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UTC 9 : 51 18 mai 2024
CEST 11 : 51 18 mai 2024
PDT 2 : 51 18 mai 2024
EDT 5 : 51 18 mai 2024
#Réponses
Make Patrigo's (Marco's) Apparel Bag More Convenient
17 mars 2023, 20:55 (UTC)
571 2
Dernière modification : 17 mars 2023, 20:55 (UTC)
# 1

Title: Patrigo's (and Marco's) Apparel Bag is in dire need of a change
Family Name: WolfenCrest

Region (NA/EU): NA

Suggestion/Comments: 
          I'm certain that this has been discussed on this forum before, it would be surprising to me if it hasn't, but I believe that Patrigo's Bag, in its current form, is almost more of a hassel than the item is worth. As it stands, the item stands to swap like-items based on the contents of the bag which, if there wasn't a wealth of items that utilize these costume slots, wouldn't be a problem. However, with the existence of incomplete sets (Outfits/Costumes that don't use all 8 slots) and the fact that some items - such as fishing rods and floats - utilize costume slots on equipping them, the 'convenience' proposed by this premium item is lost. For example: If I am wearing my 'combat' set and decide to put on my Splat outfit and fish, the act of putting on the fishing rod and float clears my weapon and subweapon appearance slot and forces me to add those back to the bag or manually re-equip them when I am finished. If I switch between one cosmetic 'combat' set to another that doesn't have the same number of pieces, it can also cause some issues, forcing me to swap back to the other outfit if I want to switch to a different outfit to ensure the outfit stays together in one bag.
          This setup ends up becoming almost more of a hassel than not having the bag at all, and the fix, in my opinion, is pretty simple. There are two options, depending on how important it is to Pearl Abyss that costume items are only in a single bag.
     1. If it is imperative that a single appearance piece not be used in multiple bags, let us put the items into the bag and then "lock" them there, so that any time they are removed (for any reason) they return to the bag instead of the pearl inventory.
     2. If it isn't a big deal for an appearance piece to be a part of multiple bags, either create a special inventory that we can slot our outfit pieces into (like the crystal or artifact inventory) and alter the bags to bring up an interface for us to tell it what the outfit should change to when the bag is used. OR, when an item is initially placed inside a bag and 'locked', register it as an option that can be used in other bags to permit players to essentially mix-and-match on outfits that don't have a full 8 set.
          Either of these would make the bag infinitely more useful and attractive, and I'm sure there are other ways to implement this kind of system as well. While the bags certainly hold some convenience in limited cases, I definitely feel that it could and should be reworked to be more user-friendly...especially given its cost. The more outfits one obtains, the more of an issue this becomes. As a game that takes pride in its array of costumes and cosmetics (charing upwards of $10+ for each), one would think they would want their users to be able to make better, easier use of their fashion and functional-wear. I also firmly believe that more folks would want to get their hands on these bags if they were more convenient to use.
          Alright, rant over.
          Tl;dr: "Please make Patrigo's / Marco's Apparel Bag more convenient by ensuring selected items are persistent in the bag so that outfit switching is less of a hassel."
Dernière modification : 17 mars 2023, 21:41 (UTC)
# 2

I believe much of what you are requesting is being covered in TooShaiTooPost's thread here:

Wardrobe Concept System

The Morco bag isn't included in their suggestion, but I believe the allowable number of slots in your wardrobe would be based on the number of Patrigios bags you have.

Morco's bag could use a bit of an update, maybe adding a few additional slots to it since they have been adding more gear to swap (Artifacts)

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