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2 Una vez completada la instalación, empieza el juego.

Foros

UTC 5 : 18 12 may. 2025
CEST 7 : 18 12 may. 2025
PDT 22 : 18 11 may. 2025
EDT 1 : 18 12 may. 2025
Witch class April 3 Update
04 abr. 2025, 08:43 (UTC)
877 8
Última modificación : 04 abr. 2025, 08:43 (UTC)
# 1

Hello, I'll start with the main thing, I play 7 years on the witch in the awakening, tolerated all the nerfs it, but what you have done now it is terrible and just breaks its game mechanics in the first place why did you remove the projection, the skill Ball why was so spoiled, it was better when the character jumped back after the skil, and the worst is back + rmb +lmb why did you so much cut the width of the skil and length. And the cooldown of the same skill is too big, I realize that I can not ask a lot, but make at least 1-2 seconds less, and the length of the back + rmb +lmb a little more.This is all thank you

Última modificación : 04 abr. 2025, 12:52 (UTC)
# 2
Why remove magic lighthouse? It's a keystone PVE ability for witch especially while grinding in difficult areas seeing as though damage output is on the light side. Nerf after nerf after nerf....how about some improvements instead?
Última modificación : 10 abr. 2025, 18:36 (UTC)
# 3

You wrote it through the flower and all skill destruction screams for it.
PA was only about taking the abilities of the witch/mage for back attacks, i.e. taking significant damage from her, this is additionally achieved by slowing down the movements of “Magic Escape”.

There will then be NPCs and also opposing players who will be eagerly awaiting your exit (end of Magic Escape)!
The skill “Break Wave” (LMB+RMB+S) and skill (RMB+S) can no longer be canceled, the execution of the blows is slower.

kill (RMB+W) no longer jumps backwards, so if you are surrounded, you can no longer jump behind your opponents or even create a distance to buffer.

The skill “Lighthouse” was also a risk and actually only primarily lowered the defense.
It would therefore have been enough to simply give an AOE skill the general defense reduction/reduction of defense so that magic and general defense could stack again.
Or drastically adjust the damage for the endgame, since prostrate/overthrow no longer work and therefore no damage increase can be used to compensate.

Última modificación : 11 abr. 2025, 17:45 (UTC)
# 4

𝓡𝓮𝓽𝓾𝓻𝓷𝓲𝓷𝓰 𝓹𝓵𝓪𝔂𝓮𝓻 𝓱𝓮𝓻𝓮, 𝔀𝓱𝓪𝓽 𝓽𝓱𝓮 𝓱𝓮𝓵𝓵 𝓪𝓻𝓮 𝔂𝓸𝓾 𝓭𝓸𝓲𝓷𝓰?

𝓕𝓲𝓻𝓼𝓽 𝔂𝓸𝓾 𝓭𝓸𝓾𝓫𝓵𝓮 𝓽𝓱𝓮 𝓬𝓸𝓸𝓵𝓭𝓸𝔀𝓷 𝓸𝓷 𝓽𝓱𝓮 𝓶𝓪𝓲𝓷 𝔀𝓲𝓽𝓬𝓱 𝓼𝓴𝓲𝓵𝓵 𝓕𝓲𝓼𝓼𝓾𝓻𝓮 𝓦𝓪𝓿𝓮, 𝓪𝓷𝓭 𝓽𝓱𝓮𝓷 𝔂𝓸𝓾 𝓻𝓮𝓶𝓸𝓿𝓮 𝓽𝓱𝓮 𝔀𝓱𝓸𝓵𝓮 𝓒𝓞𝓡𝓔 𝓚𝓘𝓣 𝓸𝓯 𝓽𝓱𝓮 𝓦𝓲𝓽𝓬𝓱 𝓽𝓱𝓮 𝓻𝓮𝓭 𝓪𝓰𝓰𝓻𝓸 𝓸𝓻𝓫,

𝓽𝓱𝓮𝓷 𝔂𝓸𝓾 𝓼𝓽𝓪𝓰 𝓼𝓸𝓶𝓮 𝓶𝓲𝓷𝓲 𝓫𝓾𝓯𝓯𝓼 𝓽𝓸 𝓽𝓱𝓮 𝓫𝓵𝓾𝓮 𝓸𝓻𝓫 𝔀𝓱𝓲𝓬𝓱 𝓨𝓞𝓤 𝓒𝓐𝓝𝓝𝓞𝓣 𝓔𝓥𝓔𝓝 𝓤𝓢𝓔 𝓘𝓝 𝓐𝓦𝓐𝓚𝓔𝓝𝓘𝓝𝓖....

9 𝓨𝓮𝓪𝓻𝓼 𝓦𝓲𝓽𝓬𝓱, 9 𝓨𝓮𝓪𝓻𝓼 𝓑𝓓𝓞, 𝓲𝓽𝓼 𝓽𝓲𝓶𝓮 𝓽𝓸 𝓼𝓪𝔂 𝓰𝓸𝓸𝓭𝓫𝔂𝓮...

𝓑𝓮𝓽𝓽𝓮𝓻 𝓹𝓾𝓽 𝓽𝓱𝓸𝓼𝓮 300$ 𝓬𝓪𝓼𝓱𝓼𝓱𝓸𝓹 𝓫𝓸𝔁𝓮𝓼 𝓲𝓷 𝓽𝓱𝓮 𝓼𝓱𝓸𝓹... 𝔂𝓲𝓴𝓮𝓼 𝓯𝓸𝓻𝓮𝓿𝓮𝓻.

And the worse thing is, there is not even an explanation what their goals are and what they try to archive with this.... Is this some late april fool.. at this point just remove Magic from the Witch and give her a shotgun...

Última modificación : 11 abr. 2025, 18:02 (UTC)
# 5
On: Apr 10, 2025, 18:36 (UTC), Written by Xelos

You wrote it through the flower and all skill destruction screams for it.
PA was only about taking the abilities of the witch/mage for back attacks, i.e. taking significant damage from her, this is additionally achieved by slowing down the movements of “Magic Escape”.

There will then be NPCs and also opposing players who will be eagerly awaiting your exit (end of Magic Escape)!
The skill “Break Wave” (LMB+RMB+S) and skill (RMB+S) can no longer be canceled, the execution of the blows is slower.

kill (RMB+W) no longer jumps backwards, so if you are surrounded, you can no longer jump behind your opponents or even create a distance to buffer.

The skill “Lighthouse” was also a risk and actually only primarily lowered the defense.
It would therefore have been enough to simply give an AOE skill the general defense reduction/reduction of defense so that magic and general defense could stack again.
Or drastically adjust the damage for the endgame, since prostrate/overthrow no longer work and therefore no damage increase can be used to compensate.

The removal of the red orb from the Witch class in black desert online is nothing short of a travesty. who cares about endgame and damage? honestly, it feels like the devs have completely missed the point of what makes this game enjoyable for many of us. the red orb was not just another skill! it was a unique and special abillity that set the Witch apart from all the other classes. and now it’s gone. just like that.

i can’t believe they would take away something that added so much depth to our gameplay experience. it wasn't just about grinding or dealing damage, it was about enhancing our journey through black desert online. The red orb was a quality of life feature that allowed players to express themselves in ways that other classes simply couldn’t. It gave us the ability to capture those perfect moments in the game, to create stunning screenshots that showcased our adventures. How many times did we use the red orb to position our pets just right, summon them while keeping an ash forest monster busy? it was a beautiful dance of strategy and creativity.

Let’s be real here, it wasn’t just a tool for grinding, it was something so much more.

It was an avenue for roleplay, a means to foster creativity in a game that sorely needs it. i remember using the red orb to mark specific positions or even simulate a "red-light" room for some cheeky roleplay. It added a layer of fun and imagination that made the game feel alive. now, with its removal, it feels like they’re just stripping away our ability to enjoy the game in the ways we want to. It’s infuriating.

We, as players, invest our time and passion into this world, and then the developers decide to just take away something so vital without understanding its significance. The red orb was a symbol of freedom and creativity, and its absence is deeply felt. It’s a slap in the face to those of us who cherished it. Sure, maybe they think they’re streamlining the game or making it more balanced, but at what cost? We lose a piece of our experience, and for what?  Just to cater to a few numbers on a spreadsheet?

The emotional impact of this decision goes beyond just the gameplay. It’s about community, expression, and the memories we create together in this virtual world. The red orb was an extension of our identities within the game.

Without it, we’re left feeling a little more hollow, a little less connected to the magic that brought us here in the first place.

So, to the developers: think about what you’re taking away from us. Think about how the red orb was more than just a skill, it was a part of our journey, a part of our stories. don’t just focus on the grind and the numbers. remember that this game is about so much more. If you can’t see that, then maybe you’re the ones who need to rethink your approach. We deserve better than this. We deserve to keep the things that make our adventures in black desert online truly special. Bring back the red orb! Cheers in love Janna!

 

Denunciado varias veces o bloqueado por el administrador.
Última modificación : 27 abr. 2025, 15:40 (UTC)
# 7

I was maining a witch for months but tagged a DK some time ago and fell in love with her. Now PA have gutted both of these classes...

Haven't been playing much lately, just mostly AFK fishing but decided to do rift bosses on my witch yesterday. Holy moly it feels so bad now. The cooldown on Fissure Wave is just insane. The combo that I used that was smooth and felt good no longer works and the whole class just feels incredibly clunky.

Needless to say I won't be playing this class anymore. It's clear that people responsible for class balance are completely clueless. They have a game that could be a masterpiece in their hands but they repeatedly choose to make the experience bad. They had some of the best game combat out there but even this one thing they decided to destroy. And looking at all the other nerfs it looks like they've ruined quite a few classes and not just these two. Great job, PA! That's one way to make people stop playing your already dying game. No wonder everyone is just fishing and minizing the game to tray.

Última modificación : 27 abr. 2025, 18:15 (UTC)
# 8

Huh? I never played Awk Witch before, but last days, I tried DSR and Orzeka, and her damage is op, S+ class. I didn't have issues, so I don't understand why you complain. She is a super chill and comfortable class with broken PVE damage. She is one of the best, when 50-60% of classes are on the bottom.  Maybe they changed her gameplay, so what? she is still one of the best for PvE and  we had PvE chagens. Why you are not happy having S+ class?  Look ar rangers and archers, for example =)

Denunciado varias veces o bloqueado por el administrador.
Última modificación : 10 día(s) antes
# 10
On: Apr 27, 2025, 15:39 (UTC), Written by Nekhebu

I was maining a witch for months but tagged a DK some time ago and fell in love with her. Now PA have gutted both of these classes...

Haven't been playing much lately, just mostly AFK fishing but decided to do rift bosses on my witch yesterday. Holy moly it feels so bad now. The cooldown on Fissure Wave is just insane. The combo that I used that was smooth and felt good no longer works and the whole class just feels incredibly clunky.

Needless to say I won't be playing this class anymore. It's clear that people responsible for class balance are completely clueless. They have a game that could be a masterpiece in their hands but they repeatedly choose to make the experience bad. They had some of the best game combat out there but even this one thing they decided to destroy. And looking at all the other nerfs it looks like they've ruined quite a few classes and not just these two. Great job, PA! That's one way to make people stop playing your already dying game. No wonder everyone is just fishing and minizing the game to tray.

Really no idea what you're talking about, as awak witch is one of the best classes in PVE now. Unlike other classes where they totally changed the identity of the class, all you have to do is pay attention to your skills. 

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