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UTC 9 : 5 17 mai 2024
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#Réponses
Directions of naval content
2 juil. 2021, 21:06 (UTC)
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Dernière modification : 2 juil. 2021, 21:06 (UTC)
# 1

Seeing how corsair release is going, I am honestly seeing a worrying trend of monetization and updates that is really seem to be directed at killing the whole fun of doing ocean content. It is almost dead right now with naval karma and zero pvp content, and seems like PA is heading toward a really bad direction of change.

 

 

Regarding naval fame and punishment. 

The biggest issue about piracy is that the person who got sunk will potentially lose between 30 mil to 200 mil for cargo worth and sailor recovery, thus making piracy a really huge threat to normal afk barterer, which by itself is designed to be played semi-afk. And current PA solution for this? Punish the pirates even harder with now having the gear degrade upon sinnking that is recently implemented on global labs. 

Now, what is the potential result of this? Ocean become purely an afk barter content and pirates are just going to swap server when they are below 50% denying the kill of those who fight back and leave them frustrated. That or they will just hop on a server, dec the guilds that is on the barter and sailing ranking, and just go ham while they can maintain positive naval karma and make profit, or they just use +0 blue gear. The victim? Still the afk barterer.

 

Now, here is a better solution, how about remove death penalty of sick sailor and lost barter goods on sinking marines. Make only pirate have that risk. Heck even removing only the lost barter good is an option if PA is so afraid of messing up elixir of regen market, since now people have the option of just not using sailors at all. This also benefits war decs to not get hunted down if someone decide to permadec you for no reason other than griefing your barters. Stop at this point, and you can even give pirates their barter back since now if they want to barter they would need to be prepared to lose their cargo hard while their victims lose nothing.

 

 

Regarding Khan

Punishing pirates isn't the solution for Khan. The solution would be to disable the pvp mode similar to world boss summon when vell is summoned bu for OE. This includes preventing permadecs from a dead guild on a guild that does khan regularly. Punishing pirate will only prevent pirates from shooting at the cannons, but then if someone decide to bring a 650 GS land mains to grief, there is nothing you can do to prevent that other than again, going back to lv 49 or below. Disabling pvp would be the actual solution if PA wants to actually prevent griefing

 

Regarding future content

Looking at this recent corsair update with the p2w pet, one thing that is concerning the monetization. I really hope PA won't release ship skin with stat for carrack that cost 5k pearls. Ship skin is absolutely encouraged though, but please, do not provide another +1% all ship stat. This applies to pet as well, with the recent weight limit increase that is stackable, it is really worrysome that PA will release next level pet that is giving actual tactical advantage such as "+0.5% ship stat per tier" that is stackable, so each t4 pet will be 2% stat. At the high end ships, stats are absolutely hard and expensive to get and monetizing this would mean compulsory spending if you want your ship to stay competitive. Nobody feel threatened these days with 170 speed volante. If these pets and skin and corsair passive all got implemented, your volante need to be 180 speed range to be relevant and not outsped by valors. Also, it is extremely concerning if PA implement another "elion tear" for ships that is basically to prevent item lost or sailor sick or gear degrade as a "cash shop solution" in mind when they made the new global lab update of gear degrade for pirate. Basically, please, release cosmetics, but don't make paywalled competitive advantage that is cash shop only.

 

And most importantly, the changes to global labs highlight a huge problem with naval content, there needs to be a platform to do ship combat. If PA want to kill pirating, at least provide some use of maxed out combat ships other than just grinding nol where in the end you can only barter with it. Heck most ppl have no idea how to even shoot their cannons at a ship because of how punishing losing in ocean pvp is and they just swap immediately. Outside of nol, ocean pvp is by far really balance and easy to be able to compete at high end and it is really skill based. Basically give us more content to actually use the combat ship we farmed for so long. Give us ocean nodewar or faction wars or even duel for ships. If PA can't fix the desync atm just don't touch naval content even more because everytime PA touches naval content, it just makes it less and less fun.

 

And another side note, please do keep the current enhancement system if future gear is released. Right now a hardcapped gear combat carrack is actually achievable easily compared to land gear, and this is a good thing, it evens out the playing field and give everyone equal opportunity to compete without being gearchecked hard

 

 

 

 

I am not a pirate, never has been, never will. I am just someone who enjoy ship combat and do ocean as my main activity as BDO, similar to how some people focus on nodewar, focus on pve, focus on lifeskill. And if you look at the suggestions in official discord, you can see how many people voiced their opinion as PA just try to kill ocean content even more. 

Dernière modification : 2 juil. 2021, 21:36 (UTC)
# 2

they need to prevent pirates from swapping channels when cornered also.

100 1800
Lv 65
Seeryus
Supprimé par l'auteur.
Dernière modification : 3 juil. 2021, 05:41 (UTC)
# 4
On: Jul 3, 2021, 00:48 (UTC), Written by Franklins

As if there are not other ways to prevent issues.  If someone starts firing back, halt your ship and pull your gear off your boat, die lose nothing, rez your boat at Kuit, reequip your boat and do it all over again.


Swap characters, Alt+F4, Have a Nol so you can outrun anyone.

 

The naval fame thing is just stupid to begin with, and Naval Fame should be boat specific not family wide would have been a beter way to go, because on the ocean the boat is the character not the family, this would prevent accedental destruction of naval fame because someone flagged up and hit a boat somewhere while fighting a person on land.  Or what happened to a guild mate of mine, some Lahn jumped on his buddies boat and started Axing it with the Trina axe, so he flagged up and started to kill the Lahn, in the process of killing the lahn another boat moved over top his buddies boat and he hit that other boat dumping his Naval Karma big time.  He doesn't have a boat so he can't get his Naval Karma back, and can't do any of his land quests that involve a port.

 

 

And that would take a much longer time than just swapping, which is also much easier and there's also no time loss or reprecussions of.

 

Naval fame being family wide has been a generally good addition. While it definitely could've been improved, there is no reprecussions to being a pirate if it was just character based. 

 

Dernière modification : 3 juil. 2021, 09:51 (UTC)
# 5
On: Jul 3, 2021, 05:41 (UTC), Written by asdsadfas

And that would take a much longer time than just swapping, which is also much easier and there's also no time loss or reprecussions of.

 

Naval fame being family wide has been a generally good addition. While it definitely could've been improved, there is no reprecussions to being a pirate if it was just character based. 

 

Yes, naval karma is necessary, but imo it really need more adjustments because ever since the release more than half a year ago, zero adjustment were made.

 

And on the other hand, sick sailor and barter and trade goods going poof on mount death is legit the stupidest mechanic ever made

Supprimé par l'auteur.
Dernière modification : 3 juil. 2021, 12:43 (UTC)
# 7

QUOTE: "Stop at this point, and you can even give pirates their barter back since now if they want to barter they would need to be prepared to lose their cargo hard while their victims lose nothing."

 

.... I like this idea. >:D

 

As someone who actively fishes, but has been sunk because I couldn't get off Crio's chair fast enough to grab the wheel and run on more than one occasion, this would be nice.

 

Just when I think I might start ocean PVPing with Corsair...they make announcements like this that make me even more afraid of getting involved in anything other than a friendly chat out on the water. Already, I was considering it in the past, but then decided I couldn't the second ocean karma was invented... I told myself I'd work it up to max and then MAYBE ... MAYBE do ocean PVP so I don't go red. But yes, now it seems entirely useless/like a death sentence ~ except perhaps for maybe on Arsha? Or would the crystals breaking/ship gear downgrading and sailors sick needing regen still happen on Arsha server?

 

Personally, I hate bartering. It's boring. It feels like a necessary evil to build better ships. I don't usually take more than a few barter goods at a time, 'casue I have a low-weight ship. BUT... I can horde the fish in there, and being sunk I even lose fish on my person. Yes, not worth as much as barter goods individually... but the volume of items lost can be much greater (and sometimes, you catch a giant black squid worth 50 million in Margoria --- you don't want to lose that or any other rare fish).

 

PVP on the ocean seemed like the one place where there was a chance for a fair fight... You have a pretty good idea how much damage a carrack can do to a sailboat --- whereas on land you've no idea how much AP and hidden AP someone's packing.

 

RE: KHAN: YES. Why this hasn't been done yet makes zero sense.

 

... unless Khan was meant to be less of a boss, and more of a Guild-vs-Guild ship scenario with a sea monster flailing about in the middle?

 

 

 

... I remember when they announced ocean karma (naval fame, whatever)... they said "we will be creating more pirate content in the future!"... So they give us a class that's half pirate, half mermaid? And then do this to ocean PVP. *facepalm*

 

(I'm loving my Corsair though, PA. Kinda hate her mermaid side, even though I love mermaids in general, so that's a disappointment, but still love her water sword stuff.)

Dernière modification : 3 juil. 2021, 12:54 (UTC)
# 8
On: Jul 3, 2021, 00:48 (UTC), Written by Franklins


Naval Fame should be boat specific not family wide

 

 

I disagree... but would have liked it to be character-specific. (Why can't another character sail the boat? O.o?)  ----> your idea about locking the gear to the boat, and having it only repairable at Kuit (and hopefully later, at least one more second pirate location dock?) I like, though. That does make some sense. However I'd still allow other characters to take it out, and even put it in other ports... just no repairs, perhaps...?

Dernière modification : 3 juil. 2021, 12:57 (UTC)
# 9

Salty pirates crying they get to be punished really hard for griefing other players. Please keep it up untill they bring family wide karma into the game.

 

Dernière modification : 3 juil. 2021, 15:48 (UTC)
# 10
On: Jul 3, 2021, 11:30 (UTC), Written by Franklins

Not character specific, boat specific.  Tie the Naval Karma to the ship not the character.  Once a ship goes "red" gear is locked to the ship and can only be repaired at Kuit.  THAT is what I would have done, meaning that if you didn't have a ship taken out of port you couldn't accidentally destroy your naval Karma.  I say ship taken out, because if you have a Trina Axe you could still sink an AFK ship you run across with that and get back on the ship to bypass the Naval Karma.  

 

 

that makes no sense. u could taxi people with axes who could destroy boats unpunished.

 

also, land karma should be family wide as well.

100 1800
Lv 65
Seeryus
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