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Install Guide

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Announcements

Updates Oct 8, 2026, 10:00 (UTC) Patch Notes - October 8, 2026

 

 

Greetings Adventurers,


Here are the latest update details for Black Desert Online on October 8, 2026 (Thu). Today’s patch contains 117 updates and is approximately 891 MB.

 

Events


  • [EP. 1] Evil Stirs at Marni's Playground - [More Details]
    • Oct 8, 2026 (Thu) after maintenance - Nov 5, 2026 (Thu) before maintenance
 
  • [Dream Horse] Awaken the Dream Aura - [More Details]
    • Oct 8, 2026 (Thu) after maintenance - Nov 5, 2026 (Thu) before maintenance
 
 
 


Combat Level and EXP System Revamp
The maximum character level is being raised to 75, alongside a range of changes designed to make leveling a more meaningful part of your character's progress.
Previously, Black Desert had no maximum level. However, the EXP required to level up increased sharply beyond a certain point, making further progress difficult. Because continued leveling was not intended to be essential, the benefits and milestones tied to it were limited.
This revamp aims to make leveling more rewarding, with benefits that give you a greater sense of accomplishment as you level up. With level playing a more important role, we have also improved how information on level and Combat EXP are displayed in-game, making it easier to understand at a glance.
We will continue to look for ways to make every moment of your adventure in Black Desert more rewarding and enjoyable. Thank you.

Max Level Increase

  • Increased the max character level: 70 → 75 
    • EXP no longer increases after reaching Lv. 75. 
    • Even after reaching Lv. 75, EXP will continue to accumulate for a tagged character as before. 
    • As previously announced, unclaimed EXP in the Tag Characters UI was reset during the Oct 8 (Thu) maintenance to ensure the update was applied smoothly.
 

Bonus Stats at Lv. 70 and Above

  • Added the following bonus stats from level 70.
    • Extra AP Against Monsters +3 and Monster Damage Reduction +3 are gained from level 70 and onwards.
    • These stats also apply to tagged characters, regardless of that character's level.
      • Example: If character A at level 70 and character B at level 66 are tagged, character B also gains Extra AP Against Monsters +9 and Monster Damage Reduction +9 based on character A's level.
Level Extra AP Against Monsters Monster Damage Reduction

70

3 3
71 6 6
72 9 9
73 12 12
74 15 15
75 18 18
* These bonus stats do not stack.
 
  • Bonus stats gained from levels can be found under "Detailed Stats" in My Stats UI.
    • Example: Extra AP Against Monsters and Monster Damage Reduction applied at Lv. 75
 

My Information (P) UI Improvements

  • Improved the My Information (P) UI to show more detailed level and EXP info for your current character.
    • The current EXP and the EXP required to reach the next level can be checked, in addition to the level.
  • Removed the Bio area. You can now set your Bio in the portrait area at the top left.
 

Combat EXP System Revamp

  • Revamped the Combat EXP system.
    • Changed the Combat EXP required to reach the next level for all level ranges.
    • Adjusted the EXP obtained from defeating any monsters.
    • Adjusted the Combat EXP obtained from quests.
    • Changed the EXP obtained per level through Black Spirit's Training.
    • Added a level-based cap on the Combat EXP obtainable from killing a single monster.
      • The cap includes Combat EXP increase effects.

Level Range

Max EXP Obtainable per Monster (Approximate)

1~5

20%
6~10 18%
11~15 16%
16~20 14%
21~25 12%
26~30 10%
31~35 8%
36~40 6%
41~47 5%
48~49 3.5%
50~55 2%
56~61 0.2%
62-64 0.02%
65 and above 0.01%
 

Monster Zone Info UI

  • Added information on the monsters that appear in each zone and the EXP obtainable from defeating them to Monster Zone Info.
    • The "#CombatEXP" tag has been removed from Monster Zone Info.
 

Monster Info UI

  • Improved the monster info UI at the top of the screen to show the monster's level.
 

Rules and Benefits Based on Level Difference

  • Changed the monster name color rules based on the level difference between Adventurers and monsters.
    • The number of monster name color tiers based on level difference has been reduced from 11 to 7.
  • Added a benefit that reduces damage taken from monsters of a lower level.
    • For each level you are above a monster, you gain Monster Damage Reduction +3 against that monster's attacks.
      • This effect applies for a level difference of up to 3, granting a maximum of Monster Damage Reduction +9.
Level Difference Monster Name Color
3 or more levels below the monster
2 levels below the monster
1 level below the monster
Same level as the monster
1 level above the monster

(Monster Damage Reduction +3)
2 levels above the monster
(Monster Damage Reduction +6)
3 or more levels above the monster

(Monster Damage Reduction +9)
 

Combat EXP Through Combat Content

  • Added Combat Secret Books that grant Combat EXP, obtainable from the following PvE and PvP content.
    • You can use Combat Secret Books after completing the "[To Level 50!] Go Beyond Your Own Limits" quest.
    • The amount of Combat EXP each type of Combat Secret Book grants based on Lv. 66 is as follows.
Item EXP Gained Based on Lv. 66 Requirement and Binding
Combat Secret Book (S)
0.20% Lv. 60 or higher
(Bound to Family; can be stored in the Family Inventory or Storage)
Combat Secret Book (M)
1%
Combat Secret Book (L)
7.50%
Combat Secret Book (XL)
15%
  • Combat Secret Books can be obtained from the following PvE and PvP content:
PvE Content
Content Requirement Reward
Black Shrine (Donghae) Defeat a boss Combat Secret Book (S) x1
Black Shrine (Hwanghae) Defeat a boss Combat Secret Book (S) x1
Guild Boss Defeat a Guild Boss Combat Secret Book (M) x1
Altar of Blood Clear a stage Combat Secret Book (M) x1
 
PvP Content
Content Requirement Reward
Node War Victory / Defeat Victory: Combat Secret Book (M) x2
Defeat: Combat Secret Book (S) x2
Conquest War Victory / Defeat Victory: Combat Secret Book (L) x1

Defeat: Combat Secret Book (M) x2
War of the Roses Victory / Defeat Victory: Combat Secret Book (XL) x1

Defeat: Combat Secret Book (M) x4
Red Battlefield Victory Combat Secret Book (S) x1
Guild League Victory Combat Secret Book (S) x1
Arena of Solare (Ranked) Victory Combat Secret Book (S) x1
 
Combat Secret Book Distribution
Combat Secret Books are scheduled to be added after the Oct 15 (Thu) maintenance.

When Combat Secret Books are added, they will be granted retroactively based on your content progression records from after the Oct 8 (Thu) maintenance until the update.
* For Guild Boss Subjugation, records from Oct 5 at 00:00 until the update will be counted retroactively.
 

 
  • Adjusted quest EXP rewards following the level system revamp to grant EXP at the same rate as before.
    • The amount of Combat EXP obtained from the following main story starting paths has been adjusted.
Ancient Stone Chamber Land of the Morning Light Mountain of Eternal Winter
Complete "[Calpheon] Hero of Calpheon" to reach Lv. 56 Complete "[LoML] Ruler of Taebaek" to reach Lv. 56 Complete "[Mountain of Eternal Winter] In Search of the Flame that Consumes Gods" to reach Lv. 56
    • Completing "[Mediah] Reliving the Darkness" now grants enough EXP to reach Lv. 60.
      • This is based on beginning "[Lv. 51 Mediah] Dark Energy that Looms Over Mediah" at Lv. 56.
    • The Combat EXP rewards for Olvia Academy Combat Course quests have been adjusted.
      • Starting the Combat Course at Lv. 60 (0.00%) will grant enough Combat EXP to reach Lv. 61.
    • The EXP rewards for all pre-revamp main quests have been unified to 100.
    • The amount of Combat EXP obtainable from completing the following side quests have been adjusted:
[Co-op] Proof of Courage [Training Quest] Valtarra - Ruins Sacrament [Repeat] Defeat Mutant Glutonis
[Repeat] Defeat Small Glutonis [Repeat] Defeat Medium-Sized Glutonis [Repeat] Get Rid of the Giants
[Repeat] Defeat Giant Fighters [Repeat] Defeat Giant Warriors [Repeat] Hunting Skeletons
[Repeat] Hunting Skeleton Warriors and Archers [Repeat] Hunting Skeleton Wolves [Repeat] Hunting Skeleton Lizards
[Repeat] Hunting Owls and Small Treants [Repeat] Hunting Twin-Headed Treants [Repeat] Hunting Scream Treants
[Repeat] Hunting Root Treants [Repeat] Hunting Old Tree Treants [Combat Promotion] Supporting Porio
[Party] Stronger Altar Imps [Party] Stronger Swamp Fogans [Party] Stronger Red Orcs
[Party] Stronger Harpies [Party] Stronger Khurutos [Party] Stronger Miners
[Party] Stronger Saunils [Party] Stronger Hexe Sanctuary [Party] Stronger Cultists
[Daily] Removal of Threats Goblin Fighter Honorable Battle
Honey Wine with Memories Between Duty and Friendship Mine Imp Cleanup Operation
Rude Soldier Al Rhundi and the Rebels Hideous Fogans
Secret Duty Not Yet, Queek. Enemy at the Door
Fish in Troubled Waters Local Resource Management Merry Mud Hunting
Shut Up, Frog! Stop the Illegal Assembly! [Solo] Narc Magic Sealing Stone
Blade of Revenge [Defeat the Catfishmen II] Bigger Means Stronger, Right? [Defeat the Catfishmen III] The Bizarre Catfishman
[Defeat the Catfishmen IV] I Accepting Defeat [Defeat the Treants II] Odd Trees? [Defeat the Treants III] Huge Treants
[Defeat the Treants IV] In Order to Prevent Future Damages... [Abandoned Abbey I] Just Say You're Scared [Abandoned Abbey II] An Enemy Who Can Use Magic
[Abandoned Abbey III] Call This a Rescue?! [Calpheon Shrine I] A Dangerous Patrol [Calpheon Shrine II] The Vestiges of Kzarka
[Calpheon Shrine III] Reduce Their Power [Hexe Sanctuary II] The Truth Behind the Witch Tower [Hexe Sanctuary III] A Strong Skeleton
[Hexe Sanctuary IV] Purifying the Hexe Sanctuary    
  • Changed the following Challenge (Y) so they can no longer be accepted following the level system revamp.
    • Adventurers who had not completed these Challenges or claimed their rewards have received the reward items via in-game Mail (B) and Heidel Storage.
[Level 10] Don't call me a Noob, anymore! [Level 20] Now it gets interesting... [Level 30] Unleash Your Power! [Level 40] Time to thrill
[Level 45] Battle with yourself. [Level 50] Unlimited Challenges [Level 55] That's the Spirit! [Lv. 58] To a Higher Place I
[Lv. 59] To a Higher Place II [Lv. 60] To a Higher Place III [Lv. 61] To a Higher Place IV [Reached Lv. 50] Gorgath's Gift
[Reached Lv. 51] Gorgath's Gift [Reached Lv. 52] Gorgath's Gift [Reached Lv. 53] Gorgath's Gift [Reached Lv. 54] Gorgath's Gift
[Reach Lv. 55] Onward to New Horizons Achieved Lv. 50! Achieved Lv. 56! Achieved Lv. 58!
[Lv. 62] Onward to New Horizons [Lv. 63] Overcoming Adversity [Lv. 64] Endless Determination [Lv. 65] A Knack For Hard Work
Dreamy Crystal of Balance!      
  • Added an icon to My Information (P) that shows details on the level.
    • Click the button to view detailed values in the Adventurer's Board.
  • Removed the "#CombatEXP" and "#SkillEXP" tags from the Monster Zone Info UI.
  • Added the recommended level before each zone name in the Monster Zone Info UI.
  • Increased the Combat/Skill EXP gain from the Body Enhancement buff obtainable at Campsites, from 50% to 100%.
  • Increased the Combat/Skill EXP gain from the Adventure's Boon buff obtainable by talking to NPCs or at Campsites, from 15% to 30%.
  • Increased the bonus Combat EXP for equipping 4 parts of a Pearl Outfit from 10% to 50%.
  • Increased the bonus Skill EXP for equipping 6 parts of a Pearl Outfit from 10% to 50%.
 
 

New Additions and Improvements
 
Class Common Skill
 

The Common Skill, previously introduced in a Global Lab update, is coming to the live server.
As Black Desert's story has unfolded, Adventurers have grown alongside it. This skill is designed to bring something new to that journey.
Try incorporating it into your playstyle and explore new ways to enjoy combat.
  • Added the Godslayer: Force Palm skill.
    • After completing all Inner Edania main quests and obtaining the "A New Age" knowledge, you can obtain [Secret Book] Godslayer: Force Palm at A Freesword's Hearth in Voidekaia.
    • Godslayer: Force Palm can be learned with a character of Lv. 60 or higher.
A Freesword's Hearth Location
 
  • Use [Secret Book] Godslayer: Force Palm to learn Godslayer: Force Palm.
Skill Preview Skill Description
▲ Skill Animation
 
▲ Pressing LMB during the skill to attack immediately
 

 
Class Changes
Previously, certain basic stats such as Max HP, HP Recovery, Skill Resource Recovery, All AP, All Damage Reduction, and All Evasion grew at different rates for each class as they leveled up. These differences reflected each class's identity and role, but the underlying basic stats were difficult to view at a glance.
With this update, we've consolidated the level-based stat growth shared across classes. Class-specific differences remain unchanged and can now be viewed separately in the Skill UI.
We hope this makes it easier to see how your class grows as you level up.
  • Unified the base stats of all classes.
    • The unified stats are Max HP, HP Recovery, All AP, All Damage Reduction, and All Evasion.
    • As a result, the following change applies based on Lv. 75.
      • Increased the Max HP for Sorceress, Lahn, Tamer, Kunoichi, and Ninja.
    • Changed the Magic Damage Reduction and Magic Evasion base stats for Striker and Mystic as follows.
      • Magic Damage Reduction - Decreased to match Melee and Ranged Damage Reduction.
      • Magic Evasion - Increased Melee and Ranged Evasion to match Magic Evasion.
    • Changed the stats that increase with level as follows:
Stat Changes
Max HP Lv. 1 - 49: +12 per level
Lv. 50 - 75: +25 per level
HP Recovery Fixed at 5 at all levels.
All AP Lv. 1 - 75: +1 every 2 levels
* Due to this change, Tamer and Wizard, who previously had higher base AP, will have lower final AP. To maintain the existing balance, their AP increase has been moved to another passive skill.
Tamer: Added All AP +5 to Fortune's Blessing.
Wizard: Changed the Magic AP increase of the Magic Power Boost skill: +24 → +29.
All Damage Reduction Increases from 1 to 23 between Lv. 1 and 49 and no longer increases after that.
All Evasion Increases from 1 to 283 between Lv. 1 and 50 and no longer increases after that.
 
  • Adjusted the Max MP/WP/SP and MP/WP/SP Recovery by level to better suit each class.
    • As a result, the following changes apply based on Lv. 75.
      • Increased Max MP for Sorceress and Hashashin.
      • Increased Max WP for Drakania, Kunoichi, and Ninja.
      • Decreased Max WP for Lahn.
Stat Changes
Max MP/WP/SP Increases only from Lv. 1 to 51 and no longer increases afterwards. The increase for each class is as follows:
+1 per level: Warrior, Wukong, Guardian, Drakania, Lahn, Berserker, Striker, Mystic, Musa, Maehwa, Ninja, Kunoichi
+4 per level: Hashashin, Tamer, Shai
+5 per level: Valkyrie, Nova, Seraph
+10 per level: Ranger, Scholar, Corsair, Dark Knight, Archer, Deadeye, Agent
+15 per level: Sorceress, Maegu, Woosa, Dosa
+20 per level: Sage, Witch, Wizard
MP/WP/SP Recovery WP: Fixed at 20 at all levels
MP
Fixed at 20 at all levels: Hashashin, Tamer, Shai, Ranger, Scholar, Corsair, Dark Knight, Archer, Deadeye, Agent
Fixed at 25 at all levels: Sorceress, Maegu, Woosa, Dosa
Fixed at 40 at all levels: Sage, Witch, Wizard
 
  • Moved the class-specific stat differences from leveling to a separate passive skill following the unification of level-up bonus stats.
    • This passive skill is automatically learned at Lv. 50, 55, 60, 65, and 70.
    • Example: Warrior's new passive skill "Warrior's Legacy"
 
    • The stats granted by the new passive skill are based on the stats at Lv. 72 under the previous level system.
      • As a result, characters below Lv. 72 before the level system revamp will have slightly higher Max HP once they learn all levels of the new passive skill.
Valkyrie
Awakening
  • Adjusted the damage of the following skills.
Skill Before After
Purificatione III
Attack damage 4500% x1
Energy explosion attack damage 4500% x2
36.66% damage in PvP only
Attack damage 5036% x1
Energy explosion attack damage 5036% x2
32.75% damage in PvP only
Sanctitas de Enslar III
Marked attack damage 3027% x1
Last attack damage 7567% x2
23.2% damage in PvP only
Marked attack damage 3767% x1
Last attack damage 9416% x2
18.64% damage in PvP only
Blitz Stab
Attack damage 6719% x2

26.09% damage in PvP only
Attack damage 8568% x2

20.46% damage in PvP only
Ultimate: Blitz Stab
Attack damage 6719% x2

26.09% damage in PvP only
Attack damage 8568% x2

20.46% damage in PvP only
Flow: Divina Vult
Attack damage 7171% x2

30.15% damage in PvP only
Attack damage 9020% x2

23.97% damage in PvP only
Woosa
Previous changes to Prime: Cloudrise caused issues such as its Storm Cloud effect overlapping with the cloud summoned by Prime: Quiet Waters, or applying an incorrect number of hits.
To fix these issues while preserving the combos Adventurers commonly use, we also made adjustments to certain combos, including having the Storm Cloud effect finish its attacks faster than before.
Moving forward, we will take greater care in reviewing our approach to class adjustments.
Succession
Prime: Quiet Waters, Prime: Cloudrise
  • Creating a new storm cloud in the same location as an existing one under [Storm Cloud Effect] now replaces the existing storm cloud.
 
Prime: Quiet Waters
  • Adjusted the location of storm clouds created by Cloud Flower, as storm clouds can no longer be summoned in the same spot.
 
Prime: Cloudrise
  • Increased the attack speed of [Storm Cloud Effect] by 20% when comboed into Flitting Step, Yangban Step, or Wingbeat.
 
Class Changes
  • [Berserker] Ultimate: Fierce Strike, Absolute: Fierce Strike - Fixed the issue where using the skills via Quick Slot in Awakening when out of combat did not switch to the main weapon.
  • [Berserker] Prime: Berserk Form - Fixed the issue where Bestial Rage did not apply if Prime: Unstoppable Beast had not been learned.
  • [Wizard] Bolide of Destruction, Black Spirit: Bolide of Destruction - Increased the vertical hit detection range to allow attacks to land on targets located below the caster.
  • [Mystic] Dragonize - Fixed the issue where the AP Increase effect was not overwritten by higher-tier effects.
  • [Striker] Prime: Unleashing Potential - Fixed the issue where the AP Increase effect was not overwritten by higher-tier effects.
  • [Corsair] Wind-piercer Patraca - Changed the skill demo video in the Skill (K) UI to match the actual attack motion.
  • [Woosa] Prime: Cloudrise - Fixed the issue where the damage was incorrectly applied for up to 11 hits.
  • [Woosa] Prime: Butterfly Dream - Fixed the issue where the AP Increase effect was not overwritten by higher-tier effects.
  • [Woosa] Prime: Flurry - Improved the unnatural transition when comboing into Prime: Inkwrath after the skill.
  • [Seraph] Matchlock - Fixed the issue where camera shake and controller vibration occurred at regular intervals while holding a matchlock.
 

 

Contents

Guild League Regular Season Ended
  • Guild League's regular season has come to an end.
  • Distributed final rank rewards with the end of the season.
    • Rewards are only issued to guilds that have taken part in at least 10 matches.
* Guild member rewards are only given to those who have been in the guild for at least 14 days.
Guild League Rank - 1st
Guild Rewards 500,000,000,000 Silver (Guild Funds)
Guild Member Rewards Red [Guild Leaguer] title, Glorious Guild League Reward Box - 1st x1

[Glorious Guild League Reward Box - 1st]
- Cron Stone x5,000
- [Party] Immortal: Harmony Draught - Human x15
- Immortal: Perfume of Envy x15
- Immortal: Perfume of Tenacity x15
- Sturdy Whale Tendon Potion x30
- Sturdy Whale Tendon Elixir x15
Guild League Rank - 2nd
Guild Rewards 400,000,000,000 Silver (Guild Funds)
Guild Member Rewards Red [Guild Leaguer] title, Glorious Guild League Reward Box - 2nd x1

[Glorious Guild League Reward Box - 2nd]
- Cron Stone x4,000
- [Party] Immortal: Harmony Draught - Human x10
- Immortal: Perfume of Envy x10
- Immortal: Perfume of Tenacity x10
- Sturdy Whale Tendon Potion x20
- Sturdy Whale Tendon Elixir x10
Guild League Rank - 3rd
Guild Rewards 300,000,000,000 Silver (Guild Funds)
Guild Member Rewards Red [Guild Leaguer] title, Glorious Guild League Reward Box - 3rd x1

[Glorious Guild League Reward Box - 3rd]
- Cron Stone x3,000
- [Party] Immortal: Harmony Draught - Human x10
- Immortal: Perfume of Envy x5
- Immortal: Perfume of Tenacity x5
- Sturdy Whale Tendon Potion x10
- Sturdy Whale Tendon Elixir x5
Guild League Rank - 4th to 10th
Guild Rewards 200,000,000,000 Silver (Guild Funds)
Guild Member Rewards Yellow [Guild Leaguer] title, Glorious Guild League Reward Box x1

[Glorious Guild League Reward Box]
- Cron Stone x2,000
- Corrupt Oil of Immortality x30
- [Party] Harmony Draught - Human x30
- Perfume of Envy x20
- Perfume of Tenacity x20
- Sturdy Forest Tread x20
Guild League Rank - 11th to 20th
Guild Rewards 100,000,000,000 Silver (Guild Funds)
Guild Member Rewards Yellow [Guild Leaguer] title, Glorious Guild League Reward Box x1

[Glorious Guild League Reward Box]
- Cron Stone x2,000
- Corrupt Oil of Immortality x30
- [Party] Harmony Draught - Human x30
- Perfume of Envy x20
- Perfume of Tenacity x20
- Sturdy Forest Tread x20
Guild League Rank - 21st to 40th
Guild Rewards 70,000,000,000 Silver (Guild Funds)
Guild Member Rewards Normal [Guild Leaguer] title, Passionate Guild League Reward Box x1

[Passionate Guild League Reward Box]
- Cron Stone x1,000
- Corrupt Oil of Immortality x20
- [Party] Harmony Draught - Human x20
- Perfume of Envy x10
- Perfume of Tenacity x10
- Sturdy Forest Tread x10
Guild League Rank - 41st to 60th
Guild Rewards 50,000,000,000 Silver (Guild Funds)
Guild Member Rewards Guild Member Rewards Normal [Guild Leaguer] title, Persistent Guild League Reward Box x1 

 [Persistent Guild League Reward Box] 
 - Cron Stone x500 
 - Corrupt Oil of Immortality x15 
 - [Party] Harmony Draught - Human x15 
 - Perfume of Envy x10 
 - Perfume of Tenacity x10 
 - Sturdy Forest Tread x10 
* Titles will be retained until the next Guild League regular season ends. 
 

 
  • Eight new types of Tachyon Traces have been discovered throughout Inner Edania.
    • Discovering Tachyon Legacy allows you to obtain special rewards.
    • Start Tachyon Legacy at locations marked by a blue effect.
    • Discover Tachyon Legacy and pass its trial to obtain Agris Gold Coins.
 
  • Changed the Item Copy rotation classes to Musa and Maehwa.
    • During the following period, you can copy items to Musa and Maehwa for only 1 Silver:
      • Oct 8, 2026 (Thu) after maintenance - Oct 29, 2026 (Thu) before maintenance
 

 

Item

  • Updated the item description for Silver.
    • Before: Silver is used as the common currency.
    • After: The standard currency used throughout the Black Desert continent.
  • Updated the item description for Pit-A-Pat Petal.
    • Instructions regarding the exchange process have been improved.
  • Added the "Amity +10%" equip effect to the descriptions of the following outfits:
    • [Male Classes] El Pento Clothes
    • [Female Classes, excluding Shai] Coco Clothes
    • [All Classes] Ocean Spray Clothes (Bodysuit) and Ocean Spray Clothes (Shorts)
  • Changed the icon for Divine Coin.
Before After

 

 

 

Monster

Event Horizon Monster Zone Improvements
  • Fixed the issue where Despair-Consumed Edanas occasionally failed to spawn while resetting the monster zone after defeating Ibedor.
  • Adjusted the placement and spawn behavior of Despair-Consumed Edanas appearing along Ibedor chase route.
    • They now spawn along the path taken by the fleeing Ibedor.
    • They now spawn at random points along the chase route instead of at fixed locations.
  • Increased the variety of Failed Edana types within each group.
  • Adjusted the number of Despair-Consumed Edanas appearing in the Guiding Accretion monster zone to be on par with other monster zones.
  • Changed Despair-Consumed Edanas to spawn once along the Ibedor chase route only after clearing the Wormhole mechanic.
  • Improved monster zone reset speeds when subjugation is halted while Despair-Consumed Edanas are emerging from a Wormhole.
  • Changed how buffs earned after defeating Despairbringer and completing the Wormhole mechanic. These include three Energy of the Fallen Timeline buffs and Dimensional Rift entry.
    • Loot now appears when you approach the buff location. Pick it up to obtain the buffs.
 
 

 

Quest & Knowledge

 
The Sept 17 update released the main questline for Inner Edania, the final chapter of Black Desert's Act I. Thank you to all the Adventurers who have played through it and shared your support.
You also told us about parts of the questline that fell short of your expectations. In today's update, we've addressed those areas based on your feedback and our own review.
We'll keep working to make the journey ahead in Black Desert an even more exciting adventure. Thank you.


Inner Edania Main Quest Improvements

  • Improved the following aspects of the Inner Edania main quests.
Quest Type Improvements
Edania
  • Improved the placement of character names during the main quests.
  • Fixed awkward camera angles in [Edania] The Ruined Banquet and [Edania] The Doors of Alyaelli.
  • Fixed the issue where duplicate knowledge entries for the Night of Crimson Oath were available through the main quests.
  • Fixed the issue where sub-quests interfered with the main quest progression when talking to Alustin during [Edania] A Crucial Decision.
  • Fixed the issue where the monster did not match the scene in [Edania] The Ruined Banquet.
  • Fixed the issue where the message at the top of the screen did not appear upon completing the Inner Edania main quests.
Aphrodon
  • Improved awkward descriptions in [Aphrodon] Altar - Hidden Greed, [Aphrodon] Altar - Echo of Equity, and [Aphrodon] The Nature of Ynix.
  • Changed the camera position during cutscenes in [Aphrodon] Misunderstanding and [Aphrodon] Altar - Hidden Greed.
  • Fixed the awkward cutscenes when playing [Aphrodon] Frozen Abundance as Tamer or Shai.
Hermesia
  • Added guides during cutscenes in the Hermesia main quests.
  • Added instructions to assist progression in [Hermesia] Biding Our Time and [Hermesia] Into Hermesia Inner Castle.
  • Changed navigation in [Hermesia] Signs of an Intruder and [Hermesia] What Must Come to Pass to guide Adventurers through objectives in order.
  • Added a skip option to assist progression in [Hermesia] Into Hermesia Inner Castle.
  • Improved the appearances of Brynhild and Agnete to look more natural during [Hermesia] Tracking the Intruder, [Hermesia] Grey's True Intentions, [Hermesia] Encounter with the Wanderer, [Hermesia] Brynhild's True Intentions, [Hermesia] Agnete's True Intentions, and [Hermesia] Making the Flint.
  • Fixed the issue where effects disappeared when skipping cutscenes during [Hermesia] Signs of an Intruder.
  • Fixed awkward camera angles in [Hermesia] Meeting Grey.
Magaia
  • Changed navigation in [Magaia] Sins and Repentance and [Magaia] In One Voice to guide Adventurers through objectives in order.
  • Fixed the issue where the guide did not display during cutscenes in [Magaia] True Prayer when playing as Seraph.
  • Fixed the issue where the NPC needed to accept [Magaia] History of Bronze did not appear if Seraph ended the conversation after completing [Magaia] For the Best or Worst but before accepting the next quest.
  • Corrected Valkyrie- and Seraph-exclusive dialogue in [Magaia] Closing Argument and [Magaia] Verdict.
  • Fixed the issue where Margarethe appeared duplicated during [Magaia] History of Silver.
Aresion
  • Added guides during cutscenes in the Aresion main quests.
  • Fixed awkward animations for certain NPCs during the Aresion main quests.
  • Fixed the issue where the following titles obtainable during the Aresion main quests could not be acquired:
    • The Price of Faith, Submit or Die, God Has Left the Chat, I'm the Captain Now, My Way or the Highway
    • The titles were distributed during the Oct 8 (Thu) maintenance to Adventurers who completed the Aresion main quests but did not receive them.
  • Fixed awkward placement of Hashashin names in [Aresion] Bound for Aresion and [Aresion] The Fate of the Hashashin.
Voidekaia
  • Improved movement during the boss fight in [Voidekaia] A Fragment of Causality by adjusting a transparent wall at a specific location.
  • Corrected the position of the cutscene guide text in [Voidekaia] Beyond Space and Time.
  • Fixed Illezra's awkward running animation during cutscenes in [Voidekaia] The Land of Despair.
Other
  • Fixed the issue where Chapter 9 of the Aresion Adventure Log was labeled Chapter 10 in the Inner Edania Adventure Log.
  • Updated the How to Obtain descriptions for the following knowledge entries to match their actual requirements:
    • People of Inner Edania - Sophia Edelweiss, Ayawaka, Brynhild, Agnete
 

 
  • Discontinued the following Leveling Aid quests:
    • As these quests are no longer available, they have been removed from the Quests (O) - Suggested list.
[Returning Event] Familiar Face [Returning Event] Do you want to go to Velia? [Returning Event] Find Someone Helpful
[Returning Event] Preparing for The Next Adventure [Returning Event] Eileen's Welcome [Returning Event] Shiel's Welcome
[Returning Event] Trying to Fish [Returning Event] Ready for Departure [Returning Event] A Fresh Adventure
[Returning Event] Extraordinary Fish II [Returning Event] Crio's Welcome [Returning Event] Extraordinary Fish I
[Returning Event] Removing the Fishy Smell [Returning Event] Extraordinary Fish III [Returning Event] How to Cook with Dried Fish
[Returning Event] The Power of Tools II [Returning Event] Making Juice [Returning Event] The Power of Tools I
[Returning Event] Nice to see you again, Black Spirit! [Returning Event] Loud Noise [Returning Event] Enjoy Various Life Skill Activities
[Returning Event] Lv. 40 Remembering Calpheon [Returning Event] Lv. 20 Remembering Balenos [Returning Event] Lv. 30 Remembering Serendia
[Returning Event] Lv. 58 All Set! [Returning Event] Lv. 50 For the Long Journey [Returning Event] Lv. 55 Power of a Hero
[Event] Mission to Southern Swamp [Event] Mission to Altar of Agris [Event] Mission to Forest of Plunder
[Event] Stop Awakened Bheg [Event] Stop Awakened Red Nose [Event] Stop Awakened Giath
[New/Returning] Mission to Hexe Sanctuary [New/Returning] Mission to Mansha Forest [New/Returning] Mission to Lake Kaia
[New/Returning] Stop Awakened Bheg [New/Returning] Stop Awakened Red Nose [New/Returning] Stop Awakened Giath
[Event] Mission to Lake Kaia [New/Returning] Cliff's Weapon [Event] Mission to Mansha Forest
[Event] Stop Awakened Giath [Event] Mission to Hexe Sanctuary [Event] Stop Awakened Red Nose
[Event] Mission to Lake Kaia [Event] Stop Awakened Bheg [Event] Mission to Mansha Forest
[Event] Stop Awakened Giath [Event] Mission to Hexe Sanctuary [Event] Stop Awakened Red Nose
[Event] Stop Awakened Bheg    
 

 
  • Changed the following quests to become available upon completing the "[Leveling Aid] Breaking Limits" quest:
    • [Leveling Aid] PEN (V) Blackstar Weapon
    • [Leveling Aid] TET (IV) Kharazad Accessory

 

 


 

UI

  • Added a HYPERBOOST banner to the Menu (ESC) UI for new and returning Adventurers.
  • Changed the placement of the Dig Deeply and Dig Shallowly descriptions in the Lakiaro minigame UI.
  • Changed the Arena of Solare - Set Gear UI so item descriptions appear at the mouse cursor.
  • Adjusted the matchlock and sniper rifle icons in the Change Stance UI so their muzzles point upward.
  • Removed the in-game Master Class 2026 application menu following the end of the application period.
 
 



 

Web

  • Fixed the issue where thumbnail images did not display properly for posts containing YouTube videos on the Community (forum).
 
  • Fixed the issue where Twitch Drops rewards were not distributed automatically.
 
 



 

Translations

  • Changed and unified the following in English:
    • Auto-run, Auto-Navigate → Auto-Path
 
 

 


Modified or Changed
  • [Female Classes] Fixed the issue where hair appeared awkward in the View Other Classes menu on the Skill (K) screen.
  • [Ranger] Fixed the issue where the inside of the Checkmate: Queen Outfit looked awkward on parts of the upper body.
  • [Dark Knight] Fixed the issue where the arms appeared distorted when the Checkmate: Queen Gloves were worn with certain awakening weapons.
  • [Archer] Fixed the issue where the hands appeared distorted when wearing the Neidr Armor.
  • [Agent] Fixed the issue where dye was not applied to Silent Night on Face type 3.
  • Fixed the issue where the tool slot was displayed in the Item Copy UI.
  • Fixed the issue where Agent could not open Edan/Orwen's Travel Wear Box.
  • Fixed the issue where the Large Wagon Lamp could not be equipped on the Forest Path Wagon.
  • Fixed the issue where horse gear could not be equipped via quick slots.
  • Fixed the issue where two tools with different Durability values appeared in the Exchange List, but only one could be exchanged.
  • Expanded the Safe Zones in Arehaza, Dallae Pier, Sausan Garrison Wharf, and Oquilla's Eye.
    • This also fixed the issue where Storage in these areas did not appear when loading cargo.
  • Fixed the issue where a ship with sailors assigned to its deck appeared to need repair despite having full HP.
  • Adjusted the facing direction of Kyumuk, the Wharf Manager at Bukpo Pier, fixing the issue where disembarking from a ship placed characters in an unnatural position.
  • Fixed the issue where Sell All Junk Items did not work when using a shop through a Wharf Manager.
  • Fixed the issue where marine creatures climbed onto ships while moving.
  • Fixed the issue where defeating Elion during the Inner Edania main questline did not grant the "Magaia's Thronebearer" title.
  • Changed Phase 2 of Elion in the Throne of Edana and main questline to transition immediately into a cutscene once Elion reaches 0% HP.
  • Fixed the issue where Markthanan's HP occasionally appeared full during the fight after accepting the "[Weekly] For the Throne: Hermesia" and "[Hermesia] Encounter with the Wanderer" quests.
  • Fixed the issue where the name and HP bar of [Goddess of Abundance] Agris appeared in cutscenes for the weekly throne quest and main quest.
  • Fixed the issue where loot could occasionally not be obtained from [Witness] Priest of the End in the Scales of Judgment monster zone.
  • Fixed the issue where other Adventurers could loot monsters that spawned after the "Agris's blessing settles over the fields." message in Aphrodon Temple in certain situations.
  • Fixed the issue where other Adventurers could loot monsters that spawned after the "Judgment falls upon the sinners who have forsaken their faith." message in Magaia Temple in certain situations.
  • Fixed the issue where the background remained black after returning to before a story began during a cutscene in certain situations.
  • Fixed the issue where the "History of Bronze" knowledge could not be obtained during [Magaia] History of Bronze with Seraph.
  • Removed the Vahmalkea Matchlock stats that applied to general combat.
  • Improved the icon of the [Event] Imperial Training Delivery Invoice.
  • Removed outdated tier information from annex descriptions for the [Guild] Node/Conquest War Annex Assembly Tool.
  • Fixed the issue where, after the method for claiming Conquest War rewards was changed to Black Spirit's Safe, the top 5% Adventurers in Conquest War received more additional rewards than intended under certain circumstances.
    • Compensation will be distributed at a later date so that all affected Adventurers receive the same amount.
  • Fixed the issue where textures behaved unnaturally when scrolling through the Guild History tab in the Guild UI.
  • Fixed the issue where the guild emblem colors displayed differently between the Guild UI and the Guild Guestbook.
  • Added the Harmony Draught - Edania recipe to the Item descriptions for Spellbound Catalyst and Concentrated Spellbound Catalyst.
  • Fixed the issue where text was truncated in the result UI after gathering Lakiaro.
  • Fixed the issue where the minigame UI occasionally failed to appear during the hoe gathering minigame.
  • Fixed the issue where trade items obtained in Kuiper Cliffs, Termination Shock, Rhodosion Island, Alhena Islands, and Aulis Coast incorrectly listed Angavu Outpost as their origin.
  • Added Great Ocean Oil and Coral Crystal to the Khan reward description for Guild Boss Subjugation.
  • Changed nearby Mutant Trolls to become petrified and stop moving for one hour when the World Boss Quint spawns.
  • Fixed the issue where Escape could not be used when stuck against the Wooden Fence beside the stairs in Angavu Outpost.
  • Fixed the issue where movement was restricted in certain locations in Iris Canyon.
  • Fixed unnatural-looking background elements near the Abundant Plains in Aphrodon.
  • Fixed the issue where a structure in the Abundant Plains in Aphrodon appeared to overlap the ground from certain angles.
  • Fixed the issue where the "Tachyon Traces XCVI" quest was occasionally unavailable.
  • Improved navigation so that you can navigate to the Cyclops Land monster zone.
  • Fixed the issue where only the right ladder of the ship was displayed when equipping the Dark Bonghwang's Panokseon Set appearance.
  • Fixed the issue where wallpaper applied inside Blue Maned Lion's Manor appeared on part of its second-floor exterior wall.
  • Removed Sealed Black Magic Crystal from the obtainable items list for Magaia Temple in Monster Zone Info, as it cannot be obtained there.
  • Fixed the issue where trees in Aphrodon Temple appeared misplaced at a distance when Graphic Quality was set to Low.
  • Fixed the issue where the Oceanus Sea and Tiamat Sea were displayed as nodes on the World Map (M).
  • Changed the method for repositioning items, skills, and Social Actions across the Inventory, Storage, Skill, Social Action, and Quick Slot UIs.
    • Before: Drag, release LMB, then click another slot.
    • After: Drag and drop while holding LMB.
  • Fixed awkward system messages related to Arena of Solare custom matches.
  • [Gamepad] Fixed the issue where the selection effect was misaligned on the selected button in the View Other Classes UI.
  • [Gamepad] Fixed the issue where directional key input shifted focus to Allan Serbin's Landscape after opening the Treasure Codex from it.
  • [Gamepad] Improved the Treasure Codex UI to properly focus to Yaz's Combinables Pouch.
  • [Gamepad] Fixed the issue where a system message occasionally appeared and workers could not be assigned.
  • [Gamepad] Fixed the issue where the number pad appeared before an error message when attempting to move a stackable item that cannot be moved to the Enhancement or Family Inventory.
  • [Gamepad] Fixed the issue where Sell Storage Items was unavailable under Wharf - Load Cargo.
  • [Gamepad] Fixed the issue where pushing LS up immediately after opening the View Other Classes UI did not work.
  • [Gamepad] Fixed the issue where the value configured in Adjust Interface Scaling settings did not match the actual saved value.