Black Desert Remasterizado

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UTC 23 : 26 28 abr. 2024
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#Kunoichi
Kuno nerf, fake buffs and crippling the class
19 ene. 2023, 18:14 (UTC)
2163 23
1 2 3
Última modificación : 19 ene. 2023, 18:14 (UTC)
# 1

I am so tired of this game, since the stamina nerf on succession kuno and the multiple rework or buff to awaken kuno. I have tired my best to love this class, as I played this class more then any class, knowing it's weakness and strength but lately all I can see is weakness and no strength. Everyone tells me, learn to play around it, learn how to git gud, why you complaining when my class been nerf kinda thing and it becomes apparent that no matter how much I try my best to play succession kuno or awakening, I just find myself playing my tag character who I don't love as much as my kuno but perform exceedingly well in both PvE and PvP for some reason, when I have a 10th of the experience then I do on my kuno. 

You know when the class is so bad when you grind in area like hexe or rhutum, gyfin, olen and you know a big red circle is appearing and you fit in your last combo but then you somehow use up all your stamina and as you are spamming tendon cutter or dense and notin happens, then you are force to walk out of the circle but the stamina bar still tells you nope, keep walking and then kaboom, you lay lifeless on the floor... How humiliating is to die in a red circle that you were ready for and end up dying knowing that on any other class I would've been okay? It felt so silly walking in this game, it's insulting to know I have skills that I can't use but know it's there to not work when I need it most. You can't play around these horrendous stamina issue, my inhaler can't help my kuno's chronic asthma attack. She dying, idk why you aren't helping her. Can you just remove the class from the game so I don't have to see you cripple her any more then you have over the past months?

I just don't want her to die and my love for this game to die with her. Please just stop insulting all the kuno mains PA.

Lv Privado
FioMio
Última modificación : 19 ene. 2023, 23:08 (UTC)
# 2

Before it was a git gud for 1v1(PvE she was Average exeption of hyst and some other lower areas , Mass pvp depends where you were placed) because of her utility with having the extra FG and Delighted cc, now i see her as not something thats in a very playable state, especially giving ninja our float without it being on a pet an moving the character to , this is probably one of the worst times for kuno over 5 years i have played her (4 years non stop as my main dropped her at one point for succ nova then again for awaken drak and now... Again for maegu) which every time kunos been nerfed 2 weeks prior  to these classes or when these classes release... For awaken at least. Idk what PA are doing . Kinda seems like they gave up balancing her an just trying to wing it without actually listening to the community which kuno isnt the only class with this issue. But listening to discords can cause the reverse an some players who are at the top seem to not give proper feedback without their own agenda involved which has happend with a couple of classes which i will not name

Última modificación : 19 ene. 2023, 23:33 (UTC)
# 3

Idk anything about Kuno but...
Maybe attempt from PA to reroll to their new Fox class?

Última modificación : 20 ene. 2023, 02:24 (UTC)
# 4
On: Jan 19, 2023, 23:33 (UTC), Written by GreenShadow

Idk anything about Kuno but...
Maybe attempt from PA to reroll to their new Fox class?

Seems like it as its always simlar type of class for function when they do these bad changes

Última modificación : 20 ene. 2023, 05:43 (UTC)
# 5

despite all these "horrible stamina nerfs" and "asthma" theres succ kunos that reach the very top of the AOS leaderboards - how does that work with a borderline unplayable garbage class? yes you do have to manage your stamina bar more, more than lots of other classes, but succ kuno still has very powerful tools at her disposal and is by no means unplayable. when reboots hit succ kuno was far too oppressive and it had to be nerfed in one way or another, if they were to lessen the need for stamina management on the class then they would likely need to adjust something else to not make her go back to the state she was in post reboot. what could that be? well for example making tendon cutter float not have fg bypassing autoaim teleport, making it unprotected at the float hit, or locking the kuno in the float hit for longer so you can counter it with SA into 180 grab. and im very very sure that all those succ kuno players would not like any of these proposed things either.

on another note, they gave awakening kuno more damage if i am not mistaken and an on demand KD cc which is FAR superior to the previous float hit, the thing it lost is the ability to cheese cc bypassing frontal guards from the front, which is something that shouldnt be possible to begin with especially not with a projectile that doesnt put the player in immediate unprotected danger.

now im not saying kunos specs are perfect and dont deserve any changes, but i am sick of seeing majority of kuno players act as if the class was literally dead in the grave unplayable when it is evidently not. and i am sick of seeing them claim every change is a hard nerf in disguise, completely disregarding the facts that some of the changes are actually really good and valuable (like the on demand KD which is extremely good in all types of pvp)

Última modificación : 20 ene. 2023, 10:34 (UTC)
# 6

Add succ kuno lingers sa/fg so we can manage our few skills and stamina better.

Fix your engine. In half of the matches people are crying being cced inside sa/iframe on mostly any class. Any kuno got cced inside danse and tendon cutter very often. This is garbage borderline playable.

Best way to solve the problem is by playing better games. I am reborn. Bb.

Última modificación : 20 ene. 2023, 11:51 (UTC)
# 7
On: Jan 20, 2023, 05:43 (UTC), Written by SEDE

despite all these "horrible stamina nerfs" and "asthma" theres succ kunos that reach the very top of the AOS leaderboards - how does that work with a borderline unplayable garbage class? yes you do have to manage your stamina bar more, more than lots of other classes, but succ kuno still has very powerful tools at her disposal and is by no means unplayable. when reboots hit succ kuno was far too oppressive and it had to be nerfed in one way or another, if they were to lessen the need for stamina management on the class then they would likely need to adjust something else to not make her go back to the state she was in post reboot. what could that be? well for example making tendon cutter float not have fg bypassing autoaim teleport, making it unprotected at the float hit, or locking the kuno in the float hit for longer so you can counter it with SA into 180 grab. and im very very sure that all those succ kuno players would not like any of these proposed things either.

on another note, they gave awakening kuno more damage if i am not mistaken and an on demand KD cc which is FAR superior to the previous float hit, the thing it lost is the ability to cheese cc bypassing frontal guards from the front, which is something that shouldnt be possible to begin with especially not with a projectile that doesnt put the player in immediate unprotected danger.

now im not saying kunos specs are perfect and dont deserve any changes, but i am sick of seeing majority of kuno players act as if the class was literally dead in the grave unplayable when it is evidently not. and i am sick of seeing them claim every change is a hard nerf in disguise, completely disregarding the facts that some of the changes are actually really good and valuable (like the on demand KD which is extremely good in all types of pvp)

The on demand KD we had is removed . Thats what all awaken kunos are mad about. Also is a major nerf go play the class. Your awaken(ninja) variant litterally got our float from delighted with character movement as a new skill we didnt have the movement it was a long animation with the wheel going through the ground which could knockdown /float a target using fg or has gaps in their movement . We lose stuff well ninja litterally got given our float which on top has a linger SA ours didnt even have protection without core. Your new skill that works like stomp go have a look at it . Yeah yous got it the exact same day it was removed from kunos delighted blass. That aint no buff considering it was used to mitigate fgs or get catches there is no catch now as it doesnt scale off of ignore knockdown as it is a pet function. 

From KR btw. The skill because it does not scale of off character ignore resists the knockdown is useless and the melee hits i tested still doesnt not always knocksdown which seems to act as if its a pet. Its not on demand at all.  Basically kuno got screwed twice fg from sonan and delighted. Just because ninja got a new skill that had all the things kuno had but having movement an a SA linger doesnt mean PA actually buffed the kuno to instead they cucked it by removing the utility. Yes they gave her more damage but whats the point if you do not have a reliable cc catch.

Última modificación : 20 ene. 2023, 11:53 (UTC)
# 8
On: Jan 20, 2023, 11:33 (UTC), Written by TitanOfWar

The on demand KD we had is removed . Thats what all awaken kunos are mad about. Also is a major nerf go play the class. Your awaken(ninja) variant litterally got our float from delighted with character movement as a new skill we didnt have the movement it was a long animation with the wheel going through the ground which could knockdown /float a target using fg or has gaps in their movement . We lose stuff well ninja litterally got given our float which on top has a linger SA ours didnt even have protection without core. Your new skill that works like stomp go have a look at it . Yeah yous got it the exact same day it was removed from kunos delighted blass. That aint no buff considering it was used to mitigate fgs or get catches there is no catch now as it doesnt scale off of ignore knockdown as it is a pet function. 

how come i know your own class better than you do? they literally gave you a kd on the first melee hit of delighted where the floating hit used to be in the latest patch. thats not a removal of a float but rather a straight up improvement. not to mention that the projectile sent out by delighted also still very much has the ability to also kd opponents on a further distance, even if not directly affected by additional ignore resistance, it has multiple hits that have the potential to cc. literally the only thing that is now missing from delighted is the cheesy explosion cc that was used to cc people behind fg while in front of them.

also, i dont know why you feel the need to bring ninja into this at all. yes we have a second unprotected shadow stomp in awakening now - this is in no way shape or form related to any kuno changes though?

anyways maybe you should check the patchnotes for your class better and keep up with changes instead of going off on me with false information.

cheers.

Última modificación : 20 ene. 2023, 12:10 (UTC)
# 9
On: Jan 20, 2023, 11:53 (UTC), Written by SEDE

how come i know your own class better than you do? they literally gave you a kd on the first melee hit of delighted where the floating hit used to be in the latest patch. thats not a removal of a float but rather a straight up improvement. not to mention that the projectile sent out by delighted also still very much has the ability to also kd opponents on a further distance, even if not directly affected by additional ignore resistance, it has multiple hits that have the potential to cc. literally the only thing that is now missing from delighted is the cheesy explosion cc that was used to cc people behind fg while in front of them.

also, i dont know why you feel the need to bring ninja into this at all. yes we have a second unprotected shadow stomp in awakening now - this is in no way shape or form related to any kuno changes though?

anyways maybe you should check the patchnotes for your class better and keep up with changes instead of going off on me with false information.

cheers.

Dude has no idea the difference. Thats why its knockdowns are rng as hell. The float was not rng. Ninja getting a SA linger float gg. Not like yous have two grabs more iframes an more damage. Even though i can bet you will make up that ninja bad.

Wait you do know floats are better than knockdowns right?? Or your going to say the opposite cause ninja?


also no multiple hits either that are affected by the knockdown. read the description. "Knockdown on lunar attack hits" its one hit.

Última modificación : 20 ene. 2023, 12:08 (UTC)
# 10
On: Jan 20, 2023, 11:56 (UTC), Written by TitanOfWar

Dude has no idea the difference. Thats why its knockdowns are rng as hell. The float was not rng. Ninja getting a SA linger float gg. Not like yous have two grabs more iframes an more damage. Even though i can bet you will make up that ninja bad.

Wait you do know floats are better than knockdowns right?? Or your going to say the opposite cause ninja?

build some ignore resistance maybe? theres no inherent difference between the reliability of floats compared to knockdowns the only thing that matters is your ignore vs the resist of the opponent. there is however a very big difference between the effectiveness of both CCs and every decent pvp player will be able to easily tell you that a KD is superior to a float in pretty much every single way.

and again, why do you feel the need to mention ninja in every sentence? it literally has nothing to do with the topic at hand. but hey since you like to bring it up so much i would just like to point out that the float that ninja got is not protected at all, theres just a SA linger that you can sit in that starts AFTER the unprotected float with a short delay, not really a reason to be so upset about.

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