- Woosa cannot dash properly while getting hits probably due to hit acceleration, it would shorten the dash or stopping the character from dashing.
- W+F is an unprotected movement that has a stiff at the end which no one use it for cc during PVP. I would rather PA take the stiff away and add a SA or even FG to it. Because the iframe dashes are pretty much the only movement Woosa has and it consume a lof of stamina. The goal of having a protected W+F is to reduce the stamina drain from the iframe movement.
No idea what you talk about movement, she is very comfortable, but yes, I fully agree with you, she needs SA on W+F and less stamina consume on dash.
When I tried to play for succ wooosa on AoS I had these problems:
1. Unprotected W+F main skill movement.
2. I don't have range protected CC, add FG on S+E.
3. Dash consumes way too much stamina, so if I am in the close fight and rotate skills with dash I am out of stamina so quickly, so how to fight for her? Use 1-2 skills and shift+space leave the fight? It is so stupid. I used all possible crystals for stamina, it does not help at all.
4. She has huge problem with accuracy.
5. Her damage is kinda low, but it probably because of accuracy, if fix accuracy issue, maybe her damage will be fine.
For pve she also needs dmg buff - for example on dehkia oluns lvl 2 shai+dk+woosa we did 8.2k trash, but when I switched from woosa on dk, so shai+dk+dk we did 9k trash... Same party, I just switched woosa, when on woosa I play for the last 2 years, dk I played a few days.
There were so many times I was trying to dash behind someone but ended up stopping in front of them. I experienced it in both BA and AOS. At first, I thought it was due to body collision, but it is not. Try to ask someone to hit you while you are spamming your forward dash back and forth. You should see your dashes are being shortened while getting hits, I tested it on the other Woosa before.
You use shift + a/d to dash behind. It doesn't have a collision. It is very comfortable skill, short distance + you can rotate camera during this dash. The main problem is stamina consumption.
I created a demo to show the dash problem that I mentioned above. The first part showed the dash being shortened and the second part showed what it was supposed to be.