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1 Exécutez BlackDesert_Installer_NAEU.exe pour installer le lanceur Black Desert.

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Forum

UTC 3 : 14 4 mai 2024
CEST 5 : 14 4 mai 2024
PDT 20 : 14 3 mai 2024
EDT 23 : 14 3 mai 2024
#Guerrier
Awakening Warrior Lacking in Large Scale.
12 janv. 2023, 14:21 (UTC)
4286 50
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Dernière modification : 27 janv. 2023, 09:23 (UTC)
# 41

I'm just gona put my 2 cents here as someone who has only played warrior since launch.

First, warrior has FAR to many skills that were designed in the alpha and beta stages of the game that have still to this day not been touched. Skills like: Sideways cut, shield counter, hilt smash, furious blow, shield push, and ultimate ground smash. This isn't counting skills that have had minor tweaks but are still generally very niche or just useless such as the recently reworked upper shield strike. It just feels to me like PA doesn't know what to do with the class and just leaves it alone in hopes noone notices.

The warrior community in general has never been super vocal about the state of the class until the last year or so when the class started to get powercrept quite heavily by other, more usefull classes. We say we are a a duelist class yet kit to kit, I cannot say that warrior should compete with the likes of kuno, ninja, tamer, striker, mystic, succ zerk, awake hash, awake nova, and awake ranger. The only reason we do imo is due to having a grab (which all the classes I meantioned also have) and the only people left playing warrior are the people dedicated to it that KNOW the game, understand matchups and punish windows for FG's, grabs and unprotected skills.

Now when you start adding ranged damage and ranged CC into the mix in GvG's, NW and Siege warrior with having block as our main defensive mechanic (already the weakest of the SA blocks), becomes seriously delegated to backline grab support which might seem nice for the people your protecting but the list of classes I put above can also fulfill this role at the same or a higher capacity. We provide no team utility like valks, witchards and shais. We cannot bomb due to a lack of long distance iframe and SA movement since you dont even get anywhere near your targets before either getting CC'd, block broken then CC'd or just outright dying to the incoming damage. So when I ask myself what can I do to help my team or group its roll another more usefull class, keep a slot open for someone else that would be more usefull in Siege or NW or afk in a flametower or hwatcha.

This makes me and the rest of the warrior community pretty sad as we have dedicated alot of time to become very proficient at Warrior and getting constantly powercrept and nerf'd out of the game feels bad. I dont want to keep rambling on but as someone that has kept up with patch notes for what is almost 7 years now, Warrior is BY FAR the most changed class fundamentally in the game despite my earlier mention of skills that had not been changed.

Lingering Super Armor was removed form our kit entirely and we only gained SA on ground smash and chopping kick as compensation, Shadow arena saw spear all around nerf'd, we gained Q canceling which added alot of fluidity to the class but gained nothing else. Succ came out and was immediatly nerf'd into the ground and is only now starting to claw its was back into the game. Recently we got reworks and gained only damage, not a single skill was updated to have protection on it. The Meditate change was a joke when alot of non rat type melee classes have a form out out of combat heal and frenzied dash was reworked to add movement utility but missed the mark by not being SA for the skill. After that we lost dp stacking which was ~30 dp just lost from the kit and for awake, the even bigger loss was the gravedigger slow since it was basically removed while other melee classes got to keep their 30% slows. Just feels bad being ignored, getting nothingburger changes or nerfed every week when classes like sage and Maegu show what the meta is like. IMO at this time, Warrior is need of a complete overhaul to become competative in the current game of BDO, not just small tweaks here and there like the OP mentioned. They would help sure, but the changes mentioned would bolster nothing other then our duels and small scale leaving us to still be on flamethrower or hwatcha duty for large scale.

Thanks for reading if you got this far but its a rough time for warriors atm when the game is focused on SA/iframe mobility, range and damage and if you dont have those your pretty much up the creek.

Ce post n'est pas disponible car il a accumulé des signalements ou a été masqué par un administrateur.
Dernière modification : 27 janv. 2023, 09:50 (UTC)
# 43

HeadChase distance it's to short damn it!!!

Also with all the new classes that have insane agility and dashes teleports all stuff... Warrior is left way way behind everything.

A lot of classes have stuff like laser guns or gods magic and warrior is still in stone age.

I wish i had the warrior berserker from Lostark here in BDO... that's a good image for a warrior class.

3 36
Lv 61
Deus
Dernière modification : 17 avr. 2023, 20:18 (UTC)
# 44

Our entire kit was designed around lingerie SA, when they removed that they had to do a rework, they keep punishing us for finding ways to make ppls cry at dfs or at ba, and cuz we are true lovers of the class, but this class need alot of work, redesign everything

Lv Privé
Aztralx
Dernière modification : 15 août 2023, 17:42 (UTC)
# 45

hello i totally agree for the s.a on the whole reckless flux spell, however i think other changes are needed.

I think we need to remove the precision buff on the guard shot. Half the time our opponent is immune and the buff lasts too little time, and it's not strong enough.  You should put the precision buff on Fiery Will, put a duration of 10 seconds and 10% precision.

For the evasion debuff I think it needs to be increased, 10% would be good, I would like it to be on the armor break 

but it is not an obligation.

I also think the class lacks protection on these moves, invincibility every 5 moves and forward guards on our main move spells these dummies. I propose to leave the invisibility on persecution , but to add an s.a on the second moves so we can chain a moves in invincibility + a dash in s.a that gives us 2 dashes out of 5 to protect.  It would also be necessary to put a s.a on charged impale

, to combine forward guard and s.a, I find this important because we cannot always have our block at 100% especially in mass Pvp.

In addition I think that we should give us our totals dr up to 50 dr, currently to compete with the escape classes it seems obligatory to me.

Finally I think that we have to modify our 100% which is zero, putting the 100% on Reckless Blow would be very interesting whether in mass Pvp or 1v1 but also in pve. Of course, the entire spell must be in s.a.

18 79
Lv 66
Oubar
Dernière modification : 22 août 2023, 15:50 (UTC)
# 46

It kinda just blows me away seeing people reporting issues with things like Warrior and Nova, and other meta classes. Meanwhile we have plenty of classes that aren't playable in ANY pvp gamemode at all, while warrior is a meta class for EVERY pvp mode.

Dernière modification : 22 août 2023, 16:19 (UTC)
# 47

Kinda blows my mind that 9/10 times that someone call warrior META in EVERY pvp mode ( which is completely joke of a statement )
Is actually sorc.

Sorc PR team still going strong.

Dernière modification : 23 août 2023, 08:18 (UTC)
# 48

Warrior in general is an old class which didn't got rework properly by Pearl Abyss durint the reboot session. Since 2018, the class went from good frontlaner with many protections and good CCs to duelist.

Dernière modification : 16 févr. 2024, 08:37 (UTC)
# 49

hello i totally agree for the s.a on the whole reckless flux spell, however i think other changes are needed.

Dernière modification : 19 févr. 2024, 15:23 (UTC)
# 50
On: Jan 13, 2023, 06:58 (UTC), Written by Anvorka

Warrior in general is an old class which didn't got rework properly by Pearl Abyss durint the reboot session. Since 2018, the class went from good frontlaner with many protections and good CCs to duelist.

I remember the class in 2017 when I started to play it, awakening was the way and it was amazing. Bound on Grave Digging and Slashing the Dead, the Bound had the same duration has a Knockdown. We also had Lingering Super Armor after block, also a stronger block, good AP scaling, DR scaling and Accuracy.

Since that, the class lost many good aspect, and everytimes we got some funny gameplay, we got an instant nerf.
The reason is absolutly ridiculous, most of the player base of BDO doesn't know how to fight a Warrior because most of this base is playing breasts classes or meta classes. So they are not used to play against Warrior which is not played a lot, and most of the time they fight a Warrior, Succession or Awakening, they are crying, saying the class needs to be nerf. But the thing is, the class doesn't need to be nerf, you just need to learn how fight to against.

It has been a year now since the class got some buff, Succession got some last friday and still not enough. Awakening got nothing since last December.

Like my fellow brothers said, the class has serious issue about protected combo, protected mobility, AoE and block durability.

One of the main issue of Awakening is protected combo. Since the past few months and since reboot, Pearl Abyss gave to many classes many protected combo, Forward Guard and Super Armor. But since Warrior is a duelist for the company, it means the class doesn't protected combo. And that's not normal, currently in game some class got insane buff which is allowing them to combo with good amount of protections.
Warrior needs more protections on his skills, the issue is, if we get some protection, we need to lose some CC. And that's also another point, Warrior awakening has way too much CC we don't use or only during certain moments to flex.

For example, Ankle Break Knockdown is useless, Merciless has two CC : Float and Knockdown, Hilt Strike has a Stiff, Frienzed Strike has a Knockdown.
For me, most of them are useless. I would even add Balance Strike's Stiff.
Merciless is an interesting skill but a bit to slow, the animation needs to be rework in order to be faster or merge into one animation only and it'll maybe make the skill even more interesting. About protections, I would trade Ankle, Balance Strike, Hilt Strike and Frienzed Strike CCs for this :
Ankle Break : Super Armor
Balance Strike : Forward Guard
Hilt Strike : Forward Guard
Frienzed Strike : Forward Guard

And to be really fair, I think it's time to merge Balance Strike & Hilt Strike into one skill. They have no real utility beside using Balance Strike and to stiff in case of CC reset, and Hilt Strike in order to only 6% accuracy rate for only 5 seconds.
I think the actual animation of Balance Strike is nice and Hilt Strike should be add inside, and the accuracy buff rate should be put on it. The skill should be a Forward Guard with better damage.
And yes, better damage because actually Balance Strike & Hilt Strike has useless damage, 1230%x2 & 1300%x3, 0% accuracy rate, 0% critical hit, and -65.6% / -63.4% PVP damage reduction. 
Even after many years on the class I still trying to find their utiliy beside moving & getting an accuracy buff.
If they merge together, the skill should be like this :
1300%x5
10% accuracy
50% critical hit rate
+6% accuracy rate for 10 second
50% PVP damage reduction

Like I said, the skill should just keep Balance Strike animation, it's fast and we can use some skill after like Heaven's Cleave, or Reckless Blow and many more.

There are two other skills which are making most of us angry, Reckless Blow and Heaven's Cleave.
Reckless Blow needs to get the charge remove, and be a full Super Armor skill, with a knockdown and no more delayed CC + damage. Because yes, the skill is currently the most annoying skill ever. It's a main skill, which cannot be performed well.
So like I said :
-Remove the charge
- Full Super Armor
- Keep the Knockdown

Heaven's Cleave should get a Forward Guard while keeping the Float. Please, give us a protected Float.


Let's move to mobility.

Warrior in general has no real Super Armor movement skill. All the Super Armor movement are mostly combo skill which aren't supposed to be used to move. But since we don't have any other choice, we are using them like this. Our real mobility is composed by Head Chase, Charging Thrust, Shield Charge, and Solar Flare.

The thing is, Head Chase has an Iframe which barely works, when the skill is in cooldown, there is no protection and we cannot block directly after the skill to be in block.

Charging Thrust is an amazing skill but it's a Foward Guard, with a bad hitbox which makes in annoying in mass PVP because we cannot escape safely due to two problem :

- We are getting CCed in the back
-The hitbox is making us stuck in other players, allies and enemies.
The skill should be rework like this :

- Super Armor

- Shorther hitbox or no more collision
-Removing the F input at the end of the skill, it's useless
This would help a lot in order to escape from a fight. 

I don't shield Shield Charge should change.

About Solar Flare, I think the skill should be full Super Armor while keeping the stiff. Having a Super Armor stiff in game is quite common now and I think Warrior Awakening should have one. The only thing I have to complain is the fact the skill is very clunky to use without Q cancel, it would be nice to make it smoother to use before and after any skills.

Let's move to the AoE part.
During the reboot, Pearl Abyss buffed the AoE of Grave Digging, Ankle Break, Pulverize and Tempest. They also buff the range of some skill but they weren't AoE.

The issue is simple, we have four AoE skills in awakening, and in honest opinion there is a lack and mostly a lack of damage on those skills.
Having five AoE can be good enough, but having a lack of damage on them ? No, that's not good.

Grave Digging and his flow Slashing the Dead need to get better damage.
It's currently like this :
1320%x4
1389%x6
With -50.5% PVP damage reduction.

It should be change to this :
1520%x6
1586%x8
With -45% PVP damage reduction

Ankle Break should be only animation or make the actual one faster.
It's currently like this :
1147%x5, max 2 hits
With -64.9% PVP damage reduction

It should be change to this :
1300%x5 max 2 hits
With -53% PVP damage reduction

Pulverize and Tempest should be change in two ways : one HUGE AoE or making them faster to use. It would be nice to allow us to use Tempest without having to use Pulverize on Reckless before.

Their damage are currently good, but they need to have 100% critical hit rate in PVP. They also need a better linkage with the rest of our skills in order to create more combo.


To finish, the block needs to the same as pre awakening, the awakening one is way too weak.
I think that's it, my post is already quite long to read.

Shameless.

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