Trading - Mostly with Trade Crates
Any chance we can make some changes to these? like.
- Allowing infinite crates to be loaded on a Wagon/Mount. (Currently its around 7000 crates for a normal ingot/plywood crate)
- Allowing Characters with Trade Crates to be transported via the Transport Function to Valencia
- Moving the NPC that gives the Trade Buff from the middle of the Desert to Valencia.
- Give us a safe route to safely afk autopath a wagon full of trade crates to and from Valencia without passing Gahaz Bandit Lair.
Gathering - With Kama Blessing/Villa Buff takes forever
- Allow us to expend more energy per gathering attempt with more items gathered, like 5~10 energy per gathering attempt. The Higher the Mastery the more Energy per gathering attempt we can Opt to expend.
Processing - mostly with AFK processing Ores/ingots/Timbers/Plywoods etc.
- Higher mastery should give us a certain overweight buff. Like at 1500 processing mastery, it takes less than an hour to become overweight processing Steel even with 2000+ LT and a 125% Overweight Fairy. Maybe at 400 Processing Mastery give an additional 100% overweight buff, 800 processing Mastery @ 200% overweight buff and so on. Just so ppl can Process things overnight or while at work.
Not sure how I feel about the trading and processing suggestions (I don't really do processing though). Devs are already working on a trading revamp too anyway. However, I do really agree with the gathering one. I have 570 energy and it takes forever to dump it on just one character to the point where I don't bother to gather anymore since it's so tedious. What you describe would be an amazing QoL update.
I'm not sure I like the trading suggestion. Currently there are two options: Transfer with trade wagons (costs, but is safe), or transfer them yourself (no monetary cost, but risk losing it all if you die). Your suggestion would make self transfer the clear winner by far, since it would have no cost, and no risk. Safe AFK path would be nice though.
The other two I agree with, especially processing one. Only change I'd make to them are values. Something like a proc of 3-5 energy while gathering, that gives corresponding amount of mats and exp. Same thing that cooking has. For processing, it would have to be limited to processing materials I feel, otherwise it might be a tad OP for other purposes? Or tie it to the Mastery armor, that way you can't run with 200% weight limit while grinding or something.
Trading - Mostly with Trade Crates
Any chance we can make some changes to these? like.
- Allowing infinite crates to be loaded on a Wagon/Mount. (Currently its around 7000 crates for a normal ingot/plywood crate)
- Allowing Characters with Trade Crates to be transported via the Transport Function to Valencia
- Moving the NPC that gives the Trade Buff from the middle of the Desert to Valencia.
- Give us a safe route to safely afk autopath a wagon full of trade crates to and from Valencia without passing Gahaz Bandit Lair.
Gathering - With Kama Blessing/Villa Buff takes forever
- Allow us to expend more energy per gathering attempt with more items gathered, like 5~10 energy per gathering attempt. The Higher the Mastery the more Energy per gathering attempt we can Opt to expend.
Processing - mostly with AFK processing Ores/ingots/Timbers/Plywoods etc.
- Higher mastery should give us a certain overweight buff. Like at 1500 processing mastery, it takes less than an hour to become overweight processing Steel even with 2000+ LT and a 125% Overweight Fairy. Maybe at 400 Processing Mastery give an additional 100% overweight buff, 800 processing Mastery @ 200% overweight buff and so on. Just so ppl can Process things overnight or while at work.
I had to laugh a little bit on the meaning of what you said.
Essentially all those paid advantages are giving you so much energy you have a hard time spending it all.
As for weight that would effect to many things. It would be easier to just reduce the weight of the materials directly.
Essentially all those paid advantages are giving you so much energy you have a hard time spending it all.
This illustrates how most cash shop options only matter in extreme scenarios while the overwhelming majority of the playerbase simply isn't affected by them.