Black Desert va commencer dans quelques instants.

Installez le lanceur Black Desert si le jeu ne se lance pas.

Installez le lanceur Black Desert pour lancer le jeu.

Le jeu sera lancé si le lanceur est déjà installé.
Si rien ne se produit, veuillez lancer vous-même le lanceur.

Guide d'installation

1 Exécutez BlackDesert_Installer_NAEU.exe pour installer le lanceur Black Desert.

2 Lancez le jeu une fois l'installation terminée.

Forum

UTC 8 : 25 5 mai 2024
CEST 10 : 25 5 mai 2024
PDT 1 : 25 5 mai 2024
EDT 4 : 25 5 mai 2024
Class Feedback and Suggestions Update!
22 oct. 2022, 01:51 (UTC)
3840 32
Dernière modification : 19 mai 2023, 10:50 (UTC)
# 31

Family Name: SeedofYggdrasil

Region (NA/EU): EU

Class (Awakening/Succession): Awakening Witch

Suggestion: Possible ways to improve Awakening Witch's kit
Details: 

 Lightning Blast: If this skill is used after Detonative Flow or Flow: Magical Evasion we should still be able to cast both Blasts of this skill and the first Blast should be casted instantly.

Reason: Currently we lose out on half of our damage.

-   Protection of Crevice: Increase the Duration of the All Resistance +20% effect to 10 sec, or

introduce a new skill "Protection of Rift" which gives +20 All DP for 10 sec instead of resistance, and let us choose which of the two we want to use.

Reason: Currently it´s only 5 sec and runs out to fast, and the resistance buff is not always usefull.

  Flow: Magical Evasion: Allow us to cancel out of our awakening abilities and add a second skill Magical Evasion skill which would allow us SA move twice before we are unprotected (like Woosa has 2 side dash skills).

Reason: Our FG don´t offer too much protection, other classes have gotten so much moblity thats they have such an easy time to get to our backs. This would help us to still stay protected. 

- Elementalization: Change "Super Armor at the start of the skill" to "I-frame at the start of the skill". And allow us to use it from Pre-Awakening stance to switch to Awakening stance.

Reason: As of currently we get Hit-staggered to death (which also reduces movement distance to nothing), because its Super Armor...! Also we don´t really have a good way to get from Pre-Awakening stance back to Awakening (else I would use our Magnus skill 'Earthen Eruption' much more). 

 Summon: Keeper Gorr (Summon: Keeper Tett): Change the effect 'RMB while summoning Keeper Gorr (Keeper Tett) to use special skill' to a diffrent key.

Reason: Input collsion.

 Equilibrium Break: -If this skill is casted after Teleport, the 'mark' part will be skipped and only does the 'hit' part of the skill.

- If we cast this skill, after we get the 'mark' part we can cancel this hit part with another skill or just walk out, while the 'hit' part still does it´s damage.

- Allow to cast Equilibrium Break not only in front of our character, but at where we point our cursors (like Lightning Blast but with half the distance)

Reason: This skill is just so slow to cast and it´s is usless in PvP

  Detonative Flow: Increase the maximum distance this skill and Lightning Blast hits by 20% and add a -9% Accuracy debuff to this skill.

Reason: The movement of other classes got powercreeped, they can get out of our cast range too easy.

(new skill idea for Awakening stance) Earthbender: Your character warps his feet in earth and unlocks many movement options. Now you can slide on earth, get an SA dash every 2 sec and a long SA dash (which ends in a kick ;optional).

Reason: It would be amazing to move around like other classes do and would make many Awakening Witch players feel like a deam came true.

(new skill idea for Awakening stance) Sturdy Wall: It summons a huge stone wall, which has collsion and can´t be climbed.

Reason: We are 10x better when we fight on terrain that covers our back. On open flat ground, we are like a fish on land at the mercy of others.

(new skill idea for Awakening stance) Earth Shock: We immidiatly teleport a medium distance forward and while teleport we form an huge arrow/fist out of earth and fire it at our enemy at the end of the teleportation. It does alot of damage but has no CC. It inflicts 150 pain damage every 3 sec for 18 sec.

Reason: I often find myself a few steps to far away of my enemy which i CCed, I end up walking up to them since I don´t want to waste Teleport cooldown. This would also allow us to get more filler damage in, since our combo damage is pretty bad.

  Mana Arrows: Remove the second attack of this skill and implement the damage + the mana drain to the first part.

Reason: The seond part of this skill feels weird and is just BAD.

  Lightning Arrows: Increase the damage, increase the crit rate of this skill from +25% to +100% (like Multiple magic arrows has on it), decrease the cooldown from 20 sec to 7 sec and change the flow from Residual Lightning to Lightning Storm.

Reason: Lightning Arrows does less damage than Absolute: Multiple Magic Arrows which is laughable and the flow does make no sense since Lightning Storm is the prerequired skill to unlock this skill and Residual Lightning can be already casted after Sage's Thunder.

  Healing Lighthouse (Sage's Light ): The skill has 3 ticks, change the effect as following:

1st Tick: It has SA and recovers 30% of your HP and MP (self and allies)

2nd Tick: Max HP +800 for 30 sec (self and allies)

3rd Tick: Recover 300 HP every 5 sec for 30 sec (self and allies)

Reason: Currently Sage`s Light heals to much HP instantly and Healing Lighthouse is too weak since it heals only a fixed amount of health. Also in mid-combat you can´t heal your allies without getting yourself CCed. I think this would make both skills pretty fair.

The following changes should be Awakening only and should not affect Succession!

  Teleport (Ultimate: Teleport): Reduce the cooldown of Ultimate: Teleport to 7 sec to match the cooldown of Teleport. Add after Ultimate: Teleport if you hold space, you will cast Teleport once more but it´s unprotected.

Reason: The movement of other classes got powercreeped, they can catch up to you too easy. The distance of Teleporting twice isn´t enough. Also matching both cooldowns would be a huge QoL/buff to Awakening Witch.

-  Magical Shield: Let us stay in Awakening if we us this skill from Hotbar. Increase the uptime of the buffs to last 1 min to match the cooldown of this skill. And either reduce the MP consumption when taking damage by 50% or double our current MP pool.

Reason: It´s annoying to get changed back to pre-Awakening. Our class is designed to damage trade but can´t survive, cus you overbuffed other classes damage. We just die standing-up. And the MP consumption is outdated

 Speed Spell : Let us stay in Awakening if we us this skill from Hotbar. Increase the uptime of the buffs to last 50 sec to match the cooldown of this skill (only for yourself, for allies it stays 30 sec). And increase the buffs from +20% to +25%.

Reason: In PvE this skill is often a waste to use useless your in a party or at a high end spot where you don´t kill many mobs, because your Voltaic Puls gives you +10% Cast speed and your 100% Black spirit rage gives you +25% Cast speed. Therefore currently you don´t really get value out of this skill in PvE (also cus it puts you back to pre Awa) . 

Dernière modification : 3 juin 2023, 19:45 (UTC)
# 32

Family Name: Whyso

Region (NA/EU): EU

Class (Awakening/Succession): Drakania (Succession and Awakening)

Suggestion: Can you look into these classes multiple self % protected heals and tone that down a little? 
Details: 

I wont even comment damage these classes do(but what tf?), but the fact they heal up whole platoons worth of damage while also killing people people at the same time is beyond cringe. how long will it take for developers to actually address this class?



https://clips.twitch.tv/CleanPricklyFennelFeelsBadMan-CJliXl4toOUfJLyP

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