Black Desert Remasterizado

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Foros

UTC 11 : 10 14 may. 2024
CEST 13 : 10 14 may. 2024
PDT 4 : 10 14 may. 2024
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#Kunoichi
Kuno nerf, fake buffs and crippling the class
19 ene. 2023, 18:14 (UTC)
2192 23
Última modificación : 20 ene. 2023, 12:17 (UTC)
# 11
On: Jan 20, 2023, 12:08 (UTC), Written by SEDE

build some ignore resistance maybe? theres no inherent difference between the reliability of floats compared to knockdowns the only thing that matters is your ignore vs the resist of the opponent. there is however a very big difference between the effectiveness of both CCs and every decent pvp player will be able to easily tell you that a KD is superior to a float in pretty much every single way.

and again, why do you feel the need to mention ninja in every sentence? it literally has nothing to do with the topic at hand. but hey since you like to bring it up so much i would just like to point out that the float that ninja got is not protected at all, theres just a SA linger that you can sit in that starts AFTER the unprotected float with a short delay, not really a reason to be so upset about.

On: Jan 20, 2023, 12:08 (UTC), Written by SEDE

build some ignore resistance maybe? theres no inherent difference between the reliability of floats compared to knockdowns the only thing that matters is your ignore vs the resist of the opponent. there is however a very big difference between the effectiveness of both CCs and every decent pvp player will be able to easily tell you that a KD is superior to a float in pretty much every single way.

and again, why do you feel the need to mention ninja in every sentence? it literally has nothing to do with the topic at hand. but hey since you like to bring it up so much i would just like to point out that the float that ninja got is not protected at all, theres just a SA linger that you can sit in that starts AFTER the unprotected float with a short delay, not really a reason to be so upset about.

built ignore resists wasnt affecting the "melee hit", also floats are better because you can use a down smash after which leads to lower cc count. Also Ninjas got the exact same float we had yous get a linger after on top. The fact the float we had which was reliable is now on ninja makes no sense. litterally removed the most reliable cc we had an removed it. We dont have double grab like ninja we had instead of a second grab delighteds ending went through FGs only , but the issue isnt that its the fact the cc is now unreliable as all hell. Either make pets scale with ignore resist or make it how it was but with out ignore FG.

Última modificación : 20 ene. 2023, 12:24 (UTC)
# 12
On: Jan 20, 2023, 12:17 (UTC), Written by TitanOfWar

built ignore resists wasnt affecting the "melee hit", also floats are better because you can use a down smash after which leads to lower cc count. Also Ninjas got the exact same float we had yous get a linger after on top. The fact the float we had which was reliable is now on ninja makes no sense. litterally removed the most reliable cc we had an removed it. We dont have double grab like ninja we had instead of a second grab delighteds ending went through FGs only , but the issue isnt that its the fact the cc is now unreliable as all hell. Either make pets scale with ignore resist or make it how it was but with out ignore FG.

what are you even saying? downsmashes lowering the cc count?? you know you can also get downsmashes after KD right? hell, you can even use downsmashes at the end of KD to potentially reset the CC limit on opponents, which you cant do off of a float unless you get alot of downsmashes in a row. KD is also infinitely better because it makes opponents unable to V out, aswell as allowing you to squeeze in more damage in a combo since its the longest CC duration in the game.

you are literally just throwing around uninformed statements which makes you look incredibly foolish.

Eliminado por el autor.
Última modificación : 20 ene. 2023, 13:29 (UTC)
# 14

TBF I rather have the more reliable float cc back than the instant kd on Delighted Blast.

You could already do kd combos with Delighted Blast before, you just had to work around not hitting the float and doing a 0.7 cc in the middle either being a stiff in pre-awakening or the knockback from lunatic discuss in awakening. Alternatively you could also use Delighted Blast with the float being in range but not applying due to still being in a float. Example: Shadow Stomp → Fatal Blow → Ankle Cutter → C-swap → Delighted Blast. Delight Blast wouldn't apply the float and then apply the kd after.

Right now Delighted Blast only has 1 cc hit on projectile hit which apparently doesn't scale with ignore resist. Before we had a 5x kd hit on explosion. This means it was much more reliable than the current Delighted Blast in terms of resistances.

We lost a 6 sec cd fg which insta turned with camera and could be cancelled at any time with a 320 hp heal. We also lost frontal guard movement in that same ability. We lost our second kd. We gained protection on our down smash. We gained a bad unprotected float which nobody is going to use to catch people and nobody is going to use it in combos either because there are lots of better dps options.

We lost of whole bunch of options of what to do but 1 certain combo became stronger.

To me that is quite a nerf.

0 112
Lv 66
Saeii
Última modificación : 20 ene. 2023, 13:46 (UTC)
# 15

Personally i like the KD on the melee hit, i consider it an improvement however you gotta admit that these things are messed up:

The range cc now only has 1 hit with 0 ignore resist, it almost never ccs now, i couldnt careless about the FG piercing, it should have more hits like the old Dblast, i think it makes sense to ask for this

1 FG movement skill completely destroyed, no longer move, nolonger has FG, still does no damage, whats the point, might as well just unlearn it.

Other than that im not against the other buffs, PvE damage is still incredibly miserable though.

Última modificación : 20 ene. 2023, 15:45 (UTC)
# 16
one of the big issues with delighted changes is that they removed the first few melee HITS from the skill (which originally had the float on them).

now they added back knockdown on the "first" hit. But what is now the first hit, is much later in the animation than what used to be the first hit (because those removed melee hits are still removed). It's not fast or reliable as a catch anymore, its too slow and people can react with SA skill before the knockdown CC is applied.

in general, delighted has been the only redeeming feature of the awakening kit for years. it should not have been touched
Última modificación : 20 ene. 2023, 19:17 (UTC)
# 17
On: Jan 19, 2023, 18:14 (UTC), Written by FioMio

I am so tired of this game, since the stamina nerf on succession kuno and the multiple rework or buff to awaken kuno. I have tired my best to love this class, as I played this class more then any class, knowing it's weakness and strength but lately all I can see is weakness and no strength. Everyone tells me, learn to play around it, learn how to git gud, why you complaining when my class been nerf kinda thing and it becomes apparent that no matter how much I try my best to play succession kuno or awakening, I just find myself playing my tag character who I don't love as much as my kuno but perform exceedingly well in both PvE and PvP for some reason, when I have a 10th of the experience then I do on my kuno. 

You know when the class is so bad when you grind in area like hexe or rhutum, gyfin, olen and you know a big red circle is appearing and you fit in your last combo but then you somehow use up all your stamina and as you are spamming tendon cutter or dense and notin happens, then you are force to walk out of the circle but the stamina bar still tells you nope, keep walking and then kaboom, you lay lifeless on the floor... How humiliating is to die in a red circle that you were ready for and end up dying knowing that on any other class I would've been okay? It felt so silly walking in this game, it's insulting to know I have skills that I can't use but know it's there to not work when I need it most. You can't play around these horrendous stamina issue, my inhaler can't help my kuno's chronic asthma attack. She dying, idk why you aren't helping her. Can you just remove the class from the game so I don't have to see you cripple her any more then you have over the past months?

I just don't want her to die and my love for this game to die with her. Please just stop insulting all the kuno mains PA.

I gotta put stamina crystals in my build, woe is me. 

Última modificación : 23 ene. 2023, 15:57 (UTC)
# 18
On: Jan 20, 2023, 05:43 (UTC), Written by SEDE

despite all these "horrible stamina nerfs" and "asthma" theres succ kunos that reach the very top of the AOS leaderboards - how does that work with a borderline unplayable garbage class? yes you do have to manage your stamina bar more, more than lots of other classes, but succ kuno still has very powerful tools at her disposal and is by no means unplayable. when reboots hit succ kuno was far too oppressive and it had to be nerfed in one way or another, if they were to lessen the need for stamina management on the class then they would likely need to adjust something else to not make her go back to the state she was in post reboot. what could that be? well for example making tendon cutter float not have fg bypassing autoaim teleport, making it unprotected at the float hit, or locking the kuno in the float hit for longer so you can counter it with SA into 180 grab. and im very very sure that all those succ kuno players would not like any of these proposed things either.

on another note, they gave awakening kuno more damage if i am not mistaken and an on demand KD cc which is FAR superior to the previous float hit, the thing it lost is the ability to cheese cc bypassing frontal guards from the front, which is something that shouldnt be possible to begin with especially not with a projectile that doesnt put the player in immediate unprotected danger.

now im not saying kunos specs are perfect and dont deserve any changes, but i am sick of seeing majority of kuno players act as if the class was literally dead in the grave unplayable when it is evidently not. and i am sick of seeing them claim every change is a hard nerf in disguise, completely disregarding the facts that some of the changes are actually really good and valuable (like the on demand KD which is extremely good in all types of pvp)

I don't think they should change succ kuno stamina consumption, they should just give us SA linger, solves a lot of problems.

Última modificación : 23 ene. 2023, 16:02 (UTC)
# 19
On: Jan 20, 2023, 11:33 (UTC), Written by TitanOfWar

The on demand KD we had is removed . Thats what all awaken kunos are mad about. Also is a major nerf go play the class. Your awaken(ninja) variant litterally got our float from delighted with character movement as a new skill we didnt have the movement it was a long animation with the wheel going through the ground which could knockdown /float a target using fg or has gaps in their movement . We lose stuff well ninja litterally got given our float which on top has a linger SA ours didnt even have protection without core. Your new skill that works like stomp go have a look at it . Yeah yous got it the exact same day it was removed from kunos delighted blass. That aint no buff considering it was used to mitigate fgs or get catches there is no catch now as it doesnt scale off of ignore knockdown as it is a pet function. 

From KR btw. The skill because it does not scale of off character ignore resists the knockdown is useless and the melee hits i tested still doesnt not always knocksdown which seems to act as if its a pet. Its not on demand at all.  Basically kuno got screwed twice fg from sonan and delighted. Just because ninja got a new skill that had all the things kuno had but having movement an a SA linger doesnt mean PA actually buffed the kuno to instead they cucked it by removing the utility. Yes they gave her more damage but whats the point if you do not have a reliable cc catch.

u have grab and great mobility to land it, why do u need fg penetrating ranged cc skill? if anything they should remove more of these abominations from the game on other classes.

Última modificación : 23 ene. 2023, 20:25 (UTC)
# 20
On: Jan 23, 2023, 16:01 (UTC), Written by WhySoSeeryus

u have grab and great mobility to land it, why do u need fg penetrating ranged cc skill? if anything they should remove more of these abominations from the game on other classes.

What grab? Unless you have low latency it doesnt work 90% of the time. Also your talking about succ kuno mobility. Awakens mobility isnt as quick as succ kuno or succ /awaken  ninja.

Also caster both have slows that can do the same thing to SAs.

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