Black Desert va commencer dans quelques instants.

Installez le lanceur Black Desert si le jeu ne se lance pas.

Installez le lanceur Black Desert pour lancer le jeu.

Le jeu sera lancé si le lanceur est déjà installé.
Si rien ne se produit, veuillez lancer vous-même le lanceur.

Guide d'installation

1 Exécutez BlackDesert_Installer_NAEU.exe pour installer le lanceur Black Desert.

2 Lancez le jeu une fois l'installation terminée.

Forum

UTC 20 : 57 20 mai 2024
CEST 22 : 57 20 mai 2024
PDT 13 : 57 20 mai 2024
EDT 16 : 57 20 mai 2024
#Réponses
Sea Monster Hunting Node Investment
3 nov. 2022, 20:54 (UTC)
839 4
Dernière modification : 3 nov. 2022, 20:54 (UTC)
# 1

Please add some way for us to invest up sea monster hunting zones for better drop rates.

Dernière modification : 3 nov. 2022, 21:01 (UTC)
# 2

The idea is good because it's like any other grind (they all have that feature) but i would say meh...

why? The problem with sea hunting are not drop rates, but number of drops or value of drops. And how tedious/boring the grind is.

May i ask what items you are thinking about when wanting better drop rates?

22 206
Lv Privé
NotFluffy
Dernière modification : 3 nov. 2022, 21:34 (UTC)
# 3

My goal is better drop rates on things like brilliants and the 100m guild pieces from normal sea monsters, enhancing mats from the special rusts, crafting mats and treasure maps from the violents, and more crystals from the special pirates and lekrashan area. There are several places where it would help, and it might even make sea crystals more viable content, since their drop rate is so low right now that getting a decent one is functionally nothing but luck at anything above green.

Dernière modification : 5 nov. 2022, 23:41 (UTC)
# 4
Écrit le : 3 nov. 2022, 21:34 (UTC), par : Sulmetheon

My goal is better drop rates on things like brilliants and the 100m guild pieces from normal sea monsters, enhancing mats from the special rusts, crafting mats and treasure maps from the violents, and more crystals from the special pirates and lekrashan area. There are several places where it would help, and it might even make sea crystals more viable content, since their drop rate is so low right now that getting a decent one is functionally nothing but luck at anything above green.

My opinion on this: i don't feel like i don't get enough drops. i feel like they have not enough value or use. Getting useless items, even if rare is not something good. Tbh, who cares about having a cristal with brake? They don't try the game before releasing the content, 

- sea drops sellable for coins are only a pain because they fill inventory for almost no value (unless you need them in crafts). The ones needing them will get more from bartering or daily quests than smh. Ship materials dropped or from quests take around 20slots in my invetory when i come back to wharf. if you add cristals and origins, maps, etc... feels like a mess. Building a ship now is super easy. The hard part is understanding how to do it.
- 100m drops are at different rates and not adjusted. Some drop very easily while some are crazy hard to get. They should be harder to get on lower hp monsters but there clearly is a problem with the rates on diff monsters with same hp (i get a ton of them on sharks at crocs, almost never got 1 in rusts). They know about it, they don't give a f about it.

- from violents, people only need cristals and maps. They already drop quite easily. Going there for mats is heresy. The problem is the rng behind it and not being able to exchange items. Got several yellow cristals... sold them for a few coins, sad. Crafting mats (the finished ones)? yes, why not. if you mean scales, they drop super easily.
Here is an example of 1h at lekra spot for someone that knows what he's doing and with a good ship and buffs (so this is higher range):



The problem with margoria is that players go there for something they won't get unless extremely lucky. And the grind there is not worth all the effort made to be there. Unlike land, you don't even have a zone where you can get good money and be there for hours. So you spent months building a ship that will bring very little silver, almost no xp, and no challenge or fun. As players want to progress, they just go get the silver where it is: on land. They killed the sea. Any beginner with 10h in season can make dble of what a full upgraded ship would.

The solution is quite simple: make it fun or make it worth in loot and silver.

22 206
Lv Privé
NotFluffy
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