Revert Trading to it's previous form, just adjusting the prices upwards so the entier process is worth it.
Allow trade goods to be sold while tagged, just prevent the other half of the tag to be able to be logged in while trade items are on the other half.
Allow the use of the Magnus while carrying fish, or gathering trade items. I get it for crates and vendor bought stuff.
Treasure items in the family inventory. The "but what about the people who farmed multiple sets" excuse is stupid. I have multiple sets as is.
AoS gear RBF/BA.
AoS gear Node Wars.
Group Content.
make grindin original every each "circle" ( overhally the pve content )
Endless same repetitive grind in circle is why most player dont play or quit bdo
the boss run on new region is a good idear, boss poppin sometimes on elvia grind zone is a good idear too ( should be add for every grind zone something similar ), i believe mobs attacks pattern should change more every "circle" and become harder if you kill them real fast ( stronger and a lot more mobs )
But its not enougth, the mobs should be a threat to bdo world peace, to cities npc, to workers, to trading, to bartering etc etc, add some event where mobs legion attack cities, add more mobs sneak attack goods traders, make trading really rewarding ( 500M per hours business ) with mercenary protection against pvp players that could steal it ( at the begining of bdo this trading mercenary was suppose to be why didnt you made it!!! )
make grindin original every each "circle" ( overhally the pve content )
Endless same repetitive grind in circle is why most player dont play or quit bdo
the boss run on new region is a good idear, boss poppin sometimes on elvia grind zone is a good idear too ( should be add for every grind zone something similar ), i believe mobs attacks pattern should change more every "circle" and become harder if you kill them real fast ( stronger and a lot more mobs )
But its not enougth, the mobs should be a threat to bdo world peace, to cities npc, to workers, to trading, to bartering etc etc, add some event where mobs legion attack cities, add more mobs sneak attack goods traders, make trading really rewarding ( 500M per hours business ) with mercenary protection against pvp players that could steal it ( at the begining of bdo this trading mercenary was suppose to be why didnt you made it!!! )
The difference between "grinding in circles" and grinding the same boss over and over is literately nothing.
If you compare a single boss kill then you should compare it to a single rotation, and neither is repetative at that point.
But just as a single rotation, a single boss kill in the new zone doesn't going to reward you much either, so ultimately you need to repeat it a lot of time to achieve anything, which is grinding at that point....
Total revamp of the RBF maps and UI, espacially the base munu.
Create real maps specifically designed for the mode if you want players to take it seriously, don't just slap colored circles and assets on maps that were never designed for it in the first place.
That's one of the things that always bogged me : Pearl Abyss wants their game to be taken seriously PvP wise, even trying to breach on the Esports scene with AOS, and yet they brought some of the worst and lazziest level design ever seen when it comes to "instanced" PvP modes.
The difference between "grinding in circles" and grinding the same boss over and over is literately nothing.
If you compare a single boss kill then you should compare it to a single rotation, and neither is repetative at that point.
But just as a single rotation, a single boss kill in the new zone doesn't going to reward you much either, so ultimately you need to repeat it a lot of time to achieve anything, which is grinding at that point....
i agree with you, it's like doing a dungeon over and over you will learn the pattern of mobs/boss to the point of being very easy but at least it's more fun coz you must stay focus on what the boss will do next instead of 1 shooting mobs in circle that doesnt need your brain on
the reward is another debate, i just care about the gameplay and mechanics of the game
- non-human class
- more tattoos
- more costume horns
- more hair styles
- more destructable environment
- improvements to body customization i.e. adjustable head size, sizing of individual muscle groups (biceps, triceps, shoulders claves etc.) Seperation of front/back of hips and chest.
- seperation of pants and shirts on costumes
1. Succession for Awakening wep (basicaly play just on awakening mode like succesion)
2. Dark elf male class version (or a male vampire something)
3. some bosses redesigned, like Rednose and other lame artstyle bosses
3 hammers
another guaranteed pen acc
longer marni
new useful treasure or 2 that you can solo
Finally, make a grinding spot where you need good gear and where you 1shot monsters and try to rush from pack to pack.
1. Succession for Awakening wep (basicaly play just on awakening mode like succesion)
2. Dark elf male class version (or a male vampire something)
3. some bosses redesigned, like Rednose and other lame artstyle bosses
I would like to finally see a new male class... a dark elf would be perfect but i'm not fussy and will take whatever they give as long as it's male.