Black Desert va commencer dans quelques instants.

Installez le lanceur Black Desert si le jeu ne se lance pas.

Installez le lanceur Black Desert pour lancer le jeu.

Le jeu sera lancé si le lanceur est déjà installé.
Si rien ne se produit, veuillez lancer vous-même le lanceur.

Guide d'installation

1 Exécutez BlackDesert_Installer_NAEU.exe pour installer le lanceur Black Desert.

2 Lancez le jeu une fois l'installation terminée.

Forum

UTC 20 : 37 2 mai 2024
CEST 22 : 37 2 mai 2024
PDT 13 : 37 2 mai 2024
EDT 16 : 37 2 mai 2024
Ranger: new walking animation
27 avr. 2022, 19:02 (UTC)
889 8
Dernière modification : 27 avr. 2022, 19:09 (UTC)
# 1

please on earth, because i dont understand it. why the hell you change rangers rp-walk to this ugly ass stiff and buggy animation?

our old walk was outstanding, unique and beautiful. why the hell you keep changing stuff for the worst?

Ranger now rp walks like a fkin rhinozeros

Dernière modification : 27 avr. 2022, 19:06 (UTC)
# 2
Am 27. Apr 2022, 19:02 (UTC), von spregtseuchweg

please on earth, because i dont understand it. why the hell you change rangers rp-walk to this ugly ass stiff and buggy animation?

our old walk was outstanding, unique and beautiful. why the hell you keep changing stuff for the worst?


 Yeah I agree, the worst part is... the new walk animation is done for _all_ classes.

Please for the love of Elion, change it back!

Dernière modification : 27 avr. 2022, 19:40 (UTC)
# 3

I was just about to post related to this change:

New and Improvements

Character

● Improved your character's movements to appear more natural when transitioning from walking/running (Caps/Scroll Lock) to auto-run.

"Improved" how, exactly?  Caps lock was not part of how this operated.  But now it intereferes with how a controller that I use works.  I'll have to look into what I can do on my end, but really...

"Auto-run": do they mean auto-pathing? Auto-sprint?  

And why, when they goof, do they not ever revert a change and try again with fixes, or maybe consider that it wasn't such a good idea in the first place? Software dev isn't forward only, y'know.  Source control?  You guys do use source control, right?  And some feature management via switches or branches, right?

Whatever they did affected more than just transition animations.

Edit: Caps lock was apparently involved, but seems to operate a bit differently now.  Still trying to figure this out.

Dernière modification : 27 avr. 2022, 19:20 (UTC)
# 4
Am 27. Apr 2022, 19:14 (UTC), von Entropoid

I was just about to post related to this change:

New and Improvements

Character

● Improved your character's movements to appear more natural when transitioning from walking/running (Caps/Scroll Lock) to auto-run.

"Improved" how, exactly?  Caps lock was not part of how this operated.  But now it intereferes with how a controller that I use works.  I'll have to look into what I can do on my end, but really...

"Auto-run": do they mean auto-pathing? Auto-sprint?  

And why, when they goof, do they not ever revert a change and try again with fixes, or maybe consider that it wasn't such a good idea in the first place? Software dev isn't forward only, y'know.  Source control?  You guys do use source control, right?  And some feature management via switches or branches, right?

Whatever they did affected more than just transition animations.

It feels like the weird Gardia Walk/Run, where she still has enough momentum for one or two more steps. But not it's the start where you have to start with 2 "useless" and uncontrollable steps into one direct. Which might be already to much.

Dernière modification : 27 avr. 2022, 19:53 (UTC)
# 5
On: Apr 27, 2022, 19:20 (UTC), Written by Bruckhe

It feels like the weird Gardia Walk/Run, where she still has enough momentum for one or two more steps. But not it's the start where you have to start with 2 "useless" and uncontrollable steps into one direct. Which might be already to much.

I think that extra step(s) has introduced a delay where now the game isn't recongizing an immediate toggle-off of caps lock or something. The result in my set up was that there was a moment when normal "run" would start, and then was immediately yanked back into rp walk.

Who thinks this shit up... oh, yeah...

Dernière modification : 28 avr. 2022, 03:36 (UTC)
# 6

This "improvement" is terrible, that new generic animation for all classes is just bad and cheap. and the controls are clumsier. Doesn't feel nor look natural at all. Fail.

Just reverse it to the way it was before.

Dernière modification : 28 avr. 2022, 03:43 (UTC)
# 7

If you are going to change something like this let us choose which on we use. Don't force it on everyone when many liked the old one

Dernière modification : 28 avr. 2022, 22:31 (UTC)
# 8

All characters now stroll around like clumsy, depressed drunks and switching between walking and running is extremely weird. Super slow walking speed as well. Character keeps walking after releasing the key and then the character is frozen in this weird pose for a few seconds. Awful really.

Old character walk animation was stern and elegant and worked fine.
Bring back the old animation or let us at least choose between old and new.

I want the old ones back for all characters.
Let us choose in settings. :/

Réponse

Feedback

Share your feedback and suggestions to help us develop Black Desert.

last
Jusqu'à 10 000 posts seront affichés par recherche.

Avec votre consentement, nous utilisons des cookies pour personnaliser le contenu et la publicité.
Supplément d'information