Family Name: Piag
Region (NA/EU): NA
-Allow to be cast Sooner than Charge via LMB (Similar to Archwizardry Teleport or Hellfire in Awakening.)
-Merge damage into one hit, remove second hit
-Unify Damage across AOE
-Allow to be cast via staff when Chain Lightning is locked
Suggestion:
-Lower cooldown to 12 seconds
Suggestion:
Suggestion:
The Hit-stagger on this skill effects both PVE And PVP - Any time you want to actually utilize the Super Armor of the skill, you get punished for it by the skill moving you a shorter distance and having a animation, as well as a shorter protection duration.
Sorry to dissapoint but, PA doesnt care about your feedback.
Sorry to dissapoint but, PA doesnt care about your feedback.
I mean they listened to my hellfire and bolide request basically 1:1 so idk maybe they do? we'll never really know
some HP per hit on awaken skills would be nice since its given to every class these days.
so we don't have to press long animation heals mid PVE combat and lose dps (while also unprotected)
elementalization should be full iframe no questions asked for sure. also add option to use from staff. id add some tiny range on movement as well.
this skill is supposed to move us away from danger and it isnt doing its job even semi properly when you actually need it the most due to hitlock. it loses range, takes alot of damage, then loses protection without moving you, result is tragic.
barrage of water should have range as magma bomb. hellfire also, for that matter, make us mid range class we are supposed(?) to be?
defo should have less annoying movement trigger input requirements.
or alternatively make it move wizard like sages skill that moves forward and damages everything in its passage.
currently this skill loses protection at end and often results in very bad situation for the caster who just used very long cooldown (lower it a bit, pls, btw, thnx) just to get cced in what is suppsoed tobe protected finisher skill.
bolide of destruction could use lower CD.
prime version has almost double shorter cd, wtf PA?
aqua bomb defiantely needs to lose airsmash, its hilarious.
this skill instead of allowing you to actually start a decent combousing flow, makes it so that you gamble if enemy is getting up earlier or not. its simply frustrating unfun hobble.
call of fire should(?) lose downsmash and gain frontal guard. currently has really bad range as well tbh... or maybe integrate it ih some skill like witch has with call of earth. Magma bomb maybe?
this skill feels like very bad filler and doesn't seem to have much point, it takes too long to trigger downsmash in fast reaction, and its damage is meh.
rain of fire - increase range a bit for the love of god.... or make it like witches version(SA). add +20 dp like witch has pls.
this skill feels like its just a super punishable mana battery on awakened spec. feels totally weird and unfun to use.
fire knot - add just a tiny sprinkle bit more range please, as it fails to connect after hellfire on target way way way too often.
aqua jail - needs more damage, via more hits, if there are classes htat hit stagger enemies, this skill should for sure considering its name. or add opposite of suction on it pushing people towards its edge. replace 40% movement slow with all slow 20%(guardian effect)
maybe if u won't make this skill any better at least allow it it to be canceled by teleport after some point.
hellfire - can we dream of more movement range on it? and damage range to match magma bomb? id also ask for multihit cc so its an actual grab deterrent and not hail mary pray solution gamble if possible, but yea thats dreaming i suppose.
in todays game we have classes that engage across render range and awakened wizard uses W button (normal running -.-) to run and engage enemies
catacylsm BSR skill - add something more usefull than tiny dot
marg effect on bolide of destruction - increase DoT value to non jokeamount or add some additional effect that isn't comic relief. it honestly feels like someone just put it there to troll wizard player.
anne effect on aqua jail - increase dp buff duration to 10 seconds OR make this buff stack with teleport dp buff. as it is now, this "buff" lasts short and prevents you from getting dp buff from teleport while lasting.
flow: magical evasion - add additional charge of SA like valkyrie has on its shield chase
Lava field - more damage.
it tickles/barely damages endgame everything... monsters, players, its not lava field its "warmish firecracker" field.
standing in lava should seriously HURT.
would it be too much to also ask for normal pvp modfiers (no less than 96%?) and +evasion% self buff somewhere in the kit? maybe even -accurracy debuff?
staff/preawakened modifications that would make class feel like it isnt in 2017.
(Absolute) Lightning storm - allow cast without using chain lightning before.
(Absolute) Residual Lightning - make it cast way faster after Lightning
(Absolute) Frigid fog - make it apply first hit way faster, add more hits.
(Absolute) Earthquake - make it has suction that works in pvp. would add some utility, it would be basically unusable unless player is PA'd but would add some fun usage to the class
(Absolute) Earth response - Make it protected? or make it move you way more?
(Absolute) Multiple magic arrows - remove accuracy penalty. add shield penetration/debuff?
Healing lighthouse - Give SA until second heal tick starts. make it % heal again. at the moment if witch or wizard use long heal, they are msot likely ending up on their ass really fast and often instantly.
Rabam heal - remove from game. personally i think its holding this class hostage too much.
Mana shield - reduce cd at least slightly for awaken spec, we have to eat alot of damage to deliver our own. higher uptime of this skill would help with that.
Speed spell - increase duration for caster only. we are basically cripple speed without this self buff.
Merging 2 animations into a one and adding hits to each other without nerfing pvp damage is invitation for a nerf, just saying.
I won't be downvoting nor upvote
Merging 2 animations into a one and adding hits to each other without nerfing pvp damage is invitation for a nerf, just saying.
Are you perhaps referring to my Freeze & Lightning Suggestions? You do realize both are CC skills and do 0 damage in pvp, right?
Lighting's hits Combined deal 5279% damage, and Freeze's hits Combined deal 5760% damage. That is literally 0 damage. Nobody uses either of these skills for damage in pvp.
Are you perhaps referring to my Freeze & Lightning Suggestions? You do realize both are CC skills and do 0 damage in pvp, right?
Lighting's hits Combined deal 5279% damage, and Freeze's hits Combined deal 5760% damage. That is literally 0 damage. Nobody uses either of these skills for damage in pvp.
And succession wizard doesn't require to be get buffed in pvp, making the abilities go 2x faster and increasing damage on a "CC" skill as you mentioned probably wouldn't make sense no? It's like imagine if strikers asked our grab should do more damage.
Succ casters are fine as it is no need to make them go crazy
Awaken caster does require qol changes maybe more on demand iframes but that's really it
tbh, im suprised noone jumped at "pve" accuracy buff on prime: fireball since that stat doesnt (atm) exist in the game and devs would probably just add normal/magical accuracy buff on it which would really make succies way stronger in pvp :D
Succ casters are fine as it is no need to make them go crazy
Dude, Freeze and Lightning aren't damage skills, and still wouldn't be damage skills even if they doubled the damage they deal.
There are better skills to use in the kit than Lightning of all things, and Freeze would actively STILL do 0 damage because it is a Freeze cc skill which makes you do 80% less damage to frozen targets. Besides, the point isn't even for PVP anyways, I'm just pointing out that It wouldn't matter if they buffed these skill's pvp damage becuase they still wouldn't be used.
Well with the nov. 3rd patch notes they more or less listened to the damage buff requests lol... Functional changes not yet but here's hoping.
also.. them addon changes are kinda insane for the uptime of crit, big changes for awa wiz/witch flow crits