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Guía de instalación

1 Ejecuta BlackDesert_Installer_NAEU.exe para instalar el lanzador de Black Desert.

2 Una vez completada la instalación, empieza el juego.

Foros

UTC 4 : 6 06 dic. 2024
CET 5 : 6 06 dic. 2024
PST 20 : 6 05 dic. 2024
EST 23 : 6 05 dic. 2024
Feedbacks From Global Community - October 2024
05 oct. 2024, 18:12 (UTC)
1619 7
Última modificación : 05 oct. 2024, 18:12 (UTC)
# 1

All the feedback in this document has been compiled from servers around the world. It has been streamlined from over 400+ pieces of feedback to reach this final version. The feedback is categorized into four main areas: Quality of Life (QoL), PvE, PvP, and Lifeskill. The feedbacks are generally listed in a mixed order. Two key elements were considered in selecting the feedback included:
1- Permanent solutions for chronic issues.(Urgent)
2- Feedback that will improve the game with simple solutions.

Quality of Life

• A feature should be added to allow for the mass processing of items such as “Caphras Stones, Elixirs, and Mystical Spirit Powder etc”. This way, players can avoid wasting hours on processing.

• Enhancing the “Reforge Stone” system to be more user-friendly, allowing players to utilize their preferred builds based on individual needs.

• Completely overhauling the “Alchemy Stone” enhancing system and incorporating a protective mechanism (Similar to the crons stone in common items, but distinct)

• Adding a furniture feature to tents will enable people to receive buffs wherever they choose.

• The Shai class should benefit from the new updates just like the other classes (Sovereign weapons, etc.).

• All party-related buffs should be able to activate even while in iframe.

• Updating all Token-style items(Manage Currency) in the game that are outdated. Each item should be reviewed individually and modified to offer rewards that are appropriate for the current state of the game.

• Rift Bosses should offer signifantly greater rewards based on the current state of the game.

• A system allowing players to vote on updates implemented in the game. (A requirement of having played at least 3000 hours may be introduced to help prevent abuse.)

• A system should be implemented in the game that enables players to prioritize future updates.

• The character tag system should be eliminated. Weapons should be made universal, and a new "Family Gear UI" should be developed. This way, we can play with our preferred class.

• As a result of years of game development, the disparity in gear stats between PvE and PvP has become significant, necessitating a reduction in the speed of situational switching. This should be achieved through a one-click system, enabling players to change their gear sets at any time. (Artifacts, Crystals, Addons, gear setup, reforge stones, etc.)

• The Dehkia Lantern should be consolidated into a single item. It should be organized as one unit, and when you wish to activate it, it should prompt you for the level of the spot if there are different levels.

• Horses in Krogdalo's Sanctuary item should be able to recover HP and Stamina over time.

• The game should automatically decide which storage the items in the inventory will be sent to via remote storage. With a single click, all items should be transferred to the storage (if you have enough maids).

• An update should be implemented to enable items stored in different locations and on characters to be gathered into a single storage that we choose with just one click.

• You should be able to obtain items from other characters, even if they are currently equipped with the item.

• All treasure items may be stored in the family inventory.

• A new treasure item should be added to the game that allows you to sell items to the tent shop. This treasure item can be obtained through a daily quest. A total of 30 days should be enough for it. Once you have the item, you will be able to equip it in your tent item window.

• Field Bosses' HP should be standardized globally(all servers), and they should operate like world bosses. Their income should be increased by 10 times.

• The incomes of the world bosses should be increased by 5 times and supported by a universal “World Boss Token.” This token should be exchangeable for various items within the game. It is also important to note that this token needs to be updated periodically.

• The drop rate on the Arsha server should be increased to 100%. Additionally, the maximum drop rate should be raised to 450%. This way, engaging in PvE on Arsha will become profitable once more, just like it was before.

• For the main weapon, a new upgrade method should be introduced, similar to the awakening weapons of Karanda and Garmoth's Heart. As a benefit, it should offer “+3% Critical Hit Damage and 2 additional crystal slots”. This item should be obtained from other world bosses, such as Kzarka, Kutum, Nouver, Offin, etc.

• Let me change my tagged character in the desert.

• There should be more options available in the Magnus UI, such as Seoul, Keplan, Trent, Shakatu, Sand Grain Bazaar, Old Wisdom Tree etc. In larger regions, it should be easier to transport to smaller towns to save time. • Guild categorization system should be added in-game (Lifeskill, PvE, PvP, etc.)

• A feature to refresh buffs should be added to fairy. This can be achieved with a single button. This way, instead of having to manually press for each buff for someone who missed them in the party, all buffs can be refreshed with just one click.

• Make treasure item movable by using maids.

• Quick recovery of crystals for all existing presets. Upon death, if you retrieve your crystal, it should restore the old slots in every preset.

• A warning will appear when your alchemy stone's durability is below 10, similar to weapons, accessories, and armor.

• Fix horse ride bug when you Press M while getting on horse.

• My Stat UI page should be more detailed. We need to view all the stats that can be added from a single page, such as total level experience buff.

• UI elements should be able to be locked. This way, while you use your mouse, they will not interfere with you.

• Simplify the maid system to a single type. All maids I have should be able to use everything at any time.

• Create a separate “Cape” slot for pearl costumes, allowing you to combine it with other costumes as you wish.

• Value Pack, Kamasylvia, and Old Moon should be combined into a single item type. Their prices should also be lowered to match the value pack level.

• Players with a family fame exceeding 10,000 should be able to create all nonseasonal characters level 56 for rapid progression.

• The church buffs should be merged into a single buff.

• Income from family fame should be increased.

• Additional preset slots should be created for pets.

• A counter should display the number of kills needed to obtain the title. We need to see how much is remaining.

• Costume boxes should be convertible to cron without needing to open them.

• The video guide interface on the left side of the mini-map should be eliminated, as it is no longer operational.

• The information interface needs to be updated (H)

• The progression pass should be hideable for veteran players, and it would be beneficial if it could be updated.

• Investment banks in major cities should be removed or updated.

• The textures on the map need enhancement, particularly for the roads.

• There should be more customization options in chat settings.

• The notification should be removed when an enhancement of "White & Green & Blue Tier items, Naru and Tuvala" is made in the guild.

• The 'You have obtained a better item' notification in the bottom right corner and item’s icon while in inventory should be closable in the game options.

• Add the ability to cancel the effects of meals, elixirs, etc., with a click.

• The minimum clan fund should be 1mil instead of 30K, and the maximum obtainable amount needs to be raised to 20mil. Additionally, the required minimum number of online members should be adjusted.

• There should be an option to disable the system message for infinite potions.

• The buff list should be expanded.

• Stats related to Breath, Strength, and Health should be made easier to obtain. If making them easier to acquire is not desired, then the effect gained per level should be increased

Última modificación : 05 oct. 2024, 18:14 (UTC)
# 2

Lifeskill

• Buffing fishing in both active and AFK situations to ensure the time spent is worthwhile. (Active approx. 1 bil per hour / AFK approx. 600mil in 12 hours.) (1.500+ Fishing Mastery)

• Imperial “Alchemy and Cooking” delivery incomes should be increased by 2 times. The delivery quantity must match the contribution points(Not %50 of it). Alchemy and Cooking delivery quantities should remain independent of one another. This update will be adequate to revitalize lifeskill. Simultaneously, the prices of all items will be balanced.

• The earth buff from the Black Shrine bosses should have a Lifeskill Exp Buff of +40% added, the sun buff should have a Lifeskill mastery of +50, the moon buff should have +100 Weight Limit.

• Lifeskill and Life mastery should be added to the buffs exchanged with energy in blackspirit. +10% Life Experience and +15 Mastery.

• The horse transportation system needs enhancement. The cooldown period should be decreased from 10 minutes to just 1 minute.

• All seeds related to farming should be stackable.

• Lifeskill gear setup should have its own unique UI. It should not be limited to tools. There should be additional lifeskill equipment slots in the UI.

• Enhance buff farming lifeskill by incorporating a chance to collect valuable rare items.

• Contribution points soft cap should be increased from 450 from 500.

• A player with a "processing level Guru 1" or higher can deposit the materials processed from the storage back into the storage while having the pearl costume. This way, the AFK processing time is extended, allowing the player to easily process millions of materials.

• Barter needs an income boost. It should provide someone who has reached max level around 2 billion per day. The weight of the barter materials should be reduced by half.

• Add a special cape for lifeskillers. This will display the life level using a Roman numeral in an elegant manner. (For example, a Gathering Symbol on top and the Level of Gathering below).

• The Manos cooking outfit should have a -5 second reduction applied, similar to the alchemy.

• The products obtained from nodes should be updated according to the current situation of the game.

• The bandits on the map need to be removed since they are no longer functional.

• Khalk, Blue Whale, Rawr Rawr, and Griffon should spawn at specific times, similar to world bosses. The rewards should be adjustable and also encouraging for all players.

• Node investment should provide additional lifeskill experience and a mastery bonus

Última modificación : 05 oct. 2024, 18:13 (UTC)
# 3

PvE

• You should be able to enter the Pit of Undying in every part of the world, except in arenas, etc.

• Additional party content should be included in the game. More spots for 2-3-5 man parties are needed.

• Afuaru in all maps should be updated. Its drop table is completely outdated.

• For solo boss blitz, calamity levels 8, 9, and 10 should be added. In particular, the rewards for level 10 should be set in a way that the time spent is worthwhile.

• Updates should be made for the existing 3 different sections of Atorraxxion. Rewards should be adjusted according to current gear levels. Additionally, the Easy difficulty level should be designed for 300AP, while the Hard difficulty level should be organized based on 330AP as well, just like in Party Boss Blitz.

• Fourth Atorraxxion(Orzakea) should be added to game. As a result of this situation, if parties complete 4 dungeons and are from the same guild, they should provide additional rewards to players from other guilds, similar to the black shrine. A special UI should be designed for rankings, allowing players to track their times from there.

• The La Orzeca costume for horses should be added for the evaluation of the “Leaf and Lungs” items. This costume should be craftable with 5 Left Lungs and 5 Right Lungs. The crafted costume should be sellable in the central market. Min Price 2 billion, Max Price 20 Billion)

• The color of the Orzeca costume's eye glow should be adjustable. This way, it can achieve an aesthetic appearance when used with the Sovereign weapon.

• Enhance the party and platoon finder system. Introduce certain requirements, such as minimum monster AP, etc.

• Fix some bosses in black shrine “collision hitboxes”, such as Songakshi.

• +%20 Black Spirit Rage should be added as 6 Deboreka Set Effect.

• Adjust guild quests and add some filtering option.

• Make levels more meaningful. Allow players to receive valuable rewards once per family after reaching level 65 (e.g., level 66 = +300 Failstack, level 67 = +1000 Failstack, etc.).

• Decrease the time gate of the Dehkia Lantern spots. This way, players and parties who perform better than average can be rewarded for their efforts. Please do not make BDO a game that punishes skilled and hardcore players.

• Restore&Rework the Altar of Blood.

• Revive the “Dead Classes” in PvE. The main goal of the last class reworks was to elevate all classes to Woosa Succesion level. However, these classes are significantly worse than Woosa Succession. Please urgently buff these classes. 

-Awk War, Succ Sorc, Succ Ranger, Succ berserker, Maehwa, Succ Valkyrie, Kunoichi, Succ Mystic, hashashin, SUCC NOVA!, Succ Drak, Awk Drak, Awk Woosa, Awk maegu, Awk Corsair

• Dehkia options should be added for Sycraia Underwater (340AP) and Padix Island(310AP). They are the only ones with treasure items that lack the Dehkia Lantern option.

• Allow individuals to convert their Agris Fever into Agris Coin. (30k Agris Fever = 1 Agris Coin).

• No one except the individual who activates the Dehkia Lantern and their party members should be able to damage the mobs. If there is no action for over 1 minute, the lantern should automatically turn off. The cost to turn the Dehkia Lantern ON and OFF should be reduced to zero.

• A book should be added to the book slot specifically for grinding, similar to a tome.

• Right now, we have 5x1 Ibedor Parties. However, it is time-gated, and the rewards are not worth the effort. We need a minimum 5x5 (25x per person) version of it. It should be more challenging, and we can defeat the Dehkia version of the monsters to provide us with around 5x more rewards since we use 5x more materials, etc.

• The capacity of Agris should be increased.

• Monster types should be added to the hunting ground information interface

Última modificación : 05 oct. 2024, 18:14 (UTC)
# 4

PvP

• 50-Man Uncapped Node War option should be added.

• Scores in guild wars should be removed. This situation creates unnecessary pressure on the guilds that are fighting each other. It is necessary to do this for a higher quality and more balanced PvP environment.

• The Guild War Declaration system should be reintroduced to the game. However, to prevent abuse, the costs associated with declaring wars should be significantly increased. The fee to declare a war should be set at 500 million silver, and the daily maintenance cost for keeping the war active should be 5 billion silver. This approach eliminates the potential for system abuse and ensures that the warring parties are financially impacted, akin to real life. Additionally, if a guild undeclares a war, they should not be allowed to declare it again for 2 weeks. If both sides agree to the war, the daily cost can be reduced to 1 billion silver for each guild. 

• Offensive artifacts should be introduced to counter defensive Dehkia artifacts. The stats for one artifact should be as follows:

   o Extra Damage to Human +10

   o All Accuracy +12 o Attack/Cast Speed +%1

   o All Damage Reduction -6

   o All Evasion -10

• The Arena of Arhsa's weapon skins should include designs for both Preawakening and Sub weapon versions. Previously, players who had won multiple times were given the opportunity to acquire these. An adventurer who has won the tournament three times should be able to obtain three distinct skins.

• The succession skill kit should include 10% to 25% BSR skills. This is necessary for the un-mount operations.

• A team of players who have complete mastery of their classes should be gathered under one roof. These players should submit a report to the PA every few months regarding the ongoing issues in their classes and the solutions to those problems. This way, a more balanced game environment can be established. The reporting can be facilitated through an official Discord server. Players from each class can share their ideas in the relevant channel. The responsible classmaster will then compile these ideas and present them in a coherent report.

• Damage testing should be feasible within the Battle Arena by incorporating dummies. These dummies should be interactable. Upon interaction, their classes should be identifiable, and all stats, such as DR, Evasion, evasion rate etc., should be manually adjustable, enabling build optimization during damage tests. A document that clearly presents the total damage should be displayed in a manner that allows the player to view it in-game.

• An update should be made regarding how the dummies in the arena are realistically affected by the CCs. When the Float CC is applied, the duration the dummy stays in the air does not align with the actual float duration; this needs to be corrected. The chance of downsmashes should be set to 30% instead of 100%. Attack Decision texts (such as Down Attack, Critical, immune, etc.) should be activated for them too.

• Arsha server must become increasingly active. “Hot Spots” may appear randomly from time to time, and the income from these spots should be higher than that of normal ones. Players will visit these spots with their PvP gear to fight and earn silver. (For this, the AP requirements for these spots should be low, as the damage gap between PvE and PvP gear is significant.) Additionally, large or strong guilds will want to engage in these spots as well.

• We need accessories except deborekas. Everyone is aiming for 5 deborekas because it is BIS. We need alternatives to debos, for example, stronger Narc & Ronaros, stronger sicil, centaur, cadry etc.

• RBF & AoS should be more rewardable. (Like 800mil – 1.5bil per hour depends to your contribution) • Class modifiers should be eliminated or the gap should be reduced.

• In the War of the Roses, “NPCs and Bosses” tankiness levels should be adjusted based on players' PvP gear stat levels.

• Remove all extra stats in War of The Roses.

• There should be only one type capped gear(Node War, Siege War, AoS etc). Reduce the variety of capped content to a single type of capped gear level. This will simplify the balancing of capped and uncapped PvP content.

• The amount of stats sacrificed to counter the Resists, one of the defensive stats in the game, is quite low. To address this issue, the amount of “Ignore Resist” obtained from crystals should be doubled. This way, the resist stat can become a more casual defensive stat that can be countered with less sacrifice, similar to “DR vs AP & Evasion vs Accuracy.” In today's conditions, even equip 6 crystals may not suffice to counter 2 crystals.

• You should be able to use the Emergency Escape skill to escape, even if you are in a grab animation.(Such as Stiker, Berserker grabs)

• A lock feature for basic attacks should be added.

Node Wars

o The Node War duration must be at least 40 minutes, and after this period, it can conclude at a random time up to 90 minutes.

o During the Node War, the time required to obtain a Flag should be reduced to 1 minute to ensure a swift setup. This adjustment will prevent attacking guilds from experiencing time loss.

o A scoring system should be implemented like siege wars to that of node wars. The guild holding the fort should earn a specific number of points for each minute they maintain control. Losing the fort should result in a deduction of points, while capturing it should correspond to a designated number of points. Points should also be gained and lost based on total kills and deaths, but the numbers of kills and deaths should not significantly impact the overall balance of points.

o Hwacha's HP should be halved.

o The Flame Tower's HP should be reduced by 20%.

o The surrounding buildings around the fort should be completely destroyed when fort is lost. The previous fort owner’s guild should not be able to quickly inflict damage with Flame Towers and Hwachas to easily reclaim the fort.

o Hwacha and structures like the Flame Tower should NOT be able to damage the fort. This way, instead of relying on hwachas in the surrounding settlements to reduce the fort's HP, mutual attacks can be organized for a more active PvP, allowing for the fort to be captured.

o As long as the number of guilds applying for a region does not exceed 11, all guilds should be arranged to fight in a single area. This ensures that even in situations where the number of applicants is low, all guilds will still battle in the same region. For example, until the number of guilds applying for the Balenos and Serendia region exceeds 11, all guilds should fight in a single area, either Balenos or Serendia. This battle area should be specified in the last 15 minutes before the fight starts and should be random.

o All names of competitors and guilds on the battlefield should remain hidden. The names of all opponents should be displayed as "Anonymous Enemy." This will minimize the level of diplomacy during the battle. Guild strategies will become more self-serving, resulting in a more chaotic PvP environment. Such chaos in PvP will, in turn, lead to higher quality PvP.

Siege Wars

o The reward for winning the “uncapped siege” should be 8 billion silver. Rewards for guilds ranked on the leaderboard should start at 3 billion for second place and decrease thereafter.

o The reward for winning the “capped siege” should be 5 billion silver. Rewards for guilds ranked on the leaderboard should start at 2 billion for second place and decrease thereafter.

o Just like in node wars, horses should accompany us every time we respawn

Última modificación : 05 oct. 2024, 20:42 (UTC)
# 5

You're wasting your time posting walls of text like this.  Granted you have a lot of topics here (over 100), but each topic/suggestion should be its own thread...

182 1582
Lv Privado
StickyBuns
Última modificación : 05 oct. 2024, 21:00 (UTC)
# 6

Ye don't ever give feedback about PvP

Lv Privado
Agarus
Última modificación : 06 oct. 2024, 21:00 (UTC)
# 7

Ye better to delete the pvp feedback section 

The offensive artifact is so trash I rather use the old one haha... And what is the mentality behind that offensive artifact losing dr and evasion? Does your tanky artifact make you lose accuracy and ap? Complete random design Xd

29 227
Lv 66
CCaJJ
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