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Guide d'installation

1 Exécutez BlackDesert_Installer_NAEU.exe pour installer le lanceur Black Desert.

2 Lancez le jeu une fois l'installation terminée.

Forum

UTC 5 : 44 17 mai 2024
CEST 7 : 44 17 mai 2024
PDT 22 : 44 16 mai 2024
EDT 1 : 44 17 mai 2024
#Jeu_Général
So Close To Perfect
16 mars 2021, 03:59 (UTC)
4492 50
Dernière modification : 16 mars 2021, 15:35 (UTC)
# 11
On: Mar 16, 2021, 14:37 (UTC), Written by PlasticDK

Well the game is bad, but it's not like it wouldn't be a well know fact among the gamers, that bdo is a p2w korean grinder. Like even people not playing the game knows it, and avoids it for this very reason. If you still invested time despite this well know fact, then you deserve it.

 

I have played CalOnline, Silkroad and countless other korean grinders and not one of them I remember as cancer level as BDO "progression" system is.

Dernière modification : 16 mars 2021, 15:59 (UTC)
# 12
On: Mar 16, 2021, 04:49 (UTC), Written by Catastigma

There are only 2 choices in the industry.

Progress limited by daily / week limits.
And there is the RNG.

The first, a subscription and the sale of that subscription is the center of its economy. your possibility of progression per day is voluntarily limited in order to renew your subscription for several months. it is all predatory.

 

And now Rng,  probability with its infinities and its mid-maxing profit calculation for maximise the maximum of attempt until success. Limited only by player playing time. Where the economic system is going to be aimed at offering services and tools to maximize the number of attempt to success. With these variabilities.

PA with p2w only takes advantage of the natural RMT of a mmorpg. Business is predatory, Trade, Exchange is predatory. if PA have the money today to produce other games, it is by taking advantage of human nature. Like any profitable business.

Both system is predatory cause its alway search you to spend. The game is always centred on it. the game revolves around these mechanics. Video games like absolutely any commercial product exist to generate profit. It can't change.
There is no difference. Regardless of the method the result is the same. The method is simply an appearance. The taste is the same.

I much prefer RNG. Because it is closer to the IRI. For me a good mmo is one that mirrors humans society behaviour. Infinite experience, a lot of surprise, frustration, joy, depress, abuse, cry and most importantly unfairness.


I hate so hard non-rpg base progression or *Protected one* cause.
There is no respect for the time invested. There is no time to invest.
For all the other hours of play that you would have in the day or the week you get pissed off spinning around the dalaran fountain for 5 hours. And even that in the end it becomes worse if the daily progression is too fast. you end up hitting a wall and in the end only playing 3 hours a week because there is only the limited weekly content left.

Your changes that you are proposing are not going to make it a good game.

It's just going to kill what make BDO, BDO.

the changes you ask for will make it more theme park.
The same way Archeage ended up being more and more theme park over time cause of the same type of suggestion.
To make finally the entire progression daily-quest based.

Let people who don't like BDO quit BDO.

BDO must remains and please those who love it as it is.

 

Lets do a quick FACT CHECK on this:

There are only 2 choices in the industry.

Progress limited by daily / week limits.
And there is the RNG.

 

Spoiler: It's all wrong

BDO doesn't really do much of this at all.  Sure there is disgusting RNG built into nearly everything, but there is hardly any time gating.  There are limits to Imperial Turn in, how many cash shop costumes can be sold etc, but that isn't what a TIME GATED game is about.

 

You can grind for a full 24 hours straight and there won't be any reduction to your exp or loot.  There is no depreciation.  There are no required daily tasks that limit your progression where that is the ONLY means to acquire those things.  If you want to power grind BDO you can all day all night.

15 919
Dernière modification : 16 mars 2021, 16:07 (UTC)
# 13
On: Mar 16, 2021, 15:58 (UTC), Written by Retteo

You can grind for a full 24 hours straight and there won't be any reduction to your exp or loot.  There is no depreciation.  There are no required daily tasks that limit your progression where that is the ONLY means to acquire those things.  If you want to power grind BDO you can all day all night.

Well if you run out of your argis and lootscrolls you - in fact - get less loot, hence there is a slight time limitation.

If you speak about gathering, then that's limited by energy, bartering by parley.

 

Yeah you can get convenience items for that.

And bdo isn't that much time limited true. You can grind 24/7 and while it won't be the most efficient, you can do it.

244 4634
Lv 62
Hnnie
Dernière modification : 16 mars 2021, 16:12 (UTC)
# 14
On: Mar 16, 2021, 03:59 (UTC), Written by Desymoo

Oh PA... You have such a wonderful game here. You've designed so many genuinely innovative and interesting mechanics, you have the best graphics, combat, and lifeskilling system of any MMO on the market... You've created a game that people can get lost in, that people dump thousands of hours of their lives into and that dorks like me write essays about on the forums. And yet here we are, disappointed and sometimes even infuriated by a game that we love, because your aggressive monetization practices are continuing to choke it into the ground.

 

I don't know if you truly realize how close you are to having the perfect game, or the kind of history you would make if you were willing to push back against these kinds of predatory practices that have been plaguing the gaming world for far too long now. Remove at least some of the greedy monetization, rework the absolute pit of despair that is the enhancement system, and start rewarding people for the time and effort they spend on your game rather than tearing them down when they fail to spend enough money. I don't think it's too much of a stretch to say that BDO would become the best open-world sandbox MMO in gaming history.

 

And yet, here we are.

 

Now let me say, before people jump on me for this- I know PA has stated before that they aren't interested in changing the enhancement system, and won't give a damn about the opinions of one player in one forum thread either. They're making plenty of money off of these systems, so why would they ever bother changing them? I get it. In the end I'm just going to be crying into the abyss here (heh, pun intended), but darn it, I know that the best things in life aren't tied to money, and I simply love this game too much to not at least try to push for change. Maybe it's sad, pathetic even, but I'm one of those people who has been genuinely moved by the positive changes that PA have been making recently, and I do have hope that they care enough about this game to at least consider it. So one more time, for posterity's sake, let's talk about the one thing that's sucking the life out of this game for so many of its players.

 

 

Losing Progress On Failure

 

PA recently acknowledged the negative impact of failure in their March 10, 2021 patch notes, where they talked about the 'emotions wrought by failure' in regards to the Black Spirit's Adventure minigame:

"We're changing the rules of Black Spirit's Adventure. When we first revamped Black Spirit's Adventure, we added a variety of devices in hopes to increase not just the fun factor but its strategic element as well. However, in this process, we realized that we had forgotten a rather important thing - that is, the emotions wrought by failure. The original Black Spirit's Adventure had no real consequence for failing to reach the finish square, but while focusing on revamping the board, we neglected this important part. And so, today's update will remove the "Failed to Finish" option entirely, revamping the board to now allow for anyone to enjoy without fearing to fail."

 

You know where I'm going with this. PA, if you can acknowledge this kind of harmful experience in this context, can you acknowledge it in gear progression, where it is exponentially worse? I want to make it clear that in this case it's not even about the prospect of failure - failure is a necessary mechanic in any form of progression - it's more about the fact that you are actively destroying player progress on failure. I get the idea that 'failure pushes one to try harder,' but there's no world in which punishing players for a failure caused by a single RNG roll can ever lead to a positive experience. Having TETs fall down to TRI, or accessories poof into thin air is the most needlessly punishing, disheartening thing I've ever experienced in any game, period, and cushioning the experience with cash shop items labeled as 'convenience' is absolutely predatory.

 

This mechanic has caused countless players to quit this game. Not just temporarily, but permanently. I can't even begin to name the number of friends I have who have tried the game, loved it, and then instantly lost their enjoyment once they hit the wall that is gear progression. It's just that painful, really. And it doesn't matter that you can just 'buy your gear off the marketplace with enough money' - the game actively teaches new players that they must enhance their gear through the main storyline and season progression, slowly easing them into it until they are suddenly faced with the prospect of failing and losing their progress. They are introduced to this disheartening mechanic right away, and by the time most of them could reach the point where they're able to start making enough money to buy the pieces they need, the damage has already been done.

 

This is a terrible impression to leave people with, and has severely impacted the rest of the gaming community's opinions of this game to the point where most of them will never give BDO another chance, or will never even try it in the first place. I don't want to believe that this is what you want for your game, not after all of the positive changes you've been trying to make. So please, if you truly care about the future of BDO, if you want it to be a longstanding MMO that retains a steady and healthy playerbase for many years to come, I hope you will genuinely consider removing this mechanic from the game. Keep everything else about enhancement the same, pad it with even more grind and convenience items if you have to, but please stop needlessly punishing your players and feeding off of their failure.

 

Sincerely,

     A hopeful BDO player

If you listen to the Interviews of developers across a wide variety of games you may notice a few things.  When it comes to Ashes of Creation and Pantheon they discuss the internal working of the game, the thought process behind it, and what they would like to achieve.  They are honest and provide tons of content.

 

Pearl Abyss developers just spit out regurgitated garbage.  They make non stop bland statements that not only have no meaning you couldn't even decipher what product they are selling.

 

We hope you enjoy the update!!

We are proud to release this new patch!!!

 

What game are you talking about?  The general statements are pure marketing trash that are so generic they could be talking about ANY product.  Not even just games.  These same bland statements could be given for a phone update or an operating system.

 

That is not the experience at all from Grind Gear Games or other companies.  Ashes of Creation absolutely does more of this than others.  However, they still have more important details behind it.

15 919
Dernière modification : 16 mars 2021, 16:29 (UTC)
# 15
On: Mar 16, 2021, 15:35 (UTC), Written by Kakasucks

I have played CalOnline, Silkroad and countless other korean grinders and not one of them I remember as cancer level as BDO "progression" system is.

  
I can name one mmo that is worse than BDO almost and that Ragnarok online also a korean mmo. I remeber when doing bosses or what the game calls it MVP´s and you wanted 1 card to make your build rely strong in pvp you could grind that boss every day for 6 month and yet never get the damn Boss card.  I remeber golden thife bug took me 8 month of grinding the same damn boss to get 1 fucking card or I could have paid 120bill zeny for it.   But something that RO had that BDO does not is the fun factor or  well bdo has some fun moments but grinding is not that at all. 

Dernière modification : 16 mars 2021, 16:58 (UTC)
# 16
On: Mar 16, 2021, 16:07 (UTC), Written by PlasticDK

Well if you run out of your argis and lootscrolls you - in fact - get less loot, hence there is a slight time limitation.

If you speak about gathering, then that's limited by energy, bartering by parley.

 

Yeah you can get convenience items for that.

And bdo isn't that much time limited true. You can grind 24/7 and while it won't be the most efficient, you can do it.

Yes, it can be distorted or buried in semantics, but that only leads to worthless discussions.

 

The proper context for a "Time Gated" game is things like

3 dungeon tickets per day.

20% Exp Rates after 2 hours.

Important daily obtainable once per day.

 

There are certainly games that are designed this way.  Which you can essentially only progress for a limited time each day.  Bringing the true meaning of Time Gated.

 

Luckily BDO's structure is generally not that way.  The bartering system is probably one of the closest activties to it.  A good test for this is to see, can you play just the weekend and keep up with a player that plays 2 hours a day.  The answer is pretty much YES because it's not time gated.  You can apply whatever hours are needed to catch up.

15 919
Dernière modification : 16 mars 2021, 21:46 (UTC)
# 17
Écrit le : 16 mars 2021, 16:55 (UTC), par : Retteo

Yes, it can be distorted or buried in semantics, but that only leads to worthless discussions.

 

The proper context for a "Time Gated" game is things like

3 dungeon tickets per day.

20% Exp Rates after 2 hours.

Important daily obtainable once per day.

 

There are certainly games that are designed this way.  Which you can essentially only progress for a limited time each day.  Bringing the true meaning of Time Gated.

 

Luckily BDO's structure is generally not that way.  The bartering system is probably one of the closest activties to it.  A good test for this is to see, can you play just the weekend and keep up with a player that plays 2 hours a day.  The answer is pretty much YES because it's not time gated.  You can apply whatever hours are needed to catch up.

 

Hunting used to be gated so hard it took brave hunters 100 days to get a single level at artisan through a single daily quest.

Sailing is currently gated by sailies.

Imperial cooking and imperial alchemy are currently gated by your daily delivering quota.

Upgrading Blackstar and Fallen God gear used to be gated by the production rate of the only available node of masses of pure magic.

Obtaining a carrack is gated indirectly but effectively through bartering.

Upgrading a carrack to BiS is gated by production nodes and by bartering.

Getting a T10 horse is gated by daily quests.

Obtaining a forest wagon is gated by dailies.

Node wars and sieges are gated by a schedule.

Levelling your guild is gated by your daily missions quota.

 

Should I expand the list of what Retteo has no clue about or did everyone get the point: he can brainlessly kill dumb mobs 24/7 thus bDo IsNt GaTeD.

 

Dernière modification : 16 mars 2021, 23:33 (UTC)
# 18
On: Mar 16, 2021, 03:59 (UTC), Written by Desymoo

Oh PA... You have such a wonderful game here. You've designed so many genuinely innovative and interesting mechanics, you have the best graphics, combat, and lifeskilling system of any MMO on the market... You've created a game that people can get lost in, that people dump thousands of hours of their lives into and that dorks like me write essays about on the forums. And yet here we are, disappointed and sometimes even infuriated by a game that we love, because your aggressive monetization practices are continuing to choke it into the ground.

 

I don't know if you truly realize how close you are to having the perfect game, or the kind of history you would make if you were willing to push back against these kinds of predatory practices that have been plaguing the gaming world for far too long now. Remove at least some of the greedy monetization, rework the absolute pit of despair that is the enhancement system, and start rewarding people for the time and effort they spend on your game rather than tearing them down when they fail to spend enough money. I don't think it's too much of a stretch to say that BDO would become the best open-world sandbox MMO in gaming history.

 

And yet, here we are.

 

Now let me say, before people jump on me for this- I know PA has stated before that they aren't interested in changing the enhancement system, and won't give a damn about the opinions of one player in one forum thread either. They're making plenty of money off of these systems, so why would they ever bother changing them? I get it. In the end I'm just going to be crying into the abyss here (heh, pun intended), but darn it, I know that the best things in life aren't tied to money, and I simply love this game too much to not at least try to push for change. Maybe it's sad, pathetic even, but I'm one of those people who has been genuinely moved by the positive changes that PA have been making recently, and I do have hope that they care enough about this game to at least consider it. So one more time, for posterity's sake, let's talk about the one thing that's sucking the life out of this game for so many of its players.

 

 

Losing Progress On Failure

 

PA recently acknowledged the negative impact of failure in their March 10, 2021 patch notes, where they talked about the 'emotions wrought by failure' in regards to the Black Spirit's Adventure minigame:

"We're changing the rules of Black Spirit's Adventure. When we first revamped Black Spirit's Adventure, we added a variety of devices in hopes to increase not just the fun factor but its strategic element as well. However, in this process, we realized that we had forgotten a rather important thing - that is, the emotions wrought by failure. The original Black Spirit's Adventure had no real consequence for failing to reach the finish square, but while focusing on revamping the board, we neglected this important part. And so, today's update will remove the "Failed to Finish" option entirely, revamping the board to now allow for anyone to enjoy without fearing to fail."

 

You know where I'm going with this. PA, if you can acknowledge this kind of harmful experience in this context, can you acknowledge it in gear progression, where it is exponentially worse? I want to make it clear that in this case it's not even about the prospect of failure - failure is a necessary mechanic in any form of progression - it's more about the fact that you are actively destroying player progress on failure. I get the idea that 'failure pushes one to try harder,' but there's no world in which punishing players for a failure caused by a single RNG roll can ever lead to a positive experience. Having TETs fall down to TRI, or accessories poof into thin air is the most needlessly punishing, disheartening thing I've ever experienced in any game, period, and cushioning the experience with cash shop items labeled as 'convenience' is absolutely predatory.

 

This mechanic has caused countless players to quit this game. Not just temporarily, but permanently. I can't even begin to name the number of friends I have who have tried the game, loved it, and then instantly lost their enjoyment once they hit the wall that is gear progression. It's just that painful, really. And it doesn't matter that you can just 'buy your gear off the marketplace with enough money' - the game actively teaches new players that they must enhance their gear through the main storyline and season progression, slowly easing them into it until they are suddenly faced with the prospect of failing and losing their progress. They are introduced to this disheartening mechanic right away, and by the time most of them could reach the point where they're able to start making enough money to buy the pieces they need, the damage has already been done.

 

This is a terrible impression to leave people with, and has severely impacted the rest of the gaming community's opinions of this game to the point where most of them will never give BDO another chance, or will never even try it in the first place. I don't want to believe that this is what you want for your game, not after all of the positive changes you've been trying to make. So please, if you truly care about the future of BDO, if you want it to be a longstanding MMO that retains a steady and healthy playerbase for many years to come, I hope you will genuinely consider removing this mechanic from the game. Keep everything else about enhancement the same, pad it with even more grind and convenience items if you have to, but please stop needlessly punishing your players and feeding off of their failure.

 

Sincerely,

     A hopeful BDO player

Even if I have my counter-arguments to this post, I thoroughly enjoyed reading this.  Genuinely.  You presented your case in the best way possible, so thanks for this post, Desymoo.  This is well written and well-presented, that even if I personally disagree, I appreciate your post and respect your concern.  I will start with my counter-argument:

 

1) Central Market has made it easier than ever to progress in gear.  Unlike before, PEN items, TET accessories of all types, and other highly sought after items like Garmoth's Heart are almost always in-stock and available for purchase.  So, instead of trudging your way through RNG, instead of hoping that one day you'll get a lucky Vell's Heart drop, we are now able to purchase these highly valuable items using nothing but silver (in other words, the fruits of gameplay).

2) Because of the CM, this allows players to completely bypass the enhancement system and bypass the need to get lucky with a super rare drop, like Vell's Heart.  Only thing not available on CM are Treasure Items, which, we should know the reason why it's not (supposed to be this uber rare thing that's super hard to get).

3) If enhancing, there are META ways of doing.  An example of this, for armor and weapons, is to only enhance on a second set and wear the piece that's at the highest enhancement level you have on your person.  Doing it this way means you will never degrade your gear score.  The game doesn't tell you how to do this though, so I can see how many players can fall into the trap of going yolo on main gear...I once was in the same boat as you...

 

I used to be so frustrated with this game's enhancement system.  To the point of quitting the game multiple times due to enhancement failure.  Imagine going from full TRI everything back in 2018-2019, and blowing everything up to PRI and Asula accessories.  Yup.  That was me.  After making my return, though, Central Market was introduced and allowed me to buy gains.  I am about 4 years in BDO....and I have not enhanced a single PEN myself (sadface).  Sucks, but hey --- I have the stats (and a 200+ FS).  Currently 650-ish gear score, 302 awakened AP using a TET Revived Lunar Necklace.  It took me about 2 years to finally figure things out in BDO, how to make progress without going insane over RNG, and now that I've found "my thing" in BDO, gains are coming in at a 100% success rate.  OFC, I gamble here and there, but I find it fun to gamble "responsibly" (IE: Not blowing your entire bank on one 30% success rate enhancement...learned this the hard way lol).  It's very possible, especially if I can do it.  But I understand your concern and can see how it is harmful.  All I'm saying is there are ways around that (without egregious P2W), if it interests you!

 

GL HF :)

Dernière modification : 17 mars 2021, 00:50 (UTC)
# 19
On: Mar 16, 2021, 23:25 (UTC), Written by PeaceInChaos

Even if I have my counter-arguments to this post, I thoroughly enjoyed reading this.  Genuinely.  You presented your case in the best way possible, so thanks for this post, Desymoo.  This is well written and well-presented, that even if I personally disagree, I appreciate your post and respect your concern.  I will start with my counter-argument:

 

1) Central Market has made it easier than ever to progress in gear.  Unlike before, PEN items, TET accessories of all types, and other highly sought after items like Garmoth's Heart are almost always in-stock and available for purchase.  So, instead of trudging your way through RNG, instead of hoping that one day you'll get a lucky Vell's Heart drop, we are now able to purchase these highly valuable items using nothing but silver (in other words, the fruits of gameplay).

2) Because of the CM, this allows players to completely bypass the enhancement system and bypass the need to get lucky with a super rare drop, like Vell's Heart.  Only thing not available on CM are Treasure Items, which, we should know the reason why it's not (supposed to be this uber rare thing that's super hard to get).

3) If enhancing, there are META ways of doing.  An example of this, for armor and weapons, is to only enhance on a second set and wear the piece that's at the highest enhancement level you have on your person.  Doing it this way means you will never degrade your gear score.  The game doesn't tell you how to do this though, so I can see how many players can fall into the trap of going yolo on main gear...I once was in the same boat as you...

 

I used to be so frustrated with this game's enhancement system.  To the point of quitting the game multiple times due to enhancement failure.  Imagine going from full TRI everything back in 2018-2019, and blowing everything up to PRI and Asula accessories.  Yup.  That was me.  After making my return, though, Central Market was introduced and allowed me to buy gains.  I am about 4 years in BDO....and I have not enhanced a single PEN myself (sadface).  Sucks, but hey --- I have the stats (and a 200+ FS).  Currently 650-ish gear score, 302 awakened AP using a TET Revived Lunar Necklace.  It took me about 2 years to finally figure things out in BDO, how to make progress without going insane over RNG, and now that I've found "my thing" in BDO, gains are coming in at a 100% success rate.  OFC, I gamble here and there, but I find it fun to gamble "responsibly" (IE: Not blowing your entire bank on one 30% success rate enhancement...learned this the hard way lol).  It's very possible, especially if I can do it.  But I understand your concern and can see how it is harmful.  All I'm saying is there are ways around that (without egregious P2W), if it interests you!

 

GL HF :)

Heres my issue with this Enhancing/ gearing system

 

1. Season shouldnt exist in the way that it does I understand its a catchup mechanic but its not tied into the overall game. And what I mean by this is there would be no reason for season if Enhancing had 2 ways to be done rather then just the 1 we have currently.

 

Currently you either 

1. Buy all your gear ( which in total silver is way more money especially on Accessories.) 

just as an example a TET tungrade Earring  costs 4x the ammount of 1 attempt gambling with a 30%  rate of success.

 

While the PEN armors for example are 13Bil + depending on what piece it is

or you have a 5% chance of success.

 

now this makes sense on paper but  the issue is   1  of these is worth doing with enhancing and the other simply is a gear wall that requires a month maybe more of someones time for 1 piece of gear.

 

What I would change:

simple Caphras and how they work.

Caphra stones are the most effective after PEN

But you know what would make caphras mean something more and also improve the games enhancing?

 

 Right now to caphra gear to TET and PEN costs way more money then just buying it.

 

Give  players a way to achieve it without buying it all the time other then a 5% chance to fail it...........

The biggest thing that would make this game right now for me would be with content in the game like Altar of Blood, or savage rift for example maybe even the new dungeons ( give it all a purpose!) . Have them 1 time a week give you a surplus of caphras that you can put on your gear to slowly progress it to TET and PEN and make it worth doing. So more people are making thier own gear and can still buy if they have the silver as well.  and 1 time  a week should be pretty fair if the rate of aquireing these caphras  is right which if its not people will never sell gear again but if it is theres still a reason to buy or you can just be patient and slowly earn it with the weekly. I dont think this  would be any issue at all. plus it gives content thats been pretty dead a meaning.

 

Dernière modification : 17 mars 2021, 01:04 (UTC)
# 20

lol, this thread is full of people that want max gear without play the game. it's a progression MMO, the whole point is to play and eventually get the gear over YEARS, not a couple of hours like it's in wow.

 

people sitting at max gear have been grinding their ass off since 2016, people like choice who started playing during the steam launch back in 2017 literally grind more than 12 hours EVERY DAY. even without the cash shop, new players just not going to achieve the same gear for a VERY VERY long time.

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