Black Desert Remasterizado

En breve comienza Black Desert.

Instala el lanzador si no comienza el juego.

Instala el lanzador para empezar el juego.

Si ya lo tienes instalado, el juego comenzará pronto.
Si el lanzador no se ejecuta automáticamente, ejecútalo directamente.

Guía de instalación

1 Ejecuta BlackDesert_Installer_NAEU.exe para instalar el lanzador de Black Desert.

2 Una vez completada la instalación, empieza el juego.


UTC 14 : 12 21 jul. 2024
CEST 16 : 12 21 jul. 2024
PDT 7 : 12 21 jul. 2024
EDT 10 : 12 21 jul. 2024
#Juego_General #Actualización
Knockdown duration + Downsmash, thoughts?
13 jun. 2024, 22:28 (UTC)
1041 1
Última modificación : 13 jun. 2024, 22:29 (UTC)
# 1

I feel like before everyone knew knockdowns were the longest CC's, and that you use downsmash to keep players on the ground.. fights were more interesting.

The game has been a "catch" game, so slower classes with less mobility fall back in small fights, with even fewer options in group PvP.

When I was first learning PvP in BDO, it was pretty much try to rotate between stiff and CC, then grab. And even back then when I was playing 1v1's in BA; resistances were pretty damn annoying (spending hours as a Warrior 1v1ing my Ninja friend lol).

I feel like being able to stand back up in the middle of a fight is almost as similar as popping a trinket in WoW.. kind of an off topic comparison but a valid one from people familiar with MMORPG PvP.

Maybe BDO could learn from another "Korean MMORPG" - RF Online, where CC's prevented you from healing (using potions), where 1v1 was pretty much impossible unless it was an extreme gear gap, and where you could swap to a shield and "hopefully" survive enough damage to fall back if you were caught out in group fights.


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