Black Desert Remasterizado

En breve comienza Black Desert.

Instala el lanzador si no comienza el juego.

Instala el lanzador para empezar el juego.

Si ya lo tienes instalado, el juego comenzará pronto.
Si el lanzador no se ejecuta automáticamente, ejecútalo directamente.

Guía de instalación

1 Ejecuta BlackDesert_Installer_NAEU.exe para instalar el lanzador de Black Desert.

2 Una vez completada la instalación, empieza el juego.

Foros

UTC 0 : 6 29 abr. 2024
CEST 2 : 6 29 abr. 2024
PDT 17 : 6 28 abr. 2024
EDT 20 : 6 28 abr. 2024
#Sugerencias #Asistencia de la comunidad
{Storage Tags} Renaming
06 abr. 2023, 23:20 (UTC)
498 3
Última modificación : 06 abr. 2023, 23:20 (UTC)
# 1

Can we please allow players to (Tag) or (Rename) their storages.

Example

(Balenos Territory) -----> (Potions/ Gear)
(Serendia Territory) ----> (Crafting)

or 

Even just changing like
Velia --->  Gear
Olvia ---> Potions

A more customizable interface where you can pin point groups easier then flicking each storage.
Something like this already in game and I am overlooking it or?

@CrudeBunny

Última modificación : 06 abr. 2023, 23:27 (UTC)
# 2

On the same note, can we please allow stickies/pin points/labels for us to put on the world map??  

105 895
Lv Privado
Picklenose
Última modificación : 07 abr. 2023, 00:03 (UTC)
# 3
On: Apr 6, 2023, 23:27 (UTC), Written by spn102579

On the same note, can we please allow stickies/pin points/labels for us to put on the world map??  

I agree with this as well.
Quality of life installments should be easy enough to enter.

Could go something like...
using System;

class Program {

static void Main(string[] args) {

string interfaceName = "Inventory";

Console.WriteLine("Current interface name is: " + interfaceName);

Console.Write("Please enter a new name for the interface: ");

interfaceName = Console.ReadLine();

Console.WriteLine("Interface name has been changed to: " + interfaceName); }

For map just do a simple

On: Apr 6, 2023, 23:27 (UTC), Written by spn102579

On the same note, can we please allow stickies/pin points/labels for us to put on the world map??  


using System;

using UnityEngine;

using UnityEngine.UI;

public class MapController : MonoBehaviour {

public GameObject mapUI;

public GameObject notePrefab;

public Transform notesParent;

public InputField noteInput;

private bool mPressed;

void Update() {

// Check if the "M" key is pressed

mPressed = Input.GetKey(KeyCode.M);

// Check if the middle mouse button is clicked

if (mPressed && Input.GetMouseButtonDown(2)) {

// Show the note input field

noteInput.gameObject.SetActive(true);

// Create a new note on the UI map Vector3 mousePos = Input.mousePosition;

Vector3 worldPos = Camera.main.ScreenToWorldPoint(mousePos);

GameObject newNote = Instantiate(notePrefab, worldPos, Quaternion.identity, notesParent); } }

public void SaveNote() {

// Get the text from the note input field

string noteText = noteInput.text;

// Hide the note input field

noteInput.gameObject.SetActive(false);

// Update the text of the last note created

int numNotes = notesParent.childCount;

if (numNotes > 0) { Transform lastNote = notesParent.GetChild(numNotes - 1);

Text noteTextComponent = lastNote.GetComponentInChildren<

Text>(); noteTextComponent.text = noteText; } } }

Guess it does depending on the Language and everything thats already coded but please Quality of life updates!

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