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UTC 12 : 10 9 mai 2024
CEST 14 : 10 9 mai 2024
PDT 5 : 10 9 mai 2024
EDT 8 : 10 9 mai 2024
DP should not be a nearly useless stat in pvp.
22 oct. 2022, 00:22 (UTC)
6969 122
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Dernière modification : 26 oct. 2022, 20:37 (UTC)
# 51

Renown system was ahead of its time was removed and now is desperately needed again it would fix dp feeling like a meme .

Dernière modification : 27 oct. 2022, 20:25 (UTC)
# 52

After playing so much on my tagged mystic i did not think dp was a useless stat. But damn it's useless af on a ninja. With mystic i could 2v1 people some times while with ninja was dying in SA trades to positioning skills (same opponents).

Dernière modification : 15 déc. 2022, 14:25 (UTC)
# 53

Dimitreus, thank you so much for your feedback. 

 

This issue was discussed during the Calpheon Ball 2022, where Jaehee explained the intentions behind the current DP mechanics, and some of the plans moving forward. 

 

Firstly, the current DP mechanics were developed to keep the gap closer between Adventurers with gear, and those without as much as possible. It is also the belief that sudden changes to the DP systems would cause the gap between these two groups to expand. 

 

While Jaehee agreed to a certain extent that the efficency of DP mechanics is low, recent additions such as the Vells heart upgrade are intended to be steady steps towards addressing the situation. He also added that some of the feedback in regards to the efficiency of DP are not just down to the actual gear, but also the balance between classes. 

 

So with these concerns understood, they will be kept in mind while fine-tuning balance and developing new items. 

 

Once again, we'd like to thank you for your feedback.

Dernière modification : 15 déc. 2022, 19:11 (UTC)
# 54
On: Dec 15, 2022, 14:25 (UTC), Written by [GM]Ronin

Dimitreus, thank you so much for your feedback. 

 

This issue was discussed during the Calpheon Ball 2022, where Jaehee explained the intentions behind the current DP mechanics, and some of the plans moving forward. 

 

Firstly, the current DP mechanics were developed to keep the gap closer between Adventurers with gear, and those without as much as possible. It is also the belief that sudden changes to the DP systems would cause the gap between these two groups to expand. 

 

While Jaehee agreed to a certain extent that the efficency of DP mechanics is low, recent additions such as the Vells heart upgrade are intended to be steady steps towards addressing the situation. He also added that some of the feedback in regards to the efficiency of DP are not just down to the actual gear, but also the balance between classes. 

 

So with these concerns understood, they will be kept in mind while fine-tuning balance and developing new items. 

 

Once again, we'd like to thank you for your feedback.

translated to commontongue "yea, no, we do what we want"

Dernière modification : 15 déc. 2022, 19:26 (UTC)
# 55

So why don't you cap evasion to be it on a level of DP ? Or maybe just apply DP when you calculate special damage ? Oh wait right, you already told us calculating DP is to hard.

On: Dec 15, 2022, 19:11 (UTC), Written by WhySoSeeryus

translated to commontongue "yea, no, we do what we want"


90% most likely  they literately can't, same problem as FPS and other exploit, its require rewriting "engine" and they have no needs to do it, because you can hide combat logs and coppium hard on twitch memers. They just all in into "milk untill its dead", its perfectly explains why there is no real balancing or even fixing any bugs.

tl dr. just use uncap evasion and mouse movement like there is no other day so you won't take any damage in pvp, because  working DP is not "fair"  but uncap evasion where you can face tank 10ppl that can't hit you is "working as intended".

Dernière modification : 16 déc. 2022, 08:44 (UTC)
# 56

As a succ nova with 408 DP and a 50 DP block buff, can confirm that higher AP efficiency classes DO one combo me with LESS gear. If I get CC'd (usually grabbed) I will be dead on the ground before even having the chance to get back up. I also have 7k HP.

We only get FG on 3 abilities other than block (which last less than a second each) and SA doesnt reduce any dmg. Human dmg IGNORES DP.
The issue here is that you can bypass so much DP that it feels useless and Evasion isnt even an option for us. If block is broken for succ nova, we're fish out of water. There is a reason this "tank class" is practically dead.

Dernière modification : 16 déc. 2022, 17:53 (UTC)
# 57
On: Oct 24, 2022, 03:08 (UTC), Written by ReallyGood

316ap succ dark knight used 2 skills to kill 393dp Tamer.

Its crazy to me how many of you confuse DR with DP. DP/ defensive points is a combined total of your overall defensive stats evasion and damage reduction(DR) for short. your dp stat in and of itself doesnt matter much outside of pve once you reach a certain gear level. What matters is how much of the 2 different defensive stats you are stacking. Both are quite effective if stacked properly. you also need to take into account. that some classes are just better at dealing with certain defensive stats than others. My main for example is awaken ninja while its absolutely atrocious at dealing with evasion. It does very well against DR with the right ap because we severely lack accuracy some of the worst out of the entire roster. Even with accuracy acc we still struggle. you can become incredibly tanky in this game and still have kill potential it depends on how far into which stat you want to go. No matter what you have both evasion and DR you just have to decide which one you would rather stack. The counter for both exists in the game. For DR stackers high ap for evasion stackers high accuracy. if you are getting melted by people and you have end game dr or evasion levels then guess what they have built to counter you. Some people have multiple builds they keep on them to deal with different builds. Thats been around for ages, The biggest problem with pvp right now is the ridiculous class balance. It is out of control right now you have some classes doing things they shouldnt. you have some so stat packed they dont have to hard spec into anything to beat different defense builds. Class imbalance is the reason for your lack of feeling tanky if and or when they fix that, the perceived problem will go away. The defensive systems in this game work fine as they are right now. Its class imbalance thats breaking the system.

Dernière modification : 24 déc. 2022, 11:30 (UTC)
# 58
On: Oct 22, 2022, 00:22 (UTC), Written by Dimitreus

Title: DP should not be a nearly useless stat in pvp.
Family Name: Stregain

Region (NA/EU): NA

Suggestion/Comments: AP way outscales DP in pvp, especially at the far higher end of AP brackets. The one-shot meta is kind of old and pvp would feel better if it were slowed down just a little bit and allowed for a comeback or two in fights.

It doesn't need to be 3 combo's.

But it does need to be fixed there is absolutely way too much damage pvp wise in the game.

We already have a system available to help with this.

#1 RBF scaling as HP gets lower the DR increases. This will alow for 2 things to happen.

Enough damage comes through you will still die quick to multiple players. But will make it so you can survive a combo or at least a chance too.

The days of 1 shot mechanics needs to come to an end especially when it's happening to 401+ Dp.

#2 adjust the down time on CC'S and limit down smashing were players actually hit immune ESPECIALLY in groups of players were in Gvg I literally am on the ground and get re Downsmashed by some random skill from someplace you never see.

Litterally doing the above to both will fix most of the problems without adjusting the brackets.

Dernière modification : 24 déc. 2022, 21:47 (UTC)
# 59
On: Dec 24, 2022, 11:30 (UTC), Written by ReconKangas

It doesn't need to be 3 combo's.

But it does need to be fixed there is absolutely way too much damage pvp wise in the game.

We already have a system available to help with this.

#1 RBF scaling as HP gets lower the DR increases. This will alow for 2 things to happen.

Enough damage comes through you will still die quick to multiple players. But will make it so you can survive a combo or at least a chance too.

The days of 1 shot mechanics needs to come to an end especially when it's happening to 401+ Dp.

#2 adjust the down time on CC'S and limit down smashing were players actually hit immune ESPECIALLY in groups of players were in Gvg I literally am on the ground and get re Downsmashed by some random skill from someplace you never see.

Litterally doing the above to both will fix most of the problems without adjusting the brackets.

Yeah infinite cc chains should be fixed but we don't need the RBF AIDS in the open. You can be tanky enoguh already if you got the right gear and know how to play, most players are just clueless, builds budget GS gear and wonders why it's not working...

244 4634
Lv 63
Hnnie
Dernière modification : 4 janv. 2023, 12:50 (UTC)
# 60

The 4 DP on any alchy Stone dont do shit to help ppl being more tanky in PvP. Not as long as ppl are on 401 bracket anyway and there is nothing above. Just lower some of the eva passives of some classes and then highen the DP brackets to 600. So nobody would be super tanky IF he DOESNT gear for it and lose AP over it. 

Also golden eva rings when? garmoths heart on non boss-offhands when?

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