Why is the skill unprotected in the begining and doen't flow into or out of any other skill???
Nice sa mobility if you your ememies are blind or there are no aos cc's casting on you...
Change options
-Forward guard 'FG for short' at start of skill into "Super Armor" SA so its protected
>additionally if FG at begining of skill let i flow from "Flash" "Flash Pole Thrust" "Flash Stance Shift" "Thoat-Burn" "Dark Gaoler" and "Surging Tide"
-Make Full SA from start to finish
>additionally if SA at begining let if flow out of "Scratch" "Fearful Trembling" "Ledgendary Beast's Power" "Moonlight Strike" and "Flow Moon Light"
->Also From both change options let "Moonlight Strike" "Legendart Beast's Power" "Fearful Trembeling" and "Cloud Ride" flow out of skill.
other options
Let "Tree Climb" "Leafweave" and/or iframe of "Dark Gaoler" iframe Linger into the skill
>so you have to burn a iframe/stamina heavy skill to utalize protected movment or lose damage from Gaoler to use
>Remove Float from skill add down smash so you can utalize it as a protected re cc.
The skills biggest flaw is that it doesn't flow with anything. would be a unique skill to add to tamers movment kit. doesn't need dmg on skil.
Just needs to be utalized as some for of protected movement nut it cant even accomplish that currently so its a very meh skill at best.
Jolt Stab was a CC for PVP. It was update for PVE only.
Since it's the other choice for the Rabam, it make sense that Legendary Beasat Claw shouldn't have an advange over the other rabam.
In a nutshell, Jolt Stab and Legendary Beast Claw are skills for fancy use in PVE. They're not really built to be used for PVP.