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Guía de instalación

1 Ejecuta BlackDesert_Installer_NAEU.exe para instalar el lanzador de Black Desert.

2 Una vez completada la instalación, empieza el juego.

Foros

UTC 0 : 0 15 jul. 2025
CEST 2 : 0 15 jul. 2025
PDT 17 : 0 14 jul. 2025
EDT 20 : 0 14 jul. 2025
#Sugerencias
Open World PvP/ Muiquun Quests ETC
13 jun. 2025, 08:01 (UTC)
1278 1
Última modificación : 13 jun. 2025, 08:38 (UTC)
# 1

Region (NA/EU): [EU]

Suggestion(s)/Comment(s): 

Hello, I would like to present my idea for solving the huge boredom of veteran players. I am talking about the red karma system in BDO, so that world PvP brings something to the game and isn't so boring. Just logging in for node wars and playing instanced PvP is very repetitive on its own and does not bring anything new in the long term. Nothing can surprise me in extended gameplay, and the excitement accompanying instanced PvP reminds me of the memorized list of lunches at work throughout the week.

most likely this will be totally ignored and no one will read it, especially the devs, but it’s nice to write something and invite discussion.

Since PvP in BDO, especially open world, ends up with swapping characters to another server, there’s no risk for me when killing noobs on all channels, and fighting players at my level while I’m forced to use weak crystals is also not enjoyable. Therefore, the idea of world PvP where only one side loses is still linked to swapping. I would prefer if every region in the game operated like the desert area, where prisons are assigned to each region.Additionally, I would like the quest-related tasks in Muiquun to be completely rebuilt and for various types of quests to appear in every region of the world. Also, activities involving being the bad player who ambushes NPC caravans or something similar that provides some profit or at least interesting rewards in the form of titles, etc.

I will now describe what my game in BDO looks like. After an hour of grinding in the desert, the time comes when I head to a spot where someone is currently appearing, that is, Honglim base. After some time of defeating players on every server, people occasionally appear who want to take revenge for the weaker players I have defeated, and unfortunately, if a stronger player shows up, I have to do what those noobs I killed did, as fighting an opponent who I can barely defeat is pointless and I might lose myself.

I am fully aware that all this red karma is completely unwanted by the devs, and they would prefer to remove it from the game entirely, but they fear that the game would turn into a Genshin Impact copy with Korean design. They've significantly increased the upper limit of negative karma to -10 million and reduced its regeneration fivefold. Instead of improving the situation and deterring people from entering the red karma, they only created a dead end for players who decided to kill other players, so in the end, there are significantly more PKers than before the changes with the karma. So some of these people definitely rage quit the game because they don't know what to do, while others somehow accept this fact and keep playing.

Also here are my proposals

And yes, I know that there was an intention to introduce a bounty system in the past.

Details:

Skull system means more players killed, bigger sentence in jail up to 24h or jailbreak like always

  Skull Score Mechanics

   Scoring Rules:

Gain 1 kill point per unique open-world kill

Lose all skull levels upon jailed

Skull Icon: Appears beside name, target frame, and killfeed

Skull Logbook Tab: In “My Info (P)” menu

Shows: Kill Score, Deaths, Last 10 kills, Kill regions

“Notoriety Map” shows zones where actually "skull" player roaming lets say big circle on the map

Skull ranking: Weekly ranking of top 100 skull holders (optional)

Tier Status Kills Required Skull Color Effect
I Public Enemy 5 Purple Notification that there is such a player on the channel
II Murderer  15 Bone White Bone White Skull Circle on the map
III Serial Killer 30 Gray Gray Skull Circle on the map with  smaller diameter
IV Slayer 60 Red/Red Red Skull Circle on the map with even  smaller diameter

*Skull icon nearby nickname

*Skull players are only visible at mainland, desert should only show how much outlaw status players are actually there

*Reward for killing skull players should be in potions like perfumes etc.

*Skull points are counted after killing innocent player After 30 minutes, one murder point disappears; if we had 25, we now have 24 as an example.

System Goals & Benefits

Adds visual identity to PvP-focused players
Encourages fair PK and punishes griefing

 Adds danger, immersion, and tension to open-world zones
Integrates with existing karma and bounty systems

 Rewards bounty hunters dynamically

NPC Caravans Quests Via Muiquun City

This is the biggest hidden treasure of the caravan of desert traders xDDD

Okay straight to the point

1. Dynamic Desert Caravans

Caravans now appear as moving world bosses with:

Guarded wagons.

Elite NPC escorts (Valencian Soldiers or Trade Guild Mercenaries).

Randomized routes and spawn timers (not fixed).

Optional Reward Pool – Loot Crate Examples

Item Drop Chance
Gold Bar 1,000G ×3 30%
Caphras Stone ×10–25 50%
Artisan’s Memory ×5 40%
Shakatu Seal ×2–4 30%
[Some rare drop]  2%

System Goals & Benefits

More Dynamic Caravans: Caravans now behave like moving world bosses, with elite guards, unpredictable routes

Upgraded Quests: New daily and weekly kill quests from NPCs in the desert offer significantly better rewards, including silver, contribution EXP, and rare loot boxes.

Better Loot Drops: Destroyed caravans drop crates with valuable items like Caphras Stones, Gold Bars, Artisan’s Memory, and rare accessories 

Exclusive Red Player Content: Outlaw quests from Muiquun offer harder caravan targets with even better rewards

*More time spending onto intresting activity instead of ruining lowbies life at spots seeking for open world PvP :)



**for people who dont actually know about this game THE GAME HAVE ALREADY QUESTS IN MUIQUUN FOR RED PLAYERS AND REWARDS FOR IT but they are outdated and really useless nowadays**

Balanced Karma System Proposal

Introduce weekly redemption quests for red players:

Kill X monsters → +100,000 Karma

Donate rare loot (e.g., black stones, caphras) → +50,000 Karma

Benefit: Encourages structured gameplay to make up for PKing instead of just grind loops.

Sugerencias

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