Title: Auto-path is consistently broken at this Bridge
Family Name: Shenkt
Region (NA/EU): NA
This could be a very simple fix in terms of just altering the meshes of the bridge, if for some reason it is too difficult to alter the auto-path itself that veers off to the left before the bridge. The bridge could be made significantly wider to prevent the horses that are auto-sprinting from swinging to the left before the stone wall and then getting stuck in the corner against the outside of that wall and the the archway. The wall at the entrance to the bridge could also just be removed, since the ground there is already sloped towards the entrance, and the interior walls of the bridge could be nudged into the archway to remove them as a collision object in the entryway. The stone wall itself could just be angled outward so that when horses on the existing auto-path swing to the left, they bump into the wall rather than going around it, and then they'd just get funneled back onto the bridge. I feel like people run into this issue literally anytime they path from the southern regions through serendia and into balenos, so hopefully enough people are affected that this is worth addressing.
It is not the only one but yes, that one needs to be fixed!
Fully support that one. There are a couple of spots where autopath with Auto-Sprint and Manos Crop equipped consistently makes you stop.
(Alternate suggestion for a fix would be to increase the turn % on the Riding crops while autopathing by a corresponding percentage to the speed increase, so the horse can turn tighter corners like these.)
While we're at it, can we also get the turn stat to be more impactful than it is now (even a 5%-10% increase in effectiveness will be noticeable)? That should solve most of those problems.
Maneuvering a horse should not feel like maneuvering a train.
Fully support that one. There are a couple of spots where autopath with Auto-Sprint and Manos Crop equipped consistently makes you stop.
(Alternate suggestion for a fix would be to increase the turn % on the Riding crops while autopathing by a corresponding percentage to the speed increase, so the horse can turn tighter corners like these.)
Indeed. A couple spots that comes to mind are around Tungrad Forest and Ancado Coast. For whatever reason, the horse decides to stop all of a sudden.
Signed!
Can we also fix your horse stopping its auto path when you go down too steep a road and it does that tiny drop.
We could have a goblin come and feed carrots to the horses parked there, at least...
Also, yeah, not the only troublesome crossing. While here they could just remove the bridge completely, with the water being shallow enough that not even a shai could take a swim, the bridge north of Northwestern Gateway turns your horse into a sumbarine.
This is probably going to be one of the few suggestions that get 100% upvote ratio. Whenever I see someone stuck there I just want to help lol