Black Desert va commencer dans quelques instants.

Installez le lanceur Black Desert si le jeu ne se lance pas.

Installez le lanceur Black Desert pour lancer le jeu.

Le jeu sera lancé si le lanceur est déjà installé.
Si rien ne se produit, veuillez lancer vous-même le lanceur.

Guide d'installation

1 Exécutez BlackDesert_Installer_NAEU.exe pour installer le lanceur Black Desert.

2 Lancez le jeu une fois l'installation terminée.

Forum

UTC 23 : 35 15 mai 2024
CEST 1 : 35 16 mai 2024
PDT 16 : 35 15 mai 2024
EDT 19 : 35 15 mai 2024
BOSS numbers out of touch..
11 nov. 2021, 11:31 (UTC)
1221 6
Dernière modification : 11 nov. 2021, 11:31 (UTC)
# 1

..with reality.

 

I would like to know who goes there in dev team and say, yes this boss design is good. Makes it feel like you working in some brutal corporate enviroment, driven by profit and not quality. Although I am sure you want do a good job and be appreciated.

 

It's just mind bogling. On one side you have bosses that do nothing. On other side you have bosses that are completely overpowered even for Dark Souls standard, and let me remind you this is Black Desert not Dark Souls.

Good geared players wouldn't be interested because risk destroying expensive crystals versus reward, even if you drop chest and earn some hundred mil, it barelly outweight the risk, and there is such a small chance for that to happen.

Bad geared players/alts don't mind dying but also don't have much impact in killing the boss.

Then the boss HP are infinite high, like TC kutum during peak times doesn't get even at half HP before despawn.

 

And all it takes is enter the DB and tweak numbers a bit. I don't understand what's the problem. Don't you want your players to have fun experience?

Or keep it hard, but make contribution to dmg matter more, so there is some motivation in risking death. And I did chalenge myself and try my best to not die but I end up guarding for most of the fight due to sheer amount of attacks being disposed at the same time.

 

It's like multilayered disaster, but it can be fixed in number of easy ways, so please consider having a look at it.

18 54
Lv Privé
RamadaTsul
Dernière modification : 11 nov. 2021, 11:55 (UTC)
# 2

All bosses was meme category in difficulty, basically just a loot chests with a weird skin, and ppl complained about the lack of challenge, so PA added those nightmare versions, which are still meme category, just with oneshots, so they can pretend in ignorance that they are challanging content lul.

244 4634
Lv 62
Hnnie
Dernière modification : 11 nov. 2021, 14:53 (UTC)
# 3

1. Bosses should not shatter crystals upon death

2. Bosses should not reduce your XP/Level upon death

3. Bosses should not have "instant AOE" but instead have tells that indicate that an AOE will happen and when they do, players should have adequate time to dodge as necessary instead of instant casts.

4. Bosses should not be outrageously high in HP if they have poor drop tables

5. Bosses should provide adequate loot regardless. I don't mean a guarantee high level weapon / armor but rather tokens to redeem for certain goods. This is different than the auras.

6. Bosses should have some degree of A.I. instead of being random with its attacks. Random doesn't make it seem like it has A.I. it makes it look dumber.

7. Bosses shouldn't be a chore, it should be fun to fight them.

8. Bosses should scale in difficulty depending on how many players are fighting it. Meaning it could be theoreticaly possible to solo most bosses if you're good enough but it will take a while to kill it. In other words, the Quint boss that is long since forgotten could be killed by a few people instead of a hundred in the span of 3 hours.

9. Bosses don't offer much of any incentive to fight regularly. Sure, there's occasionally purpose but only if you have a very specific goal in mind, otherwise there's no need to ever fight them.

10. One-shot kills to the player is absolutely stupid. Even two shot kills is stupid. I'm used to every other major mmo on the market and this is not a thing except the rare one-shot special move but there is a TELL where the player can know if it's about to happen. This is not done at every move but instead reserved for once every x amount of attacks. In FF14 there's mud monster boss that does 1-shot kill if you don't have the best gear but the player is informed of the move before it happens so they can rush in or back for the aoe attack.

 

Look at other games, specifically FF14 for boss mechanics, they're the best in the business. Get inspiration from other games please!

Dernière modification : 11 nov. 2021, 18:37 (UTC)
# 4

Replace all scheduled world bosses with summonable guild bosses

 

1: guild-bosses can be tuned to a difficulty specific to the group running the boss. You know a guild can only ever have up to 100 people, so you can balance the boss to be fun & challenging for a guild to fight. It does not need to be tied to the whole world where the HP is nonsense and the difficulty is nonsense. It can be designed to be an actually fun & rewarding encounter.   

2: guild-bosses can be summoned by GM/Advisor after the officers have run enough guild missions to collect the summon scroll for the guild boss. Both the missions to acquire the summoning spell, as well as the actual boss fight itself, can be events to foster a guild's community growth    

3: guild-bosses could be designed to be fail-able. You summon too high of difficulty and fail the boss? Try getting a new summon scroll for next week, and either try again or try the lower difficulty. Risk vs reward. 

4: World Bosses are an outdated system that don't make sense in today's BDO. They are gigantic loot pinata, they are fought by alt characters in useless gear, that only log in to fight that boss and have no other purpose in your account's family. Field bosses are more fun at this point than world bosses.  

  

you are revamping many systems. Consider consolidating field boss, world boss, guild boss, into one cohesive new structure. 

 

Dernière modification : 11 nov. 2021, 19:48 (UTC)
# 5
On: Nov 11, 2021, 14:53 (UTC), Written by BananaJuice

(...)

Yes but without fast travel system all your points are pointless. 

With maybe 0,1% chance for boss box no one will care to travel from the other end of the map to kill boss.

Second. Stronger bosses = scam. Any one ever get better box then 0? Probably not. Just ROTFL. PRI, DUO or TRI nowadays are not valuable items. Boxes from stronger bosses should only contain PRI-TET gear.

Third. Belongings of an Adventurer are pointless. You have 99% chance for 0+ acc worth 20m? In two years I didn't get a single TRI or TET acc from it. 

Fourth. A new one Belongings of an Adventurer II should be introduced to the game. Why? We have very old acc boxes, we have tungrad boxes but we have many new acc but no boxes for them. So Belongings of an Adventurer II should contain acc like: ominous, deboreka, dawn, turo, etc.

 

56 2073
Lv Privé
Zandek
Dernière modification : 14 nov. 2021, 00:34 (UTC)
# 6

Curiosity about that is that, far to be perfect, I enjoy fighting this last event boss... Innocence Nº12.

It does not kill you in one shot, it requires coordination and thinking with teammates, and it last long enough for the reward given.

Those new "awakened" world bosses fails in a premise, all of them are punching bags that kills you in almost one shot, and all the AoE Attacks that they shots gives you almost no time to evade or move away.
Is not enjoyable to die in one shot (and if you don't use an alter lose your crystals and experience in high levels).

You want them to be enjoyable, and last enought to be considered "awakened", and enought for people for the rewards given... think more like Innocence Nº12, and less like a Rocky's Balboa punching bag.

Example:
Thundercloud Kutum is the worst ever boss done... (people stays in the entrance because they don't want to fight it and just afk until he goes away 30 minutes later).


Why that happens?
- Is a punching bag (It takes ages to lower his life).
- He kills you almost instantly with the AoE Attacks and almost impossible to dodge it.
- Mechanism of the fight (side rooms) are incoherent if this boss kills you instantly.
- There does not exist ingame explanations of what to do in this battle (Check Rock, Paper, Scissor in Innocence for the other side).
- We need less afk players waiting a gift, and more active players, 0.1% to get something is less than nothing and need a better mechanism to sustain an active player base fighting the boss.

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