Atoraxxion dungeons is interesting content that PA spent thousands creating. However, this content is so inaccessible to the average player that is almost dead. Sycrakea was basically dead on arrival because of how difficult it is. Sure, a percentage of players want to be challenged, but the majority of players are casuals that want to have fun in a dungeon. PA may have just discovered what a dungeon is, but dungeons are a staple for MMOs... But look at how many people actually run this content.. Apart from dedicated groups, almost no-one. This is a waste of PA's resources (money, time, staff). Either scrap Atoraxxion or make it more accessible to the average player. This is how it can be improved:
-Removing the Agris requirement was a step in the right direction but more needs to be done.
-Raising the drop rates for key materials was also a step in the right direction.
-The questline to enter, the money cost, plus all the mats to craft keys everytime... I get why they did this, but.... just why? This only prevents people from even starting Atoraxxion.
-Lower the gear requirements for normal and season servers. If every new Atoraxxion biome is more difficult than the previous one, how difficult will the fourth biome be? 730 gs to enter? Do whatever you want on Elvia to entertain endgame players, but make them easy enough that average players will actually want to play them.
-As new biomes are released, lower the difficulty of Sycrakea and Vahmalkea.
-Vahmalkea should be the tutorial Atoraxxion dungeon so it should be easy to clear. With a random group it takes hours to clear if at least one person doesn't know the mechanics. This shouldn't be nuclear science that takes two guides to complete. You can leave this for the final biomes or the Elvia version.
-Let players teleport into Atoraxxion from anywhere, just like how you teleport into the pvp arenas. If you want people to play this content, make it easily accessible. PUG and enter.
-It's not like the rewards are that amazing anyway... also you basically get rewards only once a week? I bothered to spend a couple of hours trying to clear this only to get a few million silver on subsequent clears?
Atoraxxion has a lot of potential and it's a very interesting content, but it's gated behind annoying requirements that ultimately make people not want to play it. Just improve it or let it be.
THe season version literately only requires season gear, how more do you want to lover it? To naru gear level kek?
They talked about using the AoS matchmaking for dungeon as well. I hope that creates a healthy chunk of players willing to do the dungeon. They need to buff the normal winnings a bit. Elvia is good but normal is not so much.
only way one should do atoraxion:
no tear craft
teleport from anywhere
Clear highest diff get rewards from lower diff aswell (clear eliva also gets you normal chest, like clear season you get normal chest too)
But its already forgotten and abandoned content, getting players back into it will be a big carrot.
THe season version literately only requires season gear, how more do you want to lover it? To naru gear level kek?
Noone care season.
I have never finished vahmalkea on normal difficulty. And sycrakea .... I don't even know what it looks like because I haven't even watched any gameplay.
Do you really think anything what PA is pretending to do will change my mind?
Do you want to revive atoraxxion to life?
There is only one way to do this: add solo mode, lower difficulty, remove sick last boss fight, allow unlimited respawn after death during this fight, remove completely death penalties, remove entry item.
Thank you. Period. End of story.