Black Desert Remasterizado

En breve comienza Black Desert.

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Guía de instalación

1 Ejecuta BlackDesert_Installer_NAEU.exe para instalar el lanzador de Black Desert.

2 Una vez completada la instalación, empieza el juego.

Foros

UTC 21 : 51 17 may. 2024
CEST 23 : 51 17 may. 2024
PDT 14 : 51 17 may. 2024
EDT 17 : 51 17 may. 2024
Sycrakea Dungeon unfinished and rushed Feedback
07 oct. 2021, 13:45 (UTC)
2099 12
1 2
Última modificación : 07 oct. 2021, 15:44 (UTC)
# 1

This dungeon seems rushed and incomplete. There is one huge place right near the start that if you go off the beaten path to explore and find knowledge, you go over a hill and fall into an endless void, because the world just stops abruptly in unfinished graphics and coding. Usually there are invisible walls to prevent this, but not so in this one. Also while exploring I've found a number of, I'll call them holes, that once at the bottom you cannot climb out, and must rely on escape -> escape to free yourself. This makes one gunshy, so to speak, about exploring and searching for the knowledge hidden like in the previous dungeon. But at least the previous dungeon was play tested sufficiently to prevent these problems.

 

The puzzles were a neat challenge, and I enjoyed solving them.  I especially like the ones that involved working as a team to solve, though they could all be done solo which I appreciated as well.

 

Now to the elephant in the room.  This dungeon has a ridiculously unbalanced last boss, and is in no way even remotely on the same difficulty level as the rest of the dungeon.  You could run it perfectly but if you encounter any kind of bad luck RNG there is so little wiggle room for mistakes that you will wipe to one of it's many instant wipe mechanics repeatedly.  

 

To give you some idea of how bad the last boss is, we had a 5 man group with an average gear score of 690(312, and 306 ap with kutum, the other three were around 285-295ap kutum), and had just enough time to kill our own fish add with a very small window of time to find and help out someone else kill their add should they have gotten stunned due to the RNG mechanic prevalent throughout the fight. We couldn't beat the last boss, we had trouble getting it past 50% after more than an hour fighting it. Our experience was that even if executed perfectly the RNG factors that could ruin your run were many, and often. Was this on Elvia? You would think that wouldn't you, but no, this was on normal servers.  

 

I equate it to being expected to one tap a base item all the way to PEN on single clicks at optimal failstacks without losing any durability due to a failed enhance.  As of this writing, no one in the entire world has beaten this boss on ANY difficulty, and not for lack of trying.

 

In closing, I have a hard enough time trying to convince people to do the original dungeon, that the time/effort is worth the reward. This new dungeon though, there is no way I could possibly convince anyone that this new dungeon is worth the time/effort involved.

Última modificación : 07 oct. 2021, 14:13 (UTC)
# 2

Very surprising indeeded, I doubt anyone would expected this to happen.

 

What I really wonder is why they even bother with this? Like the first one was a massive failure and already dead. Surely releasing 3 more (2 to go) of such "dungeon" is a wise idea.

They could've put that effort into the class reworks, so they would actually release them in time. Or release the last part of BS, or next fallengood etc.

No, more DOA content, that's what we need.

244 4634
Lv 62
Hnnie
Denunciado varias veces o bloqueado por el administrador.
Última modificación : 07 oct. 2021, 15:12 (UTC)
# 4

what you mean already dead, first dungeon boss was fine and super easy if you know the mechanics, just the lights bugging out is annoying

Última modificación : 07 oct. 2021, 15:42 (UTC)
# 5

Don't get me wrong, dungeons properly executed can be some of the most fun and memorable experiences one can find in an mmo. I have many fond memories of dungeons in previous mmos I've played. I was amoung many who were beyond excited at the thought of dungeon delving with friends when these dungeons were announced, the implementation though is where the shortcoming lies. A dungeon needs to be team oriented, fun, and rewarding. Any content has to be worth your time in either the fun factor or the reward factor, preferrably both. And above all needs replayability.

 

The dungeons are a mess in terms of replayability. For instance you can't do both normal and elvia quests on the same character. Why is that? What purpose does that serve? If you have already done your dungeon quest for the week, what is the incentive to help others complete theirs? What if you simply enjoy doing the dungeon, the best you can hope for is a key worth 30mil on normal, and 50mil on elvia. Is that worth 30 minutes of you time in an ideal group/setting? I would argue it is not.
They are really shooting themselves in the foot by not making it rewarding for those who enjoy doing the dungeon for it's own sake, these are the people who will bring new players into the content and guide them into making it an enjoyable experience.


Further hindering new players to the dungeon experience is the "attunement process" of first time dungeon enthusiasts. Those who have already done the quest line want to get through the dungeon in as little time as possible to make it a better profit vs time ratio. So those who are coming in for the first time will hurt this ratio slowing the party by needing to do the puzzles, and quests. This makes veterans/repeat dungeoneers reluctant to group with anyone who have not completed the requisite quests/puzzles.

 

In it's currently implementation, those that enjoy the dungeon are in small groups of the same people who do their one dungeon a week then are done. This is far from ideal.

Última modificación : 07 oct. 2021, 16:01 (UTC)
# 6

Case is simple.

If you can't finish party content with 5 total random players .... such content should never be in the game.

End of story.

I tried once (defeating the boss twice) in Vahmalkea (normal channel) and failed. So burying, forgetting, this content for me has ceased to exist.

Same as aob or savage (funny, I have never even managed to play this savage mode  because there has never been anyone willing to play and now savage was removed).

 

And let's not forget that we have to pay to enter this "dungeons".

56 2073
Lv Privado
Zandek
Última modificación : 07 oct. 2021, 16:30 (UTC)
# 7

I've done normal vahmalkea dungeon with randoms, was pretty easy, we didnt even know the proper mechanic to stun boss on 3rd phase back then, the boss does no damage so dont even need to assign someone to tank it and not let him breathe on the room during lights phase

 

Same for AoB, as long as you have the gear, doing with randoms also easy...

Última modificación : 07 oct. 2021, 16:46 (UTC)
# 8

What dungeon's you talking about, 90% random's refuse to join voice chat, know nothing about menchanics, refuse to learn, want people wait them doing some random crap only they need for 10minutes.

Dungeon overall is good, its have mechanics, its have communication requirement, its have GS requirement. But BDO "players" don't want it, they want to spam R for quests and spam F for combat to get <super duper> "TRI Disto" drop every time they complete dungeon.
Problem with every single "dead content" is that players want reward right now, for doing nothing, because they exist, existing of player is way more than enough reason for best reward. Doing something in game ? Nope, BDO is  afk lifeskill mining for PA  malware.

As for bugs and etc - every single developer disconnected from what happens in game, no point to blaming PA for droping worldwire primier content they have no one to test ( Developers  knowing what to do and sitting next to server that have 5 players online doesn't count as testing)

Última modificación : 07 oct. 2021, 17:17 (UTC)
# 9
Écrit le : 7 oct. 2021, 15:57 (UTC), par : Senemedar

Case is simple.

If you can't finish party content with 5 total random players .... such content should never be in the game.

End of story.

I tried once (defeating the boss twice) in Vahmalkea (normal channel) and failed. So burying, forgetting, this content for me has ceased to exist.

Same as aob or savage (funny, I have never even managed to play this savage mode  because there has never been anyone willing to play and now savage was removed).

 

And let's not forget that we have to pay to enter this "dungeons".

 

Funny how in every topic you show up posts get conveniently reported then deleted.

 

Another clear case of people who criticize much and loudly but can't even handle legit criticism directed to them.

 

Anyway, since most dungeons in WoW can't be cleared by a group of incompetent randoms, I guess the whole WoW playerbase should just uninstall acording to your logic.

 

Fact #1: Vaha earring comes from clearing Atoraxxion

Fact #2: 3825 base pieces sold on NA

 

Conclusion: this dungeon is perfectly clearable given you're competent enough, maybe it's just you that don't belong :)

Última modificación : 07 oct. 2021, 17:42 (UTC)
# 10
On: Oct 7, 2021, 17:05 (UTC), Written by Smileybones

Funny how in every topic you show up posts get conveniently reported then deleted.

 

Another clear case of people who criticize much and loudly but can't even handle legit criticism directed to them.

 

Anyway, since most dungeons in WoW can't be cleared by a group of incompetent randoms, I guess the whole WoW playerbase should just uninstall acording to your logic.

 

Fact #1: Vaha earring comes from clearing Atoraxxion

Fact #2: 3825 base pieces sold on NA

 

Conclusion: this dungeon is perfectly clearable given you're competent enough, maybe it's just you that don't belong :)

 

Almost 7k base sold on EU, but then again you can easily get 2 for free, one from main questline and 1 from 70 knowledge

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