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#Drakania
Drakania "PvE & PvP" Feedback! (2025)
15 feb. 2025, 23:43 (UTC)
1800 12
1 2
Última modificación : 9 día(s) antes
# 1

 SUCCESSION 
With the update on February 13, 2025, the class's performance in terms of succession has increased to a certain extent. As a step towards the cooldown improvements we've been waiting for years, the Ascent (S+C) skill's cooldown has been reduced from 15 seconds to 12. This cooldown change alone has increased the class's performance. Moreover, any QoL changes and cooldown adjustments aimed at resolving other chronic issues will truly make the class enjoyable. We have evaluated these details individually for each skill below and highlighted what is necessary. - Note the following was authored by myself and Quendya.

Prime: Skewer - 강 : 허파 찌르기 icon

* A significant damage increase must be provided to enhance usage during PvE. PvE damage should be buffed by 120%. (2.840x2 > 6.248x2)

* To avoid potential dangers during PvP, Superarmor protection should be added. This way, it can be easily used when a accuracy buff is needed. Alternatively, it should be adjusted so that even if the hit is unsuccessful when using a skill, accuracy buff will still be granted.

* Accuracy buff duration should increased from 10 seconds to 15. (Since the combo cycles lasts 12 seconds or more, the 10-second self-buffs&de-buff end up being finished at the end of the combos.)

Prime: Omnislash - 강 : 연쇄 베기  icon

* During the use of the skill, Attack-1 is almost never utilized. However, within this Attack-1 , 35% of the damage from the skill is wasted. To prevent this situation, the damage of Attack-1 should be reduced, and the damage of the "Attack-2 and Attack-3" attacks should be increased by 50%. PvP damage reduction should be adjusted for this situation.

* The skill cooldown should be increased from 5 to 6. This way, it will become possible to benefit from the T2 addon feature during PvE.

* The skill animation should speed up by 30%.

* The DP Shred in the skill should be adjusted from -15 to -20 like other classes in the game.

* The DP Shred debuff duration of the skill should be increased from 10 second to 15.(Since the combo cycles lasts 12 seconds or more, the 10-second self-buffs&de-buffs end up being finished at the end of the combos.)

Prime: Embers - 강 : 잔불 

* A significant damage increase must be provided to enhance usage during PvE. PvE damage should be buffed by 80%. (4.380x2 > 7.884x2)

* The AP buff in the skill should be increased from +10 to +20 like other classes in the game.

* The AP buff duration of the skill should be increased from 10 second to 15. (Since the combo cycles lasts 12 seconds or more, the 10-second self-buffs&de-buffs end up being finished at the end of the combos.)

Absolute: Dragon's Maw - 진 : 잔혹한 응징  icon

* The skill animation should speed up by 30%.

Prime: Brimbolt Raze - 강 : 벼락불 휩쓸기 icon

* A significant damage increase must be provided to enhance usage during PvE. PvE damage should be buffed by 80%. (5.218x2 > 9.392x2)

* Increase the ION charge amount from +3 to +6.

* A -20 DP Shred debuff feature should be added.

Prime: Eviscerate - 강 : 숨통 꿰뚫기  icon

* Damage increase must be provided to enhance usage during PvE. PvE damage should be buffed by 30%. (4.734 > 6.154)

* The skill cooldown should be decreased from 8 to 6.
* To avoid potential dangers during PvP, Superarmor protection should be added. Because when this skill is used, a forward leap occurs, and it is often caught by a CC coming from behind. This situation causes issues with protected CC for the succession Drakania, which is a class without grab.

Prime: Markthanan's Dominion - 강 : 마크타난의 영역 icon  

* The skill animation is very slow, resulting in a low DPS value; therefore, the skill damage should be buffed by 50% (PvE Only). (6.288x3 > 9.432x3)

* If deemed necessary, the Dragonwalk (Dash) or Absolute: Refraction (Side dash) skills should be made capable of canceling animations.

Brimbolt Annihilation - 벼락불 섬멸  icon

* The skill animation should speed up by 30%.

Prime: Dragon's Fury - 강 : 필사 icon

* When activated, the skill should provide a one-time +18 to ION stock. (Not Extra. Let it fullfill the max stock)

Prime: Ascent - 강 : 승천  icon

* The skill animation is very slow, resulting in a low DPS value; therefore, the skill's last attack damage should be buffed by 30% (PvE Only). (8.694x3 > 11.302x3)

Dragonwalk -  용의 발걸음 

* A new flow should be added to the skill. This skill should allow the use of Dragonwalk even while it is on cooldown. However, it should not have the superarmor effect of the Dragonwalk skill. This way, the issue of PvE iframe spam will be eliminated while in both succession and awakening forms. During challenging PvE activities like Blackshrine bosses, the need to use the Evasion (Roll) skill to gain PvE iframe will be removed. The skill should be lockable. To eliminate the possibility of an unprotected dash situation in PvP, the skill should be locked, and a protected dash should be executed.

Prime: Abyssal Fang - 강 : 섬뜩한 발톱 icon

* Damage increase must be provided to enhance usage during PvE. PvE damage should be buffed by 50%. (3.393x2 > 5.089x2)

Ceaseless Vengeance - 이어지는 염원 

* Since the Church buff has been added to the Campsite Shop, this passive has become almost completely useless. Instead, it would be better to convert it into a skill with passives like 5% Attack Speed or 20% Movement Speed to prevent the class from feeling clunky. Otherwise, the skill could be considered completely outdated.

 AWAKENING 
I will focus on the reasons why the Awakening Drakania, the most unique and simultaneously the most complex class among the classes in Black Desert, fails to satisfy players. After a period when it was very strong in PvP, it has become a class that almost no one plays due to excessive nerfs. In PvE, it has never had a performance that could be considered successful since the day it was added to the game. Below, you can find the chronic issues of each skill and proposed solutions for them.

Legacy - 유산 선별 icon

* PvE damage is quite weak. Therefore, a +100% PvE Only damage increase should be provided. (4.432x1 > 8.864x1)

* The skill's AoE should be increased by 40%.

Savage Decree - 날카로운 선포  icon

* The skill is not used at all in either PvE or PvP. The reason for its lack of preference is its long animation and small AoE. There are already quite a few gradual damage skills in hexeblood form. This skill should be completely reworked. It should have the reverse animation of the icon Flow: Concealed Claw(흐름 : 비장의 발톱) skill.

* Reworked skill's cooldown should be 7 second.

* The damage should be set to 8915x2. This way, when both skills are used one after the other, it would turn into a "pure damage" form that has high damage output but lacks CC, and also unprotected.
* The shortcut for S+LMB should be adjusted so that when LMB is held down afterwards, the icon Flow: Concealed Claw(흐름 : 비장의 발톱) skill activates.

Flow: Concealed Claw - 흐름 : 비장의 발톱 icon

* Skill's cooldown should be reduced from 8 second to 7 second.

* PvE damage needs buff. +%30 "PvE Only" damage increase should be provided. (6.858x2 > 8.915x2)

* The skill's AoE should be adjusted to expand forward while keeping the sides equal. An example visual is provided below.

Spiteful Soul - 혼에 사무친 원한 

* Skill PvE damage should be increased by +30%.

* The AoEs of Attack-1 and Attack-2 within the skill should be increased to match Attack-3's AoE. This will ensure AoE consistency.

Flow: Obliterate - 흐름 : 척결 

* Skill PvE damage should be increased by +35%. (7.585x2 > 10.239x2)

Tectonic Slam - 격파의 돌격 icon

* Skill PvE damage should be increased by +150%. (2.755x2 > 6.887x2)

* The Float CCin skill should be modified to be Knockdown.

Crackling Flame - 가르는 불꽃 icon

* Skill PvE damage should be increased by +45%. (4.103x2 > 5.949x2)

* The skill's AoE should be increased by 20%.

Storm Piercer - 폭풍을 꿰뚫는 창 icon

* Skill's cooldown should be reduced from 8 second to 7 second.

* Skill PvE damage should be increased by +35%. 

* The skill's "Attack-2 and Attack-3" AoE should be increased by 60%. 

Storm Piercer - 역린 찌르기 icon

* Skill PvE damage should be increased by +35%. (6.069x2 > 7.586x2)

Savage Decree - 날카로운 선포 icon

* Skill's "Attack-2" PvE damage should be increased by +15%. (5.056x2 > 5.814x2)

* It should be adjusted to start from Attack-2 when used after Flow: Cloud's Strife(흐름 : 구름 끊기) skill.

* The Forward Guard protection should be changed to Super Armor.

Spiteful Soul - 혼에 사무친 원한 icon

* Skill's "Attack-2&3" PvE damage should be increased by +30%. (4.156x2 > 5.402x2)

* * Skill's cooldown should be reduced from 9 second to 7 second.

* The skill animation should speed up by 20%.

Flow: Cloud's Strife - 흐름 : 구름 끊기 icon

* Skill's PvE damage should be increased by +20%. (7.532x2 > 9.038x2)

* Skill's cooldown should be reduced from 9 second to 7 second.

* The skill cannot have an "add-on" added. The skill should be developed in a way that allows for an "add-on" buff to be included.

Storm Piercer - 폭풍을 꿰뚫는 창 icon

* Skill's PvE damage should be increased by +40%. (7.026x2 > 9.836x2)

* The stun CC effect should be applied "only in PvE" and a "Forward Guard" protection should be added.

* The Sskill should be adjusted to ensure a smooth and fast transition when used after icon Sundering Roar (대지를 가르는 포효).

Doombringer - 파멸의 인도자 icon

* The skill animation is very slow, resulting in a significantly low DPS value in PvE. To address this, PvE damage should be increased significantly.

* Skill's PvE damage should be increased by +40%. (3.731x6 > 5.223x6)

Tectonic Slam - 격파의 돌격 

* Skill's PvE damage should be increased by +60%. (5.052x2 > 8.083x6)

* +%20 Movement Speed for 10 Second self-buff should be added.

* The Forward Guard protection should be changed to Super Armor.

Core: Sundering Roar - 본 : 대지를 가르는 포효 

* The Forward Guard protection should be changed to Super Armor.

Additonal Quality of Life Request

* To enable a quick transition from the Main Hand weapon to the Awakening form, when the  icon Absolute: Brimbolt Raze(진 : 벼락불 휩쓸기) skill is locked, the shortcut W+RMB should be used to quickly switch to the Awakening form by utilizing the icon Strom Maul(폭풍의 습격) skill.

BEST REGARDS!

Última modificación : 16 feb. 2025, 02:29 (UTC)
# 2

Would love to see all this changes. 

and

On: Feb 15, 2025, 23:43 (UTC), Written by Mazes

Dragonwalk -  용의 발걸음 

* A new flow should be added to the skill. This skill should allow the use of Dragonwalk even while it is on cooldown. However, it should not have the superarmor effect of the Dragonwalk skill. This way, the issue of PvE iframe spam will be eliminated while in both succession and awakening forms. During challenging PvE activities like Blackshrine bosses, the need to use the Evasion (Roll) skill to gain PvE iframe will be removed. The skill should be lockable. To eliminate the possibility of an unprotected dash situation in PvP, the skill should be locked, and a protected dash should be executed.

idk if other draks would like it but i also wish to see this change to dragonwalk to legacy swaps.

"After dragonwalk or refrection, pressing [Space] button should trigger the skill Legacy instead of Flow: Markthanan's Wings or Flow: Dragon Flight. Legacy should be usable even when pressing [Space] in pre-awakening state and using it that way should ofcourse change her to awakening."

.

PS:

You forgot to mention the CD reductions of the skill  icon Sundering Roar (대지를 가르는 포효) from 14s to 10s or else PA need to increase it's damage by alot (may be by +115%...maybe. Awakening Sorc's  Cartian's Nightmare IV does 4879 x 21 total dmg, 2s longer then sundering roar but it does +145% more dmg then sundering roar)

.

Comparing the logic (this 2 skills has very similar animation time):

 icon Sundering Roar (대지를 가르는 포효) Verdict: Lancia Iustitiae IV
Image Image
Denunciado varias veces o bloqueado por el administrador.
Última modificación : 21 feb. 2025, 21:41 (UTC)
# 4

Its insane to me that people are downvoting this because someone is asking for pve buffs 
anyway great post brother you didn't miss a thing now we wait and hope they pick this up in the next 3-5 years 

Última modificación : 23 feb. 2025, 19:06 (UTC)
# 5
On: Feb 21, 2025, 21:41 (UTC), Written by Drakkenn

Its insane to me that people are downvoting this because someone is asking for pve buffs 
anyway great post brother you didn't miss a thing now we wait and hope they pick this up in the next 3-5 years 

People are downvoting it because of how  it was presented . As a my class is the most important devs read this right now post. This class is no more important then any of the others. 

I think if the bold text  was removed and post was renamed it wouldn't be getting the down votes ..

Última modificación : 26 feb. 2025, 01:09 (UTC)
# 6
On: Feb 23, 2025, 19:06 (UTC), Written by REALEZtheonly

People are downvoting it because of how  it was presented . As a my class is the most important devs read this right now post. This class is no more important then any of the others. 

I think if the bold text  was removed and post was renamed it wouldn't be getting the down votes ..

This post doesn't speak of "my class is the most important devs read this right now". But if you are one of them, well... u can downvote it as much as u want. 

Compared to any other class feedback, Post like this that speaks objectively clear about class issues and the way it is presented; It's perfect. Compared to the posts like "Jesus! buff my class PLEASE" or "please buff my class.." type post that yaps about how bad the class is and their problems as if they are doing a therapy session without even clearly stating what a real issue is... now that's "my class is the most important devs read this right now".

Última modificación : 26 feb. 2025, 08:42 (UTC)
# 7
On: Feb 26, 2025, 01:09 (UTC), Written by Awgust

This post doesn't speak of "my class is the most important devs read this right now". But if you are one of them, well... u can downvote it as much as u want. 

Compared to any other class feedback, Post like this that speaks objectively clear about class issues and the way it is presented; It's perfect. Compared to the posts like "Jesus! buff my class PLEASE" or "please buff my class.." type post that yaps about how bad the class is and their problems as if they are doing a therapy session without even clearly stating what a real issue is... now that's "my class is the most important devs read this right now".

This just isn't true though whole you say others are saying please. Buff my class you legit  have the title of

URGENT | Drakania "PvE & PvP" Feedback! (2025) Devs Need To Read This!

Your claiming it's urgent in the title which again people do not like  when people say thier class is in more need of fixes then others. Which this is clearly inferring which again is why there is downvotes.

"Devs need to read this" prompting again more urgency read this post instead of the others type of vibe. Like you can have good info I this post and for the most part it does but it's how it's presented. It's what the title is.

Última modificación : 26 feb. 2025, 17:13 (UTC)
# 8
On: Feb 21, 2025, 21:41 (UTC), Written by Drakkenn

Its insane to me that people are downvoting this because someone is asking for pve buffs 
anyway great post brother you didn't miss a thing now we wait and hope they pick this up in the next 3-5 years 

Unfortunately we are one of the most hated classes in the game because we used to be overpowered in PvP 7 months ago. So now even though our class is bad in PvP for more than half a year and bottom tier in PvE since always, they don't want us to get buffed.

Última modificación : 26 feb. 2025, 21:52 (UTC)
# 9
On: Feb 26, 2025, 17:13 (UTC), Written by Nyshvi

Unfortunately we are one of the most hated classes in the game because we used to be overpowered in PvP 7 months ago. So now even though our class is bad in PvP for more than half a year and bottom tier in PvE since always, they don't want us to get buffed.

Ah yes the same thing that happened to rangers

Stay strong the class will get love  at  some point  gonna be honest the devs don't read this stuff it's the unfortunate reality or they read it and don't care  just PA things  shrug.

Última modificación : 26 feb. 2025, 22:26 (UTC)
# 10
On: Feb 26, 2025, 21:52 (UTC), Written by REALEZtheonly

Stay strong the class will get love  at  some point  gonna be honest the devs don't read this stuff it's the unfortunate reality or they read it and don't care  just PA things  shrug.

You replied to Nyshvi but thank you for staying positive. 

I main drakania since her release and kept hoping for 3 years that "Soon, PA will make her good in PVE & balance the PVP to be 'just-good'"...and here i am, still after 3 years.

What baffles me alot is PA not understanding the class they made themselves and the way this class should play.

...Drakania can now unfurl her wings and begin her flight of destruction... ...Ye, why not. 

1 2
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