Family Name: Goyen
Region: NA
Feedback/comments :
Reduce the cooldown to 15 minutes or lower of these abilities, personally i believe a 5 minute cooldown is what these abilities should have and placing such a long cooldown on it is weak/lazy design; being able to use these cool skills more
often would make grinding more fun along the way.
Now it was my understanding that the 30 minute cooldown was put it place as a balance workaround for nodewar when they were 2 hours but now nodewars duration was lowered to an 1 hour so I believe these abilities should be adjusted aswell to match this change.
With 15 minutes cooldown it would retain the 4 times use as when nodewars was a 2 hour fight.
Or remove the cooldown and nerf the PvP damage so we can use it in PvE.
Or remove the cooldown and nerf the PvP damage so we can use it in PvE.
You know I would be on board with that or let's say if the ability is on cooldown you can still use it but the dmg drastically reduced for pvp. I think the latter would be the best fit for it
Or just, nerf 200% bsr zerk. Thats been the solution the entire time.
Just FYI, the nodewar time was not reduced for NAEU servers.
Also yes... nerf zerker 200%, and dont overtune the reworked 200%s that were announced during the last developers note. Then you can reduce the 200% cooldown.
You know I would be on board with that or let's say if the ability is on cooldown you can still use it but the dmg drastically reduced for pvp. I think the latter would be the best fit for it
Many 200% are already useless in pvp cuz they deal like 5% more damage then the "regular" version but locks one in place for like 10 seconds. Let's try and find some solution that benefits both PvE AND PvP pls
Many 200% are already useless in pvp cuz they deal like 5% more damage then the "regular" version but locks one in place for like 10 seconds. Let's try and find some solution that benefits both PvE AND PvP pls
hence why they are reworking some of them lol, I just want to be able to use these skills more often...your e buff is 3minutes CD, these abilities should be as well I believe.
Would absolutely love a reduction in 200% CD. Some of them add so much flavor to the class, maegu especially imo, and it sucks that it's never worth using in PVE. So much work put into animations that are never seen, I'd personally love 5-10 min CDs with insane pve dmg and average pvp dmg, nerfing OP ones like zerk for pvp only.
I unironically want a tungrad set to use at lower ap cap spots so I can 200% just because it looks amazing.
Would absolutely love a reduction in 200% CD. Some of them add so much flavor to the class, maegu especially imo, and it sucks that it's never worth using in PVE. So much work put into animations that are never seen, I'd personally love 5-10 min CDs with insane pve dmg and average pvp dmg, nerfing OP ones like zerk for pvp only.
I unironically want a tungrad set to use at lower ap cap spots so I can 200% just because it looks amazing.
Yes yes, thats why i believe they should go back to completely removing the cd but then add like a burnout effect if similar to how food buff works and if you use the ability during this cooldown time your damage is just drastically reduced(PVP DMG only) to avoid the spam on nodewars and still be a usable ability in PVE