Title: Trading Lifeskill Revamp
Family Name: ICFXRS
In Game Title: 30K
Region (NA/EU): NA
- The trading system has changed.
- "Warehouse" has been changed to "Ordering Contract". The warranty period for 5 compartments, weight 5,000 LT, 7 days warranty, and 3 hours from the time the trade item is shipped is the same as before.
- The way the basic price of trade goods is changed has changed.
- The price of trade goods changes every 4 hours. (same)
- There is a 50% chance that the price of a trade product will rise or fall, up to 15% when it rises, and -15% when it falls. (Change the rise width)
- Trade prices can rise up to 300% (3 times) of the cost price. (same)
- If the market value of the trade goods exceeds 300%, the trade goods will return to the cost price. (Delete)
- Events have changed that cause trade prices to change significantly.
- Every morning/afternoon fixed time (2, 6, 10 o'clock), an event occurs in which the price of a trade item changes significantly, such as a 100% increase / 100% decrease.
- The price change of trade goods changes by territory and item, and the corresponding items are as follows.
- Miscellaneous goods, luxury, foodstuffs, medicines, munitions, sacred goods, clothing, raw materials
- At the time of each event, you can see hints in the world about whether the information is hit.
- Information on changes in the price of trade goods can be found in the 'Trade Information' menu
From now on, trade items can only be purchased at designated nodes, and can only be sold in large cities or representative villages for each territory.
In summary, now you decide ‘how much and at what time’ you want to buy trade items, store them in the warehouse, anticipate and analyze the trend of market price within the price guarantee period, and continue playing in the form of aiming for sales.
- Changed so Rich Merchant's Ring Piece can be obtained when selling new trade items since the existing trade items are no longer available.
Title: Trading Lifeskill Revamp
Family Name: ICFXRS
In Game Title: 30K
Region (NA/EU): NA
From now on, trade items can only be purchased at designated nodes, and can only be sold in large cities or representative villages for each territory.
In summary, now you decide ‘how much and at what time’ you want to buy trade items, store them in the warehouse, anticipate and analyze the trend of market price within the price guarantee period, and continue playing in the form of aiming for sales.
These changes are absolute garbage and have ended my involvement in trading hence forth. I have recently attained Artisan level trading and that is where it will remain. I do not need anymore gambling in my bdo life.
These changes are absolute garbage and have ended my involvement in trading hence forth. I have recently attained Artisan level trading and that is where it will remain. I do not need anymore gambling in my bdo life.
And we only need a few but good changes.
Just:
1. give us the ability to self-produce trash boxes (no workers),
2. remove trade limit of items to buy from npcs,
3. increase value of these items to make trading profitable.
Period.
Trading changes presented on the global lab change nothing as well as recent "changes" in bartering.
Trading changes presented on the global lab change nothing as well as recent "changes" in bartering.
Yeah they seems to just low effort tick the boxes they promissed years ago, not caring about the fact that they will be pointless/don't solve the issue, just look at the new passives, most are completely useless, garbage.
just look at the new passives, most are completely useless, garbage.
Problem with these skills is that they are: worthless, good and very good.
Completely unfair.
All classes should have access to all these skills because why Reduces equipment durability consumption of weapons, armor, and accessories by 25% only for Ninja, Kunoichi? And this is epic passive but .... Additional experience is obtained when training using a training book Combat EXP gain is increased by 300% Skill EXP gain is increased by 100% for Striker, Mystic are worthless because dummies over lvl 50 (let's say even 55) are useless.
100 SP for each skill for all classes and problem solved.
They made cash crates useless now. said they were going to change the price to reflect the desert trade buff but they didn't take into account the trade buff added 50% to the other bonuses. So now a calpheon crate is a money loser and I am master 26 Trading. All thes time and effort to leve up trading and they just said screw your efforts.
I'm completely blown away by how bad this update is. By far, the WORST change to any lifeskill in the six years I've been playing this game. This is the update I was told to be excited for three months ago? Embarrassing. I had some..... thoughts on trading when I returned to the game, and I was told to keep my opinions on ice because a trading update was on the way. Much disappoint.
They made cash crates useless now.
he has always been useless for 7 years
It's just a beginner's trap and many have been fooled
Ignoring the fact that the update was totally pointless, if anything this made ring piece even worse from trading since you can no longer sell 'em in valencia.
Not like it would be viable even before, on avarage you get it out from solo olun sooner anyway...
It seems like a whole pile of added work/steps and Accountant roleplay for questionable, if any, bonus to value from the Trading skill while causing huge collateral convenience damage to Gathering drop and Fish sales.