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Install Guide

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Announcements

Updates Sep 29, 2021, 00:00 (UTC) Patch Notes - September 29, 2021
 
 

Greetings Adventurers,


Here are the latest update details for Black Desert Online on September 29, 2021 (Wed). Today’s patch contains 83 updates and is approximately 1.08 GB.

 

Events

접기

● Fishing for Silver and Gold event has started.

- September 29, 2021 (Wed) after maintenance – October 13, 2021 (Wed) before maintenance

Silver Beltfish and Golden Sea Perch have been sighted in the world of Black Desert. It’s time to grab your fishing rods and reel in some silver and gold!

[Fishing for Silver and Gold]

 

 

● Gathering Golden Insect Amber event has started.

- September 29, 2021 (Wed) after maintenance – October 13, 2021 (Wed) before maintenance

The rare Golden Insect Amber has started to appear throughout the Black Desert world! If you want some for yourself, just gather during the event for a chance to obtain it!

[Gathering Golden Insect Amber]

 

 

● The Mysterious Knight! event has started.

- September 29, 2021 (Wed) after maintenance – October 13, 2021 (Wed) before maintenance

The Mysterious Knight wants to help Adventurers have an easier time progressing their Season+ character! All you have to do is talk to the Mysterious Knight when they appear at a monster zone to receive a Skill EXP +300% buff!

[The Mysterious Knight!]

 

 

● Prepare for Atoraxxion: Sycrakea! event has started.

- September 29 (Wed) after maintenance – October 6, 2021 (Wed) before maintenance

The ocean-themed Act II of Atoraxxion is coming soon, so it’s time to sharpen your skills with Atoraxxion: Vahmalkea before Sycrakea releases! Just complete a [Weekly] Vahmalkea quest during the event to get an additional reward!

[Prepare for Atoraxxion: Sycrakea!]

 

 


New and Improvements

Character

● Changed the summoned minions of characters who continue to be idle for more than 5 minutes to not engage in any actions.
- This will happen to your character's summon for as long as your character remains idle for a period exceeding 5 minutes.

We originally scheduled this update for September 29, but discovered additional issues during our final review process. Currently we're undergoing measures to identify the exact cause of these issues in order to implement the required fixes, and will keep you updated with more details in the near future. We apologize for any inconvenience caused by the continued absence of "Traitor's Gravestones" in-game, and will continue in our efforts to provide a stable and solid service.

 

 

● Prime: Blizzard: Domain - Changed so the summon that appears during the skill will vanish immediately if it attacks a Wooden Fence.

 

 

● Toxic Flood - Changed so the summon that appears during the skill will vanish immediately if it attacks a Wooden Fence.

 

 

● Lava Field - Changed so the summon that appears during the skill will vanish immediately if it attacks a Wooden Fence.

 

 

● Over There! - Changed so the summon that appears during the skill will vanish immediately if it attacks a Wooden Fence.

 

 

● Breath of Aal, Prime: Breath of Aal - Changed so the summon that appears during the skills will vanish immediately if it attacks a Wooden Fence.

 

 

● Core: Frozen Ring - Fixed the issue where you would recover Star's Breath even if you didn't hit a target when using the skill.
● Core: Frozen Ring - Fixed the issue where you would recover double the amount of Star's Breath if you hit a target when using the skill.
● Changed the Thornwood Guards that appeared during the following skills to vanish immediately if they hit a Wooden Fence:
- Passed Pawn, Prime: Passed Pawn - Guards that appeared when using these skills

 

 

● Fixed the issue where Corsair would remain in Mermaid form after attempting to process with Simple Alchemy during the following skills:
- Mareca: Sea Stroll, Mareca: Whale Song, Mareca: Jet Stream, Mareca: Spiral Soak

 


Season Server

● Pulvio has taken on the role of exchanging "Swell Sea Shells" from the 2021 Summer Season and "Sunset Maple Leaves" of Season+ from Igor Bartali.

 

▲ NPC Pulvio is located next to Zaaira in Velia.


● Changed the 7 types of boss gear exchange coupon quests to now be unified as one type regardless of the specific season said coupon was acquired from.
- As long as you have a Boss Gear Exchange Coupon in your inventory, you can accept and proceed with any of the exchange quests with Fughar. You may only accept and proceed with one quest at a time, but once completed, you may proceed immediately with another exchange quest.
* While you cannot obtain a [Season] Boss Gear Exchange Coupon from Season+, if you have acquired any coupons from previous seasons, you may proceed with the following quests with said coupon in your inventory:

Quest
[Season] Even Sharper Weapon: Main Weapon
[Season] Even Sharper Weapon: Sub-weapon
[Season] Even Sharper Weapon: Awakening Weapon
[Season] Even Sturdier Armor: Helmet
[Season] Even Sturdier Armor: Armor
[Season] Even Sturdier Armor: Shoes
[Season] Even Sturdier Armor: Gloves

 

 

Item

● Using Simple Alchemy (L) on the Blessed Spirit Essence will now let you reobtain the single ingredient used.
Spirit Essence Processing Method 1 Type of Ingredient Used

Ancient Blessed Spirit Essence
Simple Alchemy (L)
Ancient Sherekhan's Panacea
Ancient Ron's Tintinnabulum
Ancient Ash Halfmoon Kagtunak

Blessed Spirit Essence

Sherekhan's Panacea
Ron's Tintinnabulum
Ash Halfmoon Kagtunak

● Fixed the Naphart Campsite item description to no longer mention WP and SP potions.
● Added info to [Da-Dum-Da-Dum] Merv's Tailoring Tool and [Venia] Merv's Tailoring Tool descriptions regarding how Dyeing data is reset when used.
● Changed the item name and tooltip for Vahmalkea: Rift Chest to Atoraxxion: Rift Chest.
- All relevant [Season] Rift's Thorns that were either deleted or in possession were converted into [Season] Rift's Roots and have been placed in your storage in Heidel along with the rest of your [Season] Rift's Roots.
● Changed the [Season] Rift's Thorn that you could obtain from the Atoraxxion: Rift Chest to [Season] Rift's Roots.
● Separated [Striker] Blazing Inferno Shoes from the [Striker] Blazing Inferno Outfit.
- Added [Striker] Blazing Inferno Shoes to outfit boxes that contain [Striker] Blazing Inferno Armor.
- Adventurers who had the [Striker] Blazing Inferno Armor in their possession will find [Striker] Blazing Inferno Shoes in their storage in Heidel.
● Separated [Warrior] Blazing Inferno Gloves and Shoes from the [Warrior] Blazing Inferno Outfit.
- Added [Warrior] Blazing Inferno Gloves and Shoes to outfit boxes that contain [Warrior] Blazing Inferno Armor.
- Adventurers who had the [Warrior] Blazing Inferno Armor in their possession will find [Warrior] Blazing Inferno Gloves and Shoes in their storage in Heidel.

● Added a Guild Processing recipe for crafting the [Guild] Restored Cadry's Forbidden Book using fewer Cadry's Tokens due to the Valencia loot revamp changing their value.

Guild Processing Cadry's Token x30 + [Guild] Parchment x1 + Sheep Blood x10 + Powder of Darkness x10

* Attempting to craft the [Guild] Restored Cadry's Forbidden Book using Cadry's Tokens looted before the revamp will follow the old recipe which requires Cadry's Token x100.
* Pre-revamp Cadry's Tokens will be available for Guild Processing until maintenance on Oct 27.
● Changed the knowledge text for [Guild] Restored Cadry's Forbidden Book from requiring Cadry's Tokens x100 to x30.

 


Monster

● Changed the monster zones of the Elvia Realm as follows:
Monster Zone Recommended AP Changes
Biraghi Den 250 → 240 Adjusted the AP and DP of monsters in the Biraghi Den to match the changed recommended AP. Changed the level of alert for monsters in the Biraghi Den to be applied differently for individuals. Changed the level of alert in the Biraghi Den to accumulate faster than normal. Changed so that you can obtain a treasure key when defeating Biraghis. You can use the key to open the treasure chest in the Underground Storage of the Biraghi Den.
Altar Imp Habitat 250 → 240 Adjusted the DP of a normal Imp to be appropriate for the changed recommended AP. Adjusted the HP and DP of the Imps. Expanded the attack range of the Imps. Changed the location where the monsters of the Altar Imp Habitat appear. Changed to an earlier time for the monsters of the Altar Imp Habitat to re-appear.
Castle Ruins 270 → 250 Adjusted the HP, AP, and DP of monsters that appear in the Castle Ruins to be suitable for the changed recommended AP.
Swamp Naga Habitat 270 → 260 Adjusted the HP and DP of the Swamp Nagas to be appropriate for the changed recommended AP. Changed so that the Swamp Naga Commander summons groups of Nagas regardless of other groups of Nagas.
Swamp Fogan Habitat 270 → 260 Adjusted the DP of Swamp Fogans to be appropriate for the changed recommended AP.
Bloody Monastery - Increased the number of monsters that appear in some parts of the Bloody Monastery.
Orc Camp Increased the number of monsters that appear in some parts of the Orc Camp. Changed so that monsters will appear in different locations in some parts of the Orc Camp.

- You can obtain the following keys according to a set probability when defeating monsters in the Biraghi Den.

Item Name

Glimmering Treasure Key

Sparkling Treasure Key

Dazzling Treasure Key

▲ Where to use the treasure keys: 

We sought to change up some of the regions of the Elvia Realm, excluding the more popular Orc Camp and Bloody Monastery zones. First, we lowered the recommended AP for Biraghi Den, Altar Imp Habitat, Castle Ruins, Swamp Naga, and Swamp Fogan to 240~260 so more Adventurers could take up the challenge, while adjusting the junk loot drops to match the reduced AP levels. Those Adventurers who are at higher AP levels than the new recommended amount will find that you'll be able to acquire much more loot than before.
Regarding more detailed changes in Biraghi Den, we changed the bounty system to no longer be competitive but apply to each individual player. In order to encourage further use of this system, we reduced the respawn timer for basic Altar Imp monsters. For Bloody Monastery and Red Orc zones, we increased the density of monsters spawning in all areas except for the few "best spots." Also, while not included in this week's update, we are looking to improve the Castle Ruins mechanic to function not just within but outside of the castle walls.
● Fixed the issue where the following monsters that appeared after using the Crimson Bell item in the Bloody Monastery on the Elvia Realm servers would cause excessive camera shaking when they attacked:
- Cultist Shaman
- Cultist Giant Warrior

 


Quest, Knowledge

● Added a quest to exchange the accessory obtained from the "Old Moon Guild's Trade Offer" quest for a different accessory.
- Once you've completed the "[EXC] A New Choice I" quest, you can accept the following "[EXC] A New Choice II" quests from Jetina:
Quest Name Quest Objective Quest Reward
[EXC] A New Choice II Hand over TET (IV) grade accessory from NPC Jetina's Old Moon Guild's Trade Offer content Choose 1 TET (IV) grade Narc Ear Accessory/Tungrad Earring/Ring of Crescent Guardian
[EXC] A New Choice II Hand over PEN (V) grade accessory from NPC Jetina's Old Moon Guild's Trade Offer content Choose 1 PEN (V) grade Narc Ear Accessory/Tungrad Earring/Ring of Crescent Guardian
* You must have the relevant accessory enhanced to TET (IV) or PEN (V) grade in your inventory (unequipped) to proceed with and complete the quests.
* If you've used a reform stone on the relevant accessory, you will need to extract the stone before you can proceed with and complete either of the quests.
* You can complete either the TET (IV) or PEN (V) grade accessory quest once per family.
● Changed the name of the following quest due to the addition of the aforementioned exchange quests involving the accessories obtained from the "Old Moon Guild's Trade Offer" content.
Before After
[EXC] A New Choice [EXC] A New Choice I
● Changed portions of the quest dialogue for "[EXC] A New Choice I" due to the addition of the "[EXC] A New Choice II" quests.
● Improved the quest "[Valencia] Clean Revenge" to no longer require ancient coins that have been removed as quest rewards.
Ever since the Old Moon Guild began offering an opportunity for a guaranteed PEN (V) accessory, many of our Adventurers have taken them up on that offer. While originally you could exchange your accessory at TET (IV) or PEN (V) enhancement levels once per family, we decided we wanted to lessen the burden of choice for our Adventurers by offering one additional chance to change the type of your accessory.
● Improved the quest "[Gathering Lv. 36] Defense Base Support II" to flow more naturally due to Troll Blood now only being gatherable via using Fluid Collectors on Trolls.
● Changed the Igor Bartali's Adventure Log - Vol. 10 entry's goal from "Sell a Broken Golem's Core" to "Hand over Golem Fragment x10 to Anna Marre of Shuri Farm."
● Improved the Sealed Black Scroll knowledge to be learnable by speaking to the vagabond in Elric Shrine.
● Changed the "A Much-Needed Drop" quest dialogue to read more naturally.
● Fixed the issue where you couldn't proceed with "Fourth Test: Teaching the Fogans a Lesson" right after completing "Third Test: Naga, I Want You!"

 

Conquest War, Node War

● Fixed the issue where dying while mounted atop a cannon would prevent you from seeing the cannon's appearance once you resurrected during Node/Conquest Wars.
● Work has begun to optimize Node/Conquest War servers.
● Improved the Node/Conquest Wars annex assembly tool UI to now display descriptions for each annex installation you mouse over.
● Fixed the issue where certain parts of the Node/Conquest Wars annex assembly tool UI displayed abnormally while using the tool.
● Fixed the issue where moving with your character during Placement mode while using the Node/Conquest Wars annex assembly tool would cause the UI to display abnormally.

● Changed the Node/Conquest Wars annex assembly tool's search function to no longer be case-sensitive.

● Changed the message displayed when building Conquest War forts during special circumstances as follows:

Before After
You can start building your Conquest War Fort/Command Post the day after you have successfully occupied a Tier 3 or 4 node. You can start building your Conquest War Fort/Command Post the day after you have successfully occupied a Tier 1 or higher node.

 


Background, NPC, Effects, Cutscene

● Improved the dialogue of several Stonetail Horse Ranch villagers to flow more naturally.
● Queen Viorencia Odore has now allowed [Old Moon Manager] Jetina and [Oasis Vendor] Ellie to set up shop in O'draxxia.

 

UI

● Added notifications for different circumstances under which you use the Follow function so that it'll be easier for you to see what state you're in.
- This function can be used by approaching adventurers and pressing the CTRL key to interact or the Follow button on the party UI.

Circumstance Notification
Via Interaction and Party UI When using the Follow function Following [{name}].
Via Interaction and Party UI When using Follow in a combat stance Following [{name}]. Selecting Follow switches you to a non-combat stance.
When using Follow via the Party UI When the adventurer you Follow is far away [{member}] is too far to follow.

- Improved to Follow an Adventurer by switching to a non-combat stance when attempting to Follow in a combat stance.
* The Follow function will still automatically be canceled when the character you Follow changes into a combat stance.
● Added a function that allows you to uncheck the View Mount Inventory box under the following circumstances so that your mount inventory does not open automatically.
- When opening Storage via Interact with the Storage Keeper NPC of a town.
- When opening Storage via the Transaction Maid function.
* Your mount inventory will no longer open when using Storage when you uncheck the View Mount Inventory box via the function shown below even when your mount is nearby.
* You can only use the following function when your mount is nearby when opening Storage. The View Mount Inventory button also only appears when your mount is nearby.

Previously, when interacting with the Storage Keeper of a town, you always had to turn off your mount inventory by pressing ESC to move your items to your Storage when your mount was nearby. Now, even when your mount is nearby, you can choose whether to open your mount inventory or not by checking or unchecking the View Mount Inventory box. When you sometimes want to see your mount inventory, we hope for you to conveniently use this function to open your mount inventory instantly by checking the View Mount Inventory box.
● Changed the quest icon on the Quests (O) window.
● Changed the alert on the bottom right to not appear on top of the Quest widget when the Quest widget and the alert on the bottom right of the screen overlap.
● Changed to display up to three 1:1 Chat notifications on the Friend List(N).
● Changed to maintain 1:1 Chat notifications on the Friend List(N) even after changing characters or reconnecting.
● Improved so you can install an annex by using a Node/Conquest War Annex Assembly Tool when using the Gamepad UI.
● Added an Auto Arrange function you can use when selling items via a Storage NPC when using the Gamepad UI.
● Added a function that allows you to filter the number of items for Barter and level of Barter when using the Gamepad UI.
● Added a search function for Orders and Items Listed on the Central Market.
 
● Added NEW to the Item Collection Increase Scroll category on the ESC(New) menu.
● Changed the Item Collection Increase Scroll UI to not close even when you move to the Select Character window while the Item Collection Increase Scroll effect is deactivated.
● Fixed the issue where a message not suitable for the situation was displayed when trying to select Valks' Cry as an enhancement material on the Enhancement UI even when you didn't have the item.

 


System

● Fixed the issue where the message, "Couldn't load the information from the Central Market. Try again." would sometimes be displayed and you couldn't use the Central Market.

 

Pearl Shop

● Changed to display only the contents of the first selectable box when selecting an item that includes 2 or more selectable boxes from the Pearl Shop(F3).

 


Web

● Improved the following content so that you can use the Beauty Album more conveniently.
- Changed the names of the tabs displayed on the Beauty Album to the following:
Before After
Download Ranking Popular Creations
Creator Ranking Popular Creators
- Added a Sort filter for Popular Creations.
Before After
Sort by Downloads Sort by Downloads or Likes
- Added an icon to be displayed for appearances that cannot be changed on the Beauty Album list.
● Fixed the issue where if you had more than a page of guild search results on the EU server, moving to the next page of search results would switch your results to guilds of the NA server.
● Changed the "Like (heart)" function to "Like/Dislike" on the official website and the in-game Adventurer's Board.
● Improved the overall UI, terms/policies, profile page design, and login/sign-up pages of the official website.

 

Translation

● Changed the following terms in German:
- Erweiterungscoupon: Inventar to Inventarerweiterung.
- [Event] Graffititräume to Kritzelei über Träume.
- Niederträchtiger Plan to Kette: Niederträchtiger Plan.

● Changed the following term in English:
- Vile Plan to Flow: Vile Plan.

● Changed and unified the following terms in Spanish:
- Carga del Luthraghon.
- Mi cofre de refuerzo I to [Elección] Cofre de refuerzo I.
- Mi cofre de refuerzo II to [Elección] Cofre de refuerzo II.
- Bonificadores a mi gusto to [Elección] Cofre de bonificadores.
- Mis bonificadores to [Elección] Cofre de comodidades.
- Cofre definitivo de refuerzo to [Elección] Cofre definitivo de refuerzo.
- Cofre misterioso de refuerzo to [Elección] Cofre misterioso de refuerzo.
- Evento - Cofre de elección de la Luna Menguante to [Elección] Evento - Cofre de la Luna Menguante. 

● Changed and unified the following term in French:
- Coup de pied pendant Parade de Faux to Flux : Vengeance maléfique.

 

 

Modified or Changed

● Fixed the issue where the size of the interface would appear abnormal when presetting the interface after adjusting its size from the Edit UI window.
● Fixed the issue where the information on the Item Count UI wouldn't refresh properly when pressing RMB on the loot or Marni's Stone, etc.
● Fixed the issue where the character's outfit would appear abnormal when wearing [Witch] Labreve Shoes or [Witch] Blackstar Armor together with certain outfits.
● Fixed the issue where a key guide for the Warehouse would appear on the Storage window in a town that doesn't have a Warehouse when using the Gamepad UI.
● Fixed the issue where the creator's name of PEN (V) enhanced gear wouldn't display after being reformed from the Inventory (I).
● Fixed the issue where the text regarding the creator of PEN (V) enhanced gear would be displayed in the Horse Gear Info via the Mount Information window if said character had said gear equipped.
● Fixed the issue where the World Map (M) would be displayed dark when applying Territory Resource Information filter after checking information on Node Wars from the World Map(M) UI.
● Fixed the issue where only the Resurrect at the Closest Town button would be displayed when your character dies in a Conquest War territory in another server when a Node War is in progress.
● Fixed the issue where the following UIs would be set to the Season: Summer UI theme, regardless of what theme you set for the UI.
- Sell Items UI via a Storage Keeper NPC
- Barter UI
● Fixed the issue where the creator would not be displayed for items on the Load Cargo UI for ships.
● Changed the text that is displayed when you don't have any items to sell when trying to sell items via a Storage Keeper NPC to read more naturally.
● Fixed the issue where the icon for the enhanced item would not be displayed on the Enhancement UI upon successful enhancement of PEN(V) enhanced gear.
● Fixed the issue where you couldn't use the 1:1 Chat function on the Friend List(N) after leaving a guild.
● Fixed the issue where the rotating function for objects during Placement mode of the residence wasn't working properly.
● Fixed the issue where you couldn't open the Central Market Warehouse while using the Processing window in Storage for Gamepad UI mode.

 
Happy adventuring!

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