Please remove the gaps from the pve iframes.
I don't know about yall but it just kills the mood whenever I die in my spamable "iframe" cuz it has tiny gaps.
I did a 1 month Solo Boss break, come back, sangoon c10,he's 25%, I die in my iframe to a 1shot attack. I straight out quit.
Its not my mistake!
Also wasted a perfume.
Add a lingering 1-2sec iframe after skill animation or something to counteract dsync to.
This issue makes all the "engaging" pve that PA brings out look like garbage slop that doesn't work.
Make the bosses attacks match with their animations too while at it. Learning which attacks you need to dodge 2-3sec after their animations is not my idea of engaging PvE gameplay.
Some boss attacks disregard i-frame. Same as boss attacks that disregard 100% CC resists.
It's just bad game design. These tips with, yes, look at it carefully, wait a few seconds, miss the real problem. Of course you have to know what the boss is doing and how to avoid it. But it's just so much easier on some classes than on others. With a Dark Knight, Witch or WIzard, for example, you have a lot of Iframe and little Stamina cost, with a Sorc or Lahn it looks completely different. If PA makes such content, then the prerequisites should be the same. People don't want to change classes because the content requires it. And this also includes removing the gaps in the PVE iframe. Some players are useing Role Evasion because there's no other way to play it.
It's just bad game design. These tips with, yes, look at it carefully, wait a few seconds, miss the real problem. Of course you have to know what the boss is doing and how to avoid it. But it's just so much easier on some classes than on others. With a Dark Knight, Witch or WIzard, for example, you have a lot of Iframe and little Stamina cost, with a Sorc or Lahn it looks completely different. If PA makes such content, then the prerequisites should be the same. People don't want to change classes because the content requires it. And this also includes removing the gaps in the PVE iframe. Some players are useing Role Evasion because there's no other way to play it.
i tested the evasion roll, and at least on zerker it has gaps too, so no bueno
Game seems designed around the buggy mechanics of iframes and instakills, rather than fairer, less all-or-nothing mechanics. Indeed, this is bad game design.