Black Desert Remasterizado

En breve comienza Black Desert.

Instala el lanzador si no comienza el juego.

Instala el lanzador para empezar el juego.

Si ya lo tienes instalado, el juego comenzará pronto.
Si el lanzador no se ejecuta automáticamente, ejecútalo directamente.

Guía de instalación

1 Ejecuta BlackDesert_Installer_NAEU.exe para instalar el lanzador de Black Desert.

2 Una vez completada la instalación, empieza el juego.

Foros

UTC 11 : 58 06 may. 2024
CEST 13 : 58 06 may. 2024
PDT 4 : 58 06 may. 2024
EDT 7 : 58 06 may. 2024
#Sugerencias
Karma(and Open World PvP) Rework Suggestion
26 abr. 2024, 09:36 (UTC)
207 2
Última modificación : 10 día(s)
# 1

0. Why though?


This game needs some engaging endgame content more than ever. You may ask, "But hey, was there even such a thing in the game? And what it has to do with the karma system?".

The thing that is motivating players the most is competition. It may be a simple race to get a better gear than others, better rank, having some rare item while others don't, just you know. Being better than majority of the players at something feels good and gives us a goal, it's just a basic human instinct. So, to answer the question, was endgame content ever existed - sort of. Direct conflict between the players has always been the most engaging part of the games - not only BDO, all the games. For sure you've seen/heard/played some popular e-sport games, where main goal is to beat your opponent. There is no gearing, collecting items(well, sometimes there are rare skins for weapons/characters/etc), grinding, it is all about winning against the other person or team. So yeah, when BDO was lacking in terms of endgame, players made their own content, competing against each other.

Before Magnus, before Marni Realm, before guild war declaration change, before adding hundreds if not thousands of good grinding spots, conflicts between the players were a lot more common. While I hated "duel for spot" system, it was basically stronger player bullying the weaker one, it has added so many villains in the game to beat. Now, there is no one to fight against, imagine watching superhero movie, where main character trains and power-ups for the first half but there is no one to beat, and basically nothing happens - that is how BDO feels like to me, and many other players.

1. What are the goals
- Affect "peaceful" players as little as possible - we all have to face it, regardless if we like it or not, game has changed irreversibly. It just have to be "casual friendly", there is

no way back,

- Add more opportunity for a conflict to the game...

- While keeping it civilized, and more or less optional - it can't turn into a scenario from "The Purge" movie, it just has to add some "spice" into the gameplay,

- Keep it simple & easy to implement - for obvious reasons

2. Karma system

My idea is to make being villain more convenient(game needs bad guys to beat!), while also making the role more punishable. I think that it can be kept simple, just change the punishments the way red player can't get back to harrassing you immediately.

Main idea:
- Remove enchant decrease, PvP crystals & lightstones break - it is annoying and red players can play around it anyways,
- Apply AP/DR/ACC/EVA/HP debuff upon death on negative karma - lets say 5% reduction of stats per death, stacking up to -50%. In order to remove that, you'd need to recover karma, >1M per stack, up to discussion of course,
- Jail sentence is longer and you cannot escape it anymore - >30 minutes I'd say, maaaaybe with the sentence shortened for doing some mining labor,
- Toggle "disable karma recovery" option - QoL for people that roleplay as perma-red players, so they keep negative karma without needing to get extra kills.

I believe it will result in more "bad guys" around, but if you manage to beat one(be it alone or with the help) he gets weaker and at some time will need some time to recover. 

3. Guild war declarations

To be fair, there are already tons of tools to keep players safe, with all fairness I can't justify keeping it consensual. There are protections, black robe NPC has been removed from the game, server swap is almost instant, there is Marni Realm available for so much, map is so large that it is rare to see someone grinding.

Just 2 bulletpoints:
- Rollback consensuality of the war declarations - it is a change that a lot of players hate, please, don't be so stubborn on that,
- As a compensation add an option to run guild-wide protection on guild servers - that way if players feel harrased, they have 3 servers to stay safe, considering all other protection options, it should be more than enough

4. Final thoughts

I humbly ask non-PvP players to stay open minded and consider the idea. The worst penalty for PvP death right now is losing perfume and elixir buffs(total ~40M right now) and a minute to respawn which isn't that much. Open world encounters have become so rare anyways, it shouldn't matter that much anyways. This game used to have great open world PvP content, while we can't go back to the past(and we shouldn't), it is a wasted opportunity to simply not have it at all. It is an MMO game, we all want more players to play it, and the changes that penalized OW PvP has discouraged a lot of people.

For the PvP enthusiasts, we need to realize that it will never be like it used to, and we have to go with the changes. Still, I believe we have to keep pressuring PA and the community(in a polite, reasonable way) to have our piece of the playground and not be excluded.

That's all.

Última modificación : 8 día(s)
# 2

So if I understand correctly, you like to beat to death red players who prey on the weak.

Well, seems fair, but your solution is to endanger the weak... why not ask for a system of headhunters that help you find these villains? I assure you, they still exist (I was killed while farming Tshira 5 times in a row last week, without any reason, just to prey on the weak), they just try to keep a low profile now.

And I don't agree when you say the worst is to lose elixir. It is for PvP players because in their mindset, they know they will die frequently since fighting other players is hard (when not specifically selecting to kill only the weak). But PvE players are different; they love their character and see their character as themselves and don't want to see their character die a meaningless death (my girlfriend, a Shai, and I were killed when chilling on our donkey; she rage quit). There are some RP guilds in the game too, and a death equals character deletion.

I like that you are some sort of hero who likes to prey on villains, but at the cost of endangering the weak... I can't agree. There are still villains unpunished in the world; it's just hard to find them because they learned how to keep a low profile with the new system. Go check some streams of red players; I was looking at one yesterday that wanted to stay a red player forever and killed multiple lifeskillers just for content? Don't know...

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