Greetings PA - AGAIN:!
Many classes such as Seraph, Striker, Deadeye, Lahn, and others currently have access to extensive Super Armor (SA) and iFrames, combined with fully protected, multi-hit crowd control abilities. In compare to classes that rely on single-hit CC often suffer from numerous protection gaps, making their gameplay significantly riskier and less forgiving.
This creates a clear imbalance. Classes with high protection uptime and mobility are also given the most reliable forms of CC, while other classes are forced to commit to unprotected or partially protected skills just to attempt a single CC application. As a result, risk versus reward is heavily skewed.
Game balance should not be evaluated solely on damage numbers, stamina costs, or protection types. Crowd control design—especially multi-hit CC—plays a massive role in PvP balance, and currently it feels overtuned. Multi-hit CC dramatically increases consistency, reduces counterplay, and disproportionately benefits classes that already have strong defensive tools.
From a balance perspective, there should be clearer trade-offs:
-
Classes with extensive SA and iFrame coverage should rely more on single-hit CC.
-
Classes with larger protection gaps could reasonably be given multi-hit CC to compensate for the increased risk.
- OR just remove multi-hit CC from the game in general!
I’d genuinely like to hear feedback from other players, especially from those who play different classes. Diverse perspectives would help clarify whether this is a broader balance concern.
Thank you,
You forgot Succ Dosa who triggers most of the time downsmashes besides having protected CC's SA. As someone else said, CC's should not be protected at all or long cast may be frontal guard but thats it.
IN My opinion and I wont stop posting this
. All cc should be unprotected
. All SA should be lower damage output and mainly movement
. Frontal gaurds should be the hardest hitting since the most risk
. The distance a class can cover and how many iframes they have should determine its stamina management issues.
As awk ranger I understand why I have to manage my stamina. What I dont understand is why people moving mock 12 around the map are barely having to at all its so poorly thought out!
This is how you balance a game you follow rules for every class and the pvp gets better because of it.
Seraph breaks all the rules
The old game was better what we have now is a bad meta that is poorly designed.
people who have produced class designs past guardian have no clue at all what this game was about previously.
classic full send idiot i had one job type mothef :)
seriously doubting how new people are continuing to play the game after they hit the first conversation with veterans who are running the larger guilds.
people who have produced class designs past guardian have no clue at all what this game was about previously.
classic full send idiot i had one job type mothef :)
seriously doubting how new people are continuing to play the game after they hit the first conversation with veterans who are running the larger guilds.
Ya pretty much after gaurdian class design got really bad so many spin full SA blockjump classes all having very similar play at the end of the day.
if new players are not here for the PVE they will quit the game 100% they might dabble in AOS or something but AOS next season is going to be dominated by Seraph...........
Class Discussion
Discuss the classes of Black Desert here!