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#Juego_General
Cut the crap PA, where are the Balance Changes?
23 jun. 2021, 18:07 (UTC)
2837 20
1 2 3
Última modificación : 23 jun. 2021, 18:07 (UTC)
# 1

Do you want Lost Ark to kick you where the sun don't shine PA, like they did to you in Korea?  

Do the content that your players are actually asking you for.  

Fix class balance.

Get rid of the "grab" skill.

 

 

Última modificación : 24 jun. 2021, 16:46 (UTC)
# 2

I can appreciate you wanting to make a post expressing your disgust for the current combat system's faults. 

 

However, things like class balance will only come once the CC system is changed for the better. CC is the bedrock of the combat system right now and if it's not changed for the better then changes to classes' special moves will be for naught. 

 

CC's like grab should not land on standing neutral characters or blocking characters. Instead, the grab should land once an enemy is afflicted by a type of CC effect like stun, stiffness, knockback, bound, launch, ground smash.

 

Or grab should land when placed as a back attack.

 

I'm of the opinion that grabs should be void of counting any CC value and be a true combo extender. 

 

Now with all this being said; if grabs were placed into this type of conditional state, it would bring diversity and intrigue to different classes' grabs. EG- imagine warriors grab only working when a warrior uses it after a successful stun... EG- imagine berzerkersa carry grab variant only able to land once an enemy is successfully hit by a bound.

Última modificación : 25 jun. 2021, 00:26 (UTC)
# 3

Grab shouldn't exist in this game if it wasn't a skill given to all classes in the first place.

Grab isn't a bad or game-breaking skill per se. It becomes game-breaking when there is no way for other classes to avoid it or even block it or have some kind of retaliatory skill when grab is used on them.  

 

The worst part of the grab skill is when you get carried to the time you get slammed on the ground to recovery time.  It is WAAAY TOO F**KING LONG.  I mean while you are smashed to the ground, you are literally stranded there for like 2 to 3 seconds and can't break out of it.  It mean the other player has an epic amount of time to combo you to death without letting you do a thing about it.  This becomes even MORE PRONOUNCED and GAME BREAKING when you have classes like Musa or Maehwa or Archer or any older classes that do not have a grab skill that just dies once they are grabbed because they can't do shit unless they have a shit ton of DP to outlast the damage done while your on the ground.

 

The other stupid thing about this skill + what I just listed above is that they gave this skill to HIGHLY MOBILE CLASSES.  Like WTF were these stupid developers thinking?  I mean c'mon?  And you wonder why there was and is a mass exodus from this game in Korea and it is pretty much a dead game there.  I mean isn't PvP supposed to the end content of this game?  Isn't it laughable that the end game of this game is so broken as shit.

 

'nuff said.

Última modificación : 25 jun. 2021, 01:11 (UTC)
# 4
Écrit le : 23 juin 2021, 18:07 (UTC), par : Draekoras

Do you want Lost Ark to kick you where the sun don't shine PA, like they did to you in Korea?  

Do the content that your players are actually asking you for.  

Fix class balance.

Get rid of the "grab" skill.

 

 

Hello, allow me to explain my point of view as grab-class, warrior.

As you said, the current meta of the game is competly outdated, unfair, unbalanced and not fun. It's clearly, grab -> death. But it doesn't change from the rest of the CC, CC -> death even if it's a grab or not.

From what I saw, the problem isn't only the grab.
The reason why the grab exist, it's because some classes can spam full AoE ranged skill permantly in NW / GvG. And to counter this mecanic, which is very strong, they decided to add a grab. Just to cancel / catch some players who are spamming their skills far away from the fight while being safe.
So that's the first problem.


The second problem is simple too. 

A class with a grab can use it in 1 v 1 against every classes.  Also, some of them, have a protection on the grab, which kinda strong, exemple the Zerker. Or you can take the Lahn too, she doesn't have a SA on the grab in awak but she can do a dash grab and if she fail the grab, she will evade backwards and she is going to fly to get back the grab.



Third problem.

Pearl Abyss totally failed and forgot a ton of stuff. They are giving too much grab on too much classes. Why Sage has a grab ? Why Hashashin has a grab ? Why Guardiana, Nova, Lahn have a grab too ? 

I mean, there is too much grab classes on the grab, only few classes should have a grab not? There is 23 classes, 16 of them have a grab.
6 classes don't have a grab. (correct me if I'm wrong on the number)

Like you said, it's not fair for Shai, Archer, Dark Knigh, Witch, Musa and Maewha. Because, even if you do a good job, a simple mistake can kill you. And most of the time, when you are fight a Block class like Warrior, Valkyrie, Guardiana, Nova, we just have to waitwith our block, and we'll grab you easily.

Most of the time, when I'm fighting a Musa or a Maewha, I kill them because they are doing a Crust Crusher or Below the Belt (Musa) or a Red Moon (Maewha). I just have to move with the pre awak block and grab you. Nothing else to do, no effort, nothing. While you, you are doing your best to beat a class like Warrior.

Also like you said, some class has a great mobility + a grab. Exemple, Sage, Hashashin, Lahn. Warrior has a good mobility but it's not protected like many other classes.



Sadly for you, Pearl Abyss won't remove the grab or change stuff.

With the current meta, if you don't have a grab class in your team, you'll get a ton of problems against a Wizard Succ, Witch, Sage, Guardiana, Valkyrie, Berserker, for exemple, because, those classes, even without grab (for some of them), have a huge impact in mass PVP.


Also they can't add a "dodge" grab, because some grab has a short CD like Warrior in awakening, short CD but no protection. Some classes have a long CD with their grab.
So how do you balance the Dodge Grab ?
If you put 10 sec of CD, classes with 13sec CD, won't be able to grab you anymore but only a class like warrior will grab you easily because the CD is 8 second on the grab.
It's too hard to balance, aslo it's asking to change all grab's CD, because a short CD on the dodge will make Grab useless is you increase Grab CD. And longer CD on the Dodge will make it useless because if they put a15 sec on the Dodge, you'll have problem against a 13 sec CD grab.


Last problem, it's clearly impossible to get good resistance against grabd or floating.
And I guess it's because they are the main CC for a lot of classes, like Warrior, Grab and Floating are very important. But for a class like Musa, it should be usefull to get proper resistance against grab. But sadly, there isn't many way. You can use Manos Ruby Neckless, 40% resistance grab in PEN, but you'll lose 9 AP against a TET Layten / Ogre wich is a huge lost (if you aren't 309 AP at least).


I'm sorry for every mistake I did on the thread or non sense of sentence, it's kinda late and I'm tired. Don't be shy to correct me, I won't take it badly.

82 254
Lv Privado
Wulfarth
Última modificación : 25 jun. 2021, 01:49 (UTC)
# 5
On: Jun 23, 2021, 18:07 (UTC), Written by Draekoras

Do you want Lost Ark to kick you where the sun don't shine PA, like they did to you in Korea?  

Do the content that your players are actually asking you for.  

Fix class balance.

Get rid of the "grab" skill.

 

 

They're revamping OG classes, aren't they?  Maybe with Musa rework, the issues Bladers/Plums express will be addressed.  Things like the massively debilitating effects of slow stacking that affects our zoop classes.  I really hope the rework goes well for you zoops, I don't play a zoop, but do fancy Musa and Maewha...they are really cool classes that don't get enough dev love.

 

I just hope whatever they do to Sorc, if they do, does not change the "how" in which Sorc plays.  IMO, Sorc is perfect the way she is...maybe could use a bit more accuracy here and there, but kit-wise, IDK what else Sorc needs.  She's great, just the way she is, but I do know Sorc is not a very new player friendly class, so they could address that IMO.  But without changing too much in how Sorc plays and feels in combat.  Esp PvP.

Última modificación : 26 jun. 2021, 09:50 (UTC)
# 6
On: Jun 25, 2021, 01:49 (UTC), Written by PeaceInChaos

They're revamping OG classes, aren't they? 

I trust it when I see it. 

43 1680
Lv 62
Adonaj
Última modificación : 26 jun. 2021, 10:30 (UTC)
# 7

close you eyes, take a nap, start to dream. Here there are your class balance

Última modificación : 26 jun. 2021, 10:49 (UTC)
# 8
Écrit le : 26 juin 2021, 10:30 (UTC), par : Unknownn

close you eyes, take a nap, start to dream. Here there are your class balance

Is it me or Lulpin is on a "business trip" again.

Última modificación : 26 jun. 2021, 11:01 (UTC)
# 9
On: Jun 26, 2021, 10:49 (UTC), Written by Smileybones

Is it me or Lulpin is on a "business trip" again.

Trying to make things personal ? It seem to me it's against the TOS. I will report you just in case you should review how you behave and on what point you focus your attention here.

Última modificación : 26 jun. 2021, 12:56 (UTC)
# 10
On: Jun 25, 2021, 00:22 (UTC), Written by Draekoras

Grab shouldn't exist in this game if it wasn't a skill given to all classes in the first place.

Grab isn't a bad or game-breaking skill per se. It becomes game-breaking when there is no way for other classes to avoid it or even block it or have some kind of retaliatory skill when grab is used on them.  

 

The worst part of the grab skill is when you get carried to the time you get slammed on the ground to recovery time.  It is WAAAY TOO F**KING LONG.  I mean while you are smashed to the ground, you are literally stranded there for like 2 to 3 seconds and can't break out of it.  It mean the other player has an epic amount of time to combo you to death without letting you do a thing about it.  This becomes even MORE PRONOUNCED and GAME BREAKING when you have classes like Musa or Maehwa or Archer or any older classes that do not have a grab skill that just dies once they are grabbed because they can't do shit unless they have a shit ton of DP to outlast the damage done while your on the ground.

 

The other stupid thing about this skill + what I just listed above is that they gave this skill to HIGHLY MOBILE CLASSES.  Like WTF were these stupid developers thinking?  I mean c'mon?  And you wonder why there was and is a mass exodus from this game in Korea and it is pretty much a dead game there.  I mean isn't PvP supposed to the end content of this game?  Isn't it laughable that the end game of this game is so broken as shit.

 

'nuff said.

I have to agree on the non completion of the class Balance. I would like to point out that all of the decisions that were made on this last balance ALL came from KR none came from NA/EU or anything outside of Asian influance as stated by the developers.

 

That being said there is a overhaul of the OG classes in the works do i beleive this will correct the problem? Absolutly NOT i do not think they are going to GUT the classes they will most likely update the animations and update flows so skills will be better used with controlers as they eventually look to fully do cross platform.

 

They will not remove grabs from BDO, i do not beleive they should. I do however beleive that the mechanic in itself is overly abused NO CLASS should have a protected grab period, Classes such as Striker and Zerker when hit should drop the player they are holding there should NEVER be a time in this game that someone can intentionally hold a player for a long period ( Good example players can adjust video settings and actually force and even longer holding period on striker or zerker this has been an exploit that was never fixed no matter how many tickets have been sent in.). Grabs in the past used to have 100% accuracy on the skills and in that case grabs went off period it was never a question. In the past it was stated that the skill and the CC are on seperate mechanics if X skill is used then Y CC is based on resistances PERIOD.

When they reduced the accuracy to 50% This made a correction with the exception that the skill has to land at least 1 hit. When they lowered the accuracy this actually changed a few things and it would pertain more to players that were much lower accuracy to start having problems with evasion classes or Iframe heavy classes. MOST of the grabs skills have only 3 hits i.e. (mystic,valk,warrior) ninja has 2 and lahn has 5 so IF none of your skills hits land there is no CC to follow, now granted with a 50% accuracy buff on the skill the chances of this happening to anyone over 350 sheet accuracy is pretty slim unless the player is in fact well over 850 sheet evasion and adding in some of the passives and skill buffs it is possible for classes to obtain over 1000+ total evasion this would actually mislead players into thinking it was resistances that made the grab fail when it was the skill itself that was evaded NO hit NO CC. This can be seen with increasing accuracy on your class as you approach 500 accuracy all skills land 100% gabs hits land 100% leaving it to resistances to do the rest.

 

I know people will disagree with me and that is fine but for me if a skill is 100% evaded (this chance is very slim but does happen) then NO CC is applied. Now that i have made the above statement 2 states should be recognized for ALL CLASSES.

#1 standing block

#2 moving block

Both states above should ALL have a counter to them IF X player attempts to grab Y player in a blocking state be it Q block OR S block the counter should be a KD regardless if the class has a grab or not (I.E. musa in block should be able to KD a Valk trying to grab) unless the grab comes from behind. Q blocks are also abused and classes like Valk,Warrior,Nova,Guardian should have much much higher DP for a tank class while in guard anything within a 100 degree arc should be blocked AND have FG but this should ONLY be in the FG NONE of the sheild classes should have 360 degree SA that needs to be removed completely and i am a Valk this would get ride of slobs jus standing there in q block fully protected 100% of the time. This would also lead to the removal of all defence buffs when CC'd or KD I.E. classes should not have extended DP counters and evasion buffs up 100% of the time while CC'd Sheild classes should have a much higher natural DP becouse they are tanks and there movements should be much slower DUE to this, yes they should hit like dump trucks but never be one of the fastest shitter classes in the game I.E. Warrior. Everthing is Backwards in BDO classes that have less DP advantage such as ranger should be among the fastest in the game unlike the awakened nova that is the fastest in the game some shit makes no sense to me logically speaking.

 

This would instantly remove the reliance on grabs when classes are trying to block. Just adding in this simple counter to grabs while blocking would completely change PVP. Grab Classes should only be able to grab when the opposing opponent is not prepaired and or using a skill even then i take issue with grabs going off while a player is in a state of SA (in my opinion resistance to grabs while in an SA state should be increased OR make it so grabs wont work) but then again i think SA is something that should ONLY be used on very few skills classes should not be able to stay in a perm state of SA to begin with.

Now i would also think that accuracy modifiers should be completely removed from grabs this would also change how grabs are in fact used but again would lead to abuses in Evasion. In my point of view the over all issue that is happening is that the higher the gear score's go the bigger the seperation happens on not only the classes but the balancing of DR evasion and accuracy and how it applies to CC's within the battle mechanics sooner or later BDO will be completely rebooted like what happend over 2 years ago that day is rapidly approaching.

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