Originally posted this in the wrong catagory, deleted and reposted here.
S+E on deadeye broken for anyone else?
Although Shift+LMB is fun to re-scour that backwards distance, the distance itself makes you shoot a rocket into the sunset. Unless you make sure a wall / object is behind you like at the beginning of the example.
0:28 hit
0:42 a miss that targets somewhere in outer-space.
0:53 just goes through them
1:14 lol..phases through and hits wall behind.
Honestly it's not just this, the whole Deadeye class feels poorly made. I keep thinking about typing up a big post about it but I don't know if it's even worth the effort. Huge disappointment honestly, and this is the only real "content" the game has gotten in a while.
Tbh. They should just remove Shift E entirely. Because its just a bad spell thats never going to be used. EVER.
I could see a spell like shift F but with the shotgun instead.
Just as an example anyways.
Honestly it's not just this, the whole Deadeye class feels poorly made. I keep thinking about typing up a big post about it but I don't know if it's even worth the effort. Huge disappointment honestly, and this is the only real "content" the game has gotten in a while.
She's fun to play but I do wish she was closer to Blade and Soul's gunslinger. I'm also not crazy with "Ascension" as I feel those are filler classes rather than actual classes which have Awakening/Succession. The latter just feels more fleshed out. I think she'd be better though if they'd atleast made her movements smoother and faster (as she's rather clunky and slow) as well as fix her accuracy. I also find I have to stand still often in order to get the best shots, but that could just be a skill issue on my part rather than a class issue. I just really wish they would have made her a normal class with Awakening/Succession. Ascension is...limited as it's ONE build with less skills...
yeah she feels 100% rushed out of the gate, fun but mega unfinished.
also wanted to add the insane ammount of stamina the class need for abilities
evasive manouver: 400 stamina
Reach for the skies: 200 stamina
Trailblaze: 300 stamina
Sidewinder: 300 stamina
Gunslinger entrance: 150 stamina
doomn n gloom: 100 stamina
Max pain: 50 stamina
Run N gun: 100 stamina
When trying to play pvp with this class you drained so fast
also wanted to add the insane ammount of stamina the class need for abilities
evasive manouver: 400 stamina
Reach for the skies: 200 stamina
Trailblaze: 300 stamina
Sidewinder: 300 stamina
Gunslinger entrance: 150 stamina
doomn n gloom: 100 stamina
Max pain: 50 stamina
Run N gun: 100 stamina
When trying to play pvp with this class you drained so fast
guess thats why they put the hp drain when your out of stamina so you can kill yourself killing them:P
Can't agree more, after waiting for years this class
Honestly it's not just this, the whole Deadeye class feels poorly made. I keep thinking about typing up a big post about it but I don't know if it's even worth the effort. Huge disappointment honestly, and this is the only real "content" the game has gotten in a while.
I agree 100%, after waiting for years the class is just a big dissapointment for me.
It's funny to watch you all cry here. But we, archers, have been living with exactly the same problems for 6 years now. It's nice to know that we're not the worst and forgotten class in the game anymore. Thanks PA! =)
It's funny to watch you all cry here. But we, archers, have been living with exactly the same problems for 6 years now. It's nice to know that we're not the worst and forgotten class in the game anymore. Thanks PA! =)
you never were, scholar mains would take that honour :P