En breve comienza Black Desert.

Instala el lanzador si no comienza el juego.

Instala el lanzador para empezar el juego.

Si ya lo tienes instalado, el juego comenzará pronto.
Si el lanzador no se ejecuta automáticamente, ejecútalo directamente.

Guía de instalación

1 Ejecuta BlackDesert_Installer_NAEU.exe para instalar el lanzador de Black Desert.

2 Una vez completada la instalación, empieza el juego.

Foros

UTC 20 : 2 18 may. 2025
CEST 22 : 2 18 may. 2025
PDT 13 : 2 18 may. 2025
EDT 16 : 2 18 may. 2025
#Montaraz
Archer after rework situation! [How to fix!]
29 abr. 2025, 13:22 (UTC)
395 2
Última modificación : 29 abr. 2025, 13:23 (UTC)
# 1

Now that the movement fix has finally (50/50) arrived after a month of waiting, I’m going to leave here some information that could help with the class’s rework:

1. I’ve tested from the moment the changes were implemented up to today, and I’ve found that the stamina issue isn’t caused by higher or more inefficient consumption: the problem lies in stamina recovery during movement/attack skills. [We need to add recover stamina on more skills].

2. Due to the removal of the Floating effect from Verdure Clout, we have no way to catch or repel an enemy who manages to get too close to us, except for Uproot+Core (Zephyr Leap is inefficient). It’s useless in PvE and a major disadvantage in PvP. We need something to balance this change: I propose two options: either bring back the Floating effect on Verdure Clout, or move it to Low Sweep along with a Super Armor protection. In exchange, we can remove the Stun from Spear of Sylvia, as it’s unusable anyway. We’ll also give up the Down Smash on Low Sweep to balance the changes and avoid giving that skill too much of an advantage.

3. We are greatly lacking a passive that can keep us afloat, compared to other classes that receive boosts in certain aspects through their passives. I propose modifying 'Wind of the Spirit' to add 5-10% attack speed. I’m not suggesting removing any other aspects.

4. Many of the Archer players have complained about the 'Watcher' ability being forced onto the quickslot. A large number of archers already use all their quickslots for other abilities, as well as the buttons on the mouse. Considering the changes made to add the 'Storm of Light' ability to the Q key, I propose that 'Watcher' be moved to W+Q (and only be usable in Awakening). Additionally, when it is blocked, it should still be usable from the QuickSlot, so that everyone will be happy and the changes won't be disrupted.

5. The 'Shadebound Beam' ability now has an exaggerated cooldown. We can solve this problem in two ways: 1. Return to a shorter cooldown (30 seconds). 2. Add a longer duration for this ability to justify the long cooldown.

I’m not asking for more damage, and I don’t want advantages that would turn it into a Meta Class. I’ve been playing since I started BDO, and even if you take away all our damage, even if it takes 10 combos to defeat another class, I just want to be able to maintain mobility on this class.

Última modificación : 29 abr. 2025, 22:10 (UTC)
# 2

I know a lot of people don't feel it, but this class has so many more problems than just this. We've just all played it so long that we forget how jank it is.

There are issues with hitboxes...

Skills like Low Sweep and Uproot do not hit targets behind, yet Striker has the exact same skills that are screen wide and hit behind.

Covering Fire and Full Bloom do not hit targets nearby to the sides.

Gaping Darkness and Glissade are our prebuff skills but rarely hit more than 1 target when other classes have theirs on actual dps skills.

The combo with Flow: Shadow Hack and Verdure Clout would actually be good damage if the aoe wasn't so small. You can't even hit two target dummies in battle arena with it. 

Full/Grand Bloom is pointless and should be reworked as I posted before. (Combine into one, melee default, if misses arrows deal more)

Storm of Light is unfun and looks pathetic. Carpal tunnel enhancer and bricks Spear of Sylvia Q input.

Can't Low Sweep from F with Earth Kick locked. Can't use after certain skills cause it flows into Light's Trail instead. Forced to hotbar. 

8 skills flow into Light's Trail, but it has an 8 second cooldown now. Can't use Righteous Smite as easily, cooldowns don't line up.

Breath Skills are awful user experience. Resetting it to S all the time for +12 ap buff tied to a movement skill that does zero damage.

We have only a -15 DP debuff when other classes were just all buffed to -20 and -30.

Our -dp is on Radiant Explosion, which doesn't apply it when you BSR. Many other classes have been buffed to have two skills with it so it easier to maintain. Classes like Deadeye get -30 dp on all skills just for existing. 

Stance requirements on Piercing Light and Shadebound Beam for no reason.

For some reason, we still have insane self knockbacks on bolt of radiance, earth shatter, light's trail, full bloom.

We have a stupid stagger / falling animation after Echoes of the Call, Radiant Explosion, Full Bloom, Marked Bloom.

Constant repositioning from these things is just tiresome after playing actual good PVE classes. 

This class needs serious work and we are hoping for the bare minimum. It is so disappointing. 

Sugerencias

Class Discussion

Discuss the classes of Black Desert here!

Cada búsqueda mostrará hasta 10 000 resultados.

Al aceptar las cookies, se usarán para anuncios y contenido personalizado. Información adicional