x1
 

 

Throne of Edana

  • Defeating the Event Horizon boss grants eligibility to become the "Edana" who rules the region.
    • Every Sunday, the selected Edana will face challenges from other Adventurers. A new Edana will be determined through battles against the challengers.
    • The last Adventurer standing will ascend the Throne of Edana and receive special privileges and rewards.
    • You cannot enter with any Dawn Crystal other than Dawn Crystal - All AP transfused.
      • This restriction also applies to the existing Throne of Edana content in Edania.
    • The crown awarded to the Adventurer who claims an Inner Edania throne will be sent to the Angavu Outpost Storage.
    • Event Horizon has been added to Menu (ESC) - Throne of Edana.
How to Apply Use the Edana Rising Token - Voidreach obtained by completing the weekly boss subjugation quest.
Entry Conditions AP 428 & DP 520 or higher, with red-grade or higher gear equipped
* You can enter only while equipped with red-grade or higher gear, including weapons, defense gear, and accessories. Artifacts and alchemy stones are excluded.
Edana Benefit - Accumulated Tax Base Amount: 25,000,000,000 Silver
Marni's Realm Entry Scroll Price: 150,000,000 Silver
Tax Rate: 0.5%
Edana Benefit - Crown of Edana
▲ Crown of Voidreach
* The application period, battle rules, and Edana privileges are the same as those for Outer Edania.
 
 

New Additions and Improvements
 
Maehwa
For Maehwa Succession, we've increased her PvE damage mainly for wide-range skills, while also improving Whirlwind Cut so you can more easily reposition behind groups of monsters.
We've also improved the combo from Decapitating Dragon into Prime: Blooming, making it smoother and more convenient. This also eases the difficulty of working Prime: Blooming into every combo due to its cooldown.
That said, since adjustments like these can also affect PvP, we'll be monitoring the results closely to see if any further tuning is needed.
Main Weapon, Succession
Prime: Blooming
  • Changed cooldown: 15 sec → 12 sec.
    • Accordingly, changed the Skill Add-on tier: 3 → 2.
  • Improved the skill to trigger faster when comboed after Decapitating Dragon.
  • Changed the skill to trigger with LMB after Decapitating Dragon.
  • Moved the "All Evasion -12 for 10 sec on hits" effect to Blooming Stride.
  • Removed the bleeding damage effect.
 
Prime: Whirlwind Cut, Ultimate: Whirlwind Cut
  • Added no character collision while moving laterally during the skill.
 
Decapitating Dragon
  • Improved combos into Whirlwind Cut and Dragon Bite to flow more naturally after the skill.
 
Backstab
  • Improved the attack area to match that of Prime: Blind Thrust.
 
Razorblade Corolla
  • Reduced the intensity of the brief slowdown effect between attack 3 and the last attack.
 
 
  • Increased the PvE damage of the following skills.
Skill Before After
Prime: Red Moon
Attack 1 damage 2927% x2
Attack 2 damage 2927% x2
Attack 3 damage 2927% x4
Last attack damage 2927% x2
31.47% damage in PvP only
Attack 1 damage 3317% x2
Attack 2 damage 3317% x2
Attack 3 damage 3317% x4
Last attack damage 3317% x2
27.77% damage in PvP only
The Red Moon damage of Ultimate: Whirlwind Cut has also increased accordingly.
Red: Red Moon
Attack 1 damage 4391% x4
Last attack damage 6588% x2
29.97% damage in PvP only
Attack 1 damage 4977% x4
Last attack damage 7467% x2
26.44% damage in PvP only
Prime: Petal Swirl
Attack damage 4606% x2
44.02% damage in PvP only
Attack damage 5080% x2
39.91% damage in PvP only
Damage during cooldown remains unchanged.
Prime: Decapitation
Attack damage 2490% x2
Extra attack damage 4980% x2
34.24% damage in PvP only
Attack damage 2732% x2
Extra attack damage 5464% x2
31.21% damage in PvP only
Red: Decapitation's damage has also been changed accordingly.
Damage during cooldown remains unchanged.
Razorblade Corolla
Attacks 1, 2, and 3 damage 2491% x2
Last attack damage 4982% x2
35.73% damage in PvP only
Attacks 1, 2, and 3 damage 2709% x2
Last attack damage 5417% x2
32.86% damage in PvP only
Archer
In both small- and large-scale PvP, Archer is currently dealing more damage than other offensively oriented classes, including other ranged classes.
Even taking into account his playstyle as a long-range sniper on the ground with the greatbow, we found his damage output to be somewhat high, so we've adjusted his Special Attack Damage while in Watcher state.
We've also adjusted Archer's ability to maintain Defensive Effects for extended periods and recover Stamina while doing so, so that quicker, more careful decisions are required in combat.

 
Common, Ascension
Watcher
  • Changed the skill effects as follows:
Before After
All AP +20 for 30 sec
All Accuracy +48 for 30 sec
Down Attack Extra Damage +15% for 30 sec
Air Attack Extra Damage +15% for 30 sec
Back Attack Extra Damage +15% for 30 sec
Critical Hit Extra Damage +15% for 30 sec
Critical Hit Rate +100% for 30 sec
All AP +20 for 30 sec
All Accuracy +48 for 30 sec
Down Attack Extra Damage +10% for 30 sec
Air Attack Extra Damage +10% for 30 sec
Back Attack Extra Damage +10% for 30 sec
Critical Hit Extra Damage +10% for 30 sec
Critical Hit Rate +100% for 30 sec
 
Core: Uproot
  • Changed Super Armor after attack 1 to last only until landing.
 
Mountain Breeze
  • Changed Super Armor to last until the end of the landing motion and changed Stamina to no longer recover during the entire skill motion.
 
  • Adjusted the damage of the following skills.
Skill Before After
Radiant Explosion IV
9116% x2
40.86% damage in PvP only
10513% x2
35.43% damage in PvP only
Flow: Light's Trail's damage has also increased accordingly.
Flow: Light's Trail
26% damage in PvP only 22.54% damage in PvP only
Absolute: Covering Fire
5635% x2
42.21% damage in PvP only
7032% x2
33.82% damage in PvP only
Absolute: Earth Shatter
6112% x3
39.4% damage in PvP only
6829% x3
35.26% damage in PvP only
Sunfall
2839% x1, max 6 hits
45.73% damage in PvP only
3205% x1, max 6 hits
40.5% damage in PvP only
Marked Bloom
9194% x2
25.32% damage in PvP only
10591% x2
21.98% damage in PvP only
Spear of Sylvia IV
9171% x2
27.34% damage in PvP only
10568% x2
23.72% damage in PvP only
 
Class Changes
We're looking to address a combat style where Adventurers repeatedly use Taunt skills in monster zones to lock a monster's target in place, allowing other Adventurers to subjugate without taking any damage. Accordingly, while these skills will retain their original function, their effects will be adjusted so that the monsters can shift targets when another Adventurer attacks.
  • Changed the "Taunt surrounding foes" effect on the following skills to apply as a Taunt attack instead of increasing aggro.
    • [Warrior] War Cry (I to III)
    • [Valkyrie] Heaven's Echo (I to Absolute), Succession: Heaven's Echo, Sanctitas de Enslar (I to III)
    • [Berserker] Frenzied Tyrant
    • [Lahn] Stately Dignity (I to III)
    • [Shai] Found you!
    • [Striker] Crouching Wolf
    • [Mystic] Crouching Wolf
 

 
  • [Corsair] No Mercy, Scallywags! - Fixed incorrect descriptions displayed on the screen when using the skill.
    • Removed the text regarding burn damage.
    • Changed the text regarding increased hit count to increased damage.
  • [Corsair] Family's Honor - Corrected the description of the Mist effect's duration and the number of times it is applied to match the actual effect.
  • [Maegu] Fixed the issue where the illusory double would disappear when hit by summons' attacks.
 

 

Contents

The blessing of the gods obtained in the highest-tier monster zones of Inner Edania (Aresion, Scales of Judgment, Event Horizon) grants powerful effects, but certain stat-enhancing buffs could not be applied while its effects were active.
As such, we've added a new item called Distorted Energy, which allows you to remove the blessing of the gods as needed for more flexible buff management, along with Lejenti at Angavu Outpost, who provides the item.
  • Added Lejenti, an NPC who can instantly remove the blessing of the god effects, to Angavu Outpost.
    • Adventurers with 413 AP or higher can obtain the new item, Distorted Energy, by talking to Lejenti.
    • Using Distorted Energy instantly removes the blessing of the god effects granted by the Vestiges in Aresion, Scales of Judgment, and Event Horizon.
      • This item is character-bound, and you can hold up to 3 in your Inventory (I).

 

 

 

Item

Twilight of the End

Ever since the arrival of the Ekleta and Apeiron accessories, the enhancement material Twilight of the End has been the item drawing the most interest from Adventurers. As a result, Adventurers are now spending even more of their time in the monster zones of Inner Edania. However, despite the wide variety of other content available to suit different preferences, we felt that the current situation, where most of your time has to be spent in monster zones, needed to change and wanted to make improvements.

First, completing [Weekly] For the Throne in Inner Edania will let you accept a quest to obtain Twilight of the End in exchange for gold bars. However, we have set a cost and a limit on the quantity you can obtain, in consideration of the significance and value that Twilight of the End holds.

Our aim is for every Adventurer to be able to pursue an adventure of their own, and we plan to further expand the sources of Twilight of the End depending on how things develop.

Alongside this, one more major change will be made. The processing recipe for creating Apeiron accessories by heating Twilight of the End will be removed.

Since Apeiron accessories can be crafted and enhanced directly with Twilight of the End, we determined that if an increased supply of Twilight of the End were to lower their enhancement difficulty, it could have a significant impact on the current difficulty of entering monster zones, as well as the item acquisition and gear progression structures designed around it.

We will continue to consider and make improvements so that Adventurers can enjoy the world of Black Desert with greater freedom.
  • Added [Weekly] One Who Defies the End quests that become available upon completing the [Weekly] For the Throne quests in Inner Edania.
    • You can exchange up to 10 Twilight of the End accessories for Silver through the [Weekly] One Who Defies the End quests.
Quest Requirements Quest NPC Exchange Item / Required Cost
[Weekly] One Who Defies the End - Aphrodon I Complete [Weekly] For the Throne: Aphrodon Throne of Aphrodon Twilight of the End - Earring
/ Gold Bar 1,000G x10
[Weekly] One Who Defies the End - Aphrodon II to V Complete the [Weekly] For the Throne: Aphrodon

and

Complete the previous [Weekly] One Who Defies the End - Aphrodon quest
[Weekly] One Who Defies the End - Aphrodon VI to X Twilight of the End - Earring
/ Gold Bar 1,000G x30
[Weekly] One Who Defies the End - Hermesia I Complete [Weekly] For the Throne: Hermesia Throne of Hermesia Choose Your Twilight of the End I
/ Gold Bar 1,000G x10
[Weekly] One Who Defies the End - Hermesia II to V Complete the [Weekly] For the Throne: Hermesia
and
Complete the previous [Weekly] One Who Defies the End - Hermesia quest
[Weekly] One Who Defies the End - Hermesia VI to X Choose Your Twilight of the End I
/ Gold Bar 1,000G x30
[Weekly] One Who Defies the End - Magaia I Complete [Weekly] For the Throne: Magaia Throne of Magaia Choose Your Twilight of the End II
/ Gold Bar 1,000G x10
[Weekly] One Who Defies the End - Magaia II to V Complete the [Weekly] For the Throne: Magaia
and
Complete the previous [Weekly] One Who Defies the End - Magaia quest
[Weekly] One Who Defies the End - Magaia VI to X Choose Your Twilight of the End II
/ Gold Bar 1,000G x30
[Weekly] One Who Defies the End - Aresion I Complete [Weekly] For the Throne: Aresion Throne of Aresion Choose Your Twilight of the End III
/ Gold Bar 1,000G x10
[Weekly] One Who Defies the End - Aresion II to V Complete the [Weekly] For the Throne: Aresion
and
Complete the previous [Weekly] One Who Defies the End - Aresion quest
[Weekly] One Who Defies the End - Aresion VI to X Choose Your Twilight of the End III
/ Gold Bar 1,000G x30
[Weekly] One Who Defies the End - Voidekaia I Complete [Weekly] For the Throne: Voidekaia Throne of Voidekaia Choose Your Twilight of the End III
/ Gold Bar 1,000G x10
[Weekly] One Who Defies the End - Voidekaia II to V Complete the [Weekly] For the Throne: Voidekaia
and
Complete the previous [Weekly] One Who Defies the End - Voidekaia quest
[Weekly] One Who Defies the End - Voidekaia VI to X Choose Your Twilight of the End III
/ Gold Bar 1,000G x30
 
  • Removed the Processing recipes for crafting Apeiron accessories by Heating Twilight of the End accessories.
    • You can still heat Apeiron accessories to obtain Twilight of the End accessories.
 

 
  • Added Processing recipes for obtaining the corresponding Twilight of the End accessories using Causality Shardstones.
    • Causality Shardstones must be stored in your inventory to be processed.
Material Processing Method Items Obtained
Causality Shardstone - Necklace
Processing (L) - Heating
Twilight of the End - Necklace x5
Causality Shardstone - Earring
Twilight of the End - Earring x5
Causality Shardstone - Ring
Twilight of the End - Ring x5
Causality Shardstone - Belt
Twilight of the End - Belt x5

 



New Arsha's Gear

  • Added new Arsha's gear for Trial Characters.
    • The new Arsha's gear can be purchased from Haz in the Battle Arena, and can be equipped after completing the following quest.
Quest: [Trial Character] Proof of Unrivaled Power
Quest NPC Requirement Reward
the Black Spirit with a Normal Character 860+ Gear Score
(excluding the Blessing of the Morning buff)
Able to open Arsha's Chest IV
  • The contents of Arsha's Chest IV are as follows:
    • An alchemy stone with Attack / Casting Speed Increase effects has been added so that Trial Characters feel closer to Normal Characters in play.
Weapons
Armors
Accessories
Alchemy Stone

 

 

 

Monster

Hermesia Inner Castle

  • Reduced the time it takes for surrounding Enslaved Miners to drop loot upon death when an Enslaved Overseer is killed while the Black Crystal's energy is unstable.
 

 

Magaia Temple

Magaia Temple is one of the highest-tier monster zones and currently draws a great number of Adventurers, but it had relatively few monster spawn locations compared to other zones, with only three. To make subjugation at Magaia Temple smoother, four new monster spawn locations have been added.
In addition, the Marni's Realm entrance, which was located somewhat far away on its own, has been moved to an area where monster spawn locations are concentrated, allowing you to plan your routes more efficiently.
We sincerely thank all the Adventurers who have been visiting the Inner Edania monster zones and sharing their thoughts with us. We will continue to review your feedback and make improvements so that those who have supported Black Desert for so long can enjoy even better adventures.
  • Placed additional braziers in the Magaia Temple monster zone to engage in combat.
  • Changed the location of Marni's Realm for Magaia Temple.
    • Accordingly, the Vestige of Everlight in Magaia Temple has been relocated.
  • Changed the objective locations for the Magaia Subjugation I to III quests.
New Monster Zone Areas in Magaia Temple
  • Slightly increased the spawn speed of Sinners of Rejection and Sinners of Blind Faith.
  • Fixed the issue where Sinners of Rejection would occasionally repeat a specific animation upon appearing.
 

 

Event Horizon

  • Changed the Wormhole objects in the Event Horizon monster zone so that no more than two Despair-Consumed Archers can appear at once.
  • Reduced the delay before Despair-Consumed Edana engages in combat after being attacked, making it quicker to gather them together.
  • Increased the duration of Spacetime Debris dropped after defeating Ibedor by 3.5 times, allowing it to be looted after the mechanic ends.
  • Fixed the issue where Failed Edana would occasionally fail to spawn properly.
  • Fixed the issue where Despair-Consumed Edana failed to spawn properly.
  • Fixed the issue where the weapon of Despair-Consumed Edana would occasionally appear prematurely when they emerged from a Wormhole.
  • Fixed the issue where additional monsters were not summoned when resuming combat after moving far away while defeating monsters that spawned from a Wormhole.
  • Fixed the issue where other Adventurers could obtain loot from the mechanic that begins after defeating Ibedor.
 
 

 
  • Reduced hit delay from monster attacks in Magaia Temple, Aresion Temple, Scales of Judgment, and Event Horizon.
 
 

 

Quest & Knowledge

  • Changed the following Edania monster zone weekly quests to be available to Adventurers who have completed For the Throne: Voidekaia, coinciding with the release of the Hadum subjugation:
    • [Weekly] Purify Aetherion
    • [Weekly] Purify Nymphamaré
    • [Weekly] Purify Orbita
    • [Weekly] Purify Tenebraum
    • [Weekly] Purify Zephyros
    • [Weekly] Offering at Aphrodon
    • [Weekly] Tribute at Hermesia
    • [Weekly] Confession at Magaia
    • [Weekly] War in Aresion
    • [Weekly] Distortion in Voidekaia
 

 

The Max HP of Sniper Rifle Hunting monsters in the Land of the Morning Light has been reduced.
During the previous Life Skill gear integration update, we adjusted the HP of Sniper Rifle Hunting monsters to account for the effects of combat gear. While that adjustment was intended to keep the Hunting experience similar to before the integration, Special Attack Damage Increase effects do not apply to Sniper Rifle Hunting, which resulted in higher difficulty than before. We have therefore readjusted the HP of Sniper Rifle Hunting monsters to match the originally intended gameplay experience.
  • Decreased the max HP of Sniper Rifle Hunting monsters in the Land of the Morning Light by approximately 9.1%.
 

 
  • Added [Daily] [Hunting] Wild Edania to Quests (O) - Recurring.

 

 


 

NPC, Background, Sound

  • The cool autumn breeze begins to blow in the world of Black Desert.
    • You can enjoy the autumn scenery with colorful foliage near major cities up until the Oct 29 (Thu) maintenance.

 

 


 

UI

Find Party/Platoon Improvements

  • Changed the party recruitment ads to automatically disappear from the list after 1 hour.
    • You can check the remaining time by hovering over the red clock icon in the top-right corner.
  • Added a button to manually set the max Party or Platoon members in the Post Recruitment Ad UI.
  • Increased the maximum AP/DP limit for the party recruitment ads to 430/530.
  • Changed to automatically select General or Guild based on the currently selected tab when posting a recruitment ad.

 


 

  • Improved the Infusion UI to display only combat-related lightstones (Fire, Wind, Earth, and Iridescent) when a combat artifact is selected, and only Life Skill-related lightstones (Flora and Iridescent) when a Life Skill artifact is selected.
  • Changed the Fame Usage History to show the usage during the last 7 days in Guild Usage History.
  • Changed the position of the search bar and list in the Find NPC UI next to the Minimap.
  • Improved the Enhancement Chance UI display as follows:
    • The current Enhancement Chance is now displayed on the left, while the Bonus Enhancement Chance is displayed on the right.
    • The Total Enhancement Chance and final Enhancement Success Rate are now displayed at the bottom.
      • Register the gear you wish to enhance in the Enhancement UI to view the chance.
 
 

 

System

  • Added the following music to Marniwave:
    • Agent Vocal Theme (BlackOut Light, BlackOut Light_Acoustic Ver)
 
  • Added the menu to apply for Master Class 2026.
    • Apply for Master Class 2026 via Menu (ESC) → War → Apply for Master Class 2026.
    • Please refer to the [Notice] for more details on Master Class 2026.
 
 

 

Web

  • Improved verification for logins from new environments so you can press Enter after entering the verification code.
 
  • Removed the contact email at the bottom of the Parental Controls page.
    • For inquiries regarding Parental Controls, please contact Support through the guardian-exclusive channel.
 
 

Modified or Changed
  • Fixed the issue where the equipped Life Skill gear could not be found via Find My Item (CTRL+F).
  • Fixed the issue where the unequipped icon appeared in the Life Skill gear slot when an awakening weapon outfit was equipped.
  • Fixed the issue where the enhancement level was not displayed in the system message when enhancing Preonne accessories.
  • Fixed the issue where knots could be stored in Patrigio's Apparel Bag.
  • Fixed the issue where Life Skill gear appeared to be storable in Morco's Gear Bag.
  • Fixed the issue where the Bear Necessities Knot applied the Basic Shots Loaded +1 effect even when a Black Spirit's Claw has not been used on the Pearl outfit to activate the knot effect.
  • Added a description related to matchlocks and sniper rifles to the Change Stance icon.
  • Improved so that after pressing ' to return to the Default stance, pressing ' again reselects the previously selected Life Tool.
  • Fixed the issue where certain characters' Grapple skills were displayed as Normal Attacks in Marni's Combat Analyzer.
  • Fixed the attack area of certain attacks used by Markthanan's Servant to match its visual effects.
  • Fixed the issue where the Download and Move to Location buttons were occasionally positioned incorrectly in the Photo Gallery.
  • Fixed the issue where the Manor ranked 1st in Points would occasionally not be visible when viewing its grounds from outside.
    • The exterior of the Manor ranked 1st in Points across all servers for the day has been improved to be displayed upon logging in.
  • Changed the overweight warning to not appear if the ship's Weight is exactly equal to its Max Weight Limit after a barter.
  • Fixed the issue where Level 4, 5, and 6 Barter goods at Dallae Pier would occasionally not connect after a Barter Refresh.
  • Fixed the issue where using a cannon with LMB while Auto-running (T) in the Great Ocean would cancel Auto-run.
  • [Inventory] Fixed the issue where an empty slot appeared in the Enhancement - Target UI when there were no items in the Inventory (I) but an item available for enhancement was in the Pearl Inventory.
  • [Inventory] Improved the description displayed when hovering over the Weight icon at the bottom.
  • [Inventory] Added a description to the Weight stating that the weight of Life Skill gear does not count toward Weight Limit.
  • Removed the tool icon at the bottom right of the Combat Equipment UI.
  • Fixed the issue where the Life Skill Gear Info icon appeared active after closing the UI with the X button.
  • Improved the Life Skill Equipment UI to not display empty space at the bottom when there are no equippable tools.
  • Added icons and descriptions to empty Life Skill gear slots.
  • Adjusted the size of the Life Skill category selection button in the Life Skill Equipment tab.
  • Added buttons to the Life Skill Equipment UI for hiding Pearl outfits and accessories, as in the Combat Equipment UI.
  • Changed the knot slot in the Equipment UI to deactivate when not wearing a Pearl outfit reformed with a Black Spirit's Claw.
  • Changed the message displayed when switching from Fishing/Harpooning stance to another stance.
  • Fixed the issue where [Hunting] Master Matchlock and [Hunting] Marni Sniper Rifle could not be reformed with Gauche Rawr-Rawr's Heart.
  • Fixed the issue where Pearl Inventory items would appear in the Enhancement - Target UI's Inventory tab when an item available for enhancement was added to the Inventory while such items were present in the Pearl Inventory.
  • Fixed the issue where the "There is no gear to enhance." message did not appear in the Enhancement - Target UI in certain situations, even when there was no gear available for enhancement.
  • Fixed the issue where Season items stored in storage did not disappear after graduation.
  • Fixed the issue where moving 9 or more full Clorince's Travel Bags in or out of storage at once disconnected the game.
  • Fixed the issue where the Game Tips UI was positioned awkwardly when enabling and disabling the Custom HP Bar option in Edit UI.
  • [World Map] Fixed the issue where the World Map UI appeared awkward when selecting a production node then clicking the Node War Information UI.
  • [World Map] Fixed the issue where the View Storage History button in the Storage UI displayed after selecting a town appeared smaller.
  • [World Map] Fixed the awkward position of the Alliance Info UI for nodes where an Unlimited Node War is in progress.
  • Fixed the awkward position of the Alchemy Stone slot in a character's inventory under Menu (ESC) - End Game.
  • Fixed the issue where purchasing multiple items from the Cart while the Pearl Inventory was nearly full would cancel the purchase and not count toward Pearl's Blessings.
  • Fixed the issue where the Agris Essence value was truncated when enhancing alchemy stones.
  • Fixed the issue where the Increase All Resistances effect of Blessed Perilla's Star and Exalted Perilla's Star was applied as +5%.
  • Fixed the issue where an error message appeared when hovering over certain Life Skill artifacts in the Infusion UI.
  • Fixed the issue where navigating to an area near Gavinya Coastal Cliff would detour around Edania.
  • Fixed the issue where Mutated Muraka and Possessed Muraka in Aetherion Castle would stop moving in certain situations.
  • Fixed the issue where monsters defeated after the "Judgment falls upon the sinners who have forsaken their faith." message appeared in the Magaia Temple monster zone would occasionally not drop loot.
  • Improved the Stable UI on the World Map (M) so that the Mount Transport button is deactivated for horses that cannot be transported and their current status is displayed.
  • Fixed the issue where the Durability of cooking utensils and alchemy tools in the Residence would not refresh after selling another house and withdrawing its Contribution Points via the World Map while inside the Residence.
  • Fixed the issue where sailors marked as "Other ship" could be dragged.
  • Fixed the issue where nothing would appear when selecting Fishing from the Life Tool Ring Menu without a fishing rod equipped.
  • Fixed the issue where the Equipment tab would appear while gathering with the Inventory (I) open.
  • Fixed the issue where navigation from the mainland of the Land of the Morning Light to Cheongsa Island was unavailable without a compass.
  • Fixed the issue where an error would occur when adding a Recurring quest that must be accepted directly from an NPC to Black Spirit's Scheduler.
  • Fixed the issue where frame rate affected how quickly Game Tips appeared in the bottom-left corner of the screen.
  • Fixed the issue where a Forest Path Wagon could not be repaired immediately after taking it out from the Keplan Stable Keeper.
  • Fixed the issue where sound effects did not play when using certain Golden Bells.
  • [Gamepad] Fixed the issue where certain Life Skill artifacts could not be equipped from the Ring Menu.
  • [Gamepad] Fixed the issue where the visual effect of the Another Adventurer's Choice button did not display in the Enhancement Chance UI.
  • [Gamepad] Fixed the issue where the Another Adventurer's Choice UI did not open automatically upon opening the Enhancement UI, depending on the button settings.
  • [Gamepad] Fixed the issue where the Shai Talent gear icon appeared awkward in the Inventory - Life Skill Equipment tab.
  • [Gamepad] Fixed the issue where certain functions in Guild League UI were unavailable.
  • [Gamepad] Fixed the issue where Use Alchemy Stone remained under Menu in Ring Menu settings.
  • [Gamepad] Changed Durability values displayed in the Life Tool Ring Menu to percentages.
  • [Gamepad] Fixed the issue where Durability appeared awkward in the Life Tool Ring Menu when a matchlock, sniper rifle, or harpoon was not equipped.
  • [Gamepad] Fixed the issue where the auto-use checkbox remained to the right of alchemy stones.
  • [Gamepad] Fixed the issue where equipping Life Skill gear did not switch to the relevant tab.
  • [Gamepad] Fixed the issue where the Inventory - Life Skill Gear Info UI did not refresh immediately after equipping a gear.
  • [Gamepad] Fixed the issue where the Guild Fame decrease notification displayed when using a skill that consumes Guild Fame would close automatically.
  • [Gamepad] Fixed the issue where Life Skill Gear could not be equipped by dragging and dropping it from the inventory.