Black Desert va commencer dans quelques instants.

Installez le lanceur Black Desert si le jeu ne se lance pas.

Installez le lanceur Black Desert pour lancer le jeu.

Le jeu sera lancé si le lanceur est déjà installé.
Si rien ne se produit, veuillez lancer vous-même le lanceur.

Guide d'installation

1 Exécutez BlackDesert_Installer_NAEU.exe pour installer le lanceur Black Desert.

2 Lancez le jeu une fois l'installation terminée.

Forum

UTC 13 : 9 18 mai 2024
CEST 15 : 9 18 mai 2024
PDT 6 : 9 18 mai 2024
EDT 9 : 9 18 mai 2024
#Mystique
Mystic Reboot - Global Lab
6 oct. 2021, 11:18 (UTC)
17268 178
Dernière modification : 3 avr. 2022, 19:42 (UTC)
# 161

PvP Modifiers for Awa Mystic are abysmal.

Damage Skills:

Sea Burial: -75.9% Damage in PvP

Rising Dragon: -61% Damage in PvP

Waveorb: -68.3% Damage in PvP

Average PvP Damage Reduction on Damage Skills: 68.4% (about 2/3 of skill is negated in PvP on a low damage class, NICE)

Debuff/Combo Extension:

Rapid Stream: -72% Damage in PvP

Earth Splitter: -68% Damage in PvP

Dragon Strike: -54% Damage in PvP

Gushing Waters: -64.8% Damage in PvP

Average PvP Damage Reduction on Combo Skills: 64.7% (these are low damage skills used to help extend or debuff in combo)

Zero Damage Skills used for Utility Only:

Dragon's Pit: -65.1% Damage in PvP

Spiral Torpedo: -42.4% Damage in PvP 

Dragon's Rip: -42.5% Damage in PvP

Tidal Burst: -74% Damage in PvP

Hurricane Sweep: -69.6% Damage in PvP

Infinite Fortitude: -31.1% Damage in PvP

Average PvP Damage Reduction on Zero Damage Skills used for utility only: ~54.12% (these ain't even used for damage bruh)

Overall PvP Damage Reduction across the board: ~60% Damage in PvP

Awa Mystic is Dead

Note: Raging Wind not included for obvious reasons

Dernière modification : 5 mai 2022, 22:36 (UTC)
# 162
On: Apr 3, 2022, 19:42 (UTC), Written by Travesty

PvP Modifiers for Awa Mystic are abysmal.

Damage Skills:

Sea Burial: -75.9% Damage in PvP

Rising Dragon: -61% Damage in PvP

Waveorb: -68.3% Damage in PvP

Average PvP Damage Reduction on Damage Skills: 68.4% (about 2/3 of skill is negated in PvP on a low damage class, NICE)

Debuff/Combo Extension:

Rapid Stream: -72% Damage in PvP

Earth Splitter: -68% Damage in PvP

Dragon Strike: -54% Damage in PvP

Gushing Waters: -64.8% Damage in PvP

Average PvP Damage Reduction on Combo Skills: 64.7% (these are low damage skills used to help extend or debuff in combo)

Zero Damage Skills used for Utility Only:

Dragon's Pit: -65.1% Damage in PvP

Spiral Torpedo: -42.4% Damage in PvP 

Dragon's Rip: -42.5% Damage in PvP

Tidal Burst: -74% Damage in PvP

Hurricane Sweep: -69.6% Damage in PvP

Infinite Fortitude: -31.1% Damage in PvP

Average PvP Damage Reduction on Zero Damage Skills used for utility only: ~54.12% (these ain't even used for damage bruh)

Overall PvP Damage Reduction across the board: ~60% Damage in PvP

Awa Mystic is Dead

Note: Raging Wind not included for obvious reasons

One thing should be said about this, a lot of the skills have high crit rates, but their actual attack damage %'s are also low enough to the point where I'm left scratching my head behind the decision to give the spec such low PvP damage modifiers.

Sea Burial 1265% x6 - Dragonize Effect is 1265% x1, max 6 hits

Wave Orb 1442% x8 - Dragonize Effect is 1442% x6

Rising Dragon is 1337%(leet) x7 - Dragonize Effect is 1337% x5

The rest of her skills don't go above the 2000% damage mark.

Tidal Burst 1128% x4, max 3 hits

Rapid Stream 743% x4, max 3 hits

Spiral Torpedo 841% x1, max 10 hits

And so on and so forth.

Like I said above, the spec has a lot of Critical Hit Rate but even then she hits like a wet tissue tied to a piece of string being swung like a flail.
I'm all for low damage if there's utility, but it seems that PA decided to give that utility to Drakania instead.

Maybe if we had a big name streamer they'd actually look at the class and give her an identity outside of Succ's "punch and kick fast" but it's honestly very disheartening to see how the game is being handled in terms of overall balance.

They said the reboots were to bring all the classes closer together when it comes to PvE, but we still have issues with a lack of protection in high end content (unless you use tidal burst's BON for forward guard but you give up Super Armor on Spiral Torpedo).

She has had a constant existing bug plus several new additions in both specs. (Crouching Wolf eating all 30 shards on use, Flash Step eating 10 shards after immediately being used out of Crouching Wolf, please try again later)

Awakening Mystic is Dead

Dernière modification : 18 avr. 2022, 06:17 (UTC)
# 163

As of 4/17/22, Waveorb on Awakening Mystic is still bugged. Only applies 10% instead of the 30% it is supposed to apply. 

PA why do you guys even have these forums? Seems like there is zero action, review, and or effort from your team to address any issues. Y'all just make a new class for more money and don't give a flying monkey if meta classes stay overturned and non-meta classes stay washing the dishes like a housewife in the 1800s.

Dernière modification : 28 avr. 2022, 09:20 (UTC)
# 164

Haha, I'm just passing by to check. The same dediacted players desperatly trying to reach the greedy developpers doing unbalanced stuff to push people paying stuff on other classes.

Good luck for the last faithful people to Banha.

P.S: Martial artists on Lost Ark are dope, just saying.

Dernière modification : 28 avr. 2022, 10:39 (UTC)
# 165

#Awakmysticisdead

Dernière modification : 29 avr. 2022, 22:11 (UTC)
# 166

is awakening mystic really dead for pve?

Dernière modification : 5 mai 2022, 13:50 (UTC)
# 167

Wave Orb :WaveOrb: 3 shard - please try again error

Issue:

During a combo starting from pre-awakening, when you use skills in pre awakening to generate shards, you sometimes get a "please try

again" error after using/attempting 3 sharded Wave Orb :WaveOrb:. This occurs because you generate the shards faster than the server can know about how many shards you have.

Fix:

The easiest fix (especially for devs) is to tackle this problem from the design and not trying to fix how the server handles/manages your shards and how it stores information about it. Either:

                          - make it like Sea Burial :SeaBurial: where it has 1 sharded or 3 sharded attack, so when you would get the "please try again" error,                                          with the new fix you would cast a 1 sharded Wave Orb :WaveOrb: OR

                          - make the Wave Orb :WaveOrb: 3 sharded consume only 1 shard.

Interesting Idea:

IF Wave Orb :WaveOrb: consumes only 1 shard, that means that you, as an awakening mystic, have a combo where you would use Dragonized Rising Dragon :RisingDragon: , Dragonized Wave Orb :WaveOrb: and Dragonized Sea Burial :SeaBurial:. Perhaps a special interaction with this could be possible where a single Dragonized skill applies a dragon stack onto the enemy for 5 seconds. With 3 stacks something happens like Summoning Dragon's Pit :DragonsPit: without using it from your hotbar.

I could also go about removing superarmor from :RisingDragon: and :SeaBurial: and add superarmor to the skills that would consume a shard. This forces players to manage their shards, play better to get rewarded and punishing bad players that would use the skills without having the proctection.

Dernière modification : 5 mai 2022, 13:56 (UTC)
# 168

QoL suggestion

Evasion buff on Rapid Stream:RapidStream:

In pre-awakening you have the option to apply the evasion buff at any giving moment without needing to wait for the cooldown. It would help awakening's pre buffing by letting the evasion buff from Rapid Stream apply even when the skill is on cooldown.

Ce post n'est pas disponible car il a accumulé des signalements ou a été masqué par un administrateur.
Dernière modification : 19 mai 2022, 07:20 (UTC)
# 170

Haven't played awk mystic in around a year. So far in rework i've noticed shift+q and w+rmb are kinda useless for pulling after crouching wolf. Most of the pulling is done by crouching wolf alone. 

Please make the dragon from sea burial fly much further and act more like a medium range projectile for mob pulling. 

Also shift+q is better off having a 3 shard high damage version on par with wave orb since it is useless for mob pulling and wave orb's cooldown is much too long for PVE.  You're forced to wait 11s for wave orb since rising dragon is just not a viable stand-in. 

*edit*

oops and i forgot one last thing. In crouching wolf's skill description please mention that you can do rising dragon and sea burial instead of dashing for the atckspd buff. I know it's already implied, but it wouldn't be too clear for new mystic players. Dashing after crouching wolf actually makes it harder to pull mobs so the skill description is teaching new mystic players to play the class wrong. It might lead them to conclusion that the class is a lot worse than it already is.

Réponse

Class Discussion

Discuss the classes of Black Desert here!

last
Jusqu'à 10 000 posts seront affichés par recherche.

Avec votre consentement, nous utilisons des cookies pour personnaliser le contenu et la publicité.
Supplément d'information