Black Desert Remasterizado

En breve comienza Black Desert.

Instala el lanzador si no comienza el juego.

Instala el lanzador para empezar el juego.

Si ya lo tienes instalado, el juego comenzará pronto.
Si el lanzador no se ejecuta automáticamente, ejecútalo directamente.

Guía de instalación

1 Ejecuta BlackDesert_Installer_NAEU.exe para instalar el lanzador de Black Desert.

2 Una vez completada la instalación, empieza el juego.

Foros

UTC 6 : 7 29 abr. 2024
CEST 8 : 7 29 abr. 2024
PDT 23 : 7 28 abr. 2024
EDT 2 : 7 29 abr. 2024
This game just isnt fun. Saunils was fun.
19 dic. 2023, 18:10 (UTC)
494 6
Última modificación : 19 dic. 2023, 18:10 (UTC)
# 1

The idea of one shotting mob packs and rewarding farming areas where you near one shot mob packs, needs to go.

The most fun I had in this game was doing Saunils at 265 ap, 327 dp and having fun almost dying, while being rewarded with events. I dont care if the events dont drop anything. But make them happen.

Every area is boring. Nothing happens. You go rotation to rotation, clear mobs, nothing happens. Circle jerk the silver per hour and continue making content for the 1% like Ulutika.

Yet I cant have Saunils, where I could fight a boss every 1-2 hrs. WhereI can feel like im being rewarded. Nope I have to conform to this one shot mob mentality. Clearly the devs lost sight as they are planning on rewarding you for having higher ap.

Makes no sense. If I cant do new content at least let me have fun with the frequent events at Saunils.

Denunciado varias veces o bloqueado por el administrador.
Última modificación : 19 dic. 2023, 20:22 (UTC)
# 3

One shot, or not, grinding is all the same.  Even Ulukita -- you run around in circles, kill mobs as efficiently as you can to make the most silver per hour, in it's basic sense.  You seem to think that Ulukita is some magical wonderland where grinding becomes "more fun", somehow.  While -- yes, the spot isn't one shot mobs and the mobs do good damage if you don't know what you're doing -- the premise is exactly the same.  Also, no boss spawns there.  I found your mention of Ulukita offputting because the game's been catering to people in your gear range so much -- there's SO MUCH content for you, so many grind zones you can choose from, tons of goals, tons of gains to be made -- and you're here complaining that vets get Ulukita, when you have a crap ton of stuff to do still.  Dafuq.

Now, if you're asking for a grinding experience that isn't just one shotting mobs like Centaurus or potion spots -- there's a few spots that I can recommend.

Elvia Saunils is one.  Elvia Hexe is another, but you're a gearlet and can't grind there.  So keep progressing, BDO is an MMORPG -- if you've never played MMO's, a core premise is progression.  So, progress and you can grind Ulukita one day too (lol, it isn't even that great, but I like it for some reason.  I like RNG type grind zones, but it's a personal pref, in terms of steady income, it's OK, but not great).

There's also Jade Starlight Forest.  Few unique interactions there, plus a mini-boss that spawns every now and then.  You can even get a drop in MoEW spots thatgrant you access to Etherea's Limbo.  MoEW grind zones are well designed, IMO.  You might like it there, but your gear seems really low still.  So progress more, you've got a LONG road ahead.

Do Turo's because you likely don't have Fallen God armor with that DP.  Bloodwolves and other Drieghan spots, Garmoth can randomly spawn and drop loot.  Elvia Bandits is actually decent for silver on Marni's Realm, there's a boss that spawns there, and you don't need much gear for this place if you know how to use buffs / crystals / lightstones.  Elvia Bloody Monastary also spawns a random boss and the mobs aren't one shot and can do damage if you're low geared.

At 265 AP / 327 DP, you have a crap ton of content.  You realize BDO is about setting and accomplishing goals, right?  At your GS, you have a long road ahead and tons of grind zones, why you're complaing about Ulukita of all spots is beyond me.  Ulukita isn't the most profitable since it's RNG dependant, the new boots aren't even good until TRI+, Kabua Artifacts only give you +1 monster AP over the regular one, the +20 monster DR is irrelevant for your gear, the HP is the best part, but only that good in PVP mainly where other Artifacts are better anyway barring capped node wars/siege (one type of content).  Those relatively small benefits for 10 billion silver or 50 hours of grind each assuming you drop 2 pity pieces and hour and don't get a full drop.  33 hours each if you drop 3 an hour.  Etc.  Gearlets complaining about Ulukita always makes me absolutely spam the question mark ping in League of Legends lol.

Elvia Bandits, try that spot out.  Use Garmoth.com and maximize your build, elixers, other buffs for maximum efficiency.  Pays out pretty well and you can work towards your cups, I'm assuming you don't have cups.  Use Marni Realm.

Última modificación : 20 dic. 2023, 00:03 (UTC)
# 4

My mans actually thinks people are having fun on this flame grind LMFAO meanwhile everyone there is calling it a prison sentence.

Also you made your account in 2017.... you not being able to grind ulukita for the gear you would probably leave at pri/duo anyways isn't a pearl abyss made problem....

0 5
Lv 64
Vaoo
Última modificación : 20 dic. 2023, 16:29 (UTC)
# 5

Thats even worse if the new content doesnt follow the same design that Saunils introduced, that was expanded upon with morning light, with the bosses.

Areas should all have events, that lead to larger events. Mini bosses and bosses. 

Saunils should be the standard.

Última modificación : 20 dic. 2023, 16:38 (UTC)
# 6

OP playing wrong game, i got it OP here for graphics not for gameplay, 6 year account, 1h worth of progress.

Última modificación : 20 dic. 2023, 23:27 (UTC)
# 7
On: Dec 20, 2023, 16:29 (UTC), Written by Geese

Thats even worse if the new content doesnt follow the same design that Saunils introduced, that was expanded upon with morning light, with the bosses.

Areas should all have events, that lead to larger events. Mini bosses and bosses. 

Saunils should be the standard.

Yeah, Ulukita grind zones aren't very well designed in terms of it's unique mechanics.  The best part about DSR, IMO, is that the zone is able to accomodate many players since 3-4 packs only are needed.  Mobs respawn fast enough and are tanky enough to only need a small rotation and there are many rotations.  Darkseeker's has 2 mini events -- defeating a special mob will spawn waves of squishy mobs which is great for more trash loot, and there's a special mob that guarantees an Ember drop and will stun mobs in the area for a short amount of time, making bursting the mobs down easier.

Aside from that, the other zones in Ulukita are pretty bland as well.

IMO, Serendia Elvia has some well designed zones.  I like (Biraghi Den) Bandit's design.  You raise your threat level by defeating mobs, and at a high enough level, Biraghi himself will attack you.  Defeating him will drop keys.  You turn in these keys in a well that holds all of the Bandit's treasure and you can get additional loot.

I also think Mountain of Eternal Winter spots are well designed.  I like how you can drop a Token that grants you access to Etherea's Limbo, which is an instanced solo-dungeon that gives out pretty good loot at the end and has a bunch of different, unique mechanics in it. 

There's a lot of spots in BDO that have a more interesting grind than simply one-tapping mobs, like you're complaining about.  But in the end -- it's still a grind.  After a while, grinding just becomes grinding, and the difference between one-shotting and unique mechanics shrinks.  Go do Serendia Elvia spots, there's a couple group ones too.  Do MoEW spots, IMO, these spots are the best designed.  Go Calpheon Elvia too, but your gear is pretty low.  To me, it just sounds like you have a strong opinon, but haven't explored the game or progressed to any respectable extent.

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