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UTC 11 : 7 20 mai 2024
CEST 13 : 7 20 mai 2024
PDT 4 : 7 20 mai 2024
EDT 7 : 7 20 mai 2024
#Réponses
The grab change is good.
14 nov. 2021, 02:28 (UTC)
2098 16
1 2
Dernière modification : 14 nov. 2021, 12:07 (UTC)
# 1

That's it, I just want some positive feedback to be sent so they don't get any idea of reverting it.

 

I don't think the change affects balance a lot overall, the nerf is pretty big nowhere near unreasonable.

Bad players will get worse, but strong classes will remain strong.

 

Some people want iframe classes to be nerfed in compensation, but iframe classes were already the ones with the easiest time against grabs. If anything, grab classes with few iframes might get better with this update.

 

Some people also want non-grab classes to be nerfed in return. This is completely nonsensical as grabs were so game-breaking and overpowered that they had to be nerfed as a whole in the first place.

Most non-grab classes ranged from very-weak to unplayable in comparison, and will still have the obvious weakness of not having a grab (and being countered by shield classes).

 

I suggest to let this change and the class rework settle on live servers for a few weeks, then give compensation buffs to subpar classes if necessary.

Dernière modification : 14 nov. 2021, 03:28 (UTC)
# 2

No , it's a bad change.  Grab is the only way to CC a good player that knows how to stay protected , especially on classes with easy SA rotations like Striker/Mystic and Q block classes like Warrior/Valkyrie/Guardian.

 

With the cd increase , it will force a defensive playstyle.  That's not very fun.   Do you really think you will CC a good Warrior that slows you with Grave Digging and mooves at lighting speed,  with a random CC skill ?  Yeah , maybe 1 out 100 attempts you will... 

 

Try to CC a Guardian who's rotation Shift Q - Shift F - iframe - Q block , without a grab.  Good luck with that.  It's nearly an impossible matchup for all the grabless classes just because of this.

 

They even nerfed Corsair and Guardian awakening grabs.  This is clearly showing that those devs have really no clues about their own game and how the classes work.

 

I would not be so negative if they removed resistances and nerfed Q blocks , but this isn't the case.   Try to grab a succ Valk who has sturdiness in gloves , you will obviously get resisted most of the times , but after this changes you'll have to wait more before your next attempt...

 

Just revert this changes.  This can't happen without rebalancing the amount of SA , Q blocks , and resistances first.

Dernière modification : 14 nov. 2021, 03:40 (UTC)
# 3
On: Nov 14, 2021, 03:28 (UTC), Written by Lindblum

No , it's a bad change.  Grab is the only way to CC a good player that knows how to stay protected , especially on classes with easy SA rotations like Striker/Mystic and Q block classes like Warrior/Valkyrie/Guardian.

 

With the cd increase , it will force a defensive playstyle.  That's not very fun.   Do you really think you will CC a good Warrior that slows you with Grave Digging and mooves at lighting speed,  with a random CC skill ?  Yeah , maybe 1 out 100 attempts you will... 

 

Try to CC a Guardian who's rotation Shift Q - Shift F - iframe - Q block , without a grab.  Good luck with that.  It's nearly an impossible matchup for all the grabless classes just because of this.

 

They even nerfed Corsair and Guardian awakening grabs.  This is clearly showing that those devs have really no clues about their own game and how the classes work.

 

I would not be so negative if they removed resistances and nerfed Q blocks , but this isn't the case.   Try to grab a succ Valk who has sturdiness in gloves , you will obviously get resisted most of the times , but after this changes you'll have to wait more before your next attempt...

 

Just revert this changes.  This can't happen without rebalancing the amount of SA , Q blocks , and resistances first.

What you just described is what grabless classes have to deal with.

 

Grab classes will still have a grab, only with a slightly higher CD. It'll simply have to be used in a smart way instead of being spammed in the air every 7 seconds.

Dernière modification : 14 nov. 2021, 03:48 (UTC)
# 4
On: Nov 14, 2021, 03:28 (UTC), Written by Lindblum

No , it's a bad change.  Grab is the only way to CC a good player that knows how to stay protected , especially on classes with easy SA rotations like Striker/Mystic and Q block classes like Warrior/Valkyrie/Guardian.

 

With the cd increase , it will force a defensive playstyle.  That's not very fun.   Do you really think you will CC a good Warrior that slows you with Grave Digging and mooves at lighting speed,  with a random CC skill ?  Yeah , maybe 1 out 100 attempts you will... 

 

Try to CC a Guardian who's rotation Shift Q - Shift F - iframe - Q block , without a grab.  Good luck with that.  It's nearly an impossible matchup for all the grabless classes just because of this.

 

They even nerfed Corsair and Guardian awakening grabs.  This is clearly showing that those devs have really no clues about their own game and how the classes work.

 

I would not be so negative if they removed resistances and nerfed Q blocks , but this isn't the case.   Try to grab a succ Valk who has sturdiness in gloves , you will obviously get resisted most of the times , but after this changes you'll have to wait more before your next attempt...

 

Just revert this changes.  This can't happen without rebalancing the amount of SA , Q blocks , and resistances first.

everything u said is what makes grab classes so dominating. you would have a point if every single class in the game had a grab, but they don't

Dernière modification : 14 nov. 2021, 10:38 (UTC)
# 5

The grab changes ain't change anything. The CD increase is insignificant, and that still not change the fact that grabless classes sucks, while grab ones have their IWIN button.

Typhical PA like change (just like the resist one) they do change for the shake of change without adressing the core issue, but I don't think any old players expected actuall fixes from them tbh...

244 4634
Lv 62
Hnnie
Supprimé par l'auteur.
Dernière modification : 14 nov. 2021, 12:32 (UTC)
# 7
On: Nov 14, 2021, 12:21 (UTC), Written by Franklins

Playing on Seasonal Arsha with a Witch vs a Warrior, if I survived his Grab attempt, teleported, and used the Rebalm Heal I only had 5 seconds to catch him, break his block, put him on the floor and kill him before he grabbed me again.  I would have to say that since I beat him about 50% of the time, because some of the grab classes are just utter garbage without their I-win button.

 

Changing the grab CD from 7s to 14 seconds would allow a huge amount of play in that particular matchup, and have allowed me to win the vast majority of the time.

 

Same thing happens with Strikers and most of the older grab classes, they were built around Grab -> kill combos, not Kill standing up combos.

 

Compare that to the Nova, Yeah she would grab me occasionally, but most of the time She would either kill me standing up, or put me on the floor from out of render range, oddly enough the times she wasted it on trying to grab first is when I actually beat her.

 

 

For most the play even curently was try grab -> sucess go ham -> fail just rotate protections untill grab ready. Surely the CD increase helped a little, but the core issue ain't change the slighest, grab classes have a very strong tool, which gives massive advantage compared to the ones nothaving shit. That not gonna change with a few seconds extra CD. Agreed there can be situation where that is game changer, but on overall it's a insignificant change.

244 4634
Lv 62
Hnnie
Dernière modification : 14 nov. 2021, 14:11 (UTC)
# 8

Well, i think more cd on grab is just a blow vs bad players who burn their grab cuz they r bad and a buff for good players cuz they r less likely to get killed by bad grabspammer players. 

 

Thats the only way I see it. 

I dont see why grabs shouldn't just counter FG and SA :/

43 1679
Lv 62
Adonaj
Dernière modification : 14 nov. 2021, 15:32 (UTC)
# 9

You only talking about PVP 1-1.

In PVE there are tons of classes which are (even far) better than some specific grab classes compared to even other grab classes, because ALL high territory monsters are in general immune to grabs...

I never could mind less about any grab honestly.
But we don't even need to talk about the Guardian or Corsair even without the awa grab!

I totally think all those trillion miles teleporting, dashing and rushing is at fault the most!
Otherwise you wouldn't even get near enough to grab before a skill would hit before- even with a CQC/CQB class.
Best Example Mystique/Striker-Meahwa/Musa and Kuno/Ninja ( except if you don't conside those useless kunai throw or Bow attack of them which is not dealing any reasonable dmg or being effektive at all) are probably fighting closest range in this game- still they got skills which reach  still about 10meters or 15.

But imagine grabs would be removed- then whats about i-frame? Or insta block which don't use up a bar so fast until you can't block further??
Then again its also a win for guardian or those classes which can be in unlimited I-frame, PVP and PVE wise, besides the basic stats of many classes are just a mess...
and there is Bracket and all those resist crystals....

So CatDK is indeed correct, the basic core is a total crap system.
I sometimes imagine thise old outdated Tab targetting system of WOW/AION/Arche Age or What ever fantasy MMO was actually not wrong- since 1: beat em up games or single players game which were similar of devil my cry were existing since the 1990, so it was nothing impossible to create at the time, so it was made on purpose 2: Even tons of other games which having this active action combat system suffering exactly the same thing (best example the just recently new released game Elyon already suffering the exact same fate already)
* Just PA is even doing worse for sure...

15 88
Lv Privé
Kukirin
Dernière modification : 16 nov. 2021, 19:58 (UTC)
# 10
On: Nov 14, 2021, 15:28 (UTC), Written by Veoh

In PVE there are tons of classes which are (even far) better than some specific grab classes compared to even other grab classes, because ALL high territory monsters are in general immune to grabs...
[...]
I never could mind less about any grab honestly.
[...]
But imagine grabs would be removed- then whats about i-frame? Or insta block which don't use up a bar so fast until you can't block further??
Then again its also a win for guardian or those classes which can be in unlimited I-frame, PVP and PVE wise, besides the basic stats of many classes are just a mess...

That's some off-topic reply if i've ever seen one lol

 

1: Grabs are inherently pvp-related and don't affect pve balance whatsoever

2: If you don't care about grabs, not sure what you have to offer to a grab nerf feedback thread

3: Grabs are not getting removed, only slightly nerfed

4: Iframes are not a direct counter to grabs and were never meant to be. In all games, iframes have always been a counter to predictable high burst damage

5: Yes I agree a lot of basic systems are straight up bad, but it's not the topic. Revamping them would take a lot more time than tweaking the current systems until they become decent anyway, and I doubt PA is willing to invest that much time and effort in a 6 years old game with relatively few PVP players.

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