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Announcements

Updates Dec 11, 2025, 11:00 (UTC) Patch Notes - December 11, 2025

 

Greetings Adventurers,


Here are the latest update details for Black Desert Online on December 11, 2025 (Thu). Today’s patch contains 100 updates and is approximately 1.49GB.

 

Events

  • Assemble for Guild League! - [More Details]
    • Dec 11, 2025 (Thu) after maintenance - Jan 8, 2026 (Thu) before maintenance
 
  • Grandpa Cron's Gift Hunt - [More Details]
    • Dec 4, 2025 (Thu) after maintenance - Dec 18, 2025 (Thu) before maintenance
 
  • [New/Returning] Guilds & Afuaru! - [More Details]
    • Dec 12, 2025 (Fri) 00:00 (UTC) – Dec 31, 2025 (Wed) 23:59 (UTC)
 
  • Tree of Heartwarming Cheer - [More Details]
    • Dec 11, 2025 (Thu) after maintenance - Dec 24, 2025 (Wed) before maintenance
 
  • Calpheon Ball Hot Time - [More Details]
    • Dec 11, 2025 (Thu) after maintenance - Dec 31, 2025 (Wed) before maintenance
 
  • Watch the Calpheon Ball 2025, Together - [More Details]
    • Dec 13, 2025 (Sat) 05:30 (UTC) - Dec 18 (Thu) before maintenance
 

New Additions and Improvements
In today’s update, we adjusted the pull and push effects for several classes, including Mystic, Nova, Valkyrie, and Sorceress. In PvP, pull and push can restrict movement regardless of CC score, which has a major impact on gameplay. Some skills with frequent pulls or pushes made it difficult for opponents to break free, leading to frustrating situations.
 
To address this, we've reduced how often these effects occur. However, to keep them them impactful where they matter, we've also tweaked the movement distance (how far enemies are pushed or pulled) and adjusted the debuffs applied on hits.
 
We'll continue monitoring class balance and make further adjustments as needed.
Thank you.
Sorceress
Awakening
Black Spirit: Cartian's Protection
  • Changed the "Pull in the target on orb blast attack hits" effect as follows.
    • Reduced the number of the effect triggers to one-third.
    • Doubled the movement distance of affected targets.
    • Changed to apply All Speed -50% for 1 sec to affected targets.
Valkyrie
Valkyrie Succession now grants Super Armor on attack 3 of [Prime: Sword of Judgment], making its combos more reliable when used with other skills.
Main, Succession
Prime: Sword of Judgment
  • Added Super Armor during attack 3, changed the Bound on hits effect to PvE only.
 
Prime: Purificatione
  • Changed the amount of the "Recover HP on ally and self hits" effect: 600 → 850

Awakening
Wave of Light
  • Changed the "Pull in the target on hits" effect as follows.
    • Reduced the number of the effect triggers to one-third.
    • Doubled the movement distance of affected targets.
    • Changed to apply All Speed -50% for 1 sec to affected targets.
Witch
Witch Awakening skills now deal higher PvP damage, improving damage output relative to casting speed.
Awakening
Voltaic Pulse
  • Changed the Critical Hit Rate +50% effect to now also be applied during PvP.
 
Detonative Flow
  • Changed the Critical Hit Rate +30% effect to now also be applied during PvP.
 
  • Changed the PvP damage ratios for the following skills:
Skill Name Before After
Equilibrium Break 27.28% damage in PvP only 28.60% damage in PvP only
Fissure Wave 47.51% damage in PvP only 51.85% damage in PvP only
Barrage of Lightning 33.68% damage in PvP only 36.13% damage in PvP only
Lightning Blast 25.28% damage in PvP only 27.49% damage in PvP only
Thorns of Denial 34.85% damage in PvP only 41.45% damage in PvP only
Striker
Awakening
Ultimate Crush, Black Spirit: Ultimate Crush 
  • Removed the Push effects from some Echo Spirit attacks.
Mystic
Awakening
Infinite Fortitude
  • Removed the Push target on hits effect.
 
Dragon's Rip
  • Changed the "Pull in target while charging" effect as follows.
    • Reduced the number of the effect triggers to one-third.
    • Doubled the movement distance of affected targets.
    • Changed to apply All Speed -50% for 1 sec to affected targets.
Corsair
Main, Succession
Prime: Mareca: Jet Stream
  • Changed the "Pull in the target on hits" effect as follows.
    • Reduced the number of the effect triggers to one-third.
    • Doubled the movement distance of affected targets.
    • Changed to apply All Speed -50% for 1 sec to affected targets.

Awakening
Ocean's Allure
  • Changed the "Pull in the target on hits" effect as follows.
    • Reduced the number of the effect triggers to one-third.
    • Doubled the movement distance of affected targets.
    • Changed to apply All Speed -50% for 1 sec to affected targets.
 
Black Spirit: Ocean's Allure
  • Changed the "Pull in the target on hits" effect as follows.
    • Removed the "Attack/Casting Speed -15% for 5 sec on hits" effect.
    • Changed the number of Mist Effect hit attempts: x5 → x1
    • Changed the skill damage as follows.
Before After
Attack damage 5055% x2
Mist Effect 1639% x5
Attack damage 8333% x2
Mist Effect 1639% x1
Nova
For Nova Awakening, we improved how [Comet], [Royal Fencing: Lunge], and [Break Orbit] link together so you can pressure openings more aggressively when comboing attacks with [Break Orbit].
Awakening
Comet, Royal Fencing: Lunge
  • Added the effect to reset Break Orbit and Accel: Break Orbit cooldowns on hits.
 
Star's Ring
  • Changed the "Pull in the target on hits" effect as follows.
    • Reduced the number of the effect triggers to one-fourth.
    • Doubled the movement distance of affected targets.
    • Unified the attack area to the largest possible area.
    • The reduction does not apply for PvP.
    • Changed to apply an All Speed -50% for 1 sec on targets of the effect.
 
  • Normal & Accel: Added the "Forward Guard" effect.
Sage
Awakening
Illusion Compression
  • Changed the "Pull in the target on hits" effect as follows.
    • Reduced the number of the effect triggers to one-third.
    • Doubled the movement distance of affected targets.
    • Changed to apply All Speed -50% for 1 sec to affected targets.
Class Changes
  • [Kunoichi] Delighted Blast - Fixed the issue where the skill's projectile would sometimes pull in targets on hits.
  • [Guardian] Rockslide I - Fixed the issue where, if the skill was on cooldown, attempting to activate the skill after using Succession: Juggernaut would cause abnormal movements.
  • [Guardian] Succession: Dragon's Calling - Fixed the issue where the Critical Hit Rate increase per stack effect from Succession: Flame of the Calling was not applied on hits.

 


 

Contents

Guild League - New Season
  • Started a new season of the Guild League.
New Season Period Dec 11, 2025 (Thu) after maintenance - Feb 5, 2026 (Thu) before maintenance
  • How to participate and other rules for the Guild League are as follows.
    • Please refer to the Adventurer's Guide for more details.
Guild League
How to Participate
◆ Guild (G) window - Guild League menu - press "Apply"
◆ ESC (Menu) - War (F7) - Guild League menu - press "Apply"
* Entry to the Guild League is unavailable in certain regions. (Atoraxxion, Battle Arena, Old Moon Grand Prix, etc.)
* A guild member who has "Apply for Guild League" authorities can apply for matching.
 


Matching Requirements
◆ Guild Defender: Can apply with 7+ online guild members
◆ Defender Unit I: Can apply with 14+ online guild members after Guild Defender matching request
◆ Defender Unit II: Can apply with 21+ online guild members after Guild Defender matching request
Application Period
◆ Weekdays from 5 PM to 1 AM, Weekends from 1 PM to 1 AM
◆ Guild League matches start every hour and half hour.
- If you apply at 2:15 PM, the matching will be complete at 2:30 PM, and the Guild League match will start once the opponent is determined.
- Applying earlier may increase your chance of faster matching.
◆ You cannot participate while a Node/Conquest War or Red Battlefield is in progress.
- However, if you request Guild League matchmaking before the start of a Conquest/Node War, one Guild League match will take place at the start time of the war (at 21:00).
- e.g., If you request Guild League matchmaking at 20:35 on a Node War day, a league match will be set at 21:00 between the guilds that applied.
Guild League Rules
Participants
  • 7 - 10 members per group
Match Duration
  • Match Duration: 20 min
    - After the match is set, there is a 2-min waiting time to enter the Guild League.
    - There is a 1-min waiting time after the match ends, after which you will automatically exit the Guild League.
    - You can freely enter and exit the Guild League after the match starts.
Victory Conditions
  • Victory Conditions: Achieve 1,000 points or the guild with the higher score wins when the match ends.
    - If the scores are tied, the battle continues, and the first guild to score a kill wins.

 

  • Points Earned
    - The first kill awards 50 points
    - Every kill after awards 10 points per kill.
Revival
  • Each guild has one revival point at a designated location.
    - Upon death, characters will automatically resurrect without needing to press a revival button. After a brief period within the protective veil, they will be transported back to the combat zone.
    * There is no limit to the number of revivals.
    - If you are out of combat upon revival, you will be Invincible and have a Damage Reduction effect for a certain period.
    - Death penalties such as EXP decrease and crystal destruction do not apply.
Penalties
  • Accumulating 3 penalties leads to a 1-week ban from the league.
    - You will need at least 7 participants from your guild before a match begins or face immediate defeat and a penalty.
    - If your guild's participant count falls below 4, it will be considered a loss. The match will end automatically, and a penalty will be given.
Others
- If you exit during the Guild League, anyone from the same guild can step in for you.
* However, damage and debuffs recorded during the match are reset upon exit.
Guild members who joined the guild after matching cannot enter the ongoing match.
- The notification duration for consecutive kills is 15 sec.
- Equipment durability does not decrease during the match.
- Cannot use Escape within the Guild League battlefield.
- Consumable items can be used without limits, but Medical Kit cannot be used.
- Install items, such as Stun Trap and Cannon, and transformation items cannot be used.
- You are automatically assigned to a platoon when you enter the match and automatically leave upon exit.
- If you are already in a party/platoon, you can enter after leaving the party/platoon.
- Adventurers joining a guild as War Heroes will not be able to see the Guild League menu and will not be able to join as well.
  • The new season of the Guild League will take place across a total of 5 battlefields.
New Returning Removed
Kermelun Wilds
Fleme Hills
Hall of Fame
Taphtar Plain
Gyeongbokgung Palace (Geunjeongjeon Hall)
Heidel Northern Guard Camp
Navarn Steppe
Kermelun Wilds (New)
Fleme Hills (New)
Hall of Fame

This is the “Hall of Fame,” where hardened adventurers prove their skills. Unlike other maps with gateways, fortresses, or rocks, battles here take place exclusively on open ground.
* You will resurrect outside the gateway and must enter through the gateway to join the fight.
Taphtar Plain
Located between Rock Post and Barhan Gateway, the Taphtar Plain marks the entrance to the desert and is home to the Centaurus. Here, you can battle across vast, open wilderness.
Gyeongbokgung Palace (Geunjeongjeon Hall)

The landmark of Land of the Morning Light: Seoul, Gyeongbokgung Palace hosts battles centered around Geunjeongjeon Hall, taking place in its expansive courtyard.
  • Improved the Guild League rewards.
Victory Reward
Participant Reward
[Season] Guild League Victory Reward

Gold Bar 1,000G x6
Perfume of Courage x5
Perfume of Deep Sea x5
Superior Whale Tendon Potion x10
Tough Whale Tendon Elixir x3
Sturdy Forest Tread x3
Essence of Gallantry x1
[Season] Guild League Resolve Reward

Gold Bar 1,000G x2
Gold Bar 100G x5
Perfume of Courage x2
Perfume of Deep Sea x2
Superior Whale Tendon Potion x5
Tough Whale Tendon Elixir x1
Sturdy Forest Tread x1
Essence of Gallantry x1
  • The following rewards will be issued at the end of the Guild League by rank.
    • Rewards are only issued to guilds that have taken part in at least 10 matches.
    • Guild member rewards are only given to those who have been in the guild for at least 14 days.
Guild League Rank - 1st
Guild Rewards 500,000,000,000 Silver (Guild Funds)
Guild Member Rewards
Red [Guild Leaguer] title, Glorious Guild League Reward Box - 1st x1
     
[Glorious Guild League Reward Box - 1st]
- Cron Stone x5,000
- [Party] Immortal: Harmony Draught - Human x15
- Immortal: Perfume of Envy x15
- Immortal: Perfume of Tenacity x15
- Sturdy Whale Tendon Potion x30
- Sturdy Whale Tendon Elixir x15
Guild League Rank - 2nd
Guild Rewards 400,000,000,000 Silver (Guild Funds)
Guild Member Rewards
Red [Guild Leaguer] title, Glorious Guild League Reward Box - 2nd x1
     
[Glorious Guild League Reward Box - 2nd]
- Cron Stone x4,000
- [Party] Immortal: Harmony Draught - Human x10
- Immortal: Perfume of Envy x10
- Immortal: Perfume of Tenacity x10
- Sturdy Whale Tendon Potion x20
- Sturdy Whale Tendon Elixir x10
Guild League Rank - 3rd
Guild Rewards 300,000,000,000 Silver (Guild Funds)
Guild Member Rewards
Red [Guild Leaguer] title, Glorious Guild League Reward Box - 3rd x1
     
[Glorious Guild League Reward Box - 3rd]
- Cron Stone x3,000
- [Party] Immortal: Harmony Draught - Human x10
- Immortal: Perfume of Envy x5
- Immortal: Perfume of Tenacity x5
- Sturdy Whale Tendon Potion x10
- Sturdy Whale Tendon Elixir x5
Guild League Rank - 4th to 10th
Guild Rewards 200,000,000,000 Silver (Guild Funds)
Guild Member Rewards
Yellow [Guild Leaguer] title, Glorious Guild League Reward Box x1
     
[Glorious Guild League Reward Box]    
- Cron Stone x2,000
- Corrupt Oil of Immortality x30
- [Party] Harmony Draught - Human x30
- Perfume of Envy x20
- Perfume of Tenacity x20
- Sturdy Forest Tread x20
Guild League Rank - 11th to 20th
Guild Rewards 100,000,000,000 Silver (Guild Funds)
Guild Member Rewards
Yellow [Guild Leaguer] title, Proud Guild League Reward Box x1    
     
[Proud Guild League Reward Box]
- Cron Stone x1,500    
- Corrupt Oil of Immortality x25     
- [Party] Harmony Draught - Human x25    
- Perfume of Envy x15    
- Perfume of Tenacity x15    
- Sturdy Forest Tread x15    
Guild League Rank - 21st to 40th
Guild Rewards 70,000,000,000 Silver (Guild Funds)
Guild Member Rewards
Normal [Guild Leaguer] title, Passionate Guild League Reward Box x1
     
[Passionate Guild League Reward Box]
- Cron Stone x1,000
- Corrupt Oil of Immortality x20
- [Party] Harmony Draught - Human x20
- Perfume of Envy x10
- Perfume of Tenacity x10
- Sturdy Forest Tread x10
Guild League Rank - 41st to 60th
Guild Rewards 50,000,000,000 Silver (Guild Funds)
Guild Member Rewards
Normal [Guild Leaguer] title, Persistent Guild League Reward Box x1
     
[Persistent Guild League Reward Box]
- Cron Stone x500
- Corrupt Oil of Immortality x15
- [Party] Harmony Draught - Human x15
- Perfume of Envy x10
- Perfume of Tenacity x10
- Sturdy Forest Tread x10
* Titles will be retained until the next Guild League regular season ends.
 

 
  • Changed workers to continue their tasks at Royal Workshops processing even when the selected item was changed.
 



 

Node & Conquest War

Since the Blue Battlefield update, we've reviewed your feedback and seen a lot of discussion around Guild Galley balance. In today's update, we're making a few changes to Galleys.
 
In Blue Battlefield, where guilds fight as a team, the Guild Galley is meant to play a key role in winning. It requires a large crew, and each guild can deploy only one, so we tuned it to be harder to destroy. However, this also led to situations where Galleys anchored near the fort and focused on hitting it safely, instead of engaging other ships. Many adventurers have voiced their concerns about this.
 
To bring back tension and strategic play, we're increasing the damage Galleys deal to each other. The Guild Galley will still be important for taking down the fort, but we want smarter decisions to matter more, like choosing whether to capture the fort or go after enemy Galleys trying to secure it.
 
We'll keep monitoring feedback and gameplay data and continue improving Blue Battlefield. Please keep sharing your thoughts.
Thank you.


Blue Battlefield

  • Increased the damage dealt by Galleys and Improved Galleys to enemy Galleys and Improved Galleys by 4 times.
  • Increased the damage dealt to Improved Galleys by the following ships by approximately 9.6% compared to before:
    • Epheria Carrack
    • Panokseon
    • Epheria Galleon
  • Increased the base movement speed of Galleys and Improved Galleys by approx. 10%.



 

Mount

  • Increased the time Skyrend (Griffon) can remain on the ground after being summoned without mounting:
    • 90 sec → 180 sec



 

UI

  • Improved the Secret Shop UI to no longer close immediately upon purchasing an item.



 

Web

  • Updated the term "Beauty Album" to "Customization Album" on the account deletion page.
  • Improved the [Request Refund] button for refundable Acoins on the account deletion page, which now redirects to the Support page for your current region.



 

Translations

  • Changed and unified the following in English:
    • [Event] Guild League Defeat Reward → [Event] Guild League Resolve Reward
    • [Preseason] Guild League Defeat Reward → [Preseason] Guild League Resolve Reward
    • [Season] Guild League Defeat Reward → [Season] Guild League Resolve Reward  
    • [1st Anniversary] Moon and Stars Earring A/B → [1st Anniversary] Moon and Stars Earrings A/B

 


Modified or Changed
  • Changed [Uturi] Martial God Tournament Finals so it no longer teleports you directly to the Martial God Tournament.
  • Fixed the issue where the War Hero icon was not centered in the War of the Roses - Appoint Captain UI.
  • Fixed the issue so horses and wagons now appear when retrieving them from Olvia's stable keeper, Chiara Coop.
    • Fixed the issue where wagon wheels would sink into the ground when summoning a wagon from Chiara Coop.
  • Fixed the issue where certain Ash Trees near Olvia Academy could not be gathered.
  • Fixed the issue where the key guide for View Another Item appeared in the Select Character for Node Investment popup.
  • Fixed the issue where Worker Status would show as 0/1 in towns where you cannot hire workers.
  • Fixed the issue where the Enhancement Success message would not appear after a failed attempt followed by a success when enhancing consecutively.
  • Fixed the issue where slots would occasionally not respond to clicks after using an item or skill whose cooldown is displayed on the slot.
  • Fixed the issue where you would fail to enter Throne of Edana due to insufficient HP immediately after finishing Arena of Solare.
  • Fixed the issue where Devour items in the first slot of the Enhancement Inventory would not appear in the Enhancement Chance window.
  • Fixed the issue where, after summoning a mount, EXP in the Mount Information (F7) window was displayed only as a percentage.
  • Fixed the issue where the Hide Completed Quests text was truncated in the Quests menu after entering The Magnus.
  • Fixed the issue where mail contents would not display when clicking or scrolling over the area showing time remaining in Mail (B) list.
  • Fixed the issue where awkward boxes and wooden sticks were placed in Velia.
  • Fixed the issue where buildings did not appear on the 3D minimap near Olvia Academy.
  • Fixed the issue where ships could not move in certain areas of the Guild Wharf in the Olvia Sea.
  • [Gamepad Mode] Fixed the issue where the scrolling did not work for some long Adventure Logs.
  • Fixed the issue where, if a Family Name was changed due to inappropriate usage, items owned with a different Family Name engraved would also have their names changed.
    • If a Family Name was changed due to inappropriate usage, the changed Family Name will now be displayed on related items sold to other Adventurers.
  • Fixed the issue where the size of PEN (V) or higher Sovereign Longswords was displayed awkwardly.
  • Fixed the issue where, when processing items in a certain way, a different material would be selected from the second attempt onward, causing the processing to fail.
  • Fixed the unnatural placement of certain NPCs at Olvia Academy.
  • Fixed the issue in Black Shrine - Donghae (Solo) Calamity 8 where CC Resistance was fixed to a certain stat.
 

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