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Foros

UTC 0 : 20 18 nov. 2025
CET 1 : 20 18 nov. 2025
PST 16 : 20 17 nov. 2025
EST 19 : 20 17 nov. 2025
#Dosa
AWAKEN DOSA SEPT NERF:Huge pvp damage nerf-Melee & range skills ,HUGE Damage Distribution nerf, huge CC nerfs,Healing nerf,STILL NO PROTECTION ON OUR NOW USELESS OFFENSE SKILLS.Then proceed to add 5% buff to useless skills nobody uses.Devs r Clueles!
16 ago. 2025, 05:51 (UTC)
6569 21
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Última modificación : 14 oct. 2025, 05:04 (UTC)
# 1

DOSA NERF TIMELINE

-No air on Earth

-Removed 2 crucial  KDS from the class ,  Nerf healing, Nerf distributed damage.

- Huge damage Nerf on Range and Melee skills .....yes melee skills as well , i thought range was the problem but we just nerfing things at this point. slight and i mean slightly buff buff some skills dosa will never use in a fight.

Mind you awaken dosa got the biggest nerf this year for any class in the game. The whole playstyle got mutilate and the damage is gone i tell you this has to be the worst dev team i've seen in any game.  Don't have a clue what they doing they just pressing buttons and running in circles. Even sage in a far better position than awaken dosa right now and that class was god tier throughout 2025. 

Metal combo got nerf to the ground - I expect super armor in this combo and not a cheeesy half sec forward guard for no damage no cc combo.

Fire blaze got nerf to nothing - increase the forward guard duration to protect after casting the skill. Dosa cannot benefit from this stiffness whatsoever we need time to cast stuff.

Wood got buff yet the skill is not good , add invinci to the first 0.5 sec second of the skill, same for earth. or add damage reduction buff to them or something.

now that the class has no damage increase the casting speed and remove the animation locks.

Dosa had alot of damage and they offset that with longer cast times on skills, little to no protection on most offensive skills : 0.5 sec forward guard skills, no protection during use or after casting , big gaps in flows and the super armor skills that are offensive are grab bait skills that locks you in place.They did a huge damage nerf on most of the skills that had no protection whatsoever, they also changed the CC to something that the class can't benefit from. So casting these skills is very risky are you willing to get cc to cast a kncok back skill with no damage that you cant even follow up on. Is iot worth even doing the full metal combo flow when the starting is no protection and the damage is significantly reduced.

UPDATE (After patch) When you lose a ton off damage off melee and range skills and can't benefit from any of your own cc then you realize how weak and squishy the class was.  The damage compensated for the weak defense but now it makes no sense. The nerf was very much uncalled for, the cc nerf was the nail in the coffin and damage nerf is just burning whats left. it was fun using the class while it lasted . 

Dosa taking the biggest nerf for the last 2 patch, our cc now our damage with no protection added to the skills they now made useless. crippling ou metal skills and slightly increasing wood and water which is 2 useless elements in pvp wood is a grab bait and water is just LMAO. If you removing our damage we need super armor to compensate a squishy low dps class in AOS  will eventually kill the class even sage in a better position compared to dosa trhat alone says alot. Devs are clueless

Nerfing the class to the ground i see , the class is still one of the most unprotected classes ingame majority of our skills have big gaps, long cast time and no protection with half second forward guards.Now they remove the cc from those skills and now the damage, with no protection added.Nerfing our range skills and still manage to throw in a nerf to wing kick a melee kd skill on single target, our most reliable kd skill at this point. All these nerf is really for large scale pvp, in 3v3 or 1v1 the class will tank even more, its really hard to even secure a kill solo now becuase the combo is wierd, damage is now gone. guess ill buff and afk now.

This game is focusing on awakening dosa way too much all they had to do was nerf the damage and leave the cc but cutting the limbs off one by one then going for the throat is overkill, i see Ninja, sorc , hash, sage nuking people fully protected yet most of them got spared this game is way too bias with skill patches.

Dosa nerfs cant even compare to grab nerf, its like the class is getting consistenly nerfed, Earth got nerf (Air attack), cc got nerf then damage (Kds got nerfed) , even healing got nerfed , i didnt know dosa was a heal abuse class, metal damage nerfed to the ground. i wonder what's next? to nerf. PA Need to focus on nerfing the grab bots in the game and stop ruining the game for awaken dosa players. Am at a point where i legit cant even help my team mates, whats the role of the class again????? i cant even cc the person jumping them or kill the person. Whats the point ?

Sage was the most broken class ingame at god tier and all they did was a get a slap on the wrist. I dont understand the logic of the game, i dont think people understand how weak dosa is, the class is only good when you're not getting focus and can free cast. The moment you are spotted you either get block jumped or cced becuase all offense skills are unprotected and the super armor ones lock you inplace to get grabbed. Theres no fight back power of the class, you have to hit and run and rely on teammates to distract them.

Última modificación : 16 ago. 2025, 07:40 (UTC)
# 2
On: Aug 16, 2025, 05:51 (UTC), Written by MiggyMiggs

Water and wood is useless in pvp  and slowly metal is heading right there as well. The class feels handicapped thanks to the recent changes, the range into melee combo aspect of the class is pretty much dead. I hit someone with the knockback by the time i jump over there hes long gone, i dropped alot of combos since the new patch cause they didnt think thru the gameplay of the class. I dont mind the change to fire but the metal change was over kill, the skill doesnt have protection on it  and  and now it addss nothing to our combo  . We getting chase by 3 people theres no skills in our arsenal to counter attack without standing there with unprotected CCs skills. both skills they nerf had no protection on them even before the  nerf and was the bread to dosa combo because you had the time to cast a few melee skills . 

The thing people don't know about dosa is that all of our cc skills are forward guard  for 0.1 sec or unprotected skills. The moment you start to nerf them and make them useless , enhance the protection on them it is that simple. So its safe to assume if  you're a dosa and your the last man  standing vs 2 ppl might as well lay down and die. Class was usless in a 1 v 1 now its a joke. 

Class needed a nerf it got it. They need to do similar things to all these other fully protected classes and bring balance back in line to the pvp of the game the current pvp has way to much full SA iframe on litterally everything.

Última modificación : 16 ago. 2025, 15:07 (UTC)
# 3

I told you a few weeks ago that Dosa Awakening was top of the barrel class that could go face to face with most classes in the game, while also functioning as a semi support himself. If you want support capabilities, you should have to give something up in exchange that’s how it should be. I agree the class was too strong at long range; it even reminded me a bit of Maegu Succession back in the day.

That said, I do think the class needed nerfs, but it wasn’t a priority. There are more pressing classes: Maegu Awakening, Hashashin Succession still being overpowered even after the nerfs, (I haven’t made up my mind about Sage yet), Deadeye probably being a top class right now, and Striker and Mystic just being Striker and Mystic (this two are a bit buggy now but once edania changes come foward will be as troublesome as always never to be touched specially striker).

Also, you consider Ninja to be an OP class, but while Dosa got nerfed, Ninja actually got buffed. Ninja is a fast class, but it’s also much less protected and more complex than you seem to think.

Última modificación : 16 ago. 2025, 16:54 (UTC)
# 4

Sir,you had 3 ranged knockdowns and 2 of them were protected.

Awk dk is running around with 1 melee tiny aoe slow knockdown,relax.

Última modificación : 16 ago. 2025, 20:19 (UTC)
# 5
On: Aug 16, 2025, 07:40 (UTC), Written by RealDLN001

Class needed a nerf it got it. They need to do similar things to all these other fully protected classes and bring balance back in line to the pvp of the game the current pvp has way to much full SA iframe on litterally everything.

Awaken dosa is not even a super armor spam class that's succession. That spec was completely ignored.

Última modificación : 16 ago. 2025, 20:38 (UTC)
# 6
On: Aug 16, 2025, 15:05 (UTC), Written by Vanderin

I told you a few weeks ago that Dosa Awakening was top of the barrel class that could go face to face with most classes in the game, while also functioning as a semi support himself. If you want support capabilities, you should have to give something up in exchange that’s how it should be. I agree the class was too strong at long range; it even reminded me a bit of Maegu Succession back in the day.

That said, I do think the class needed nerfs, but it wasn’t a priority. There are more pressing classes: Maegu Awakening, Hashashin Succession still being overpowered even after the nerfs, (I haven’t made up my mind about Sage yet), Deadeye probably being a top class right now, and Striker and Mystic just being Striker and Mystic (this two are a bit buggy now but once edania changes come foward will be as troublesome as always never to be touched specially striker).

Also, you consider Ninja to be an OP class, but while Dosa got nerfed, Ninja actually got buffed. Ninja is a fast class, but it’s also much less protected and more complex than you seem to think.

This game prioritize the wrong classes when it comes to nerfs I can count over 5 classes stronger than awaken dosa probably 10. Dosa has good damage at range yes but why not nerf range damage buff melee but completely crippling the playstyle of the class ??? And making the core nature of the rotations useless. 

it's really hard to chain range into a melee combo, it's doable but it's really dumb. Feels like every patch they making each element useless, sucking the fun out of the class. 

Striker is a busted class one of the super armor invincible spam classes that can go up against 3 classes and secure the win.

ninja is showing out since the new patch I don't expect much from the devs the way they buffed sage 200% took forever to nerf and when they nerfed it they nerfed the wrong things. 

the grab nerd they did was a mess too 

always missing the nail but I wonder what else will  they nerf about dosa cause eventually they will come for our damage and that will be the last nail in the coffin. I can still nuke someone at range so the problem is still there. could care less about damage  if the playstyle doesn't make sense . All I have to do is sit and wait for someone to cc for me -_- 

Última modificación : 16 ago. 2025, 22:25 (UTC)
# 7
On: Aug 16, 2025, 20:25 (UTC), Written by MiggyMiggs

This game prioritize the wrong classes when it comes to nerfs I can count over 5 classes stronger than awaken dosa probably 10. Dosa has good damage at range yes but why not nerf range damage buff melee but completely crippling the playstyle of the class ??? And making the core nature of the rotations useless. 

it's really hard to chain range into a melee combo, it's doable but it's really dumb. Feels like every patch they making each element useless, sucking the fun out of the class. 

Striker is a busted class one of the super armor invincible spam classes that can go up against 3 classes and secure the win.

ninja is showing out since the new patch I don't expect much from the devs the way they buffed sage 200% took forever to nerf and when they nerfed it they nerfed the wrong things. 

the grab nerd they did was a mess too 

always missing the nail but I wonder what else will  they nerf about dosa cause eventually they will come for our damage and that will be the last nail in the coffin. I can still nuke someone at range so the problem is still there. could care less about damage  if the playstyle doesn't make sense . All I have to do is sit and wait for someone to cc for me -_- 

Your class was one that needed  to be nerfed and tbh with you might not even be far enough yet so expect possibly more.

I was watching Vessel play your class yesterday  and it was like the nerf didn't even happen ....... its still incredibly strong.

DOSA awk, AWk Maegu, Hash and Awk Sage were all in the running  for big nerfs

Below them is more of a defense issues not so much the classes themselves being broken as in unkillable with the right defenses stacked

Striker mystic zerk 

Personally out of all of the classes Hash is the most broken because of his mobility being unseeable most of the time and his defensive stats make him the most tanky assassin in the game he should be squishy like everyone else possibly more if they dont plan on nerfing the mobility 

Eliminado por el autor.
Última modificación : 24 ago. 2025, 14:50 (UTC)
# 9
On: Aug 16, 2025, 22:20 (UTC), Written by RealDLN001

Your class was one that needed  to be nerfed and tbh with you might not even be far enough yet so expect possibly more.

I was watching Vessel play your class yesterday  and it was like the nerf didn't even happen ....... its still incredibly strong.

DOSA awk, AWk Maegu, Hash and Awk Sage were all in the running  for big nerfs

Below them is more of a defense issues not so much the classes themselves being broken as in unkillable with the right defenses stacked

Striker mystic zerk 

Personally out of all of the classes Hash is the most broken because of his mobility being unseeable most of the time and his defensive stats make him the most tanky assassin in the game he should be squishy like everyone else possibly more if they dont plan on nerfing the mobility 

On: Aug 16, 2025, 22:20 (UTC), Written by RealDLN001

Your class was one that needed  to be nerfed and tbh with you might not even be far enough yet so expect possibly more.

I was watching Vessel play your class yesterday  and it was like the nerf didn't even happen ....... its still incredibly strong.

DOSA awk, AWk Maegu, Hash and Awk Sage were all in the running  for big nerfs

Below them is more of a defense issues not so much the classes themselves being broken as in unkillable with the right defenses stacked

Striker mystic zerk 

Personally out of all of the classes Hash is the most broken because of his mobility being unseeable most of the time and his defensive stats make him the most tanky assassin in the game he should be squishy like everyone else possibly more if they dont plan on nerfing the mobility 

Dosa only as damage, its not hard to kill, grab or catch. If you have a tanky team it will continue to shine but the class feels awful....the moment they nerf the damage then they need to revert everything else cause nothing will be there.

Última modificación : 24 ago. 2025, 19:18 (UTC)
# 10

about time the button mashers wet dream class got a nerf

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