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Announcements

Updates Feb 28, 2024, 12:00 (UTC) Patch Notes - February 28, 2024

 

Greetings Adventurers,


Here are the latest update details for Black Desert Online on February 28, 2024 (Wed). Today’s patch contains 111 updates and is approximately 1.37 GB.

Contents

War of the Roses

Thank you for your support and passionate participation for the War of the Roses. 

With today's update, we've made improvements to the previous limitation of recovering killed mounts. Now each sanctum will have a stable keeper to help keep the momentum when you progress to the next sanctum. We've also updated the reward system so that you can receive your reward right away instead of waiting.

Sanctum Stable Keeper Musical Spirits

  • Stable Keeper Musical Spirits will appear at each sanctum.
    • These Musical Spirits will appear when the War of the Roses begins and will return to nature after the war ends.
    • You can take out horses and use the remote collection or repair functions.
      • However, you cannot transport horses to sanctums.
* Mounts checked into Sanctum Stable Keepers will be sent to either Grána or O'dylita stables after the War of the Roses ends, depending on the sanctums.
- If mounts are killed, they will not be transported and can be retrieved from any stable via recovery menu in stable.

 

War Stats has been added to the War of the Roses to see your own or your faction's achievements. You can check the kill and death counts of all participating adventurers.

We've also made some adjustments to Sanctum Passives you receive for occupying them. This will maintain the existing method of expanding your occupied areas with sanctums, but allow for the losing side to have a fighting chance to turn the tables with captain's skills such as Rally Forces to cut off enemy sanctums.

Defense mechanism for each of the War of the Roses castles have also been changed to allow for defenders to have better chances to fend of invading forces.

War of the Roses Stats UI

  • Added War Stats UI to allow you to check the status of the War of the Roses.
    • Those participating in the War of the Roses can view their kill/death record below the minimap and clicking it will open the War Stats UI where you can see the stats of your allies.
      - You can also open the War Stats UI from the tactical map by pressing F5.
War Stats can be accessed via Menu - War (F7) for those not participating in War of the Roses.
 
* War Stats can be viewed after the War of the Roses match ends and will be maintained until the next War of the Roses.
 

Changes to Sanctum Passives

  • Changed the Sanctum Passives as below.
Sanctum Passives
All AP +40 → +28
All Accuracy +40 → +28
All Damage Reduction +40 → +24
All Evasion +40 → +24
Movement Speed +10% → +5%
Black Spirit's Rage Recovery +2% per 10 sec → +1% per 10 sec
Attack Speed +3% → +2%
 

Castle (per faction) and Sanctum Revival

  • Greatly increased the damage inflicted by Light of Kamasylvia and Darkness of O'dyllita to enemy faction adventurers at each of the castles, and added the Guard Break effect to them.
  • Changed the revival location of each of the sanctums to be farther away from them.
 

Stricter War of the Roses Penalty

  • Changed so that adventurers who've received a penalty as the Third Legion cannot join as part of a leading guild.            
    • Adventurers who've received a penalty cannot press the participate button.            
    • Adventurers who've received a penalty cannot apply for a leading guild if they are a guild master or alliance leader.            
      • As before, adventurers who've received a penalty cannot be appointed as captain or lieutenant of a leading guild.            

■ You will receive a penalty for the following violations while participating in the War of the Roses.            
 1. Not connected to the War of the Roses server (O'dyllita-1) for more than 10 min.            
 2. No character movement for more than 10 min during the War of the Roses.            
 3. Moving out of the war area for more than 10 min or 10 times.            
  ※ When you leave the war area, a warning will be displayed on the minimap at the top right of the screen. When you are out of the area for more than 1 minute, a warning message will be displayed.            
  - You will receive the penalty if the message is shown 10 times.  
 
■ When you receive the War of the Roses penalty, the below will be applied.            
- Cannot collect War of the Roses rewards.            
- Cannot participate in the following 4 wars.                      
 
■ Penalized participant information (guild and Family details) will be shared with their faction's captain and lieutenants for the real-time platoon reorganization.

Rewards

  • Added a system to automatically distribute rewards via Black Spirit's Safe based on the result when the War of the Roses ends.
    • Rewards are distributed based on preseason rewards.
* Rewards are not distributed to participants who receive penalties.
 
  • Changed so that you can apply for Guild League after War of the Roses ends.
For example, if War of the Roses is scheduled for 18:00 - 20:00, but it actually ends at 19:15, you can apply for a Guild League match scheduled for 19:30.            
This will allow guilds that apply for the 19:30 Guild League match after the War of the Roses to participate without waiting.            
  • Fixed an issue where revived mounts had low HP when revived together with the adventurer in War of the Roses.            
  • Fixed an issue where adventurers from the Third Legion were unable to attack adventurers of the opposing faction within the same guild.            
  • Fixed an issue where the tactical map occasionally showed the gauge of the Spirit's Altar as 100% when it was actually at 0%.            
  • Fixed an issue where adventurers other than captains and lieutenants could check the gauge level of Spirit's Altar via its description.            
  • Fixed the issue where War of the Roses UI window sizes were abnormal depending on the window size of the client.            
  • Fixed an issue causing unexpected termination of the client when opening and closing the War of the Roses tactical map with the Gamepad UI.            
 

 

Guild League

The matching system of the Guild League has been improved.

We first changed the score range of groups used for matching, which will allow a more fine-tuned matching between guilds of the same skill levels. We've also addressed an issue where high-scoring guilds often found no matches due to the score range.

With the above changes, we expect higher scoring guilds to have better matching and lower scoring guilds to find guilds that are at similar skill levels to allow them to earn more points as they improve.

There are also changes to basic and adjusted points, and inactivity penalty ranges. After these changes go live, there won't be any score resets during the trial period until further notice.

Lastly, we're continuously checking feedback on Guild League battlefields. Please note that battlefields for Guild League are subject to change during the trial period.

Improved Guild League Matching

  • Improved the matching system of Guild League.            
    • When an even number of guilds apply for matchmaking, all will be matched regardless of their Guild League score range.            
    • If an odd number of guilds apply, all except the one with the lowest score will be matched.          
 

Guild League Score Group Changes

  • Adjusted the score groups to be divided by 200-point intervals instead of 400, creating a total of 10 groups.
Before After
1601+ 1801+
1601-1800
1201-1600 1401-1600
1201-1400
801-1200 1001-1200
801-1000
401-800 601-800
401-600
0-400 201-400
0-200
 

Guild League Score Group Changes

  • Adjusted the score groups to be divided by 200-point intervals instead of 400, creating a total of 10 groups.
Before After
1. Matching priority goes to lower score group guilds
2. Random matching between guilds of the same group
3. If there are no guilds in the same group, match with a guild in a group above/below
4. No matching between guilds that are more than 2 groups apart
1. Matching priority goes to higher score group guilds
2. Random matching between guilds of the same group
3. If there are no guilds in the same group, match with a guild in a different group (prioritize guilds in closer groups)
* The examples of the revised matching system are as follows. 
 
1. Assume that the following 11 guilds have applied for matching. 
- Guild A (1,850 points), Guild B (1,750 points), Guild C (1,745 points), Guild D (1,700 points), Guild E (1,680 points), Guild F (1,620 points), Guild G (1,420 points), Guild H (1,190 points), Guild I (860 points), Guild J (595 points), Guild K (100 points) 

2. Each guild is divided into score ranges as follows and applies for matching. 
Score Range (Group) Guild Requesting Matching
1801+ Guild A (1,850 points)
1601-1800 Guild B (1,750 points), Guild C (1,745 points), Guild D (1,700 points), Guild E (1,680 points), Guild F (1,620 points)
1401-1600 Guild G (1,420 points)
1201-1400  
1001-1200 Guild H (1,190 points)
801-1000 Guild I (860 points)
601-800  
401-600 Guild J (595 points)
201-400  
0-200 Guild K (100 points)
 
[3. Matches are made every hour or half-hour during the league's running time.]            
3-1. Guilds in the higher score range (group) are matched first.            
>3-1-1. Guild A, which has no guild in the same score range, is randomly matched with Guild D, which is in the next closest score range group.            
3-2. Guilds within the same score range are randomly matched.            
>3-2-1. e.g., B with E and C with F.            
3-3. Guild G, which has no guild in the same score range, is matched with Guild H, which is in the next closest score range group.            
3-4. Guild I, which has no guild in the same score range, is matched with Guild J, which is in the next closest score range group.            
3-5. With an odd number of guilds, the lowest-scoring guild, in this case, Guild K, will not be matched.        
Score Range (Group) Guild Requesting Matching
1801+ Guild A (1,850 points)
1601-1800 Guild B (1,750 points), Guild C (1,745 points)Guild D (1,700 points)Guild E (1,680 points)Guild F (1,620 points)
1401-1600 Guild G (1,420 points)
1201-1400  
1001-1200 Guild H (1,190 points)
801-1000 Guild I (860 points)
601-800  
401-600 Guild J (595 points)
201-400  
0-200 Guild K (100 points)
 

Guild League Battlefields

  • The following battlefields were removed.            
    • Elder's Bridge            
    • Capotia            
 
  • Added a battlefield to Guild League.
Battlefield of Honor
Battlefield of Honor is where adventrurers test their prowess against each other.
Combat is limited to the ground and you cannot climb up the gate and wall.
 

Score Increase/Decrease Based on Victory/Defeat and Inactivity Penalty 

  • Changed the basic point increase/decrease for victory/defeat in the Guild League as follows:
Before After
+30 points upon victory
-10 points upon defeat
+30 points upon victory
-15 points upon defeat
 
  • Changed the score ranges for inactivity penalty in the Guild League as follows: 
Before After
[1601 points or more]
When no matches are played for 5 days, 50 points are deducted every 2 days
[1,201-1,600 points]
When no matches are played for 5 days, 40 points are deducted every 2 days
[801-1,200 points]
When no matches are played for 5 days, 30 points are deducted every 2 days
[1801 points or more]
When no matches are played for 5 days, 50 points are deducted every 2 days
[1,601-1,800 points]
When no matches are played for 5 days, 40 points are deducted every 2 days
[1,401-1,600 points]
When no matches are played for 5 days, 30 points are deducted every 2 days
 
  • Changed the score ranges for adjusted points application based on the Guild League's results as follows: 
Before After
401-800 points: +3 points for victory, -3 points for defeat
0-400 points: +5 points for victory, -5 points for defeat
201-400 points: +3 points for victory, -3 points for defeat
0-200 points: +5 points for victory, -5 points for defeat
 
  • Improved display to prevent non Guild League related notifications from showing during the Guild League. 
* On Feb 28 (Wed), scores and records excluding "Past Match Results" during the Guild League trial period were reset.
With the improvement of matchmaking, scores and records will not be reset during the trial period after the reset on Feb 28 (Wed) until further notice.
 

 
  • Added color highlights to descriptions in Game Tips section of the Progression Pass.            
  • Changed content regarding Monster Zone Info in Game Tips section of the Progression Pass.            
 
 
Item

Guaranteed PEN (V) Boss Gear Reform - Simplification of Boss Material Items

  • Simplified the Latent Aura items that were exclusive to each boss to Latent Boss Aura.
Before After

Latent Aura of each boss

Latent Boss Aura
 
  • Simplified the Concentrated Crystal items that were exclusive to each boss to Concentrated Boss Crystal.
Before After

Concentrated Crystal of each boss.

Concentrated Boss Crystal
 
  • Simplified the Concentrated Aura items that were exclusive to each boss into Contained Boss Aura.
Before After

Concentrated Aura of each boss.

Contained Boss Aura
 


Guaranteed PEN (V) Boss Gear Reform - Simplification of Reform Stones

  • Simplified all weapon reform stones to Resplendent Boss Weapon Reform Stone I-V.
Before After

Resplendent Kzarka Main Weapon Reform Stone I-V
Resplendent Offin Tett's Radiant Main Weapon Reform Stone I-V
Resplendent Nouver Sub-weapon Reform Stone I-V
Resplendent Kutum Sub-weapon Reform Stone I-V
Resplendent Dandelion Awakening Weapon Reform Stone I-V

Resplendent Weapon Reform Stone I-V
 
  • Simplified all armor reform stones to Resplendent Boss Armor Reform Stone I-V.
Before After

Resplendent Giath's Helmet Reform Stone I-V
Resplendent Griffon's Helmet Reform Stone I-V
Resplendent Dim Tree Spirit's Armor Reform Stone I-V
Resplendent Red Nose's Armor Reform Stone I-V
Resplendent Bheg's Gloves Reform Stone I-V
Resplendent Leebur's Gloves Reform Stone I-V
Resplendent Muskan's Shoes Reform Stone I-V
Resplendent Urugon's Shoes Reform Stone I-V

Resplendent Boss Armor Reform Stone I-V

The following changes have been applied after the update. 
Materials 
[Simplified the items required to craft Resplendent Boss Weapon/Armor Reform Stone I-V.] 
- Concentrated Crystal of a boss matching the equipment → Concentrated Boss Crystal. 
- Concentrated Aura of a boss matching the equipment → Contained Boss Aura. 
* Changed the formula for upgrading Boss gear through reform stones. 
[Simplified the items required to craft Capotia Accessories.] 
- Latent Aura of Karanda/Nouver/Kzarka/Kutum based on accessory parts → Latent Boss Aura regardless of parts. 
[Simplified the items required to craft Essence of Tunta.] 
- Craft with Latent Aura of Kzarka, Nouver, Karanda, Kutum → Craft with Latent Boss Aura. 
[Simplified the items required to craft Krogdalo's Horse Gear - Earth/Wind.] 
- Craft with Offin Tett's Light Fragment or Latent Aura of Karanda for some parts → Craft with Latent Boss Aura. 
* If you were crafting this equipment during maintenance, it has been completed and sent to your Heidel Storage. 
 
Components 
[Simplified the components of the following items.] 
- [Event] Latent Aura Bundle, Krogdalo Horse Gear Crafting Box. 
- [Event] Choose Your Concentrated Boss Crystal Box (Weapon/Armor), [Event] Choose Your Concentrated Boss's Aura Box (Weapon/Armor). 
[Changed the names of the following items in line with the simplification.]            
- [Event] Choose Your Concentrated Boss Crystal Box (Weapons/Armor) → [Event] Choose Your Concentrated Boss Crystal Box            
- [Event] Choose Your Concentrated Boss's Aura Box (Weapons/Armor) → [Event] Choose Your Contained Boss Aura Box            
 
Loot 
[Simplified the loot obtainable from defeating World/Field Bosses.] 
- Latent Aura exclusive to each boss → Latent Boss Aura. 
- Concentrated Crystal exclusive to each boss → Concentrated Boss Crystal. 
 
Exchange Formulas 
[Simplified the exchange formula of the following items.] 
- Dark Spirit's Greed x2: Latent Aura exclusive to each boss → Latent Boss Aura x1. 
- Resplendent/Shining Medal of Honor x4: Latent Aura exclusive to each boss → Latent Boss Aura x1. 
[Simplified items below can still be exchanged with the original exchange formula.] 
- Latent Boss Aura x1 → Memory Fragment x1. 
- Latent Boss Aura x100 → Boss gear x1 
 
Processing Formulas 
[Contained Boss Aura is now obtained when Simple Alchemy (L) is performed on Boss gear.] 
[Simplified the items required to craft Unstable Nouver's Source.] 
- Nouver's Latent Aura x10 → Latent Boss Aura x10. 
 
Dialogue and Quest Objective/Conditions 
[Changed the objectives, targets, and dialogue of some quests.] 
 

 
  • You can now obtain Blush Leaf x1-2 when Killing Pests or Pruning in the garden.
  • You can no longer obtain Female Kermes when Killing Pests in the garden.
    • Increased the Farming EXP obtained when gathering Caterpillars via Killing Pests by 1.5 times.
 
  • Changed the description of [Guild] Drill Assembly Set to include the phrase, [Guild] Drill Fuel is required for activation.
  • Improved the descriptions for the following items.
    • Part for Explorer's Compass
    • Fragment of the Deep Sea
    • Ancient Creature's Scale
 
  • Changed the design of the [Event] 3333-Day Earring.
 
 
Monster
  • [Black Shrine] Changed the system to display the HP bar of the Sun Aura that appears in certain patterns during combat with the Calamity 6 & 7 Golden Pig King.
  • Fixed an issue where you could sometimes climb on the body of Seculion in the Yzrahid Highlands.
  • Fixed an issue where the character was occasionally moved to an abnormal terrain when hit by a monster in a specific area in the Aakman Temple.
 
 
Mount

Imperial Steed Breeding Chance

  • Increased the chance of an Imperial Steed being born via breeding in the stable.
    • Doubled the likelihood of birthing an Imperial Steed via breeding for Level 30 Tier 8 horses.
      • For other conditions, breeding success rates for an Imperial Steed have increased by 1.6 times.
* The chance for an Imperial Steed birth is not affected by the Training level or mastery. Higher tier and level horses increase breeding success
It is a special horse that is born at a set probability from breeding in the stable.            
Imperial Steeds can be trained up to Lv. 15, but cannot learn any skills except for Imperial Stature.            
You can get 120 million Silver and the following rewards by delivering this horse at Lv. 15.            
In particular, Mythical Feather, Flower of Oblivion, and Royal Fern Root are key materials used for Mythical awakening.            
Item Qty Usage

Mythical Feather
10 Mythical Awakening

Flower of Oblivion
100

Royal Fern Root
100

Stonetail Fodder
20 Dream Horse attempt
(Courser training)

Spirit Pouch of Ferocious Beast
20

Pure Forest Breath
20

Rainbow Gem Fruit
20

Breezy Conch Seaweed
20

Deep Blue Hoof Root
20

Golden Seal - [Imperial Training]
8 Main item for exchange

Wind Spirit Stone Fragment
50 Crafting horse gear and others

Earth Spirit Stone Fragment
50

Water Spirit Stone Fragment
50
* The Imperial Steed can only be obtained via breeding and cannot be obtained via exchange.
* The following items cannot be used on the Imperial Steed:
- Mount Brand Spell Stone, Mount Skill Change/Selection Coupon, (All) Mount Skill Training Coupon, (Premium) Horse Appearance Change Coupon, Reset Mount Growth, Mount Name Change Coupon
* Raise the Imperial Steed to Lv. 15 and deliver it to the Imperial Delivery to obtain the Noble Stature Chest.
 

 
  • Fixed an issue where Auto-navigation (T) from Serca Island to Duch Island was obstructed by terrain while on a ship.
 
 
NPC, Background, Sound
  • Improved the effects while on idle when equipped with Frost Knight Horse Gear (Mythical Arduanatt: Pure White).
 
 
UI

Auto-move to All Storages

  • Improved the Auto-move to Storage feature.
    • Added the the Auto-move to All feature in addition to Auto-move to Current.
      • Using this feature, you can move all items from your inventory to all storages, including the currently open storage, at once.
      • If the same item is stored in multiple town storages, the storage with the most quantity is designated as the move location.
 
  • Using the Auto-move feature with the Pearl Inventory open will automatically move items to storage.
 
* The Auto-move can be set to not be stored automatically through the Auto-move Exclusions (icon) button.
- Up to 10 items can be selected, including cooking items, potions/elixirs, worker stamina recovery items, and pet feed items.
* The Auto-move to All can be used for storages that have been made available via the [Abyss One] The Magnus quest.
 


View Storage History

  • Added the View Storage History feature, which allows you to check the records of items deposited or withdrawn from the storages.
    • Added a View Storage History button to the bottom of storage UI.
      • Through this history, you can check the item deposit and withdrawal records, including the auto-move to storage feature, up to 500.
* The records in this list are only stored on the PC you are playing on.
 

 
  • Changed the design of the Guild Rankings UI to match the current game UI design.
    • Improved the Guild Search to work with the Enter key.
 
  • Added the #Fixed Dehkia's Lantern Spot tag to the information of the following monster zones in the Monster Zone Info UI.
    • Hystria Ruins [Dehkia's Lantern]
    • Aakman Temple [Dehkia's Lantern]
 
  • Fixed so that Find My Item (CTRL + F) window is not closed when right-clicking on an item in the following inventories:
    • My Inventory, Pearl Inventory, Current Silver in My Inventory, Newbie Inventory, Family Inventory, My Equipped Gear
 
  • Added a feature that guides you to locations for obtaining and purchasing gear when selecting an unequipped slot on a land or water mount.
  • Changed to display the Black Spirit animation together with speech bubble notifications in the bottom right notification area of the screen.
 
 
System
We've introduced the Report Chat function.
In the past, when reporting inappropriate chat, adventurers had to submit a ticket to Support with a captured screenshot. However, with the recent update, you can conveniently and accurately report incidents directly within the game through the Report Chat. The submitted reports will automatically include a portion of the chat history, including your conversation for a more precise review. This enhancement allows us to promptly review and address the reports submitted by adventurers.
  • Added Report Chat function.
    • Press the adventurer's name in the chat and then Report Chat button to use this function.
 
    • In the Report Chat window, select the conversation to report and detail the reason in the provided input box.
* After the function is stabilized, it will be changed so that reports can be received through the in-game function, not through Support.
 

 
  • Improved the loading speed via optimization except for the following:
    • Server changes in the game
    • Entering from the character selection
    • Returning to the character selection
    • Character Tagging
  • Optimized certain server equipment such as Conquest War servers.
 
 
Web
  • Improved the Support page of the official website.

Modified or Changed

  • Corrected the mass production quantity descriptions in the knowledge entries for:            
    • [Guild] Ink, [Guild] Parchment, [Guild] Wax, [Guild] Seal            
  • Fixed a discrepancy between the navigation guide and actual quest target location for "Black Rust Subjugation."            
  • Fixed an issue preventing the initiation of "Lady Norma's Letter of Introduction," which grants the "Tasting Wine" social action.            
  • Fixed an issue where a level down message displayed incorrectly when the Deep Sunken Darkness in the Darkseekers' Retreat was at its lowest level.            
  • Fixed an issue where dye on mount gear for horses attached to wagons sometimes failed to show.            
  • Fixed unnatural text display during Mount Transport.            
  • Fixed a malfunction in skill demo when activated via the Skill (K) window while auto-running on a mount.            
  • Fixed an issue where certain objects and characters were not visible when boarding a large ship at the wharf in Velia.            
  • Fixed unnatural movements of Abelin in Velia during conversations.            
  • Fixed an issue where the color of the upstream and downstream water flowing from the Mountain of Sanctity to Northwestern Calpheon was displayed differently.            
  • Fixed unnatural display of the Abyssal Well's effect in certain situations.            
  • Fixed unnatural display of some gatherables in the Ulukita region.            
  • Fixed unnatural character appearances when walking on certain terrains of Heidel Castle.            
  • Fixed temporary invisibility of some NPCs' appearances when interacting with specific NPCs in Calpheon.            
  • Fixed overlapping sounds from the Dokkebi Princess's flute when moving to the Boss Blitz location of the Black Shrine.            
  • Fixed the Screenshot Mode UI remaining active when using the Abyssal Well in Screenshot Mode.        
  • Fixed so that the Pearl Shop (F3), Knowledge (H), and World Map (M) cannot be opened during the tutorial.            
  • Fixed an issue where some quests at the Bree Tree Ruins were unavailable.            
  • Fixed an issue where the tier icon and text would overlap in the mount list at stables.               
  • Fixed an issue where some settings would not reset correctly when choosing to reset all game settings or only specific ones.
  • [Dark Knight] Fixed the unnatural appearance when the Eclipse Armor and certain underwear were worn together.            
  • Fixed an issue where an item would be equipped instead of being registered when attempting to register a material item in the Old Moon Guild's Support UI while the "Better Equipment" notification was displayed.            
  • Added a separate indicator next to the horse's stats in the mount info window when Krogdalo's Feather is used.            
  • Fixed an issue where accessory selection for the first time in the Old Moon Guild's Support UI was unavailable depending on the UI area.            
  • Fixed an issue where the skirts of Red Moon, Kibelius, and Charles Rene outfits were unnatural in certain situations.            

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