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#Exploradora
REVERT AWAKENING RANGER 3/21 GLOBAL LAB CHANGES
21 mar. 2025, 17:03 (UTC)
689 2
Última modificación : 06 abr. 2025, 21:51 (UTC)
# 1

Did you even try to learn the class before making changes on it that completely trample over its playerbase? If you even bothered to check ONE single Awakening Ranger request, you would have seen that the HIGHEST priority of the class is maintaining its current playstyle. 

In what world does this class need to be "less difficulty?" The difficult part about this class is trying to manage stamina and positioning since we die standing 90% of the time, not the class's kit. There is absolutely no way we did not see a single buff in TWO YEARS just for this to be rolled out and falsely labeled as a "big WOW buff." We have said for so long to leave our play style alone, we simply just wanted better ability to demonstrate our play style. All the versatility in our gameplay, with this update, is gone due to us having to do a watered down version of Tamer's side roll tech without a single reliable way of regenerating stamina. You've made this class go from easy to telegraph to completely predictable. 

How am I supposed to move, especially as someone who does not mousemove, when I have lost all ability to control what direction I'm heading in due to camera lock? I have a wrist injury that causes me pain often, especially when I play this game. Awakening Ranger's inputs were the most comfortable for me, but now suddenly I'm going to have to mousemove or be stuck in a stiff movement chain that anyone will see from a mile away and predict. Moreover, I won't have any capacity to move anyway since I can't regenerate stamina reliably. You featured the Awakening Ranger PVP guide on the launcher, heard that Breezy Blade is our only reliable stamina regeneration skill, and decided to remove it? Are you kidding me? You see that we all lock and hotbar Breezy Blade due to its conflicting inputs, and decide to replace our flows with it? Nobody ever uses Disillusion in their combos, and you put a protection on it when we still will have to do an unprotected skill to activate it? We asked for sustainability, and you put more healing on the the accuracy prebuff we use at a distance because it's so unprotected?

All we wanted was improvement to our ability to demonstrate our role in PvP, which is dueling and a little bit of peeling. We just wanted better survivability and a little bit more movement. If every nerf in the past two years were to be reverted, we still wouldn't even be near Awakening Maegu's performance POST NERF, because ultimately the problem is how we've been bottlenecked by nerf after nerf, hindering our stamina, reducing our survivability, and removing our evasion shred. This is the most disappointing update I have ever seen.

REVERT EVERYTHING.

If you ACTUALLY want to buff us, here are some ideas from things we've requested for YEARS:

- Revert Rushing Wind stamina nerf we received, allow us to regenerate stamina during its linger. This is what's mainly bottlenecking the class. 

- Increase the distance of either Breezy Blade, Rushing Wind, or Wind Step so that we may actually kite like other classes and not just stall. We do not want some absurd distance, we simply just want enough for us to actually call it "kiting," considering that we are useless outside of landing a CC. DO NOT MESS WITH THEIR INPUTS

- Add some sort of DR self-buff when using Awakening movement skills so we can be tanky enough to play as a melee class CONSIDERING THAT WE ARE A MELEE CLASS. It's absurd that we're expected to exist within melee distance of fights with the same tankiness as our ranged counterpart (we additionally have the lowest HP pool in the game). Who even decided that was okay? Have you seen how often people just spam damage skills at us because they know we will die through our Super Armor in three hits?

- Possibly increase Waltz of Wind distance a little bit when used through inputs, and make it stationary when used through hotbar.

- Fix the gap in Waltz of Wind core protection.

- Move the DP debuff from Nature's Tremble onto Wind Blade. Why is it on the skill we use at the end of our combo?

- Revert the recent damage nerfs from this year on Nature's Tremble. The animation is long and uncancellable, it should be somewhat rewarding. 

- Give us some sort of damage buff or prebuff that makes up for the utility we lost (Evasion Shred). Possibly an AP self-buff on Waltz of Wind or Kamasylvian Sword, considering that all other classes similar to ours have one. 

- We've also asked for our E buff to ACTUALLY BE USEFUL. It would be nice to have an AP buff on that, if that's what you're thinking for the request above. Again, all other classes similar to ours have an AP buff on their E buff. 

- Add Heavenly Knot (a flow out of skills like Spirit's Shackles that puts us in preawakening form) to the skill tree so we can lock it.

- Possibly add Vine Knot Super Armor. It would give us the ability to do a quick protected burst combo, improving our ability to fight in group settings but overall not really changing the class's identity. Edit: This was added as of the most recent Global Labs patch. However, the previous patches were not reverted, resulting in this buff having minimal impact on overall gameplay. The buff originally would have supplemented our gameplay, but throwing it on top of an unplayable class makes it a trivial buff with little value. I will once again emphasize: if you want to buff us you must REVERT ALL THE RECENT CHANGES, and then consider reviewing the list provided here.

- Fix our character's hitbox on Wind Explosion Shot. It doesn't move until the end of the skill. 

- Fix the protection gaps on Rushing Wind, Evasive Explosive Shot, Spirit's Haven, and Spirit's Shackles. It's sad that we have to pray that the game will favor us today when we try to use essential parts of our kit. Honestly, if we weren't so prone to hit stutter, our kit simply working as intended would be a massive buff. We're currently too squishy that, if we make one mistake or if the game decides that we should just die, we instantly die. It's even more unfair that, as a class that COMPLETELY relies on its grab, we get CC'd through successful grab animations more times than not. 

- Fix the bug causing Blasting Gust to consume double stamina when used while on cooldown. 

- Consider reducing the stamina cost on either Breezy Blade or Wind Step.

- You can leave the Winds of Prairie activation in preawakening. That's the only good change.

- If you really wanted to make our combo more protected (which I believe was the intent of the Disillusion Forward Guard), you could have added the Forward Guard to Elven Rage. 

It's unfair that we've been neglected for so long, and now suddenly you want to destroy the class we love. We play the same as Tamer, except we have a consistent movement compared to their burst movement. Why do you buff them, with real buffs that have real use and reinforce their playstyle, and not us? Why are you trying to make all of us reroll or quit? Couldn't we have received something like the Musa buffs, where it simply just defines their role more? That's all we've requested for years. 

Última modificación : 22 mar. 2025, 00:11 (UTC)
# 2

Solid post. It's well thought out and actually has thought and reasoning behind changes. PA needs to have real talks with the playerbase because some class changes make absolutely no sense. You're trying to dumb the game down and make it less functional in the process. BDO is all about the combat flow, it's the reason people play. Some of these recent globals have REALLY dampened it bad. Best of luck rangers i know alot of other classes are gonna get gutted soon too.

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Denunciado varias veces o bloqueado por el administrador.
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