Succession Warriors what's your opinion on the current state of the class?
I think our E buff is weak compared to the majority of classes. Should provide additional stats, like attack speed, HP...
imo it's like awakening state, in the trash tier classes, not fun to play, bad agility (everybody can evade/outrun/avoid warriors)
also most of the skills are so old and garbage... totaly not adapted to current game new classes!
it's a shame imo!
imo it's like awakening state, in the trash tier classes, not fun to play, bad agility (everybody can evade/outrun/avoid warriors)
also most of the skills are so old and garbage... totaly not adapted to current game new classes!
it's a shame imo!
I agree, they release alot of classes, which its good. But i think it's time to take a break of new classes and review also the old ones,Warrior and other classes as well. Hope we will see some changes soon.
I play succ warrior main, but have a dosa tagged for end game PvE content. Can't comment on succ wariorr in pvp, but have seen a few videos from Mercuel and he seems to enjoy it. I think for PvE Spinning slash needs a 4s cooldown instead of 5s and I think Earth Tremor needs a 9 second cool down instead of 10 seconds. I find both those cool downs greatly limit the playability in PvE. I had no problem with succ warrior at hexe and ash forest dehkia but really felt the drop off when trying to grind smaller packs on the run at tungrad ruins.
My combo is:
Ground slash + Double Spinning slash + Heavy Slash + Severing thrust + Counter + Scars of Dusk
Ground Slash + Double Spinng slash + Ground Smash + Earth Tremor + Pulverize + Counter
I play succ warrior main, but have a dosa tagged for end game PvE content. Can't comment on succ wariorr in pvp, but have seen a few videos from Mercuel and he seems to enjoy it. I think for PvE Spinning slash needs a 4s cooldown instead of 5s and I think Earth Tremor needs a 9 second cool down instead of 10 seconds. I find both those cool downs greatly limit the playability in PvE. I had no problem with succ warrior at hexe and ash forest dehkia but really felt the drop off when trying to grind smaller packs on the run at tungrad ruins.
My combo is:
Ground slash + Double Spinning slash + Heavy Slash + Severing thrust + Counter + Scars of Dusk
Ground Slash + Double Spinng slash + Ground Smash + Earth Tremor + Pulverize + Counter
I feel also sometimes i do not have available skils to use, they need to lower cooldown too yeah
I feel also sometimes i do not have available skils to use, they need to lower cooldown too yeah
i think they should let us utilize the counter skill,
like deep thrust.
i hope they give us some kind of SA or shield on that skill deep thrust so we can use that to fill in the gaps with experiencing not much availability of other skills.
and also might help us survive in the front lines.