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UTC 0 : 14 11 oct. 2024
CEST 2 : 14 11 oct. 2024
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#Drakania
Drakania Awakening - Report&Suggestions for PvE
05 sep. 2024, 15:59 (UTC)
1199 2
Última modificación : 05 sep. 2024, 15:59 (UTC)
# 1

Family Name : Quendya

Server : MENA

Topic Reason : Lack of PvE performans of "Drakania Awakening" class

    Since the day the Drakania class was added to the game, it has been a class that players have always been curious about. Due to its much more complex structure and high APM compared to other classes, it did not appeal to many players. I thought its PvE was kept weak because it was very strong in PvP. However, last year she got many Nerf that affected PvP performance negatively. I thought this situation would lead to some improvement in its PvE performance, but it seems that not much has changed. I have been playing the Drakania Awakening class for a very long time. In light of my experiences, I believe that the simple yet highly effective changes listed below should be made. These changes have been prepared in a way that will not affect PvP.

I have tried to simply explain how the skills listed below should be modified. Essentially, I focused on cooldown adjustments, increasing PvE damage, and expanding AoE in some Hexeblood skills. I have tested many classes in depth and conducted PvE trials for many years. Considering their performance, I present the following suggestions to you. The recommendations below will make the class more consistent in terms of PvE. Currently, almost no player wants to invest hundreds of hours learning this complex class and, in addition, receive below-average performance after a tiring PvE session. These changes will not eliminate the challenges in the class's gameplay, but they will ensure that high performance is rewarded. I hope my ideas will be useful to the developer team.

Legacy - 유산 선별 

This skill should be made usable as filler damage.

- The AoE should be increased by %20

- The PvE damage should be buffed by 30%

Flow: Concealed Claw - 흐름 : 비장의 발톱 

This skill does not have any protection or CC. It is a skill used solely for damage. During PvE combos, it should be adjusted according to the cooldown of the skills used alongside it to prevent bottlenecks during the combo(7 second cycle). Additionally, the skill AoE should be extended forward so that it remains equal on the right and left sides. The visual below will be more explanatory.
- The cooldown of skill should be reduced from 8 sec. to 7 sec.
- The AoE should be extended as shown in the image below. (Left is current skill shape, right is desired skill shape)

Spiteful Soul - 혼에 사무친 원한 

The AoE of the 1st and 2nd hits should be increased to match the AoE of the 3rd hit. This way, it can be used consistently when AoE is needed.

Extinction - 생명의 종말 

- The PvE damage should be buffed by 25%

Flow: Obliterate - 흐름 : 척결 

- The PvE damage should be buffed by 45%

Crackling Flame - 가르는 불꽃 

- The AoE should be increased by %15

- The PvE damage should be buffed by 30%

Storm Piercer - 폭풍을 꿰뚫는 창 

- The AoE of 2nd and 3rd hits should be increased by %20

- The cooldown of skill should be reduced from 8 sec. to 7 sec.

Savage Decree - 날카로운 선포 

This skill has not changed since it was added to the game. The PvE damage is very weak.

- PvE damage should be increased by 50%.

Storm Piercer - 폭풍을 꿰뚫는 창 

The skill animation is quite slow. As a result, it falls short in terms of DPS. Speeding up the skill animation would directly affect PvP, so PvE damage boost is required. Adjustments should be made to eliminate the situation of creating a cooldown bottleneck.

- The PvE damage should be buffed by 30%

- The cooldown of skill should be reduced from 8 sec. to 7 sec.

Sundering Roar - 대지를 가르는 포효 

This one is one of the main damage skills but with high cooldown. Long cooldown affects the effective use of the skill. Cooldown reduction can be considered a buff for PvP. So PvE damage should be increased to achieve a balance.

- The PvE damage should be buffed by 20%

Doombringer - 파멸의 인도자 

The slow animation speed results in a low DPS value. Increasing PvE damage will raise the DPS value.

- The PvE damage should be buffed by 30%

Tectonic Slam - 격파의 돌격 

The effectiveness of the skill in PvP has significantly decreased after recent nerfs. In parallel, if it is preferred in PvE, it should provide an advantage. An increase in PvE damage and adjustments to cooldowns will have a positive impact for PvE combos.

- The PvE damage should be buffed by 25%

- The cooldown of skill should be reduced from 8 sec. to 7 sec.

Bonus request :

    Unfortunately, there is no efficient way to quickly transition from the preawakening form to the awakening form. Recently, a change was made regarding the use of the Legacy skill from the skill bar. However, we believe this is not sufficient. Therefore, I wanted to present a simple solution proposal for this bonus request.

- When the Brimbolt Raze(W+RMB) (벼락불 휩쓸기) skill, which is part of the preawakening skill tree, is locked, the character should be set to transition directly to the awakening form when the W+RMB shortcut is used. As a result of using the W+RMB shortcut, the character should use the "Storm Maul (폭풍의 습격)" skill found in Hexeblood. This quick transition will be highly beneficial for the character.

I hope the changes mentioned above reach the relevant authorities as soon as possible.

Best Regards

Última modificación : 10 día(s)
# 2

hopefully PA does a round 2 of PVE class changes cuz theres no pvp

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