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#Montaraz
Archer Global Labs Changes Are A Mixed Bag (Opinion)
14 mar. 2025, 20:37 (UTC)
641 10
Última modificación : 14 mar. 2025, 20:38 (UTC)
# 1

These are my first impressions of the Global Labs changes, and are my opinion. I only spent about two hours on Global Labs testing these changes and new interactions, so I’m bound to have missed something. 

                                                                                                                                                                              

Grand Bloom: These changes are fine in order to keep the class more healthy.

Full Bloom: These changes are fine in order to keep the class more healthy.

Flow: Lights Trail: A very positive change to a previously dead skill. Overall good. 

Steady Breath/Exhale: The key input is a bit strange, since Tactical Strike could already be used from pre-awakening by pressing Q. Just fix the bug where if Exhale is locked, Steady Breath can’t be used. 

Flow: Verdure Clout: No on-demand float, not being able to turn, and no lingering FG are all bad. These changes are awful, and should not go live.

Earth Shatter: Positive Change to the skill, since it is now a slightly more viable neutral tool.

Covering Fire: The stamina regen is whatever, but being unable to turn the camera while casting the skill is annoying. Why was this changed? That part should be reverted.

Gaping Darkness: This skill becoming SA from FG is a good thing since it was predominantly used as a skating tool. However, now the skill feels worse to use since it consumes stamina and doesn’t allow archer to remain stamina neutral. 

Watcher: This is a change that is long overdue. Good and healthy change.

Storm of Light: This change is very strange as Storm of Light now becomes one of our best long range tools since it has 0 CD and even gives a FG. I’m not a massive fan of needing to press Q after every skill now. This skill should be reworked into something else, since it’s not fun to constantly press Q, and can be quite tiring on your hands. 

Meteor Dive: Good changes if the changes were actually applied. As of right now on Global Labs, the skill seems to be the same distance as on Live. Additionally, there is a bug where the skills animation at the end is longer than it should be, and makes the skill feel very clunky. 

Bolt of Radiance: The KD being added to the skill is fine, since it makes the skill feel a little bit better to use. 

Lights Path: Moving the AP to a separate skill is nice, since the skill itself was a tad clunky to use at times. Overall good change. 

Shadebound Beam: Why was the CD of Shadebound Beam increased to 1 minute and 30 seconds? The skill still lasts only 9 seconds, you can still be knocked out of it by taking a single point of damage, and can’t do anything new with it. This Change should not go live. Or the skill should be removed if stealth is that much of an issue where basically making the skill unusable is the best option. 

Zephyr Leap, Ultimate: Zephyr Leap: The changes for this skill are overall quite healthy, since accidently using Zephyr when it was on CD was infuriating. Removal of the CC on the skill does hurt a bit since it was a decent self-peel tool. 

Glissade: These changes for the most part are very good. The only thing that needs to be reverted is stamina regen on use. The skill is an essential part of our skating rotation, and with the compounding changes with archers stamina (consumption on other skills, along with no regen on others), Archer will not be able to skate anymore, at least not in the same fashion it used to. 

Uproot: These changes are fine, however it’s an additional stamina nerf which in combination with all of the other changes, hurts archers' kiting potential. 

Low Sweep: These changes are fine. Nothing really to say here outside of the fact that I’ll miss being able to spam the skill.

Glide: The iFrame on Glide is too short to really be meaningful. The situations where having this short of an on-demand iframe does not outweigh the increased stamina cost.

Tactical Strike: This change is fine, and doesn’t really impact Archers ability to move/skate. 

                                                                                                                                                                              

The current changes for Archer on Global Labs overall are quite good for the class. There are only a few things that are detrimental to its current identity. As it stands, a good Archer can skate infinitely, while maintaining neutral or positive stamina. On Global Labs, Archer can no longer do this. This makes the classes already sub-par 1v1 and small scale potential even worse. Reverting the stamina changes for Gaping Darkness and Glissade would allow the class to maintain its ability to kite.

Side note: as it stands, Glide (can be used infinitely), Steady Breath(can’t be used if Exhale is locked), and Meteor Dive(slower animation at the end of the skill) are bugged on Global Labs, and may be pushed to live without being fixed. Please do not let this happen. 

Última modificación : 14 mar. 2025, 20:58 (UTC)
# 2

The camera changes are really lame. I hope it doesn't feel that bad or they walk those back. 

I'm fine with most of the other changes, but I just want them to smooth out the swaps if they are going to be doing this drastic of changes. Also, no one wants to press Storm of Light, that skill feels awful. Should just remove it. If they just buff Double Tap and reduce the cooldown of Flow: Light's Trail, there will be no shortage of abilities to press. 

Just change the binds like I posted here and everything will feel fine. [Class Discussion] Archer Global Lab Patch Feedback (PVE) | Black Desert NA/EU


Última modificación : 14 mar. 2025, 22:46 (UTC)
# 3

I full second these opinions, we lost overall sustainability.
Sure taking some range away is fine.
However, taking away stamina regen/making things cost stamina, losing cc's is not it.
The CD on shadebound needs to be reverted, the slow animation on meteor dive needs to be fixed, steady breath input needs to be reverted.
I don't see a reason to not allow low sweep to be used on cooldown.
Overall, Archers are already one of the most catchable, squishiest classes out there.
I and most Archers, haven't touched storm of light since the rework went out, it's clunky, in the way, and mostly useless, change it to something else entirely, stop trying to make it work.

Última modificación : 15 mar. 2025, 09:01 (UTC)
# 4

I can't understand why PA doesn't just remove this class. Because their outright hatred for it is obvious to everyone (it is proportional to the love for zerk). Especially after the total nerf of our stamina (OMEGAROFL!) which we literally only had for 15-20 seconds. Just remove this class and give people compensation. Considering how many people play archers, there won't be much compensation. For example, a free full reroll. Stop making fun of us already. It's infuriating.

Última modificación : 15 mar. 2025, 17:03 (UTC)
# 5

That's changes they do for archer is clearly done by someone who never played archer ,

without camera movement it now it will be even easier for our classes to catch us.   We are already slow compared to other classes.  Stamina loss is a huge loss for us as well. 
 Clearly the person who are doing changes hate archer.

Última modificación : 16 mar. 2025, 15:43 (UTC)
# 6

From my point of view, there are a lot of buffs here, although shortening the range of a ranged class is a rather bad decision.

The new Glissade and the change on Uproth, modifying the CC from Floating to Knockdown, are a plus. This will help us a lot. That Glide iframe is a blessing. I don’t understand why the CC on S+RMB was removed, it was its only purpose. I’m not sure how that Q will work, but it will probably open up new skill combos.

Shadebound Beam – Why does it have such a long cooldown (1:30) for a skill that lasts 9 seconds and has no protection? If it at least had Super Armor, I would understand. I use this ability to hide from opponents. If you shoot from a height with it, the damage is almost nonexistent, the attack is slow, and on top of that, it's single-target.

An ability that camouflages you without protection but makes you visible when you shoot was an extremely bad idea from the start. Did no one really think about this?

My opinion:

We will still have a massive disadvantage against most classes that benefit from more than 15%+ DR in Super Armor. We don’t have the damage to break through players' defenses. And this rework doesn’t help at all in that aspect. We’ll survive a bit longer, but the result will be the same. Maybe a nerf to those classes would solve the problem.

When these reworks are made, they should take into account both 1v1 and mass PvP.

Other than that, all the changes seem like a massive buff for me since I don’t play only at range on Archer.

YT: @Sanagrad

Última modificación : 17 mar. 2025, 04:32 (UTC)
# 7

I don't want to go into crazy detail about every little change, overall I like the changes. I will miss the CC on verdure (Uppercut) but that is a more minor gripe I have. The biggest issue I have is the stamina changes. Those feel a little heavy handed on top of everything else. Especially since a lot of tools we use to regen stam got changed, like sitting in glissade. Hopefully they can dial back stam costs a little, but the rest I can adapt to. Just don't want to be a sitting duck on a victim class. Majority of the appeal of archer for me is his movement.

Edit: Forgot to mention this: Who's dog did Shadebound Beam kick? That skill keeps getting turboed. That cd is too long. It does no dmg, it's slow, doesn't last very long, but it was a decent tool in niche cases. That massive CD increase kills the skill.

Última modificación : 17 mar. 2025, 09:45 (UTC)
# 8
On: Mar 16, 2025, 15:39 (UTC), Written by AllenMinyo

From my point of view, there are a lot of buffs here, although shortening the range of a ranged class is a rather bad decision.

The new Glissade and the change on Uproth, modifying the CC from Floating to Knockdown, are a plus. This will help us a lot. That Glide iframe is a blessing. I don’t understand why the CC on S+RMB was removed, it was its only purpose. I’m not sure how that Q will work, but it will probably open up new skill combos.

Shadebound Beam – Why does it have such a long cooldown (1:30) for a skill that lasts 9 seconds and has no protection? If it at least had Super Armor, I would understand. I use this ability to hide from opponents. If you shoot from a height with it, the damage is almost nonexistent, the attack is slow, and on top of that, it's single-target.

An ability that camouflages you without protection but makes you visible when you shoot was an extremely bad idea from the start. Did no one really think about this?

My opinion:

We will still have a massive disadvantage against most classes that benefit from more than 15%+ DR in Super Armor. We don’t have the damage to break through players' defenses. And this rework doesn’t help at all in that aspect. We’ll survive a bit longer, but the result will be the same. Maybe a nerf to those classes would solve the problem.

When these reworks are made, they should take into account both 1v1 and mass PvP.

Other than that, all the changes seem like a massive buff for me since I don’t play only at range on Archer.

YT: @Sanagrad

Nobody that plays Archer both in PvE and PvP is happy with this change. It doesn't fix any of the core issues with Archer, only expands on its downsides. If we had an advantage at large scale before, that's completely gone now. Meaning, we also become subpar in the only PvP context in which we excelled. 

I get the reduction in range, but what I don't get is killing the rest of the class' identity for absolutely no reason. We cannot survive in mid-close range and that will be even worse with the proposed changes. Stamina will run out even quicker and with fewer CCs we essentially become even more of a victim to other classes. These changes would be good if all other classes got nerfed beyond anything done before, but since they seem to be OK with buffing Zerker, these changes rather feel like the last nail in the coffin. 

With Demonland coming, a PvP focused content + knowing how Archer performed in this AoS season, killing all of Archer's PvP potential feels like a slap from PA and just further evidence of their complete disregard for the class. 

Última modificación : 18 mar. 2025, 17:32 (UTC)
# 9
On: Mar 17, 2025, 09:45 (UTC), Written by CachapaAmnesia

Nobody that plays Archer both in PvE and PvP is happy with this change. It doesn't fix any of the core issues with Archer, only expands on its downsides. If we had an advantage at large scale before, that's completely gone now. Meaning, we also become subpar in the only PvP context in which we excelled. 

I get the reduction in range, but what I don't get is killing the rest of the class' identity for absolutely no reason. We cannot survive in mid-close range and that will be even worse with the proposed changes. Stamina will run out even quicker and with fewer CCs we essentially become even more of a victim to other classes. These changes would be good if all other classes got nerfed beyond anything done before, but since they seem to be OK with buffing Zerker, these changes rather feel like the last nail in the coffin. 

With Demonland coming, a PvP focused content + knowing how Archer performed in this AoS season, killing all of Archer's PvP potential feels like a slap from PA and just further evidence of their complete disregard for the class. 

I understand what you're saying. From my point of view, since I don’t like playing from a distance all the time, this is not a nerf but a buff. However, the other changes do affect the Archer's range, which is funny. Are we turning it into a Ninja? Am I going to come and smack you with my bow? :)) It doesn’t bother me, but it definitely doesn’t fit. The pre-awaken changes are good in my opinion, with a few exceptions. However, what worries me is that the damage hasn’t increased, and that will be a huge problem.

Última modificación : 20 mar. 2025, 03:12 (UTC)
# 10

you wanna know something funny? I used to hate archers real bad now all I am able to muster up is pity cus they ran that class 6 feet below the dirt give archers the buffs they need especially in pve

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