Black Desert Remasterizado

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1 Ejecuta BlackDesert_Installer_NAEU.exe para instalar el lanzador de Black Desert.

2 Una vez completada la instalación, empieza el juego.

Foros

UTC 11 : 58 16 may. 2024
CEST 13 : 58 16 may. 2024
PDT 4 : 58 16 may. 2024
EDT 7 : 58 16 may. 2024
Farming improvements would be nice
07 sep. 2023, 15:45 (UTC)
477 8
Última modificación : 07 sep. 2023, 15:45 (UTC)
# 1

Family Name: Knights_Radiant

Region (NA/EU): NA

Suggestions/Comments: 
So farming could be greatly improved... especially in the sense of rewarding people as they gain experience. What's the ONLY few incentives at the moment to gain experience? ...to farm a little faster and to get the smaller fences... and you can get that at mastery 1 (if I remember correctly).
Some ideas I had:
>>>As experience/levels are gained, a character could gain the ability to make a better fertilizer which, in turn, would allow crops to grow at a faster rate. So organic fertilizer up until mastery... and then maybe an advanced organic fertilizer during the mastery levels... and then maybe an ultimate organic fertilizer for the guru levels.
>>>Make some sort of "prune and remove pest for all crops" ability so we don't have to got to each and every one... it could be something acheiveable once reaching a certain experience level.
>>>Make an "auto-placement of crops" feature that we can modify. Like, I like to set my ten crops in a fence along three of the edges... like a "U" shape, cause I can see each one, nothing overlaps, and I can basically turn my character slightly to prune/remove pest (which again, I think could be changed). I'm sure other farmers have their own setups different than mine... but I'm sure they'd appreciate it as well.
>>>Make a "harvest all" feature so I don't have to go to each and every one to harvest.
Basically, make some features to save us some time... especially for those who have earned the experience
If you have any ideas or thoughts, add them to the thread... these are just some of the ones I've always wanted.
Última modificación : 20 sep. 2023, 01:22 (UTC)
# 2

More pit-a-pat moles plz.

109 946
Lv Privado
Picklenose
Última modificación : 20 sep. 2023, 10:28 (UTC)
# 3

Magical seeds stack please.

16 52
Lv Privado
Reanna
Última modificación : 20 sep. 2023, 13:52 (UTC)
# 4

How this for a clap-back.

x

New Idea's in Farming.

Última modificación : 20 sep. 2023, 16:05 (UTC)
# 5
On: Sep 20, 2023, 13:52 (UTC), Written by ArchaicTriad

How this for a clap-back.

x

New Idea's in Farming.

Like ALL of this. Farming just needs something more than pruning and weeding. Anything that's more of an incentive to continue beyond Master 1. :p

Última modificación : 03 nov. 2023, 15:41 (UTC)
# 6

I'm bumping this cause it's a lifeskill event right now and maybe more people will see this to upvote it.

Seriously, at master or guru levels of farming, all the tedious chores that had to be done while "developing" farming skills, like harvesting or pruning or planting crops individually, should be upgraded to being able to do a "plant all" or "prune all" or "harvest all" from each fence of crops. There should be the ability to make a better fertilizer that last longer or works to grow crops faster. ArchaicTriad's comment has a thread linked with some good ideas as well!

Upvote the original post if you are a fellow farmer/lifeskiller and feel like this needs to be done! Thanks!

Última modificación : 19 ene. 2024, 16:57 (UTC)
# 7

Bumping this topic again cause for the people that enjoy farming need some improvements! Thanks for the outfit, btw - that has helped efficiency. However, farming gurus should be rewarded with better efficiency- we've (i'm almost there) earned it! ArchaicTriad linked their post about farming in this thread and they've got great ideas also (way more than the one's I presented)!

Última modificación : 20 ene. 2024, 01:44 (UTC)
# 8

They could add new things to "farm" as an alternative way to get gatherable items. 

Imagine if your farming level let you plant a couple Cedar Trees  in a plot instead of crops and instead of pruning/debugging you could chop timber or suck sap from them instead. (The better the conditions the more often you could interact with them).

Doesn't have to be balanced to replace gathering or anything but could be nice to have a little customizable supply in a convienient location rather then having to drag a character out to specific locations around the world.

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