Black Desert Remasterizado

En breve comienza Black Desert.

Instala el lanzador si no comienza el juego.

Instala el lanzador para empezar el juego.

Si ya lo tienes instalado, el juego comenzará pronto.
Si el lanzador no se ejecuta automáticamente, ejecútalo directamente.

Guía de instalación

1 Ejecuta BlackDesert_Installer_NAEU.exe para instalar el lanzador de Black Desert.

2 Una vez completada la instalación, empieza el juego.

Foros

UTC 9 : 19 20 abr. 2024
CEST 11 : 19 20 abr. 2024
PDT 2 : 19 20 abr. 2024
EDT 5 : 19 20 abr. 2024
Please allow us to completely turn off the low hp (vignette) effect
22 oct. 2022, 01:56 (UTC)
2238 12
1 2
Última modificación : 22 oct. 2022, 01:56 (UTC)
# 1

Title: Please allow us to completely turn off the low hp effect

Family Name: Cok3

Region (NA/EU): EU

Suggestion/Comment: Please allow us to turn off the vignette effect that appears every time you are low on hp.

It should be on by default, so new players realize when their hp is low. However, anyone who has played the game for a while, watches their hp all the time and there is nothing worse than getting distracted and losing fps when you are low hp. I'm not the first one to suggest this, but the last poster has given up on bumping his post a while ago…. and I am certainly not the only one who wants to disable it.

3 11
Lv Privado
Vanquard
Última modificación : 23 oct. 2022, 12:15 (UTC)
# 2

Yes! I hate it! It's either:

1. still combat, when I need the visibility the most and the effect obscures that heavily - tho some could argue that this is intentional and that's a penalty for going so low

2. out of combat, ESPECIALLY WHEN STARTING THE GAME ON NEW CHARACTERS when you have hp logs done and first thing you see as a low lvl char is massive red vignette. Out of combat low hp warning has no sense and no point whatsoever and should be removed - period.

Última modificación : 28 oct. 2022, 10:20 (UTC)
# 3
Thank you for bringing this feedback to our attention. We're currently reviewing and discussing how we can address your feedback within our team, and we'll update you here once we decide what direction we decide upon.
Última modificación : 04 nov. 2022, 07:34 (UTC)
# 4

                                                                                             Vell latent aura

after to manny time and didnt drop vell was good is was a posibility to make vell for 100 latent aura like other boss spawn.

.

Última modificación : 09 nov. 2022, 15:30 (UTC)
# 5

Oh great idea but maybe make it an opacity thing. I do agree its over-powering but it being removed completely, imo would hurt. Having that visual que when you are zoned out mid fight is actually very useful. 

Última modificación : 09 nov. 2022, 16:30 (UTC)
# 6
On: Nov 9, 2022, 15:30 (UTC), Written by RocketG

Oh great idea but maybe make it an opacity thing. I do agree its over-powering but it being removed completely, imo would hurt. Having that visual que when you are zoned out mid fight is actually very useful. 

Yeah, a slider that goes from 0 to 100 would be best imo

3 11
Lv Privado
Vanquard
Última modificación : 19 nov. 2022, 08:47 (UTC)
# 7

I still can not believe this simple on/off option in game settings takes so long to implement.

PA don't have some intern to copy/paste some code and make it happen?

Lv Privado
MoppingIo
Última modificación : 29 nov. 2022, 20:04 (UTC)
# 8

Personally I am fine with the low hp vignette effect on my screen, however, I don't think the devs understand the other reason why some of the players dislike the effect.

Currently the Low/Critical HP vignette effect triggers when the player's health point is anywhere below a certain threshold, and with that behavior, whenever the player's health point dwindle while still being under that threshold the vignette effect retriggers. In some cases, getting damaged with multiple hits while recovering hp (per hit) at the same time, causes a very annoying flashing effect on your screen.

Última modificación : 15 dic. 2022, 14:18 (UTC)
# 9

Once again we would like to thank you for your feedback Cok3, and would also like to thank all the players who echoed this sentiment through their upvotes. 

 

The low HP pulse was originally intended to alert new players (and players not carefully watching their resources) to heal up as their HP was low. At the Calpheon Ball 2022, Jaehee announced that an option to disable the low HP effect would be on its way. 

 

Thank you once again for your feedback.

Última modificación : 28 dic. 2022, 02:38 (UTC)
# 10

I also would like to state my frustration with the vignette. It's always an irritating effect but especially when there's a "monster too strong" alert it's almost unseeable. The presents currently do this when they spawn and i ended up having to leave restart my game because it wouldn't go away and i couldn't see. Really, just an option to disable would be ideal.

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