Black Desert Remasterizado

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Guía de instalación

1 Ejecuta BlackDesert_Installer_NAEU.exe para instalar el lanzador de Black Desert.

2 Una vez completada la instalación, empieza el juego.

Foros

UTC 14 : 27 14 may. 2024
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Atoraxxion: Sycrakea is a great content but final stage is toxic and RNG
08 nov. 2022, 11:19 (UTC)
663 9
Última modificación : 09 nov. 2022, 18:01 (UTC)
# 1

Title: Fix Sycrakea third and final bosses!
Family Name: LiquorLips

Region (NA/EU): EU

Suggestion/Comments:

I enjoyed Sycrakea way more than Vahmalkea due to its complex mechanichs and fun bosses.

Final boss has a great design, mechanics are tough and fun enough, but some are really toxic especially when they appear during other main mechanics.

No matter how experienced you are, but if a light prison pops on your stone placer or on top of the coloured stone while you are doing those mechanics you are screwed.

Solution: Make it so that orbs/kamikaze pisces, prison mechanics and vacuum mechanics don't appear during the phases of the boss (Squids, colours, tombstones). Those mechanics happening in the wrong time are toxic and make experience useless in that stage, they basically force you to restart the boss and pray for a better RNG. Those mechanics have such a bad design that should be addressed before the new dungeon comes live.

Thank you

PS: another issue I experienced is that when 'vacuum' mechanic occurs i get teleported below the floor, forced to esc > escape. Please fix asap

Edit1: Whale (third boss) has a scuffed hitbox, please fix it

15 264
Última modificación : 08 nov. 2022, 15:08 (UTC)
# 2

Absolutely agree with this one. I've done numerous sycrakea LFGs and the prisons just destroy your attempts and disrupt learning of mechanics. 

I've gotten decent at avoiding prisons  even when they spawn on me, but it's terrible for inexperienced players and non-static groups. 

Prisons can literally spawn on the wall during color phase. How is this okay?

Última modificación : 09 nov. 2022, 01:18 (UTC)
# 3

Hi there, please remember to submit your feedback in the format required and explained in the pinned post on this forum: 

https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=25604

Última modificación : 09 nov. 2022, 01:34 (UTC)
# 4
On: Nov 9, 2022, 01:18 (UTC), Written by Minarya

Hi there, please remember to submit your feedback in the format required and explained in the pinned post on this forum: 

https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=25604

I get it, really I do, but - if you want users to use a structured content format, you should provide forms.

Otherwise - the title of a post is the title, the "family name" is the poster's account association (and really, what does it matter? you just need a point of contact, and there it is already), and the 'decription' of the issue is just the post content.  There's no need for the artificial format.

One thing that does help is trying to keep each item focused on one specific ask at a time, but there's two issues with that:

- it spams the forum (again, really should be using bug/feedback reporting software); and

- it potentially means splitting multiple related issues.

The latter case is not so bad as long as you accept laundry list posts, which does seem to happen.

But to reject good feedback because it doesn't follow a specfic form when the software that could do that for them is not provided - yeah, no.

More feedback on the feedback: there's no indication that a post here has been promoted to there.  Invest in a real feedback tool.

Off topic, but responding to the response.  

Lv Privado
Doiportne
Última modificación : 09 nov. 2022, 01:36 (UTC)
# 5

Im not the one making the rules :) Or enforcing them. Just telling people so their suggestions have more of a chance to be regarded ;)

Última modificación : 09 nov. 2022, 01:50 (UTC)
# 6
On: Nov 9, 2022, 01:36 (UTC), Written by Minarya

Im not the one making the rules :) Or enforcing them. Just telling people so their suggestions have more of a chance to be regarded ;)

I could put my feedback in the form of feedback :)  Actually, I did do that re forums earlier, but that's not something people will react to.  It's not all about the up and down votes.  Or shouldn't be.

No problem, not trying to shoot the messenger here.  And I appreciate that the effort has been made on all sides. 

Would it perhaps be helpful for intermediaries with privileges for this purpose to go in and reformat feedback posts?  

Lv Privado
Doiportne
Última modificación : 10 nov. 2022, 20:59 (UTC)
# 7

Updated with the required format

15 264
Lv Privado
WONDERMAID
Última modificación : 10 nov. 2022, 21:28 (UTC)
# 8

Here's hoping we'll get to see a better flow of mechanics in the Atoraxxion's biomes.

Última modificación : 11 nov. 2022, 04:57 (UTC)
# 9
On: Nov 8, 2022, 11:19 (UTC), Written by She

Final boss has a great design, mechanics are tough and fun enough, but some are really toxic especially when they appear during other main mechanics.

Another example of this, during shape phase, one of the octaedrons that spawns fishes might be in front of the pillars and makes it way harder to see what shape is on the pillar because it's literally blocking the vision to it. I had 2 of them once completely blocking the whole view of it and wiped because of it.

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