
Greetings Adventurers,
Here are the latest update details for Black Desert Online on March 26, 2026 (Thu). Today’s patch contains 169 updates and is approximately 900 MB.
Events
- [🎉10 Years🎉] A Radiant Finale with Seals! - [More Details]
- March 26, 2026 (Thu) after maintenance - April 16, 2026 (Thu) before maintenance

- Suspicious Special Login Reward - [More Details]
- Mar 27, 2026 (Fri) 00:00 (UTC) - Apr 15, 2026 (Wed) 23:59 (UTC)

- Sur-Prize Catch! - [More Details]
- Mar 26, 2026 (Thu) after maintenance - Apr 9, 2026 (Thu) before maintenance

- Warm Breeze Daily Login Reward - [More Details]
- Apr 1, 2026 (Wed) 00:00 (UTC) - Apr 30, 2026 (Thu) 23:59 (UTC)

- Tag Rotation: Twin Shadows - [More Details]
- Mar 26, 2026 (Thu) after maintenance – Apr 16, 2026 (Thu) before maintenance



- Reduced Stamina cost: 150 → 50.

- Changed to consume 50 Stamina instead of MP.

Striker Succession has been adjusted to provide better sustain during aggressive PvP play. Prime: Wolf's Fang has also been changed so it can be used more often for ranged pressure alongside Wolf's Explosive Fangs. In addition, its Recover HP effect has been moved to Succession: Crouching Wolf, allowing Adventurers to manage their sustain as needed.
- Increased Forward Guard duration by approximately 0.23 sec

- Increased the movement distance and activation speed of attacks 2 and 3.
- Reduced cooldown: 12 → 8 sec
- Changed to not recover Stamina during the skill.

- Increased All Evasion Increase: +24 → +36
- Increased Recover HP per attack on Discharge Energy hits: 46 → 200
- Removed Recover HP when using Wolf's Fang.

- Changed to automatically end charging at maximum Martial Spirit.
- Changed to recover HP when gaining Martial Spirit through charging.
- Recovers 300 HP each time, up to 1200 HP over 3 Martial Spirits.

- Reduced cooldown: 13 → 8 sec

- Changed so that the skill can be comboed into Prime: Wolf's Fang with RMB.
- However, the skill can no longer be comboed into Adamantine.

- Improved the skill to combo better into Heart and Soul.

Mystic Succession has been adjusted to further reinforce its aggressive identity in small-scale PvP. In addition, Prime: Fist Fury and Prime: Hidden Claw have been adjusted for more situational use.
- Increased damage ratio in PvP only: 32.02% → 50.01%

- Increased Martial Spirit attack damage in PvP only: 28.74% → 33.17%

- Added Super Armor during the skill and changed Floating on hits to Knockback.

- Removed Super Amor.

- Changed cooldown: 12 → 7 sec

- Changed so that the skill can be comboed into Silent Step.

- Changed Critical Rate +25% to also apply in PvP.
- Increased activation speed.

Drakania Succession's skills have generally slow startup, often forcing it to commit while taking damage. Following the previous balance adjustment, the removal of a tool that could pressure nearby enemies when performing skills with ion made the spec somewhat less stable. To address this, Succession: Markthanan's Heart has been adjusted to recover HP from damage taken, allowing her to sustain herself more effectively in combat.
- Changed Succession: Markthanan's Heart as below:
- Changed to apply the skill's effect to skills that consume ion.
- Due to this, activating Prime: Blazing Strike by consuming ion will be affected by Succession: Markthanan's Heart.
- Changed to apply the skill's effect to skills that consume ion.
| Skills affected by Succession: Markthanan's Heart | |
| Before | After |
![]() Prime: Brimbolt Strike
Prime: Markthanan's Flourish
Prime: Eviscerate
Prime: Sundering Claw
Prime: Ascent
Markthanan's Scale
|
![]() ![]() Prime: Brimbolt Strike
Prime: Markthanan's Flourish
Prime: Eviscerate
Prime: Sundering Claw
Prime: Ascent
Markthanan's Scale
Prime: Blazing Strike
|
-
- Changed Markthanan's Scale to recover HP regardless of the max HP.
- Changed the skills affected by Recover HP effect.
| Prime: Brimbolt Strike, Prime: Markthanan's Flourish, Prime: Eviscerate, Prime: Sundering Claw, Prime: Ascent, Markthanan's Scale, Prime: Blazing Strike | |
| Before | After |
|
Recovers 500 HP 12 times
(6,000 Total)
|
Recovers 1000 HP 8 times
(8,000 Total)
|
|
* Recovers only up to 60% of max HP, and only half on instant activation.
|
|
| Black Spirit: Prime: Markthanan's Flourish | |
| Before | After |
|
Recovers 500 HP 14 times
(7,000 Total)
|
Recovers 1000 HP 12 times
(12,000 Total)
|
|
* Recovers only up to 75% of max HP.
|
|
| Prime: Markthanan's Scale, Black Spirit: Prime: Blazing Strike, Black Spirit: Blazing Strike | |
| Before | After |
|
Recovers 500 HP 20 times
(10,000 Total)
|
Recovers 1000 HP 20 times
(20,000 Total)
|
|
* Recovery not limited by max HP ratio.
|
|

- Removed Recover HP per hit.

- Changed to also cleanse Speed Reduction debuffs applied via Skill Add-ons.

- Removed the effect that increases ion recovery on Prime: Abyssal Fang, Prime: Skewer, Prime: Markthanan's Dominion, Brimbolt Annihilation hits.
- 3 Ions are now recovered each time Prime: Dragonborn Constitution cleanses Speed Reduction debuffs.
For Drakania Awakening, Dragonblood: Tip of the Scale felt somewhat clunky after the last update. To address this, we have readjusted character rotation for the skill. Several other skills have also been further adjusted to improve overall stability.
- Changed Markthanan's Heart as below:
- Changed the skills affected by Recover HP effect.
| Dragon: Savage Decree, Dragon: Doombringer, Human: Extinction | |
| Before | After |
|
Recovers 200 HP 4 times
(800 Total)
|
Recovers 400 HP 3 times
(1,200 Total)
|
|
* Recovers only up to 50% of max HP.
|
|
| Dragon: Sundering Roar, Dragon: Aerial Burst, Black Spirit: Fate Beckons | |
| Before | After |
|
Recovers 200 HP 6 times
(1,200 Total)
|
Recovers 400 HP 3 times
(1,200 Total)
|
|
* Recovers only up to 50% of max HP.
|
|
| Black Spirit: Markthanan's Flourish, Black Spirit: Tectonic Slam | |
| Before | After |
|
Recovers 200 HP 10 times
(2,000 Total)
|
Recovers 400 HP 8 times
(3,200 Total)
|
|
* Recovers only up to 70% of max HP.
|
|
| Markthanan's Scale | |
| Before | After |
|
Recovers 200 HP 14 times
(2,800 Total)
|
Recovers 400 HP 8 times
(3,200 Total)
|
|
* Recovers only up to 70% of max HP.
|
|
| Black Spirit: Blazing Strike, Black Spirit: Doombringer | |
| Before | After |
|
Recovers 200 HP 20 times
(4,000 Total)
|
Recovers 400 HP 10 times
(4,000 Total)
|
|
* Recovery not limited by max HP ratio.
|
|

- Unified the movement distance of the combo after movement skills such as Dragonwalk, Refraction, or Storm Maul to the furthest one.

- Changed to transition into attack 3 when comboed into Hexeblood: Tip of the Scale.

- Changed the Defensive Effect applied upon learning the skill from Forward Guard to Super Armor.

- Increased the period during which the character can rotate towards the camera direction when using the skill.
- [Tamer] Prime: Summon Heuklang - Mitigated an issue where Heuklang was occasionally invisible to other Adventurers while mounted.
- [Ranger] Flow: Rushing Wind - Removed outdated information regarding cooldown.
- [Ranger] Vine Knot - Fixed the incorrect description on Recover MP on hits.
- [Ranger] Breezy Blade - Fixed the issue where Stamina was consumed twice when comboing from backward Wind Step while Core: Breezy Blade is learned.
- [Ninja] Shadow Slash - Fixed the issue where Knockdown occasionally failed to apply when performing the skill by canceling its startup motion after another skill.
- [Drakania] Core: Tectonic Slam - Fixed the issue where comboing into other skills became slower after learning the skill.
- [Drakania] Tectonic Slam - Fixed the issue where the skill combos functioned differently when Core: Tectonic Slam was learned.
- [Maegu] Black Spirit: Twirling Rhapsody - Fixed the issue where Floating was occasionally applied in PvP when performing the skill to the left after learning Core: Twirling Rhapsody.
- [Skill Add-on] Fixed the issue where the Casting Speed Decrease effect was applied as -10% instead of the intended -5% for the Attack/Casting Speed Decrease add-on.
Contents
- Tag Rotation: Twin Shadows begins.
- Use 1 Silver to tag to Sorceress or Dark Knight starting from Mar 26 (Thu) maintenance, until Apr 16 (Thu) maintenance.

Item
Godr-Ayed Weapon Removal
With this update, Godr-Ayed Weapons are being removed as a gear progression option. First introduced in 2022, Godr-Ayed Weapons were released to ease the burden of enhancement by breaking down the upgrade path from TET (IV) to PEN (V) Blackstar Weapons, which were the top-tier gear at the time. However, as PEN (V) Blackstar Weapons have become more accessible, we determined that Godr-Ayed Weapons were no longer necessary.- Removed Godr-Ayed Weapons.
- Removed the following items as Godr-Ayed Reform and Enhancement are no longer available:
- Removed Scorching Sun Crystal, Scorching Sun Gemstone, and their crafting recipes.
- Removed Scorching Sun Shard and the quest it is obtained from, "[Elvia] Unwelcome Aid".
- Following these changes, Caphras Stones and Ancient Spirit Dust have been added to the loot tables of the following monster zones.
|
Monster Zone
|
|
[Elvia] Primal Giant Post, [Elvia] Saunil Camp
[Elvia] Rhutum Outstation, [Elvia] Hexe Sanctuary
[Elvia] Quint Hill
|
-
- Changed the exchange quests for Dahn's Gloves and Ator's Shoes as follows.
- Exchange quests requiring Crystallized Despair remain unchanged.
- Changed the exchange quests for Dahn's Gloves and Ator's Shoes as follows.
| Quest | Required Item (Before) | Required Item (After) |
|
[Dahn's Gloves] Exchange
[Ator's Shoes] Exchange
|
Scorching Sun Shard x200 | Primordial Crystal x200 |
- Removed Godr-Ayed Weapons and materials in possession, and replaced them with the items listed below based on the quantity owned.
- Enhanced and reformed items will be converted as follows:
- Godr-Ayed Weapons that cannot be traded will be replaced with Blackstar Weapons that cannot be traded.
| Removed Item | Issued Item (per x1 owned) | ||
| Godr-Ayed Weapon | TET (IV): Blackstar Weapon | ||
| PRI (I): Godr-Ayed Weapon | TET (IV): Blackstar Weapon + 140,000,000 Silver | ||
| DUO (II): Godr-Ayed Weapon | TET (IV): Blackstar Weapon + 320,000,000 Silver | ||
| TRI (III): Godr-Ayed Weapon | TET (IV): Blackstar Weapon + 1,000,000,000 Silver | ||
| TET (IV): Godr-Ayed Weapon | TET (IV): Blackstar Weapon + 3,000,000,000 Silver | ||
| PEN (V): Godr-Ayed Weapon | PEN (V): Blackstar Weapon | ||
| Scorching Sun Shard | 5,000,000 Silver | ||
| Scorching Sun Crystal | 50,000,000 Silver Magical Shard x30 Black Stone x100 |
||
| Scorching Sun Gemstone | 5,000,000 Silver Sharp Black Crystal Shard x2 Mass of Pure Magic x1 |
- Distributed reform items to Adventurers who own reformed Godr-Ayed Weapons.
| Owned Gear | Issued Item (per x1 owned) |
| Fiery Godr-Ayed Weapon | Inverted Heart of Garmoth |
| Storm Devoured Godr-Ayed Weapon | Heart of Karanda |
| Earthshaking Godr-Ayed Weapon | Heart of Kutum |
- Removed the following quests related to Godr-Ayed gear.
- The following Knowledge, previously obtained through removed quests, has had its acquisition method and guide text updated.
- Nameless Journal, Sealed Fallen God, Godr-Ayed Weapon
- The following Knowledge, previously obtained through removed quests, has had its acquisition method and guide text updated.
| Removed Quests |
|
[Godr-Ayed Weapon] Merindora's Calling, [Godr-Ayed Weapon] The Black Sun Looms
[Godr-Ayed Weapon] Historian of Grándiha, [Godr-Ayed Weapon] Unexpected Test
[Godr-Ayed Weapon] She Didn't Say, [Godr-Ayed Weapon] Don't Judge A Book...
[Godr-Ayed Weapon] Nameless God, [Godr-Ayed Weapon] Unfinished Tale
[Godr-Ayed Weapon] Recovering a Name, [Elvia] Darkness Upon the Saunil Battlefield
|
- Updated the item description for Concentrated Magical Black Gem to reflect its actual usage.
- Changed the crafting and enhancement materials for [Hunting] Marni Sniper Rifle to Concentrated Magical Black Gem.
- The enhancement descriptions for [Hunting] Marni Sniper Rifle and [Hunting] Gauche Marni Sniper Rifle have been updated accordingly.
* [Hunting] Marni Sniper Rifle can be crafted at the Dokkebi Tool Workshop in the Dokkebi Forest, Land of the Morning Light.
- The enhancement descriptions for [Hunting] Marni Sniper Rifle and [Hunting] Gauche Marni Sniper Rifle have been updated accordingly.
| Type | Before | After |
| Crafting Materials |
+10 [Hunting] Sniper Rifle x1
Scorching Sun Gemstone x10
Mysterious Powder x1,000
Fire Horn x1,000
Resplendent Obsidian x10
|
'+10 [Hunting] Sniper Rifle x1
Concentrated Magical Black Gem x10 (Changed)
Mysterious Powder x1,000
Fire Horn x1,000
Resplendent Obsidian x10
|
| Enhancement Material | Scorching Sun Gemstone | Concentrated Magical Black Gem (Changed) |
- Removed the exchange recipe for Powder of Nightmare x5 → Scorching Sun Shard x1 following the removal of Scorching Sun Shard.
- Added details to the following Primordial Pigment descriptions stating that Extraction is unavailable and that applying a new pigment will delete the current one:
- Crimson Primordial Pigment - Sovereign
- Violet Primordial Pigment - Sovereign
- Violet Primordial Pigment - Edana
Schedule Update - Altar of Blood and Instant Tag Character Swap
We would like to inform you that the schedules for the Altar of Blood revamp and the Instant Tag Character Swap update, previously announced at Calpheon Ball 2025, have been adjusted. We are currently aiming to release Altar of Blood in April 2026, while the detailed schedule for Instant Tag Character Swap is still being coordinated. Once the schedule for each update is finalized, we will share another notice through the Black Desert Global Lab patch notes. We sincerely apologize to Adventurers who have been waiting for this content and will do our best to prepare it properly for release.
Monster
Dark Energy Floodlands
- Increased the rate at which dark energy amasses by 50% when defeating Black Spirit-consumed monsters.
- As a result, Titan, Manticore, and Beelzebub will now spawn much sooner.
- Increased the amount of junk loot obtained from Titan, Manticore, and Beelzebub by 43%.
- Increased the amount of junk loot obtained from Enslar, Cartian, and Caphras by 21%.
- Slightly adjusted the positions of the Veils of Dark Energy to prevent them from overlapping.
- Improved the Source of the Dark Energy to spawn faster.
- Improved Black Spirit-consumed Valkyries to detect enemies attacking the Source of the Dark Energy faster.
- Changed the Veil to revert to Dark Energy if it is not purified for a certain time while Titan, Manticore, Beelzebub, Enslar, Cartian, or Caphras is present.
Quest & Knowledge
- Added new entries for Calamity 8 to 10 to the Storybook - Morning Bosses Adventure Log.
- Defeating bosses at these difficulties rewards Rank 1 loot corresponding to the boss type and difficulty.
- Rewards can be obtained by successfully defeating Calamity 8 to 10 bosses after the update.
- Bari, Songakshi, Duoksini, and Imoogi will be available once their Calamity 8 to 10 difficulties are added.
- Improved the [Academy] [Weekly Life] Milk and Cheese quest to provide navigation to the Dairy Cow location in Olvia if the milking objective is not met.
- Added the new "Frozen Halo" node to Edania.
- Frozen Halo can be connected from the Great White Spot.
- Fleece production is available at its production node.
- NPC Ludowig has been placed at the Frozen Halo node.


Node & Conquest War
We have recently received reports from Adventurers that ships were being used to destroy annex buildings too quickly in Node Wars and Conquest Wars. Upon investigation, we confirmed that multiple ships were dealing more damage than intended.
- Decreased the damage dealt by the following ships to Node/Conquest War Forts and Annexes by about 86%:
- Epheria Sailboat
- Epheria Frigate
- Improved Epheria Sailboat
- Improved Epheria Frigate
- Epheria Caravel
- Epheria Galleass
- Epheria Carrack
- Panokseon
- Doubled the damage dealt by Guild Galleys to Node/Conquest War Forts and Annexes.
* Damage dealt to Blue Battlefield Forts remains unchanged.
UI
Production Node Status UI
We have added a Production Node Information tab to the World Map (M) to provide a clearer overview of your production activities. This new function allows you to instantly distinguish activated Nodes with and without a worker. We expect this to make node management significantly easier. We have also added a function to minimize the UI so you can toggle it as needed. We will continue to apply improvements to make node management more efficient.- Added the Production Node Information tab to the World Map.
- You can now check activated and deactivated nodes within this tab.
- Deactivated Nodes: Nodes that are active but have no worker assigned.
- Activated Nodes: Nodes where a worker is currently assigned.
- You cannot move to another node while viewing a node. You must exit viewing the current node before you can select a different one from the list.
- You can now check activated and deactivated nodes within this tab.

Worker Progress UI Improvements
To make it easier for you to see your workers' progress, we have added a function that displays the destination via Work Progress Information in the World Map. This improvement provides more intuitive information, allowing you to check your workers' tasks and progress at a glance.- Improved the UI in the World Map (M) to show each working worker's destination.

Worker List Improvements
We have made a few improvements to provide a more intuitive experience while managing your workers. Firstly, clicking the name of the node your worker is at will open the map at that location, so you can more easily identify where they are. Additionally, you could not use Stamina recovery items such as Beer or Grilled Bird Meat if the Stamina would exceed the maximum. Now, you will be able to use the items to top up their Stamina even if it reaches the maximum.- Improved the UI so you can press the working worker's node name to move to it on the World Map.

- Added the Fully Recover Stamina function.
- You can now recover the Stamina of all workers to their maximum at once.
- This function uses additional recovery items to recover a worker's Stamina up to the maximum.
- The recovered Stamina will not exceed the maximum.
- Example: If a worker has 33/35 Stamina, using Grilled Bird Meat (+3 Stamina) will result in 35/35, not 36/35.

Improved Recommended AP Display on World Map
A monster zone's optimal AP is more accurate when viewed based on Total Stats rather than Displayed Stats. You can now check the optimal AP of monster zones in the World Map (M) based on Total Stats.- Improved the Monster Zone Info UI so that selecting "View Total Stats" will now display the optimal AP on the World Map (M) using your Total Stats AP.

Tag Character UI Improvements
We have improved functions related to the Tag Character UI, as it was difficult to check the list and identify the character you are currently logged in with. Firstly, we have reorganized the character list to fit more on a single screen so that multiple characters can be checked simultaneously. Additionally, your current character will always appear at the top of the list, with a border around it to make it easier to identify.- Improved the UI to show more characters on a single screen instead of one line at a time.
- Improved the list so the currently online character appears first.
- Applied a border effect around the portrait of the currently online character for easier identification.
- Revamped the Guild Boss Subjugation List UI.
- All 5 types of Guild Bosses can now be viewed on one screen.
- The Find Location button has been changed to an icon and moved next to each Guild Boss name.

System
- Adjusted the schedules of the following content and World Boss schedule due to the start of summer time:
- Node War, Conquest War, Tax Wagon, Guild League, War of the Roses, Arena of Solare, Throne of Edana
* Fort construction for Node/Conquest Wars remains available up to 1 hour before Conquest War begins.
* The time to select Node War Mode for Unlimited Conquest War Lords has been adjusted.
* Application and selection times for Leading Guilds and Third Legion in War of the Roses have been adjusted.
* Application, 10 Challenger Battle, and final Challenger vs. Edana times for the Throne of Edana have been adjusted.
Web
- Restricted creating a new Family to the region set by your Pearl Abyss ID residence region.
- This change applies only to new Families created after the Mar 26 (Thu) maintenance and does not affect existing Adventurers.
- Reordered the OpenID login methods on the Log In page.
- Fix the issue where some class icons displayed incorrectly when viewing the Adventurer profile page on mobile.
- Fixed the issue where the "No worker recovery items in Family Inventory." message appeared in the Recover All Workers UI in certain situations, even when items were present.
- Improved My Information (P) so that when Karma is below 0, the icon changes and a tooltip appears on mouseover.
- Fixed the tooltip shown when hovering over the "Boss Blitz Reward" button in the Black Shrine menu.
- Improved the screen blur effect to transition more naturally when changing phases during the Black Shrine - Hwanghae (Party) Bulgasal boss fight.
- Fixed the [Blackstar] Incarnation of Corruption monster in Star's End to be correctly categorized as Demihumans instead of Kamasylvian monsters.
- Improved the animations of certain attack skills for Orbita's Failed Edana Valkyrie.
- Fixed the issue where you could obtain the Deep Ocean's Breath buff from pre-revamp monsters left in Sycraia Ruins Lower Zone for Knowledge acquisition.
- Fixed the icon for the [Title] Sycraia Soul Harvester.
- Fixed the issue where failing to obtain loot from a World Boss incorrectly counted toward Spook spawn conditions.
- Fixed the awkward display of the top-screen notification when an Imperial Auction bid is rejected.
- Changed the Red Battlefield to display the auto-use buff icon.
- Fixed the awkward placement of certain NPCs in Grána.
- Updated some dialogue about Lakiaro in Zelfinith's lines at Olvia Academy.
- Changed the completion NPC for the following quests:
- [Atoraxxion] Recover the Knowledge of Yolunakea I
- [Atoraxxion] Recover the Knowledge of Yolunakea II
- Slightly adjusted [Ratt Delegation] Haeran's location at Oquilla's Eye.
- Fixed the issue where the effect remained on screen after obtaining the Gwanghwamun Gate knowledge entry.
- Fixed the awkward placement of the Tigris Island Barterer, Perugia.
- Fixed the issue where knowledge effect appeared in locations where knowledge could not be obtained.
- Fixed the issue where the following knowledge entries could not be acquired:
- Increased Visiting Traders
- This or That
- Changed the knowledge image for the NPC Tamir.
- Removed Paste Bait from the Eilton Fish Vendor Toddro's shop list.
- Changed the quest "To Sycraia Ruins" from Momo so it can no longer be accepted while the main quest "[Balenos] To Velia" is in progress.
- Fixed the issue where you could not interact with the required object during the pre-revamp Calpheon main quest "The Ritual".
- Fixed the awkward appearance of wild horses in certain locations.
- Fixed the issue in the Open Special Item UI where, if you obtained the same item as the one used to open the box, the "Used" quantity was displayed as reduced by the amount obtained.
- Fixed the issue where system messages lacked comma separators for thousands when opening chance-based item boxes.
- Fixed the issue where Guild Galleys and Improved Galleys were affected by Sailing Mastery.
- Improved the Maid/Butler UI to show the remaining count even when Group Command is deactivated.
- Fixed the awkward display of Patrigio's active hours in the Find NPC menu.
- [Gamepad Mode] Fixed the issue where effects appeared in the default color (yellow) in the Pearl Shop after dyeing effects.
- [Gamepad Mode] Changed the character list scroll input from RT/LT to RS+Up/Down.
- [Woosa Awakening] Fixed the issue where the Soul Tome for the Orzeca's Rose Outfit appeared awkward while in combat.
- Improved the movement when climbing certain stairs in the Dark Energy Floodlands to ensure smoother navigation.
- Fixed the issue where the game would crash when attempting to register additional quantities of a material that had already been registered during Cooking or Alchemy.
- Fixed the issue where character movement appeared awkward when passing near certain Cherry Trees.
We hope you enjoy your time in Black Desert,
Thank you.


